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Osu! Party Mode!

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2,295
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Topic Starter
Kaeru

yoshilove wrote:

nice idea~~ ;)
Add ~ reverse effect of Lightning Bolt plz~~ lol
AR8 ---> AR7
Thanks! Do you mean change the effect of the Lightning Bolt, or add a new item? I added a new item that decreases AR. All items should be able to be enabled/disabled anyways so that people can choose what they would like to play with.
Bara-
OMG BEST MODE EVER!
But a few things.
Stats can be 0 (AR/HP/OD)
Cs can only be 2-7 (According to editor)
Please make Wheel of Chaos like this
Iw ish I had some stars >.<
Topic Starter
Kaeru

baraatje123 wrote:

OMG BEST MODE EVER!
But a few things.
Stats can be 0 (AR/HP/OD)
Cs can only be 2-7 (According to editor)
Please make Wheel of Chaos like this
Iw ish I had some stars >.<
That's true, thanks for pointing that out. I'll edit that now. I'm glad you like my ideas. :)
kubacki08
Nice idea :)
8+
piruchan
If I get this right, when you are "attacked" you will have a difficulty increasing mod applied to you for a period of time? (I count easy as difficulty increasing mod)
I don't understand programming, but won't it be hard to code?

I guess most players will go into rage mode whenever they're "attacked" by FL if this is implemented :p
Topic Starter
Kaeru

THEkubaxx wrote:

Nice idea :)
8+
Thanks for the support! :)

piruchan wrote:

If I get this right, when you are "attacked" you will have a difficulty increasing mod applied to you for a period of time? (I count easy as difficulty increasing mod)
I don't understand programming, but won't it be hard to code?

I guess most players will go into rage mode whenever they're "attacked" by FL if this is implemented :p
Yeah, that's right. Each item will have a rarity factor associated with it (based on how useful it is) and the current place you're in (first, second, etc) will have an affect on how likely you are to receive items of a certain rarity (this comes from the school of Mario Kart). Since "Special" items are not really advantageous (the player using one has a slight advantage because they know it's coming, but that's pretty much it) but rather for fun, they will have no rarities associated with them but they will be more uncommon to find than items from the other two groups.

I decided to group the Easy mod as an attack mostly based on the fact that it halves your score. On certain songs, it will definitely help players gain points though (especially since it reduces HP Drain, which will help your multiplier, and therefore give you more points) though the half score aspect is still enough to be considered an attack in most situations. If the multiplier is too lenient with Easy mod, it might be best to completely remove that for this version of the mod, since it is supposed to be an attack.

As someone with programming knowledge myself, I can say at the very least that implementing this would be much easier than creating a fresh new game mode. All the mods are already functional in the game. A few unique items would need to be added, but a lot of them are already based on existing mods.

Also, if a player being attacked by an item has a particular item themselves (say a player is being attacked with the FL item, but they have the Auto item), then the FL item actually helps them if they use their Auto item after being attacked. I wanted to leave the score modifiers on mods for that reason, so that a good player (or a lucky player) can actually use it to their advantage to gain extra points. The difficulty of the mods far outweigh the score benefits though (except Hidden, arguably, depending on the map).
Arras
Mariosu! Kart? Yes pls. You know what, I have a ton of stars I'm not using, let's bump this a bit. Would be much better when combined with the "free select difficulty" thing though.
Bara-

Arras wrote:

Mariosu! Kart
AWESUMM
BEST NAME EVVERRR!

/me runs
Topic Starter
Kaeru

Arras wrote:

Mariosu! Kart? Yes pls. You know what, I have a ton of stars I'm not using, let's bump this a bit. Would be much better when combined with the "free select difficulty" thing though.
Thanks a lot. I didn't think of the free difficulty select thing, that seems like it could be cool. The main problem I foresee with it though is it would be very difficult to calculate everyone's standing in the room. In other words, if a person playing on Hard and has 100% accuracy, a person playing on Insane may still have a lot more points (because of all the extra objects) but have very low accuracy. In this case, who should items favour? I guess you could just only look at points and have the Insane player win all the time, but in a competitive match that might get frustrating for someone who is unable to play Insane.

