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Sawai Miku - Nakimushi. (Anime ver.)

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Topic Starter
mingmichael
Revo
Hi ming~ :3 I'll try to mod your map yaayyy uda pake indo aja ya balesnya ;;) mayes abisan lol

[Hard]
  1. 00:22:270 (1,2) - For aesthetic: Make the slider rounder. gua bilang slider yang skarang juga uda kece koq weakakakakka xD tahab dulu deh, abisan uda PW sama tuh slider wkwkwk
    Here's the example:
  2. 00:27:796 (2) - change the start point at the slider to x:304 y:188 and the end point to x:308 y:292 waduhh gua pake slider copy-paste dari 00:27:007 (1) - terus gua miringin brapa derajat gitu wkwkwk dan juga 3 slider di 00:27:007 (1,2,1) - juga uda greget wkwkwk

That's all from me. I hope it helps.
Good Luck! :)
makasih cintahhhhhhh abang!!! <3 wkwk satu mod diatas gua tahan dulu deh, mikir2 lagi dari modder laen juga hehee
Dark Fang
[General]

  1. offset +10 from current state (175). now is faster than music
[Easy]

  1. 00:18:323 (4) - how about move to (368,140)? that will make perfect straight with previous notes.
  2. 00:47:138 (3) - please remove this Whistle. i can't hear bass sound at this section.
  3. 01:18:717 (5) - how about use Finish like 01:11:612 - here? that sound similar
  4. 01:23:454 (2) - same as mentioned opinion. how about remove Whistle.
clear map

[Normal]

  1. 00:43:783 (4) - this beat feel too confuse for players as use for Normal diff. because of the snare sound at 00:43:981 - and 00:44:178 - both section too strong. how about move to 00:43:981 - here and adjust placement? that will be nice than current.
  2. 01:18:323 (4) - how about use Finish with adjust volume instead of that Clap on tail of slider?
Clear map too ww

[Hard]

  1. 00:22:872 (2) - I think you should follow piano sound instead of vocal. that fit more good for here. because, note density is too close. and 00:22:280 (1) - this slider's Whistle sound recall piano sound. therefore, most people will follow piano beat. but you followed vocal ww.
  2. 00:29:977 (4) - how about use same distance as 00:29:188 (2) - this? (not mean distance spacing) that is part of this pattern and this section is introduction of the drum part.
  3. 01:18:727 (7) - yea. Finish feel more fit here than Clap. same opinion as other diff.
[Habi's Insane]

  1. OD +1. 비교적 낮은 BPM과 조용한 곡에서의 인세인 난이도 치고는 너무 낮은 것 같아요. 인세인 치곤 판정 따기가 매우 쉽네요.
  2. 00:07:862 (4,5) - 연타대신 점프 패턴으로 각색 해보시는건 어떤가요. 이 구간에서는 피아노가 빠른것도, 드럼이 존재하는것도 아니라 연타 처리는 어울리지가 않네요.
  3. 00:50:296 (6,7) - 이 두 서클을 Ctrl + G 해보시는건 어떤가요. 점프 패턴 처리 후 7번 서클과 직후의 슬라이더의 거리가 가까운 것 같아요.
  4. 01:00:165 - 키아이의 베이스 소리에 대해서 언급 할게요. 확실히 리듬감은 좋게 짜셧는데, 듣다보면 이 곡이 빠른 곡이 아니라는 걸 상기 시키게 만드네요. 한 구간을 예를 들어 설명하자면 01:01:744 (5) - 이 슬라이더의 꼬리쪽 휘슬을 빼면 더욱 깔끔하게 들리는 것 같지 않나요? 이미 리듬감 있게 잘 짜셧기에 너무 많은 변화는 필요 없고, 휘슬을 조금씩 줄이시면 좋을 것 같아요.
good map
Topic Starter
mingmichael
Dark Fang
[General]

  1. offset +10 from current state (175). now is faster than music i am not really sure with the offset. well i will ask another modders to make it sure
[Easy]

  1. 00:18:323 (4) - how about move to (368,140)? that will make perfect straight with previous notes. okay~
  2. 00:47:138 (3) - please remove this Whistle. i can't hear bass sound at this section. owh my mistake here hahaha deleted cause it doesn't have bass sound
  3. 01:18:717 (5) - how about use Finish like 01:11:612 - here? that sound similar owh much better :p added~
  4. 01:23:454 (2) - same as mentioned opinion. how about remove Whistle. hmm well i keep on here because there is like something sound comes out there (i dunno what sound is that lol like a drum hit..?)
clear map

[Normal]

  1. 00:43:783 (4) - this beat feel too confuse for players as use for Normal diff. because of the snare sound at 00:43:981 - and 00:44:178 - both section too strong. how about move to 00:43:981 - here and adjust placement? that will be nice than current. agree with you. okay i moved it~
  2. 01:18:323 (4) - how about use Finish with adjust volume instead of that Clap on tail of slider? okay hahaha changed the clap sound to be finisher
Clear map too ww

[Hard]

  1. 00:22:872 (2) - I think you should follow piano sound instead of vocal. that fit more good for here. because, note density is too close. and 00:22:280 (1) - this slider's Whistle sound recall piano sound. therefore, most people will follow piano beat. but you followed vocal ww. ahh yah i wanted to make a little variation there xD so follow the vocals for a while ww i keep mine here
  2. 00:29:977 (4) - how about use same distance as 00:29:188 (2) - this? (not mean distance spacing) that is part of this pattern and this section is introduction of the drum part. hm the string sounds already become stronger there, so i think a different distance there which is a bit far will support that sounds :p
  3. 01:18:727 (7) - yea. Finish feel more fit here than Clap. same opinion as other diff. sure
good map
thanks for the mods~ :oops:
HabiHolic

Dark Fang wrote:

[Habi's Insane]

