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Inserting video problems [Resolved]

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Topic Starter
Cecilthemos
An error has occurred.


System.UnauthorizedAccessException: Access to the path 'songs\MGS2 Main Theme\get_video.avi' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at osu.GameModes.Editor.InsertBackground()
at osu.GameModes.Editor.insertBackground_OnClick(Object sender, EventArgs e)
at osu.Graphics.Sprites.pSprite.Click()
at osu.Graphics.Sprites.SpriteManager.GameBase_OnClick(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at osu.Input.MouseHandler.DoOnClick()
at osu.Input.InputManager.UpdateFrame()
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
This happened when I tried putting in a video, it came up with the red bar at the bottom like usual, but it was lower than normal and I couldn't read it.
Then I clicked it and Osu closed.
Echo
Did you have it open in another program while trying to load it?
Topic Starter
Cecilthemos
I already talked to Peppy and he didn't post here apparently.
It was caused by a video check that he didn't put in the latest build that he thought no one would need, but this is my first time using video in a beatmap, so I fucked Osu up.
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