hi dad
pls?huono_tuuri wrote:
without Forts diff ;__;
lol, it's not decision of one personStarForYou wrote:
I decided
DQed based on subjective opinions about the jumps in the map while completely ignoring objective things like OD.Mazzerin wrote:
seriously? no notes about how the top diff is od8/ar9 and even the other extra is higher than that?
Yea its funny how QAT whines about the smallest "readability issues" on diffs where its justified to use a more interesting pattern, forcing the diff to be remapped to the point that its ridicly simple and boring. But still ive never seen a higher diff being dq:d because of unfitting approach rate.. ;_;Mazzerin wrote:
seriously? no notes about how the top diff is od8/ar9 and even the other extra is higher than that?
Because there is too much different viewpoints about approach rate, some people don't really care about it, and other people need the highest possible AR to "enjoy" the map better. There is no debate concerning AR, people could use whatever they want (but they still have to be reasonable, for example, they don't use AR10 for a 4.2 stars map or use AR 8.5 on a 240BPM and 6 stars map etc.) Everything depends on the map itself.huono_tuuri wrote:
But still ive never seen a higher diff being dq:d because of unfitting approach rate.. ;_;
Free AR would solve 99% of these problems ;_;Cherry Blossom wrote:
Because there is too much different viewpoints about approach rate, some people don't really care about it, and other people need the highest possible AR to "enjoy" the map better. There is no debate concerning AR, people could use whatever they want (but they still have to be reasonable, for example, they don't use AR10 for a 4.2 stars map or use AR 8.5 on a 240BPM and 6 stars map etc.) Everything depends on the map itself.huono_tuuri wrote:
But still ive never seen a higher diff being dq:d because of unfitting approach rate.. ;_;
Concerning OD and HP, it's something else, more complicated.