Why does the OP not even include any reasoning for this proposal other than a vague reference to a recent event which many people don't know about because no details were posted in the map discussion pages? It mentions the "team stance" but doesn't even explain what this stance is?
Some other people did offer explanations, but a lot of these opinions seem overly close-minded by the "AI bad" bias, or even seemingly misunderstand how AI actually works (and just equate it to copying or "stealing" content which isn't the case).
There was a
recent thread in the mapping discussion subforum on the same topic which could be interesting to read for additional opinions, specifically my post replying to most of the concerns:
community/forums/posts/9926545Stompy_ wrote:
Feel like this thought process undermines a lot of attention to detail and effort that many mappers put into their maps.
Mapping isn't about ranking a map by any means necessary, it's about people putting their own creativity, their own personality and ways of creating a rhythm game level around a song they like.
Same goes for any type of design, art, creation.
The human factor is important and shouldn't so easily be brushed aside.
Process does in fact matter a lot.
Following this logic, maps that try to copy another mapper should also be unrankable though. Besides, many human-created maps don't have much attention to detail and effort in their process, but they get ranked just fine.
niat0004 wrote:
However, I'm very much against AI generation of low difficulties, since you can be creative in low difficulties, and it's a bit disrespectful to beginners to say “we don't think you deserve a map made by hand”, even if that's not the point you're trying to make.
How is providing content for players who are less skilled (or who simply enjoy playing low diffs) disrespectful, but saying "we don't think you deserve a map for longer songs" (current spread rules) is fine?
Stompy_ wrote:
100% agree with what niat0004 wrote about AI generating low difficulties, first off they don't even take much time to create, only reason one would have for doing this is laziness I feel like.
Not to mention how much low difficulties matter in terms of getting new people into osu... really bad idea to make them effortless and uninspired...
I don't think this argument is valid when most mappers only include lower difficulties in their maps if absolutely necessary (and often don't even map them by themselves). Many low diffs are already extremely "effortless and uninspired" as you said, and it doesn't seem like the majority of mappers genuinely cares about them, so being concerned about quality is a ridiculous double standard here.
Ephemeral wrote:
RC wording notwithstanding, the major existential threat AI/generative mapping poses is the "scooping" of entry and mid-level creators. posit that you're a new mapper dude looking to get started: how likely are you to continue learning a new (and rather difficult) craft when content close to your technical capabilities for the next few months/years can be generated in seconds?
the answer for most people is "not very", which in essence turns the acceptance of generative beatmapping into a Faustian bargain that gets us more mediocre beatmaps now for a significantly contracted and disengaged mapper scene later. in internal discussions it has been described as analogous to cheating software in terms of the disruption and damage it causes to osu! as a community, and while some might consider that classification extreme at a surface level, it really isn't that far off the mark if you think about it
I think people who like to express their creativity and enjoy making something themselves will continue to do so (or start getting into it) regardless of AI, especially if the AI model isn't able to accurately create their interpretation of the song. This concern also seems to contradict RandomeLoL's statement "The whole point of mapping should be to have fun in the process" because if it's just about the process, it wouldn't matter whether it can be "skipped" since it's the fun part so people should want to experience it. But that's the thing - you can't define what the point of mapping is for everyone, you can only define it for yourself. If someone wants to create maps just for the final product and not the process, why is that wrong? We shouldn't gatekeep beatmap creation just because that's how we experienced it.
Ryuusei Aika wrote:
Agree with the proposal and I would like to provide an additional argument that seemingly no one has mentioned yet:
Allowing AI-generated maps, no matter to which extent, will make the relationship built through mapping more fragile. You'll no longer know if this promising mapper that you really like has been actually secretly using AI, you'll no longer know if your favorite mapper's latest update was completely AI-generated, and you'll no longer know if this efficient, prolific cool low-diff mapping folk has in fact been benefiting from AI since who knows when. This would especially be true for players, who, as far as I've seen, can't really tell the difference between AI-generated maps and human-making maps. I am an AI believer and I believe AI mapping can be used in a lot of positive ways (such as low diff mapping as Nao said, or providing users a quick draft on songs they love but no one has mapped), but judging from the recent incident, it is clear that not everyone will be honestly crediting the AI usage, and I personally would hate to see this happen especially on long-time relationships, which largely outweighs my belief in the potential of AI in mapping per se.
But if you can't tell the difference between a map made by one of your favorite mappers and an AI generated one, I don't see why it's such a big deal how said map was made. It either means the AI model is incredibly good or the mapper isn't that great or unique. This conflicts with arguments about AI just producing low quality maps which several people have claimed.
I have to agree with Nao that banning doesn't really do anything because people will simply not disclose that their map is made with AI. Detection methods are either unreliable, not able to be used as evidence, or can easily be circumvented.
Just let these maps exist alongside regular maps, they won't suddenly go extinct because of that. Similarly, it doesn't stop anyone from mapping or enjoying the maps they like. Keep in mind that in order to get ranked, a map still has to follow the same rules, guidelines and quality standards no matter how it's made, and it needs 2 BNs who nominate it, so it doesn't really have a big effect on the ranked section after all.
Also, based on the current suggestions for this new rule, a lot of genuinely useful tools to make mapping easier or more efficient would become unrankable, such as some Mapping Tools components which are widely used by mappers.