hopefully third time's the charm
thanks again you two
thanks again you two
Try to understand that this isn't only Fort's fault but also people who made a mod in here.Irreversible wrote:
Fort, it's honestly disappointing how you treated your map.
00:20:128 (5,6,7) - What has this huge jump to do in the beginning section? How does it fit in any way?
00:22:022 (3,4) - This antijump honestly fits to a really small extent.
00:24:075 (1) - Where is the emphasis? Shouldn't a jump actually be here, where a dominant sound is?
00:25:891 (8) - Now that is a way worse triplet than all of the others you had before.
00:34:654 (3) - Hitsound error (shouldn't be on tail i guess)
00:36:707 (1,2) - Looks like you've run out of ideas or patterns, but this tiny overlap, well.
00:41:444 (1) - Why is the hitsound so loud all of a sudden?
00:43:023 (1) - Somewhat not emphasized enough compared to the objects.
01:06:075 (7) - Again, missing hitsound.
Sadly, that's just subjective stuff and it's even more sad that you remapped your great intro to this and I don't see why Moph wanted to keep the new version as this is.. ugh.
I agree with a lot of the points that you have made but at least in my opinion these issues are very minor and aren't that apparent while playing. I prefer the current version over the previous one as this one offers a much more even level of difficulty as Deadlyneliel mentioned. My understanding of the previous disqualifications was that the QAT were unsatisfactory with the intro as a whole so I thought Fort reworking it would be a good thing. Thanks for the input though!Irreversible wrote:
Fort, it's honestly disappointing how you treated your map.
00:20:128 (5,6,7) - What has this huge jump to do in the beginning section? How does it fit in any way?
00:22:022 (3,4) - This antijump honestly fits to a really small extent.
00:24:075 (1) - Where is the emphasis? Shouldn't a jump actually be here, where a dominant sound is?
00:25:891 (8) - Now that is a way worse triplet than all of the others you had before.
00:34:654 (3) - Hitsound error (shouldn't be on tail i guess)
00:36:707 (1,2) - Looks like you've run out of ideas or patterns, but this tiny overlap, well.
00:41:444 (1) - Why is the hitsound so loud all of a sudden?
00:43:023 (1) - Somewhat not emphasized enough compared to the objects.
01:06:075 (7) - Again, missing hitsound.
Sadly, that's just subjective stuff and it's even more sad that you remapped your great intro to this and I don't see why Moph wanted to keep the new version as this is.. ugh.
I did talk to Fort early, unfortunately I don't have time all the time.. And your points are valid, I suppose.Mercurial wrote:
Try to understand that this isn't only Fort's fault but also people who made a mod in here.Irreversible wrote:
Fort, it's honestly disappointing how you treated your map.
00:20:128 (5,6,7) - What has this huge jump to do in the beginning section? How does it fit in any way?
00:22:022 (3,4) - This antijump honestly fits to a really small extent.
00:24:075 (1) - Where is the emphasis? Shouldn't a jump actually be here, where a dominant sound is?
00:25:891 (8) - Now that is a way worse triplet than all of the others you had before.
00:34:654 (3) - Hitsound error (shouldn't be on tail i guess)
00:36:707 (1,2) - Looks like you've run out of ideas or patterns, but this tiny overlap, well.
00:41:444 (1) - Why is the hitsound so loud all of a sudden?
00:43:023 (1) - Somewhat not emphasized enough compared to the objects.
01:06:075 (7) - Again, missing hitsound.
Sadly, that's just subjective stuff and it's even more sad that you remapped your great intro to this and I don't see why Moph wanted to keep the new version as this is.. ugh.
I mean, you can understand perfectly what this map needs, but didn't you come early? Now you come and say this 6 days after the qualification note.
I'm not saying that what you're doing is bad, quite the opposite, but you should know when to make mods and when to not speak at all.
FIRST RANKED MAP and it took only 506 days