  1. OD +1. 비교적 낮은 BPM과 조용한 곡에서의 인세인 난이도 치고는 너무 낮은 것 같아요. 인세인 치곤 판정 따기가 매우 쉽네요. / 전 별로 수정하고 싶지 않아요. 8은 아닌듯요
  2. 00:07:862 (4,5) - 연타대신 점프 패턴으로 각색 해보시는건 어떤가요. 이 구간에서는 피아노가 빠른것도, 드럼이 존재하는것도 아니라 연타 처리는 어울리지가 않네요. / 연타만 없앴습니다.
  3. 00:50:296 (6,7) - 이 두 서클을 Ctrl + G 해보시는건 어떤가요. 점프 패턴 처리 후 7번 서클과 직후의 슬라이더의 거리가 가까운 것 같아요. / 아니요 전 유지하고 싶어요
  4. 01:00:165 - 키아이의 베이스 소리에 대해서 언급 할게요. 확실히 리듬감은 좋게 짜셧는데, 듣다보면 이 곡이 빠른 곡이 아니라는 걸 상기 시키게 만드네요. 한 구간을 예를 들어 설명하자면 01:01:744 (5) - 이 슬라이더의 꼬리쪽 휘슬을 빼면 더욱 깔끔하게 들리는 것 같지 않나요? 이미 리듬감 있게 잘 짜셧기에 너무 많은 변화는 필요 없고, 휘슬을 조금씩 줄이시면 좋을 것 같아요./ 그래도 잘 어울리므로 그럴 필요는 없어보여요
good map
SPOILER
osu file format v13

[General]
AudioFilename: nakimushi.mp3
AudioLeadIn: 0
PreviewTime: 58981
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6481,19112,31744,44375,60165,72796
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nakimushi. (TV Size)
TitleUnicode:なきむし。(TV Size)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:mingmichael
Version:Habi's Insane
Source:Kimi to Boku
Tags:ending ed 君と僕 Koichi Azuma Kaname Tsukahara HabiHolic
BeatmapID:429103
BeatmapSetID:177570

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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336,336,55428,2,0,P|300:272|188:256,1,176,2|2,0:0|0:0,0:0:0:0:
120,316,56020,1,0,0:0:0:0:
32,264,56217,2,0,P|36:216|64:184,1,88,8|0,0:0|0:0,0:0:0:0:
0,112,56612,2,0,P|44:88|88:88,1,88,2|2,0:0|0:0,0:0:0:0:
176,132,57007,6,0,P|252:120|304:16,1,176,4|8,0:0|0:0,0:0:0:0:
208,36,57599,1,0,0:0:0:0:
316,188,57796,2,0,P|396:224|424:320,1,176,4|8,0:0|0:0,0:0:0:0:
320,280,58388,1,0,0:0:0:0:
232,240,58586,2,0,P|224:192|232:152,1,88,8|0,0:0|0:0,0:0:0:0:
388,40,58981,2,0,P|396:88|388:128,1,88,8|0,0:0|0:0,0:0:0:0:
320,280,59375,5,8,0:0:0:0:
128,232,59573,1,0,0:0:0:0:
288,164,59770,1,8,0:0:0:0:
252,360,59967,1,0,0:0:0:0:
128,232,60165,6,0,P|124:156|44:92,1,176,4|8,0:0|0:0,0:0:0:0:
64,312,60757,2,0,P|124:328|220:268,1,176,2|2,0:0|0:0,0:0:0:0:
256,180,61349,1,8,0:0:0:0:
192,72,61546,1,0,0:0:0:0:
72,56,61744,2,0,P|32:80|8:120,1,88,2|2,0:0|0:0,0:0:0:0:
80,268,62138,2,0,P|120:244|144:204,1,88,8|0,0:0|0:0,0:0:0:0:
300,80,62533,1,2,0:0:0:0:
104,128,62731,1,2,0:0:0:0:
244,252,62928,2,0,L|236:164,1,88,8|0,0:0|0:0,0:0:0:0:
300,80,63323,6,0,P|368:88|436:172,1,176,2|8,0:0|0:0,0:0:0:0:
372,356,63915,2,0,P|404:300|516:280,1,176,2|2,0:0|0:0,0:0:0:0:
468,360,64507,1,8,0:0:0:0:
380,212,64704,1,0,0:0:0:0:
288,272,64902,2,0,L|192:280,1,88,2|2,0:0|0:0,0:0:0:0:
32,159,65296,2,0,L|120:152,1,88,8|0,0:0|0:0,0:0:0:0:
236,176,65691,2,0,P|252:88|232:0,1,176,2|8,0:0|0:0,0:0:0:0:
64,252,66481,6,0,P|144:260|200:348,1,176,2|8,0:0|0:0,0:0:0:0:
284,368,67073,1,0,0:0:0:0:
284,368,67270,2,0,P|372:368|444:300,1,176,2|8,0:0|0:0,0:0:0:0:
495,367,67862,2,0,P|437:304|435:218,1,176,2|2,0:0|0:0,0:0:0:0:
468,131,68454,2,0,P|463:48|387:14,2,176,2|8|2,0:0|0:0|0:0,0:0:0:0:
392,96,69441,1,0,0:0:0:0:
312,120,69638,6,0,P|248:164|248:256,1,176,2|8,0:0|0:0,0:0:0:0:
140,376,70231,2,0,L|128:200,1,176,2|2,0:0|0:0,0:0:0:0:
40,124,70823,1,8,0:0:0:0:
128,32,71020,2,0,P|172:40|216:76,1,88,0|2,0:0|0:0,0:0:0:0:
328,32,71415,2,0,P|336:76|328:124,1,88,2|8,0:0|0:0,0:0:0:0:
448,176,71809,2,0,P|420:220|384:240,1,88,0|2,0:0|0:0,0:0:0:0:
428,348,72204,2,0,P|380:360|320:352,1,88,2|8,0:0|0:0,0:0:0:0:
264,288,72599,1,0,0:0:0:0:
216,196,72796,6,0,P|176:140|68:116,1,176,4|8,0:0|0:0,0:0:0:0:
0,232,73388,1,0,0:0:0:0:
0,232,73586,2,0,P|55:298|139:313,1,176,2|8,0:0|0:0,0:0:0:0:
199,371,74178,2,0,P|171:291|213:217,1,176,2|2,0:0|0:0,0:0:0:0:
304,168,74770,2,0,B|364:164|384:112|384:112|464:120,2,176,8|2|8,0:0|0:0|0:0,0:0:0:0:
300,72,75757,1,0,0:0:0:0:
216,128,75954,6,0,B|176:228|248:300|248:300,1,176,2|8,0:0|0:0,0:0:0:0:
328,336,76546,1,0,0:0:0:0:
327,335,76744,2,0,P|243:318|167:359,1,176,2|8,0:0|0:0,0:0:0:0:
79,339,77336,2,0,P|26:272|37:187,1,176,2|2,0:0|0:0,0:0:0:0:
120,132,77928,2,0,P|204:144|264:80,2,176,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,64,78915,1,0,0:0:0:0:
248,208,79112,6,0,P|328:224|376:308,1,176,4|8,0:0|0:0,0:0:0:0:
496,356,79704,2,0,P|504:280|496:156,1,176,2|2,0:0|0:0,0:0:0:0:
432,88,80296,2,0,P|388:80|340:88,1,88,8|0,0:0|0:0,0:0:0:0:
272,28,80691,2,0,P|324:84|320:192,1,176,2|8,0:0|0:0,0:0:0:0:
264,256,81283,1,0,0:0:0:0:
167,276,81481,2,0,P|124:274|91:246,1,88,2|2,0:0|0:0,0:0:0:0:
28,168,81875,1,8,0:0:0:0:
64,64,82073,1,0,0:0:0:0:
168,32,82270,6,0,P|228:68|240:168,1,176,4|8,0:0|0:0,0:0:0:0:
152,124,82862,1,0,0:0:0:0:
152,124,83059,2,0,L|316:36,1,176,2|8,0:0|0:0,0:0:0:0:
388,88,83652,2,0,P|400:168|492:204,1,176,2|2,0:0|0:0,0:0:0:0:
472,120,84244,2,0,L|328:224,2,176,8|2|8,0:0|0:0|0:0,0:0:0:0:
472,120,85231,1,0,0:0:0:0:
432,28,85428,1,4,0:0:0:0:
256,192,85625,12,0,88981,0:0:0:0:

