Is it working even though your pc is a windows xp?
Sawe wrote:
Kind of shows me maps i already FCD 97% + :S but very nice idea!
If that score is not in your top 10 then it's an api limitation (can only see the best 10 scores from each user), but otherwise it's a bug.
That's not a bug. Due to the api the program can only check the first 10 scores from each player. That score is #21 on your best scores.Sawe wrote:
Sawe wrote:
Kind of shows me maps i already FCD 97% + :S but very nice idea!
If that score is not in your top 10 then it's an api limitation (can only see the best 10 scores from each user), but otherwise it's a bug.
Will do this next.Kingkevin30 wrote:
do you intend on doing the same kind of stuff for the other 3Mode's? if so that would be awesome ^^
Star diff = pp without modsKedge wrote:
If I might be so bold, having it display the Star Difficulty number in app would be awesome.
I am currently using Windows 8.1, and encountered the same problem upon first launch. However, upon a secondary launch of the program a little while later I had no problems, and no problems have developed since.Chipmunk42 wrote:
I'm getting a Microsoft .NET Framework error whenever I try to update the list:SPOILERSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at osuTrainer.Beatmap..ctor(Int32 beatmapid)
at osuTrainer.Forms.OsuTrainer.UpdateSuggestionsAsync(Double minPP)
at osuTrainer.Forms.OsuTrainer.<>c__DisplayClass1.<FillDataGrid>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at osuTrainer.Forms.OsuTrainer.<FillDataGrid>d__3.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18449 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osuTrainer
Assembly Version: 1.0.1.4
Win32 Version: 1.0.1.4
CodeBase: file:///C:/Users/Chipmunk42/Downloads/osuTrainer/osuTrainer/osuTrainer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18046 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18045 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ServiceStack.Text
Assembly Version: 4.0.0.0
Win32 Version: 4.0.0.0
CodeBase: file:///C:/Users/Chipmunk42/Downloads/osuTrainer/osuTrainer/ServiceStack.Text.DLL
----------------------------------------
System.Data.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18058
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Data.Linq.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18056 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I'm probably too low ranked but I wanted to try it anyway.
I use Windows 8 & already have .NET Framework 4.5 (http://puu.sh/8VISo.png).
Try raising the search duration to max, i found 97 scores on the first try. Also the scores are different sometimes, because the multithreading is managed by the pc which means on every update more or less threads might spawn to search.Aurani wrote:
One question though, mate:
Is there a cap for displaying songs? In my case it displays 25 songs at most, and no matter where I slide the slider (from min to somewhere around middle) it still only displays 25 songs at most (which are sometimes mixed up - not displaying the same ones on higher pp).
An example would be that on 92pp (min) it displays a song that's worth 115pp, but on 100pp min it chooses for some reason to not display the 115pp one, but another one takes its place.
Is it some kind of bug, or is it intended to cap it at 25 songs and choose the ones that fit into that list?
Not a bug, it's supposed to ignore no video because it's the same without and i don't know how to hide it.Yzov wrote:
I would love it if you could make it able to sort artist/beatmap name/version by alphabetic order
And I think I found a bug (no video mod):
Don't think there's a way to filter that from the api information.EcksDee wrote:
Holy shit mania mode is amazing.
Though, would it be possible to include only maps made specifically for one mod? Mania autoconverts are almost always kinda shite
Everything's fine now and you did answer my question perfectly, to my amazement.dukambe wrote:
Try raising the search duration to max, i found 97 scores on the first try. Also the scores are different sometimes, because the multithreading is managed by the pc which means on every update more or less threads might spawn to search.
That beatmap doesn't get recommended to me if i use your username, did you hit update after getting that score?Sawe wrote:
still :s