I've been working on a beatmap for Cherry Chocolate Rain. When I was first making it (maybe a week ago) I inserted the video and it was working great. Today, I opened it up to play and noticed the video was gone. When I went to the design tab I inserted the video (an .flv that I confirmed worked with other flv players) into the song. Instead of it working, I got a nice crash and error message (below). I don't know what's changed, but it would be nice if this bug were fixed.
System: XP Pro SP2 with recent updates, AMD 64 3700+ proc, 2GB DDR-400 RAM, 8800GTS Graphics card, FFDshow as video decoder, latest version of OSU.
Thanks in advance!
System: XP Pro SP2 with recent updates, AMD 64 3700+ proc, 2GB DDR-400 RAM, 8800GTS Graphics card, FFDshow as video decoder, latest version of OSU.
An error has occurred.
System.UnauthorizedAccessException: Access to the path 'songs\2-09 Cherry Chocolate Rain\tay.flv' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at osu.GameModes.Editor.InsertBackground()
at osu.GameModes.Editor.insertBackground_OnClick(Object sender, EventArgs e)
at osu.Graphics.Sprites.pSprite.Click()
at osu.Graphics.Sprites.SpriteManager.GameBase_OnClick(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
Thanks in advance!