Thanks~
Kyouren
http://vgmdb.net/album/30097 <--- (Anime ver.) but is not important!

i think for add double BPM is Unranked~ (76 ----> 152)

p/3183293#p3183293
Xinely
double bpm is fine btw
as long the objects mapped perfectly with music

@mingmichael : ganti aja titlenya krn emang dari http://vgmdb.net blg pke anime ver
Good luck on ranking~
Topic Starter
mingmichael
thanks xinely for the information about the title!
changed and also revived from grave :3
smallboat
As your request.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
Fine.

[Easy]
  • 01:09:638 (1) - Feel the slider end don't need to overlap the head (Looks like not good pattern,have a bit crowded.),perhaps can move a bit placement to keep pattern neat?
    01:11:217 (2) - Suggest cancel this finish hitsound,there is no downbeat there.
    01:18:717 (5) - ^
    01:23:849 (3) - Move down 1 grid y-axis make the blanket better.
[Normal]

  • 00:16:744 (2) - Move down 2 grid y-axis make the blanket better.
    01:11:612 (4) - Same reason in Easy diff .
    01:18:323 (4) - ^
[Hard]

  • 00:21:086 (4) - Missed a note? Feel have a drum rhythm here.
    00:27:796 (2) - Perhaps make the slider end can stack better.
    00:31:349 (3) - Move up a bit here? (Sounds like can make jump.)
    01:10:231 (2) - Missed a note ? Have a vocal in this here.
    01:11:612 (4) - Same reason in Easy diff.
    01:18:717 (7) - ^

[Other]
  • Hope useful to you ~ !
Ulysses
First of all,congrats for being BAT!
As your in-game request,here's the mod.

[General]
-As you skinned the spinner,you have to skin the other elements related to spinner:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Now you missed skinning:
spinner-clear.png
spinner-spin.png
spinner-osu.png


[Hard]

-As the OD of normal is only 4 and that of hard is 7.The gap between these 2 diffs is too big.You may want to change the OD to 6.

-it is a suggestion about volume.The volume you used from 00:31:744 to 00:31:744 is 60% while you use the same volume in chorus(01:00:165) which sound louder than the former part obivously.You may want to raise up the volume in chorus(in kiai time,actually) to determine the difference of different parts.For me,raising up to 75% volume is fit.
(Frankly,you did well in volume changing other than the chorus part)

00:06:481 (1) - You can listen,00:06:481 doesn't sound the same as other soft paino sound,it sounds a more little bit hard than the others.If you want to make the hitsound better,you may want to use drum sampleset with soft whistle addition hitsound on the slider head of (00:06:481 (1) ):


00:16:744 (2,3,4) - The sound here is soft and smooth does NOT give reverse feeling to players,you put (3,4) as a reverse however which is quite sudden comparing to the song.If I were you,I would rather put (2,3,4) a smooth cruve pattern for the sake of keeping the feeling of the song.Can you consider the pattern below?:

00:18:915 - Here should be an object as you did on 00:13:981 (3,4,5) and 00:15:559 (6,1) .To keep the rhythm consistently,may you consider adding a note here?Like this:

00:23:059 -You are used to map every paino sound in this diff except this one.It is not a problem actually but it is quite odd that objects on paino and vocal changes objects on vocal ONLY suddenly.Can you try the rhythm below?:


00:38:849 - Ahhh..similar thing.You are used to map every drum sound with custom clap(which is actually a normal hitnormal) but you missed mapping this one and only this one,breaking the consistency of the rhythm,bringing weird feeling to players.You may want to try another rhythm pattern:


00:44:178 - There are a drum sound and also a gulitar sound but you just keep this space blank.For me,adding a note here with custom whistle sounds better than the pattern now.May you try it?

01:04:704 (4,5) - Nazi modding,the cruve of this triplet(I call this triplet) is messy.I rotated 01:04:902 (5) 12° clockwise and put it on x216,y348 and it looks better now.

01:19:704 (2) - You are used to put whistle(custom) on 1/2 notes but this time you leave this note without any addition hitsound.Is it intention?For me it is rather to put whistle on it.I wonder why you don't put any hitsound on it in case of intention.

01:24:441 (6) - Those head and end of this slider are covered by 01:23:454 (3,4) respectively while you didn't do any hide in this map.For me,it's just a hard diff(and even easier honestly).Hiding this slider increase its diffculity suddenly.I would rather put the slider like this if I were you.May you try it?



[Normal]

-Same suggestion about volume.See what I said above about volume and apply the same thing if you agree.

00:03:323 (1) - I know you use distance snap to map.However,the distance between this slider and the pervious note is just 0.39x which is much lower than what you are used to use which is 0.9x.If you reflect the whole pattern(00:03:323 (1,2,3,4) ) respect the x-axis , the distance will be more fine than the one you are using now.

00:06:481 (1) - (I would just copy)You can listen,00:06:481 doesn't sound the same as other soft paino sound,it sounds a more little bit hard than the others.If you want to make the hitsound better,you may want to use drum sampleset with soft whistle addition hitsound on the slider head of (00:06:481 (1) ):


00:22:270 (1,2,3,4) - In fact,this pattern has the same problem but it isn't that obvious so that's fine for me.

