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Tsunku - Space Dance

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Total Posts
29
Topic Starter
Gens
This beatmap was submitted using in-game submission on martes, 10 de agosto de 2010 at 06:33:02 p.m.

Artist: Tsunku
Title: Space Dance
Source: Rhythm Tengoku
Tags: Heaven Blue Cyan Men Dancing samiljul
BPM: 120
Filesize: 4610kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1 stars, 57 notes)
  2. Hard (4.47 stars, 121 notes)
  3. Normal (2.9 stars, 91 notes)
  4. Taiko (4.88 stars, 411 notes)
Download: Tsunku - Space Dance
Information: Scores/Beatmap Listing
---------------


It's done! After some months of no internet and general boredom, it's finally done.

Tried to replicate it as the original mini-game from Rhythm Tengoku, however, the only thing missing are the voice clips and the (commander a.k.a. yellow guy). Obviously, I added some other stuff just to give it more feel. It's my first full storyboard, so anything you'd like to mention is welcome. I might improve it later on but it's presentable now.
Everything about the storyboard was made/ripped by me. Music belongs to its respective owners.

Thanks to samiljul for submitting his own Taiko difficulty!

Enjoy!
Topic Starter
Gens

Gens wrote:

Storyboarding (-Infinito stars, 1 notes)
nice
Nachy
I want to give this map infinito stars too
_llkey_18
:) nice work
Mapper 31
Hi~
May I make Taiko diff?
Topic Starter
Gens
Well, I have been thinking of guest difficulties as well... I wanted to keep the mapset for myself but never thought about a Taiko difficulty. Come to think of it, it would be nice. D=
Show it to me when you're done and I'll see if I add it. I might not be a Taiko expert but I know what goes with the rhythm and what doesn't~
Krisom
modcuz I love you <3 cuz I can D:<

[Easy]
00:21:080 (1) - Sure that you don't want to start this 1/2 earlier? I tripped here :<
00:29:080 (1) - ^And here
00:54:830 (2) - May want to move some grids down (alongside with 00:58:830 (2)) to avoid touching the HP bar.

[Normal]
01:21:080 (1) - Hwat? a clap :<? Remove it maybe?
01:23:080 (1) - ^
01:25:080 (1) - ^

[Hard]
00:40:830 (1) - Spacing :<? (I tripped here D:)
00:56:830 (1) - ^ (Just move those sliderends away, that should fix it)
01:03:330 (4,5) - "Clap clap"... ...whistle whistle.... FFFFFFFFUUUU Clap these ;P
01:11:080 (1,2,3,4,5) - ^and these

Those sliderwhistles <_<

So that's what you do when you dont have internet at home? Awesome storyboards? Man! I hope you lose your internet connection again soon ;D (jking, who would rank my maps D:?)

Star!
NaomiMinette
Yay, more Rhythm Tengoku :D Anyway, most of the things listed are just suggestions or minor issues:

[General]
Haha, I think I'm gonna be distracted by the dancing guys xD Love the SB <3 Anyway, shouldn't there be a pass/fail section after the song ends kinda like what they did in the games?

[Easy]
01:11:080 (1,2) - Make these into a slider instead? I'm not sure if beginners will be able to hit these, especially since they're stacked.
01:11:830 (3,4,5) - Make into a repeating slider?
01:18:330 (2,3) - Make these into a slider?
01:19:830 (1,2,3) - Repeating slider?

[Normal]
Fine~

[Hard]
00:17:580 (3) - Stack properly, or was this intentional?
00:22:080 (5) - ^
00:25:580 (3) - ^
00:30:080 (5) - ^
00:32:080 (6) - ^
00:40:830 (1) - Maybe it's just me, but I feel like hitting this note immediately after I let go of the previous combo's slider...
00:56:830 (1) - ^

★ for you~ *goes and plays Rhythm Tengoku*
Topic Starter
Gens
Fixed what I saw fit (which was, almost nothing, but it still was something...). Thanks for checking!
NaomiMinette
Lol, glad to help out regardless :)

EDIT: Ooh, wait, shouldn't you take out Heaven from the source (and put it in tags instead) since people might get the Japanese and North American versions mixed up?
Mapper 31
Doodley
oh my god how is this not ranked you poor thing

Love it, star.

Also, I'm working on a Rhythm Heaven skin, do you want it as the default when it's done?
Derekku
[General]
*"dance" in tags is redundant
*I agree with moving "Heaven" from source to tags (especially since an English version of this game was never created)
*I never thought about a map having kiai long after the actual map is finished. But it works well (:
*Offset looks perfect.

[Easy]
00:22:580 (2) - expected this to be a slider until the next red tick (like in the other two diffs)
00:32:580 (3) - ^

[Normal]
Looks nice!

[Hard]
Looks great!

"turn left dipsy down pu-pu-pu-punch!" <3
Topic Starter
Gens
Oh.

It's nice to get unexpected mods. <3

I'm going to fix all of this later.

EDIT: Explanations below.

Krisom wrote:

modcuz I love you <3 cuz I can D:<

[Easy]
00:21:080 (1) - Sure that you don't want to start this 1/2 earlier? I tripped here :<
00:29:080 (1) - ^And here Doesn't sound quite right.
00:54:830 (2) - May want to move some grids down (alongside with 00:58:830 (2)) to avoid touching the HP bar. I think I did it.

