And so i present to you
Info
The Pippidon animations were made using John Su's Halfne Miku studio see in the link below
http://www.deviantart.com/art/Halfne-Miku-Studio-396850314
all other elements were made by myself with the exception of the taiko left and right bar which i redrew as vector images so i could play with the transparency and make them more crisp looking and the default ones i didn't skin.
the miku faces for the hitcircles and Background were based off John Su's Halfne Miku but were drawn by me in adobe illustrator as vector images
the drum hit sounds and the combo burst sounds were taken from the taiko skin
combobreak.wav was ripped from MitchieM's viva happy song at around the 1:45 mark
and the menuback, menuhit and menuclick noises were captured from the game project diva F 2nd
No need to ask for permission to use any of the skin elements just send me a link to your work when it is done.
http://www.deviantart.com/art/Halfne-Miku-Studio-396850314
all other elements were made by myself with the exception of the taiko left and right bar which i redrew as vector images so i could play with the transparency and make them more crisp looking and the default ones i didn't skin.
the miku faces for the hitcircles and Background were based off John Su's Halfne Miku but were drawn by me in adobe illustrator as vector images
the drum hit sounds and the combo burst sounds were taken from the taiko skin
combobreak.wav was ripped from MitchieM's viva happy song at around the 1:45 mark
and the menuback, menuhit and menuclick noises were captured from the game project diva F 2nd
No need to ask for permission to use any of the skin elements just send me a link to your work when it is done.
22/07/2014
Some very minor updates not much has really changed.
I had planned to use some way more smoother animations for pippidon but that plan went to shit after i realized it's framerate is exclusively dependant on the BPM of the map you are playing.
- - Cleaned up rough edges on pippidon animation images (feathering images before using magic wand tool helps heaps)
- Revised pippidon animations to try and make them smoother (didn't realize pippidonclear had a wierd animation sequence)
- Changed hit circles to try and make them more visible at high speeds (old hit circles in a folder within the skin)
- Changed Kiai glow a bit
I had planned to use some way more smoother animations for pippidon but that plan went to shit after i realized it's framerate is exclusively dependant on the BPM of the map you are playing.
and if you see anything that looks out of place let me know
Hope you enjoy it!