00:36:086 (2,3) - This pattern is a bit more diffcult comparing the rest of the map.Removing the note(3) and add a reverse on (2) makes the diffculty sperad better I think.I found 2 more,if you agree what I said,please apply the same thing.
00:46:349 (4,5) -
01:10:823 (2,3) -

00:56:415 (4) - It is just a normal,hiding objects isn't a clever idea.I understand that it seems there's no any other space you can place that 1/2 slider,so you can have a look at what I did,maybe you would like it?:

01:01:744 (3) - Maybe it is just me,this slider cruve looks a bit awkward as it is almost off-screen.I think you may want to try another pattern?:

Easy looks decent and fine,I couldn't find anything wrong on it.

Good luck ;)
Topic Starter
mingmichael
smallboat
As your request.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
Fine.

[Easy]
  • 01:09:638 (1) - Feel the slider end don't need to overlap the head (Looks like not good pattern,have a bit crowded.),perhaps can move a bit placement to keep pattern neat? i think the current one is okay here. but well let i consider this again later :3
    01:11:217 (2) - Suggest cancel this finish hitsound,there is no downbeat there. i keep mine too here. this finisher sound follows the cymbal (it sounds like cymbal actually...) on 01:11:612 - with a very very low volume. so i tried to reduce the volume there when i put the finisher~
    01:18:717 (5) - ^ same too here
    01:23:849 (3) - Move down 1 grid y-axis make the blanket better. kay~
[Normal]

  • 00:16:744 (2) - Move down 2 grid y-axis make the blanket better. i think the current one is okay @@
    01:11:612 (4) - Same reason in Easy diff .
    01:18:323 (4) - ^ same too then here ><
[Hard]

  • 00:21:086 (4) - Missed a note? Feel have a drum rhythm here. nope it isn't :P
    00:27:796 (2) - Perhaps make the slider end can stack better. fixed~
    00:31:349 (3) - Move up a bit here? (Sounds like can make jump.) nah i will make it but i don't have any ideas right now ;w; xD i will wait until another modders come
    01:10:231 (2) - Missed a note ? Have a vocal in this here. yeah i think it should have a note for the vocal @@ well i will wait for another modders again for the suggestion of the patterns
    01:11:612 (4) - Same reason in Easy diff.
    01:18:717 (7) - ^ same too

[Other]
  • Hope useful to you ~ !

nold_1702
First of all,congrats for being BAT! aahh thanks xD
As your in-game request,here's the mod.

[General]
-As you skinned the spinner,you have to skin the other elements related to spinner:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Now you missed skinning:
spinner-clear.png
spinner-spin.png
spinner-osu.png
ahh actually about the skin, it was taken from the ranked beatmaps and it doesn't have 3 elements that you mentioned ;_; what should i do hue

[Hard]

-As the OD of normal is only 4 and that of hard is 7.The gap between these 2 diffs is too big.You may want to change the OD to 6. owh okay~!

-it is a suggestion about volume.The volume you used from 00:31:744 to 00:31:744 is 60% while you use the same volume in chorus(01:00:165) which sound louder than the former part obivously.You may want to raise up the volume in chorus(in kiai time,actually) to determine the difference of different parts.For me,raising up to 75% volume is fit.
(Frankly,you did well in volume changing other than the chorus part)

00:06:481 (1) - You can listen,00:06:481 doesn't sound the same as other soft paino sound,it sounds a more little bit hard than the others.If you want to make the hitsound better,you may want to use drum sampleset with soft whistle addition hitsound on the slider head of (00:06:481 (1) ):


for the hitsounds and volumes i'll try to keep mine xD it's already well IMO, but let me consider about these :3 thanks for the suggestions!

00:16:744 (2,3,4) - The sound here is soft and smooth does NOT give reverse feeling to players,you put (3,4) as a reverse however which is quite sudden comparing to the song.If I were you,I would rather put (2,3,4) a smooth cruve pattern for the sake of keeping the feeling of the song.Can you consider the pattern below?: owh sure! why not? :P

00:18:915 - Here should be an object as you did on 00:13:981 (3,4,5) and 00:15:559 (6,1) .To keep the rhythm consistently,may you consider adding a note here?Like this: sure!

00:23:059 -You are used to map every paino sound in this diff except this one.It is not a problem actually but it is quite odd that objects on paino and vocal changes objects on vocal ONLY suddenly.Can you try the rhythm below?: ahh well let i consider again about this since i want to make something different there :3


00:38:849 - Ahhh..similar thing.You are used to map every drum sound with custom clap(which is actually a normal hitnormal) but you missed mapping this one and only this one,breaking the consistency of the rhythm,bringing weird feeling to players.You may want to try another rhythm pattern: ah same on here xD let i consider again ;3


00:44:178 - There are a drum sound and also a gulitar sound but you just keep this space blank.For me,adding a note here with custom whistle sounds better than the pattern now.May you try it? yeah you're right. added here~

01:04:704 (4,5) - Nazi modding,the cruve of this triplet(I call this triplet) is messy.I rotated 01:04:902 (5) 12° clockwise and put it on x216,y348 and it looks better now. okay!

01:19:704 (2) - You are used to put whistle(custom) on 1/2 notes but this time you leave this note without any addition hitsound.Is it intention?For me it is rather to put whistle on it.I wonder why you don't put any hitsound on it in case of intention. actually i followed all the instrument sounds for the hitsounding :p

01:24:441 (6) - Those head and end of this slider are covered by 01:23:454 (3,4) respectively while you didn't do any hide in this map.For me,it's just a hard diff(and even easier honestly).Hiding this slider increase its diffculity suddenly.I would rather put the slider like this if I were you.May you try it? sure!



[Normal]

-Same suggestion about volume.See what I said above about volume and apply the same thing if you agree. let i consider again about this xD

00:03:323 (1) - I know you use distance snap to map.However,the distance between this slider and the pervious note is just 0.39x which is much lower than what you are used to use which is 0.9x.If you reflect the whole pattern(00:03:323 (1,2,3,4) ) respect the x-axis , the distance will be more fine than the one you are using now. ah okay fixed these problems

00:06:481 (1) - (I would just copy)You can listen,00:06:481 doesn't sound the same as other soft paino sound,it sounds a more little bit hard than the others.If you want to make the hitsound better,you may want to use drum sampleset with soft whistle addition hitsound on the slider head of (00:06:481 (1) ):

same on here. well let i consider again about this

00:22:270 (1,2,3,4) - In fact,this pattern has the same problem but it isn't that obvious so that's fine for me. aaahh okay xD

00:36:086 (2,3) - This pattern is a bit more diffcult comparing the rest of the map.Removing the note(3) and add a reverse on (2) makes the diffculty sperad better I think.I found 2 more,if you agree what I said,please apply the same thing.
00:46:349 (4,5) -
01:10:823 (2,3) - owh okayokay >< sure for better spread diff

00:56:415 (4) - It is just a normal,hiding objects isn't a clever idea.I understand that it seems there's no any other space you can place that 1/2 slider,so you can have a look at what I did,maybe you would like it?: hm nice suggestion owo well but let i consider

01:01:744 (3) - Maybe it is just me,this slider cruve looks a bit awkward as it is almost off-screen.I think you may want to try another pattern?: sure!