[Normal]
01:21:080 (1) - Hwat? a clap :<? Remove it maybe?
01:23:080 (1) - ^
01:25:080 (1) - ^ Nah.

[Hard]
00:40:830 (1) - Spacing :<? (I tripped here D:)
00:56:830 (1) - ^ (Just move those sliderends away, that should fix it) Fixed... I guess.
01:03:330 (4,5) - "Clap clap"... ...whistle whistle.... FFFFFFFFUUUU Clap these ;P
01:11:080 (1,2,3,4,5) - ^and these Fixed in another way.

Those sliderwhistles <_< <3

So that's what you do when you dont have internet at home? Awesome storyboards? Man! I hope you lose your internet connection again soon ;D (jking, who would rank my maps D:?)

Star! Thanks!

Blazevoir wrote:

Yay, more Rhythm Tengoku :D Anyway, most of the things listed are just suggestions or minor issues:

[General]
Haha, I think I'm gonna be distracted by the dancing guys xD Love the SB <3 Anyway, shouldn't there be a pass/fail section after the song ends kinda like what they did in the games? That's a nice idea. Going to implement this whenever I have time.

[Easy]
01:11:080 (1,2) - Make these into a slider instead? I'm not sure if beginners will be able to hit these, especially since they're stacked. Kind of wanted to do this a bit "harder" than the rest of the map. Also, I'm not fond of little sliders much~
01:11:830 (3,4,5) - Make into a repeating slider? Hate little repeating sliders with a passion. Sorry. =[
01:18:330 (2,3) - Make these into a slider?
01:19:830 (1,2,3) - Repeating slider?

[Normal]
Fine~

[Hard]
00:17:580 (3) - Stack properly, or was this intentional?
00:22:080 (5) - ^
00:25:580 (3) - ^
00:30:080 (5) - ^
00:32:080 (6) - ^ Yep. Manual stacking. <3
00:40:830 (1) - Maybe it's just me, but I feel like hitting this note immediately after I let go of the previous combo's slider...
00:56:830 (1) - ^ I actually like these, as anti-jumps.

★ for you~ *goes and plays Rhythm Tengoku* Thanks!

Blazevoir wrote:

Lol, glad to help out regardless :)

EDIT: Ooh, wait, shouldn't you take out Heaven from the source (and put it in tags instead) since people might get the Japanese and North American versions mixed up? That's a very good point. Fixed.

Derekku wrote:

[General]
*"dance" in tags is redundant Missed this one.
*I agree with moving "Heaven" from source to tags (especially since an English version of this game was never created) Done~
*I never thought about a map having kiai long after the actual map is finished. But it works well (: <3
*Offset looks perfect. Thanks for the confirmation.

[Easy]
00:22:580 (2) - expected this to be a slider until the next red tick (like in the other two diffs)
00:32:580 (3) - ^ That's actually a good suggestion. Made the sliders like that.

[Normal]
Looks nice! <3

[Hard]
Looks great! <3

"turn left dipsy down pu-pu-pu-punch!" <3 Thanks!
Ready for more modding.

Oh yeah, I'm going to put the .osb in here... the editor seems to mess up with it pretty regularly so it's in constant danger... just to be safe. Going to delete after the map's ranked.
Mogsy
Easy:
-00:54:830 (2) - Remove the Finish from the starting point. This doesn't sound as emphasized as the first one, thus it sounds kinda out of place.
-00:58:830 (2) - ^
(Yes, I realize that there are some SB'd elements that go to those, but it still looks good without those very tiny flashes to me)

Hard:
-01:04:580 (9) - Remove this Whistle. It sounds really weird to me.

Fun and very solid. Well done. Fix and I'll bubble.
Topic Starter
Gens
Finishes removed in Easy, and whistle moved to (1) in Hard. Also changed the hitsounds to be more "equal" between difficulties (only around those parts). I guess that's better.

This was most unexpected. Thank you very much~
Mogsy
You're certainly welcome.

Here, have a bubble.
Topic Starter
Gens
Thanks again!

Let's hope this doesn't take long...
Alace
Good one
but i think offset 819 is better
Topic Starter
Gens
I guess I'll stay with 821. All notes resnapped, inherited sections aligned and SB elements moved~

Thanks.
Alace
yeah rebubble
thank for MoeQQ`s timing help
Zekira
[Taiko]
01:12:571 (K) - Kiai should always start at white barlines
Topic Starter
Gens
Okay.
Derekku
01:20:571's kiai in [Taiko] should be moved to the next white tick as well. P:

no kudosu!
Topic Starter
Gens
Thanks Derekku. Forgot about that one. A bit obvious, but did it kinda rushed.
Alace
Rebubble
Andrea
Little IRC Modding.

- Removed an unused green line on Taiko difficulty. (It was placed on the same timing of the offset, so it was a problem for this, too)
- Removed another one unused green line on Taiko difficulty.
- Adjusted kiai time on Taiko difficulty with some IRC suggestions.

Ranked~
Topic Starter
Gens
Thank you Andrea!

And thanks to everyone who contributed.
arien666
Good for Gens :3
Good luck for next things too.
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