Mariosu! Kart is also a pretty great name for it. :P
Arras

Kaeru wrote:

Arras wrote:

Mariosu! Kart? Yes pls. You know what, I have a ton of stars I'm not using, let's bump this a bit. Would be much better when combined with the "free select difficulty" thing though.
Thanks a lot. I didn't think of the free difficulty select thing, that seems like it could be cool. The main problem I foresee with it though is it would be very difficult to calculate everyone's standing in the room. In other words, if a person playing on Hard and has 100% accuracy, a person playing on Insane may still have a lot more points (because of all the extra objects) but have very low accuracy. In this case, who should items favour? I guess you could just only look at points and have the Insane player win all the time, but in a competitive match that might get frustrating for someone who is unable to play Insane.

Mariosu! Kart is also a pretty great name for it. :P
How about this when combined with the free difficulty, then?
First of all, score is calculated ala osu!mania. Max score for a map under these changed scoring rules is calculated and the worth of hitobjects are set to a value where the total max score of the map will become 1 million.
Second, now that we have fixed Star Rating (and soon ingame too), multiply this value by the star rating (or use another, slightly more exponential algorithm based on SR - obviously not too much, otherwise the Insane player will pull ahead too much again).
This will make Insane players get more points than say, a Hard player (as they should), but only like 30% more and not the current difference. Also, it'll be based on actual difficulty and not pure amount of objects.

Also, to prevent "Waiting for all players to finish..." etc (though I'm sure this has been mentioned in the free difficulty thread) you can only pick a difficulty that's, give or take 2 seconds, the same length as the one picked by the host.
Topic Starter
Kaeru

Arras wrote:

How about this when combined with the free difficulty, then? First of all, score is calculated ala osu!mania. Max score for a map under these changed scoring rules is calculated and the worth of hitobjects are set to a value where the total max score of the map will become 1 million. Second, now that we have fixed Star Rating (and soon ingame too), multiply this value by the star rating (or use another, slightly more exponential algorithm based on SR -obviously not too much, otherwise the Insane player will pull ahead too much again). This will make Insane players get more points than say, a Hard player (as they should), but only like 30% more and not the current difference. Also, it'll be based on actual difficulty and not pure amount of objects.

Also, to prevent "Waiting for all players to finish..." etc (though I'm sure this has been mentioned in the free difficulty thread) you can only pick a difficulty that's, give or take 2 seconds, the same length as the one picked by the host.
Yeah, that sounds good actually, I don't see any problems with that. In addition to this, I think a "handicap" system would help even players out. For example, if you have a friend in the room and you know what skill level he plays at, you could give him a slight handicap (maybe a number from 1 to 5). The handicap would simply make the score calculation less harsh for that player alone, allowing them to have more points than they would if it was disabled.
Bara-
Then the name mariosu! Party 10 is perfect

/me runs again
Will3x
very interesting.

I like it
ziogio
I totally love it!! (I'm going to give you a star just right now :) )

I don't think peppy will never realize it in less then two/three years LOL, it brings many new feature, but I hope he can seriously look at this mode. I think that should be really fun and it will bring new gamer type in osu!.

I love your idea, I hope to see that improvement in the game as soon as possible :)
leepdesu
Very detailed. I like this request.
Seijiro
Man, you're awesome. I could never bring up an idea like this.

I really hope it will be implemented, even if it seems to be a bit complex xD
Tekklorn
Interesting, sounds like it'd be fun to play with a group of friends :D
Topic Starter
Kaeru
Thanks, everyone! I'm glad people like it. It would be nice if we could include other game modes as well, but I think it would be a lot harder in mode like mania, for example. You don't really get any chance at all to see what item you might have, and using it would be even harder since most people use the space key reserved for the middle notes. I was thinking that maybe there could be a way to switch between modes (perhaps random special items) that can temporarily change the game mode, but most maps that were mapped for standard don't really translate too well to other modes. Let me know if you guys have any ideas regarding this topic.
ziogio

Kaeru wrote:

Thanks, everyone! I'm glad people like it. It would be nice if we could include other game modes as well, but I think it would be a lot harder in mode like mania, for example. You don't really get any chance at all to see what item you might have, and using it would be even harder since most people use the space key reserved for the middle notes. I was thinking that maybe there could be a way to switch between modes (perhaps random special items) that can temporarily change the game mode, but most maps that were mapped for standard don't really translate too well to other modes. Let me know if you guys have any ideas regarding this topic.
I think it's hard enough to make this even in the standard mode. We can see how this works firstly in this mode, I think :)
D e s
Ice Beam or Lag grenade. freeze your opponent screen 8-)
Starz0r
Have my stars (ノ゚ω゚)ノ
Arras
One thing I'd like to add to this: It may be a good idea to have items that target the player directly in front of you, or even ALL players in front of you, instead of only the one in first. If you're in 7th place and you throw an item at a person who's miles ahead it won't really help you.
One other suggestion is to assign a numerical "worth" to every item and change item distribution so that you get items with higher worth if you're further away from first place - and by this I mean in terms of points, not ranking. i.e. being 50k points behind but in 2nd will give you better items than if you're 20k points behind but in 4th.
Also, have more stars.
Topic Starter
Kaeru

Desu_p wrote:

Ice Beam or Lag grenade. freeze your opponent screen 8-)
Thanks for the idea. I added Blizzard, which doesn't actually freeze the whole screen but can freeze the cursor.

Starz0r wrote:

Have my stars (ノ゚ω゚)ノ
Thank you. :P

Arras wrote:

One thing I'd like to add to this: It may be a good idea to have items that target the player directly in front of you, or even ALL players in front of you, instead of only the one in first. If you're in 7th place and you throw an item at a person who's miles ahead it won't really help you.
One other suggestion is to assign a numerical "worth" to every item and change item distribution so that you get items with higher worth if you're further away from first place - and by this I mean in terms of points, not ranking. i.e. being 50k points behind but in 2nd will give you better items than if you're 20k points behind but in 4th.
Also, have more stars.
Yeah, that's a good idea. What if all items simply targeted the player above you? I think that would work (targeting all players above you seems a little overpowered with the items I can think of). This would also be nice because it would be really easy to know what player you're targeting. As for the numerical worth, I had already thought of that, but the influence based on score is new. How could one have a higher score and have a higher rating, though? Unless points work differently in this mode or the players are using accuracy as a win condition, of course.

And thanks a lot for the stars. :P
Arras

Kaeru wrote:

Desu_p wrote:

Ice Beam or Lag grenade. freeze your opponent screen 8-)
Thanks for the idea. I added Blizzard, which doesn't actually freeze the whole screen but can freeze the cursor.

Starz0r wrote:

Have my stars (ノ゚ω゚)ノ
Thank you. :P

Arras wrote:

One thing I'd like to add to this: It may be a good idea to have items that target the player directly in front of you, or even ALL players in front of you, instead of only the one in first. If you're in 7th place and you throw an item at a person who's miles ahead it won't really help you.
One other suggestion is to assign a numerical "worth" to every item and change item distribution so that you get items with higher worth if you're further away from first place - and by this I mean in terms of points, not ranking. i.e. being 50k points behind but in 2nd will give you better items than if you're 20k points behind but in 4th.
Also, have more stars.
Yeah, that's a good idea. What if all items simply targeted the player above you? I think that would work. This would also be nice because it would be really easy to know what player you're targeting. As for the numerical worth, I had already thought of that, but the influence based on score is new. How could one have a higher score and have a higher rating, though? Unless points work differently in this mode or the players are using accuracy as a win condition, of course.

And thanks a lot for the stars. :P
What I mean is, if everyone is really close together, less powerful items would be handed out. If the point difference between first and second place is really large, second place would be given more powerful items in order to catch up than if he was right behind first.
Topic Starter
Kaeru

Arras wrote:

What I mean is, if everyone is really close together, less powerful items would be handed out. If the point difference between first and second place is really large, second place would be given more powerful items in order to catch up than if he was right behind first.
Oh, you meant behind the next player. For some reason I thought you meant behind first place. That makes a lot of sense. I think that should actually work quite well. I think I might also throw in an item or two that affects all opponents, rather than all players (like the lightning bolt in Mario Kart).
Howl
Interesting.
+1
Rin Satsuki_old
God, i didnt throw so much stars to a request since the touhosu request, fuu....