Easy looks decent and fine,I couldn't find anything wrong on it. yay :D

Good luck ;)
thanks a lot guys for the mods!! they are really really useful <3
riffy
Yo, as requested.

[General]
  1. According to AiBat there're some skin elements missing. PLease, make sure that you skin your spinner completely.
  2. Your BPM is doubled, I am 99% sure that it is not okay. Please, check the timing twice. I do believe that this is not a good thing.
  3. Adding some different colours rather than using different shades of blue would be a better idea and make your map look a bit brighter and more interesting for players. You can try to make your colours fit with the video.
[Easy]
  1. For a relaxing song and very simple rhythm. OD3 does not look like a good match. Try usin OD2 instead, please.
  2. 00:18:323 (4) - the slider appears right after clicking on (2), which might make some beginners hit (4) without even looking at (3). try to avoid such patterns and keep the diff as understandable, as possible. Try this instead.
    Note: 00:35:691 (5,6) - for the same reason as above, players may mistaenly hit the repeat just because it is closer. Not a big deal, but making your patterns more understandable never hurts, right?
  3. 00:40:428 (4,5) - please, select this two and hit Ctrl+G. It will swap them on the timeline, so, the downbeat will be emphasized and the vocals will be represented better.
  4. 01:09:638 (1) - the change of the slidr's direction is too sudden and strong. It might bug someplayers + looks really ouf of place in such a calm song. I highly suggest you making the curve less agressive.

    Pretty neat diff. The flow did not work very well in some parts, but it is still a decent diff!
[Normal]
  1. I would highly suggest using Cirle Size 3,5 since it fits better with the spread and looks really cute with your patterns. Give it a try!
  2. 00:14:375 (3) - nothing really wrong, but for some reason I've missed those sliders a lot. Thanks for using this one here, so nostalgic. <3
  3. 00:36:086 (2,3,4,5,6) - I feel a bit uncomfortable with this pattern. Hitting 5 circles in a row with perfect timing might get sorta stressful for players and it feels weird in a relaxing song. Try to replace two or three of these circles with a slider o increase playability of the diff.
    Note: 00:45:559 (2,3,4,5,6) - same here.

    A well-mapped diff. Although flow could use some work, but you're not-so-familiar with standard and it does not look bad, so it is fine.
[Hard]
  1. The song is meant to be relaxing, try to lower your OD, please. I'd stick to 6, since it fits pretty well.
  2. 00:27:007 (1,2,1,2,3,4,1,2,3) - minor - DS changes there like x0,05-x0,07 but the changes are really noticeable for some reason. Try to keep it a bit more consistent to make it look better.
  3. 00:31:349 (3,1) - minor - I would keep using x0,8 DS here. This way the pattern looks better and somehow seems to fit better with the drums. It is totally based on my feeling of the song, tho.
  4. 00:38:849 - please, do not ignore the beat here, it feels rather uncofortable and breaks your consistent rhythm. A circle + 1/1 slider should work just fine.
  5. 01:25:033 (1) - might be similar to the suggestion above, an 1/2 slider + a circle on the downbeat to fit with the music better.

    Solid diff.
Quite a simple mapset, but it is nicely done. Good job with this one, but you might need just a liiiitle bit more of work on your flow!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
mingmichael
-Bakari-
Yo, as requested.

[General]
  1. According to AiBat there're some skin elements missing. PLease, make sure that you skin your spinner completely. aahh the skin was taken from the ranked map, and all of the maps which use this skin doesn't have those elements ;w; i will try to ask the solution to another BATs
  2. Your BPM is doubled, I am 99% sure that it is not okay. Please, check the timing twice. I do believe that this is not a good thing. i will ask for another BATs to ensure this ><
  3. Adding some different colours rather than using different shades of blue would be a better idea and make your map look a bit brighter and more interesting for players. You can try to make your colours fit with the video.
[Easy]
  1. For a relaxing song and very simple rhythm. OD3 does not look like a good match. Try usin OD2 instead, please. okay~!
  2. 00:18:323 (4) - the slider appears right after clicking on (2), which might make some beginners hit (4) without even looking at (3). try to avoid such patterns and keep the diff as understandable, as possible. Try this instead.
    Note: 00:35:691 (5,6) - for the same reason as above, players may mistaenly hit the repeat just because it is closer. Not a big deal, but making your patterns more understandable never hurts, right? changed something by myself here :3
  3. 00:40:428 (4,5) - please, select this two and hit Ctrl+G. It will swap them on the timeline, so, the downbeat will be emphasized and the vocals will be represented better. sure!
  4. 01:09:638 (1) - the change of the slidr's direction is too sudden and strong. It might bug someplayers + looks really ouf of place in such a calm song. I highly suggest you making the curve less agressive. okay~!

    Pretty neat diff. The flow did not work very well in some parts, but it is still a decent diff!
[Normal]
  1. I would highly suggest using Cirle Size 3,5 since it fits better with the spread and looks really cute with your patterns. Give it a try! awh sure xD looks better IMO
  2. 00:14:375 (3) - nothing really wrong, but for some reason I've missed those sliders a lot. Thanks for using this one here, so nostalgic. <3 hihii thanks <3
  3. 00:36:086 (2,3,4,5,6) - I feel a bit uncomfortable with this pattern. Hitting 5 circles in a row with perfect timing might get sorta stressful for players and it feels weird in a relaxing song. Try to replace two or three of these circles with a slider o increase playability of the diff.
    Note: 00:45:559 (2,3,4,5,6) - same here. okay

    A well-mapped diff. Although flow could use some work, but you're not-so-familiar with standard and it does not look bad, so it is fine.
[Hard]
  1. The song is meant to be relaxing, try to lower your OD, please. I'd stick to 6, since it fits pretty well. okay~!
  2. 00:27:007 (1,2,1,2,3,4,1,2,3) - minor - DS changes there like x0,05-x0,07 but the changes are really noticeable for some reason. Try to keep it a bit more consistent to make it look better. i have increased the DS from 00:29:770 - and i made it a bit far >< i think this increasing DS can follow the instrument sounds which become a bit stronger than the previous parts
  3. 00:31:349 (3,1) - minor - I would keep using x0,8 DS here. This way the pattern looks better and somehow seems to fit better with the drums. It is totally based on my feeling of the song, tho. owh sure then, changed here
  4. 00:38:849 - please, do not ignore the beat here, it feels rather uncofortable and breaks your consistent rhythm. A circle + 1/1 slider should work just fine.
  5. 01:25:033 (1) - might be similar to the suggestion above, an 1/2 slider + a circle on the downbeat to fit with the music better. changed this too owo

    Solid diff.
Quite a simple mapset, but it is nicely done. Good job with this one, but you might need just a liiiitle bit more of work on your flow!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks a lot for the mods~! :oops:
Fycho
[General]
  1. I think BPM should be 76, don’t use doubled bpm.
  2. Normal and Easy diffs’ gap is kinda small imo. Try my suggestions below:)

[Hard]
  1. 00:15:165 –missing whistle.
  2. 00:18:323 (5) -^
  3. 00:22:862 (2) –why do you follow vocal here? You whole diff follows the piano, why not make only this inconsistent? You can refer to 00:29:178 (2,3) -
  4. 00:31:349 (3)–make it further from 01:24:441 (6) –to avoid misreading
  5. 01:25:033 (7)- ^
  6. 00:38:652 (2) –you miss an important rhythm at00:38:849 -, suggestion: http://puu.sh/bipp5/f543dd13bb.jpg, don’t forget add clap at00:38:849 -
Not going to complain or nazi more, This is a good diff, but I want to say, this diff is quite simple and boring, since this is the hardest diff, you don’t need follow every distance snap, making some jumps will make the diff more interesting. Also, like00:51:481 -00:57:007 – You can follow music to make 1/2 sliders or circles even jumps. And your rhythm is too boring too, you can follow some vocals when needed, and make them consistent, but it’s up to you, this is optional, but can make your map more funny.

[Normal]
  1. Such simple diff with low bpm doesn’t need ar5, ar4 is enough imo.
  2. 01:00:165 (1) - make it center a bit to ensure safety for normal diff
  3. 01:12:796 (1) - making this 1/1 slider+note is better imo, not only for vocals, but also make it more challenging for a normal diff, your normal is like easy.
  4. 01:03:323 (1) -
  5. 01:15:954 (1) - ^
  6. 01:19:112 (1) - ^
Nothing more need complain too, make the normal harder, and make hard diff harder a little, this set will be much better.

[Easy]
  1. 00:57:007 (1,1) –too soon after a spinner, also, make 01:00:165 (1) –more center to let it easier to hit, also please end spinner at 00:58:981 -
  2. 00:49:112 (5,6,7,8) –This is normal pattern imo, for easy diff, I suggest you use slider here.
  3. 01:04:902 (2,3,4,5) -^
  4. 01:14:375 (2,3,4) -^, you can use slider+circle or one reverse slider
  5. 01:17:533 (2,3,4,5) -^
I guess if you change some hard pattern this will be a more decent easy diff, or it’s more like a normal diff.

Let me know what's your thinking, call me back when you reply this.
Topic Starter
mingmichael
Fycho
[General]
  1. I think BPM should be 76, don’t use doubled bpm. okay ;w; fixed here
  2. Normal and Easy diffs’ gap is kinda small imo. Try my suggestions below:) aaahh okay ><

[Hard]
  1. 00:15:165 –missing whistle.
  2. 00:18:323 (5) -^ ahh my mistake here. added them
  3. 00:22:862 (2) –why do you follow vocal here? You whole diff follows the piano, why not make only this inconsistent? You can refer to 00:29:178 (2,3) - fixed ><
  4. 00:31:349 (3)–make it further from 01:24:441 (6) –to avoid misreading
  5. 01:25:033 (7)- ^ sure! >w<
  6. 00:38:652 (2) –you miss an important rhythm at00:38:849 -, suggestion: http://puu.sh/bipp5/f543dd13bb.jpg, don’t forget add clap at00:38:849 - owh sure owo
Not going to complain or nazi more, This is a good diff, but I want to say, this diff is quite simple and boring, since this is the hardest diff, you don’t need follow every distance snap, making some jumps will make the diff more interesting. Also, like00:51:481 -00:57:007 – You can follow music to make 1/2 sliders or circles even jumps. And your rhythm is too boring too, you can follow some vocals when needed, and make them consistent, but it’s up to you, this is optional, but can make your map more funny. i think i will keep mine here. i just tried to map an easy map for this song because of the calm song and i don't think that it's boring xD hahaha but thanks for the advice :3

[Normal]
  1. Such simple diff with low bpm doesn’t need ar5, ar4 is enough imo. okay
  2. 01:00:165 (1) - make it center a bit to ensure safety for normal diff hm i think it's not problem with a note on the left side since it has 1/1 breaks after the spinner comes out
  3. 01:12:796 (1) - making this 1/1 slider+note is better imo, not only for vocals, but also make it more challenging for a normal diff, your normal is like easy.
  4. 01:03:323 (1) -
  5. 01:15:954 (1) - ^ fixed all!
  6. 01:19:112 (1) - ^ i keep one 1/1 slider on here because i think it's a bit confusing for a having slider+note and then it's break for a while on 01:20:296 - . and i don't want to add a note on 01:20:296 - :P wanna give a little break before the song ends hehee
Nothing more need complain too, make the normal harder, and make hard diff harder a little, this set will be much better.

[Easy]
  1. 00:57:007 (1,1) –too soon after a spinner, also, make 01:00:165 (1) –more center to let it easier to hit, also please end spinner at 00:58:981 - fixed. the spinner ends on 00:58:586 - but i still keep 01:00:165 (1) - on up side >< aaahhh i want to keep mine mirror pattern between 01:00:165 (1,1) - ;w; i hope this 2/1 break on 00:58:586 - until 01:00:165 - works well >< changed something ;w; hue
  2. 00:49:112 (5,6,7,8) –This is normal pattern imo, for easy diff, I suggest you use slider here.
  3. 01:04:902 (2,3,4,5) -^
  4. 01:14:375 (2,3,4) -^, you can use slider+circle or one reverse slider
  5. 01:17:533 (2,3,4,5) -^ changed all!
I guess if you change some hard pattern this will be a more decent easy diff, or it’s more like a normal diff.