Well, here you have all my 53. Sry, it wasn't enough to push you over the +400

Maybe you can add a 2nd item slot for a shield item, which protects you from one attack item


meh...
Secretpipe
Looks awesome indeed :D/
Good luck ! :p
Topic Starter
Kaeru

Rin Satsuki wrote:

God, i didnt throw so much stars to a request since the touhosu request, fuu....

Well, here you have all my 53. Sry, it wasn't enough to push you over the +400

Maybe you can add a 2nd item slot for a shield item, which protects you from one attack item


meh...
Thanks a lot for all the stars! I think a second item slot would add too much complexity, so I've added the "Magic Mirror" item. I might add something else later too.

TheHowl wrote:

Interesting.
+1

Secretpipe wrote:

Looks awesome indeed :D/
Good luck ! :p
Thanks for your support. :P
Pawsu
This is a great idea!
I've loved seeing the concepts of stuff like this, especially in multiplayer mode.
Supporting!
Blitzelt
This is an interesting idea, making osu like mariokart... buutttt, i don't see this is going to be implemented by peppy anytime soon, still so long to the future :D (even clans idea and other top voted feature aren't implemented yet)
Mofu kun
If I had stars I would give.
Dexus
This would make multiplayer something to be actually playable and set it apart from just playing by yourself. With the large multiplayer lobbies it would be pretty intense and lots of fun to keep things interesting.
Maxis
gives all of my non-existent stars (they're there, you just have to squint to see them).
(really i would give you hundreds of stars if i could ;~;)

But honestly I'm absolutely in love with this idea, I think it would be a good way to make osu standard a lot more relaxing. Osu is a fairly competitive game as it is, so I think making a mode like this is a really good idea--it keeps all of standard's basic (and addicting) features, but also allows you to have a more fun and amusing experience with friends and other players.

I would definitely be playing this everyday if it gets implemented. :D
Aerithx3x3
What an awesome idea! *-* Love it very mutch! ;)
And now this one has a Priority of over 500 with +20 Stars :3

Keep this great work up and share more ideas with us! XD

Greetings,
me :D
SyraxAxoJaxco
Uhh, Kaeru, Osu is made to test your "surviving" from the music with the selected mods, not to "attack" other player game with mods, right? With your brand new ideas, everyone might not be happy when play because of the power-up effect. If me, i said that your ideas could make someone stressed. And with your ideas, the game needing a luck. Which means, this is not happy-to-play mode. Rather like fight-to-win.

But fine, i will give you some request. Make it so the power-up could be saved and turned on to other player with Spacebar when he/she wants to affect other player game at the time.

I won't vote (Or maybe dislike, if there is)

*sorry if you don't know what i mean beacuse of my language.
Bara-
Gfor that you could just use normal multi?
It's not it would replace it, because that would be bad, since I like normal multi as well
@Syrax
Arras

SyraxAxoJaxco wrote:

Make it so the power-up could be saved and turned on to other player with Spacebar when he/she wants to affect other player game at the time.
That's exactly how it would work according to the OP?
Topic Starter
Kaeru

SyraxAxoJaxco wrote:

With your brand new ideas, everyone might not be happy when play because of the power-up effect. If me, i said that your ideas could make someone stressed. And with your ideas, the game needing a luck. Which means, this is not happy-to-play mode. Rather like fight-to-win.
The whole purpose of this game mode is to relieve stress. Some people take regular multi-player way too seriously and this is a nice way to unwind while still improving at the game. The luck factor is intentionally there to make the game less skill-based because this game mode is not about winning. Party mode is about having fun with friends and having a laugh and not caring that you aren't ranking up or always beating people below your rank. Also, as Arras already commented, the items would already be able to be saved and used at will by pressing the space bar.

I thank everyone here for their support and stars (even those with none, thanks for the interest). I didn't expect this to get such a reaction so quickly and I really hope that others notice it and also share their opinions/ideas.
Bramble
I love this idea, it sounds REALLY fun! I hope it gets implemented :D
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