Call me back when you reply this.
thanks for the mods >w<
Fycho
bubbled.
Topic Starter
mingmichael
aahh yeah thanks fycho :3
Xinely
After so many rechecks i did in this map, i feel this map is fine to go forward. Actually i kinda suprised this map is really better than my first map lol
grats on your first rank standard map and my first rank ヾ(*´∀`*)ノ



EDIT :
what we've fixed are :
~ Inconsistency spacings in Easy and Normal diffs
~ Added Audio Lead in 1500
~ Some of inconsistency hitsounds
~ A little bit about placements
HabiHolic
Gratz!
Topic Starter
mingmichael
thanks a lot xinely hypeeeee >w<
* EDIT : did an IRC mod before xinely ranked it huehue

hihii
13:05 mingmichael: yaaay
13:09 *Xinely is editing [http://osu.ppy.sh/b/427401 Sawai Miku - Nakimushi. (Anime ver.) [Hard]]
13:09 Xinely: aaa insane iseng ku blm jadi /np
13:09 Xinely: *no
13:09 mingmichael: wakkakaaakk xD
13:09 mingmichael: 3diffs are enought
13:09 mingmichael: *enough
13:09 mingmichael: xD
13:09 Xinely: orz
13:10 Xinely: how nazi
13:10 mingmichael: nazi?
13:10 Xinely: 00:20:296 (2) - 1 grid right biar stacked
13:10 Xinely: hard
13:10 Xinely: *gak perlu update, yg rank bakal kwan kok*
13:10 mingmichael: nanti aja pas kwan recheck baru aku geser hihiii
13:10 mingmichael: 00:30:165 (1,2,3,1) - akhirnya buat jump :')
13:11 Xinely: geser skrg gpp tp jgn update lol
13:11 Xinely: that's not jump LOL
13:11 mingmichael: it's called jump by meh >3<
13:11 mingmichael: www
13:13 Xinely: 01:06:481 (1) - finish
13:13 Xinely: head. consistency sama other diff
13:13 Xinely: owait Easy nya whistle. Normal nya finish. Hard nya whistle
13:13 mingmichael: easy sama normal aku ilangin finsihernya ww
13:13 Xinely: ya sudahlah konsistensi in
13:13 mingmichael: wkwkwk
13:15 Xinely: kwan leave ke gw
13:15 Xinely: http://puu.sh/bnyGE/c5622b8372.jpg
13:15 Xinely: btw cek ranked map hari ini udah ada brp itu gimana caranya :D
13:15 mingmichael: hueee xD
13:15 mingmichael: jadinya? wkwkw
13:15 Xinely: sensei teach me
13:16 Xinely: iya aku yg rank
13:16 Xinely: lol
13:16 mingmichael: saya ga ngerti ci :')
13:16 *mingmichael << baru sekali ngerank
13:16 mingmichael: wkwk
13:16 Xinely: tp rank nya besok ya
13:16 mingmichael: kalo siang gini masih banyak slot ke rank wkwk
13:16 mingmichael: okeee
13:16 Xinely: biar pass 1 week promoted ku :D
13:16 Xinely: jd q recheck skrg
13:16 Xinely: besok/nanti malem ming udh harus update
13:16 Xinely: minggu pagi aku recheck
13:16 mingmichael: sebenernya ga ada jangkauan waktu 1 week wkwk. mintong 2 atau 3 hari jadi bat langsung ngerank `-` emang gila dah dia loll
13:16 mingmichael: okee sipp
13:17 mingmichael: aku post savelog juga ya paling ?
13:17 mingmichael: cii tanyaaa
13:17 Xinely: aku tetep mau pass 1 minggu dlu :D
13:17 mingmichael: 00:19:112 (1,2,3,1,2,3) -
13:17 Xinely: well no need savelog
13:17 mingmichael: itu distancenya ga konsiste ga apa?
13:17 Xinely: iya?
13:17 mingmichael: *konsisten
13:17 mingmichael: di normal
13:17 Xinely: hard?
13:18 Xinely: gpp kok itu
13:18 Xinely: gapnya ritme kan panjang
13:18 Xinely: jd gak mgkn pke 0,90x
13:18 Xinely: bisa2 di ujung LOL
13:19 mingmichael: ohh xDD okeokee wkwkwk
13:19 Xinely: oh hari ini baru 3
13:19 mingmichael: ujung ke ujung kayak 00:00:165 (1,2,3,1,2,3) - wkwkwk
13:19 mingmichael: cici tau dari mana baru 3? wkwkwk
13:20 Xinely: ngecek di beatmap listing
13:20 Xinely: lihat satu2 LOL
13:21 Xinely: ming
13:21 Xinely: recheck now?
13:22 mingmichael: owalahhh xD wakakka
13:22 mingmichael: recheck now? okee :3
13:23 *Xinely is editing [http://osu.ppy.sh/b/427402 Sawai Miku - Nakimushi. (Anime ver.) [Normal]]
13:23 mingmichael: haaiii~
13:23 Xinely: 00:08:059 (3) - lebih baik kalo move ke 328,96. 0,95x itu batas maksimal spacing disini
13:23 Xinely: lebih baik kalo jaga2 aja. bisa2 QAT unrank krn hal sepele kek gni =3=
13:23 mingmichael: oke sippp wkwk
13:23 mingmichael: ini juga ku pindahin 00:11:217 (3) - :P
13:24 Xinely: 00:11:217 (3) - 184,96
13:24 mingmichael: soalnya copy/paste heuhue
13:24 Xinely: biar tetep konsisten
13:24 Xinely: ninja'ed
13:24 mingmichael: sama geser 00:12:007 (4) - dikit wkwkwk
13:24 Xinely: LOL
13:24 mingmichael: xDDD
13:24 Xinely: ok
13:24 Xinely: lain kali jgn copas ya /runs
13:25 mingmichael: iyaa ;w; wakakkakaka xD
13:27 Xinely: 00:49:112 (3) - cuma taste, bisa di deny sesuka hati. gw sih lebih suka flow di repeat ini jadi lurus
13:27 Xinely: jadi kyk netral buat both previous slider sama next circles nya
13:28 mingmichael: hmm rada miring lebih greget menurutku xD /runs
13:28 Xinely: lol
13:29 mingmichael: kwan is checking too hueee xD
13:29 Xinely: 01:01:349 (2,4) - both di copy terus move to 84,232
13:29 Xinely: imo flow rada melengkung circle gtu lebih enak sih dari curve next sldier
13:29 Xinely: oh itu aku mnt dia cek spacing after spinners
13:30 mingmichael: okeee fixed
13:34 Xinely: tai dc
13:34 Xinely: mod ku di Easy masuk gak?
13:35 mingmichael: kaga ci ;w;
13:35 Xinely: 00:35:691 (5) - forgot give NC? for consistency
13:36 Xinely: 00:06:481 (1,2,3) - ini yg satu nya slider 1 sama circle 2 nya blanket, 00:09:638 (1,2,3) - yang ini gak. konsistensi aja since you're copy paste /runs
13:36 Xinely: itu 2 diatas buat Easy
13:37 Xinely: 00:47:533 (4) - NC for consistency, 00:54:638 (5) - here too
13:37 mingmichael: added NC >< 00:47:533 (4) - juga NC sama 00:54:638 (5) -
13:37 Xinely: kebanyakan dirimu NC tiap stanza soalnya
13:37 mingmichael: ninja'd [2]
13:37 Xinely: i have an ability to read mind
13:38 mingmichael: copy 00:09:638 (1,2,3) - terus paste di 00:06:481 -
13:38 mingmichael: can i? ><
13:38 mingmichael: pronely >3<
13:38 mingmichael: wkwkwkkw
13:39 Xinely: 00:53:059 (4) - ini nazi sih, add whistle di tail biar konsistensi sama Normal and Hard
13:39 Xinely: gpp copy aja
13:39 mingmichael: okee
13:39 Xinely: tapi 00:08:059 (3) - 1 grid left
13:39 Xinely: biar flownya tetep natural
13:40 mingmichael: okee
13:40 mingmichael: 00:11:216 (3) - 1 grid kanan kalo gitu (?
13:40 Xinely: yup
13:41 mingmichael: okeeehhh
13:41 mingmichael: :3
13:41 Xinely: btw yg disini buat whole diff 01:06:481 - km bakal finish atau whistle?
13:41 Xinely: kalo gw sih prefer finish buat emphasize vocal
13:41 mingmichael: aku pake whistle karena semuanya itu aku fokus ke instrument kalo hitsounds ><
13:41 mingmichael: wkwkw
13:41 Xinely: ok
13:42 Xinely: btw srkg tag
13:43 Xinely: http://puu.sh/bnzRi/f037864540.png kok itu spasinya 2 LOL
13:43 Xinely: imo jadiin 1 aja?
13:43 mingmichael: okeee
13:43 mingmichael: ehhh itu 2 ya?
13:43 mingmichael: xDDD
13:43 mingmichael: fixed
13:43 mingmichael: ohhh
13:43 mingmichael: ga ci bener
13:43 mingmichael: itu pake titiknya jepang
13:43 mingmichael: jadinya abis titik ada spasi langsung yang gede (jadi satu kesatuan)
13:43 mingmichael: terus aku spasi lagi buat ke tag selanjutnya
13:43 mingmichael: wkwkw
13:44 Xinely: wait2
13:44 Xinely: masih bisa kok di backspace 1x
13:44 Xinely: http://puu.sh/bnzXd/ea94c58949.png
13:45 mingmichael: tapi kalo backspasce lagi, titiknya ilang
13:45 Xinely: itu kalo q backspace lagi baru titik jepangnya ilang
13:45 mingmichael: :c
13:45 mingmichael: kan tiap tag-tag itu dispasi kan? wkwkw
13:45 Xinely: iya backspace 1x aja w
13:45 Xinely: iy
13:45 mingmichael: ga bisa satu donkk, jadinya tagnya 君と僕。Koichi nyambung :'D
13:46 mingmichael: aku uda pernah nyoba juga abisan
13:46 Xinely: ok
13:46 Xinely: btw audio lead in please
13:46 *Xinely is playing [http://osu.ppy.sh/b/427401 Sawai Miku - Nakimushi. (Anime ver.) [Hard]]
13:46 Xinely: gila gak siap gw LOL
13:46 mingmichael: ohh iyaahh
13:46 mingmichael: aku lupa itu audio leannya
13:46 mingmichael: xD
13:46 mingmichael: *leadnya
13:46 mingmichael: 2000 cukup kali ya (?
13:47 Xinely: kebanyakan lol
13:47 Xinely: normal easy gpp tp hard yg perlu
13:47 mingmichael: kebanyakan? huee xD
13:47 mingmichael: jadi brapa ya?
13:47 mingmichael: 1500? 1000?
13:47 Xinely: sek test
13:47 mingmichael: biar sama, semuanya aku pasang audio leadnya deh xD
13:47 Xinely: sorry i'm too teliti
13:47 mingmichael: noproblem huehuehuehuee
13:47 Xinely: yup baru mw blg konsisten lol
13:47 mingmichael: emang bat wajib teliti juga koq xD
13:48 Xinely: 1500 /1000
13:48 Xinely: tp aku lebih saranin 1500 buat hard
13:48 mingmichael: okee 1500 wkwkw
13:49 Xinely: should be fine for all diffs /w/
13:49 mingmichael: done~ /o/
13:49 Xinely: ga jadi nunggu besok
13:49 Xinely: rank skrg aja deh lol
13:49 Xinely: wut blm 2 hari tp
13:49 Xinely: ..
13:49 Xinely: kok jadi ragu LOL
13:50 mingmichael: watt xD
13:50 Xinely: ya udah besok aja LOL
13:50 Xinely: baru 45 hours bubble nya
13:50 Xinely: ok done, should be fine now
13:50 Xinely: tp keknya nunggu besok aja
13:50 mingmichael: yowes xD wakakakka terserah cici mau kapan wkwkw
13:50 mingmichael: besok ya jadinya wkwk
13:50 Xinely: jadi lewat 2 hari :D
13:50 Xinely: too fast imo
13:50 Xinely: iya besok aja
13:50 mingmichael: okayzzz hihihii
13:50 Xinely: nunggu 3 days ago
13:50 mingmichael: :3
13:51 Xinely: lgsg rank
13:51 mingmichael: ini aku update dulu ga?
13:51 Xinely: sip
13:51 mingmichael: atau didiemin aja (?
13:51 Xinely: terserah
13:51 Xinely: tp enakan update besok
13:51 Xinely: jd gak keliatan aku udh cek hari ini
13:51 Xinely: :3
13:51 Xinely: aku kalo mw ol besok q kabari bbm
13:51 mingmichael: okee deh besok aja >w<
13:51 mingmichael: wkwkwkw
13:51 mingmichael: sipsipppp
13:51 mingmichael: :3
13:52 Xinely: ok
13:52 Xinely: kapan 2 mapku di rank *nangis darah
13:52 Xinely: savelog terserah mw simpen gak
Senritsu




will you stop
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