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[Taiko] Free Mod Radio (2v2, International, Open-Rank) REGISTRATION OPEN

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Backfire

Registration Open Now!

Discord (MANDATORY) | Main Sheet | Twitch | Challonge

Free Mod Radio is a 2v2 International Open-Rank Taiko Tournament focused on primarily using the Free Mod modifier for every tournament pick. Players will be challenged with a variety of maps that will appeal to all-rounders, specialists and even players just eager to challenge themselves to learning both mods. It is intended for EXPERT-LEVEL players, and pools will reflect a difficulty similar to Taiko World Cup.

The tournament will feature 16 teams in a battle for victory in 2v2 gameplay. Be careful when crafting your team however, because Free Mod Radio is only going to allow for Teams of 3 players. Given the odd number of players, is it worth stacking the roster with specialists of a certain type, or having one player who is excellent at one mod and evening it out with 2 of another? You choose in this battle for victory.

All staff & pool information can be found in the Main Sheet, so please check them out for everything you need to know regarding these.


Please read the rules carefully and thoroughly!
1. General Rules
1.1: Free Mod Radio is a 16 team, 2v2 taiko tournament with a double elimination bracket.

1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.

1.3: Match schedule will be settled by the Tournament Management.

1.4: If no staff or referee is available, the match will be postponed.

1.5: Usage of the Visual Settings options are allowed.

1.6: If the game ends in a draw, the tiebreaker will be played.

1.7: If a player disconnects, their score is treated as being 0.
  • 1.7.1: Unless the disconnected player has a screenshot with their final score, or the server saved their score before disconnection, so we can compare it to the others.

    1.7.2: The second exception is when the player is disconnected in first ten seconds of a map. In that case, there will be a rematch. This may only occur once per map, and once per player.

1.8: Maps cannot be reused in the same match unless the game was nullified.

1.9: Lag is not a valid reason to nullify a map.

1.10: Unexpected incidents are handled by the tournament management.

1.11: Any modification of these rules will be announced.

1.12: In the event of any tie on the tie-breaker, it will be replayed indefinitely until there is a definitive winner.

2. Tournament Registration
2.1: Your team needs at least 2 players to participate.
  • 2.1.1: The maximum size of a team is 3 players.
    2.1.2: Teams are not bound to country and can include players from various countries. Schedules will give teams with single or close time zones higher priority over ones with several, spread-apart time zones (for example having a team with players from America, Europe and Asia will be low priority).
    2.1.3: You must specify a captain who will represent a team.
    2.1.4: Every player will be informed via PM about the team registration. Don't register teams without all players agreeing!

2.2: The Tournament Team involved directly with the map pool may not participate as players in this tournament. This does not include designers, streamers and commentators.

2.3: The maximum amount of teams is 16.

2.4: For a team to sign up, they must use the Google Form located at the beginning of the forum post and adhere to all rules/guidelines.

2.5: To ensure valid registrations, any registrations and changes will be checked.

2.6: All successfully registered teams will be published once they have been confirmed with the captains.

3. Match Instructions
3.1: A referee (or tournament manager) will create a multiplayer room ~10 minutes in advance. Players must gather during this period.
  • 3.1.0: The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
    3.1.1: Room settings are Taiko, Team-Vs., Win Condition: 'Score V2'. Room name must be "FMR: TeamBlue vs TeamRed"
    3.1.2: The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
    3.1.3: Blue team must occupy slot 1&2. Red team must occupy slot 3&4.

3.2: Each team is allowed to select one warm-up map.
  • 3.2.1: Warm-ups must not exceed 4:00 minutes, unless in the case of a Gentleman's Agreement between each teams.
    3.2.2: Offensive songs may be blocked by referees.

3.3: Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use "!roll" once in #multiplayer to determine which team selects first. Roll winner may decide if they want to pick 1st or 2nd.
  • 3.3.1: This tournament will have 2 bans in Round of 16, 1 ban in Quarter Finals and Semi Finals, and no bans in Finals and Grand Finals
    3.3.2: In Round of 16, each of your teams bans must occur in different categories. This extends also to sub-categories in cases where it is applicable (Map Pool Sub-Categories are TBD)
    3.3.3: Picking first will give you 2nd ban, picking 2nd will give you first ban and so-on. In Round of 16, you will ban in sequence (first team ban, second team ban, first team ban, second team ban)
3.4: Results will be published via the Statistics site.

4. Mappool Instructions
4.1: Each stage will receive its own mappool.

4.2: Each map-pool consists of 3 Categories and 16 maps: 6 Traditional, 6 Specialist, 3 Extra and 1 Tie-Breaker.
  • 4.2.1: The Traditional category will allow players to use the following under the Free Mod modifier: No Mod, Hard Rock, and Hidden
    4.2.2: The Specialist category will allow players to use the following under the Free Mod modifier: Hard Rock and Hidden
    4.2.3: The Extra & Tie-Breaker category will allow players to use the following under the Free Mod modifiers: No Mod, Hidden, Hard Rock, and Hidden + Hard Rock
4.3: All Categories will have clearly defined Sub-Categories. The Sub-Categories will be consistent throughout the tournament, but as of today March 19th, the details of them are not yet finalized. A preview of them, however, can be found on the Main Sheet.

4.4: When announcing your pick in match, please use the following abbreviations. Traditional = TR1-6, Specialist = SP1-6, Extra = EX1-3

4.5: Qualifiers will have its own mappool featuring 5 maps, 2 TR 2 SP and 1 EX.

4.6: The mappool will be released after the last match of the previous stage has been played.

5. Scheduling Instructions
5.1: Each stage will be held on a single weekend.

5.2: Stages past RO16 may consist of multiple rounds for teams in Loser's Bracket.

5.3: Scheduling will be handled by the Tournament Management. Schedules and mappools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.

5.4: Captains are responsible for their teams’ availability. The greater team size exists to ensure every team can provide at least three players for each match.

  1. REGISTRATION: March 19th - April 5th
  2. SCREENING: April 5th - 18th
  3. QUALIFIERS: April 19th - 20th
  4. ROUND OF 16: April 26th - April 27th | Best of 9, 2 Bans
  5. QUARTER FINALS: May 3rd - 4th | Best of 11, 1 Ban
  6. SEMI FINALS: May 10th - 11th | Best of 11, 1 Ban
  7. FINALS: May 17th - 18th | Best of 13, No Bans
  8. GRAND FINALS: May 25th | Best of 13, No Bans
  9. FIRST PLACE PRIZE: A Profile Badge (pending)

If you would like to report any issues, please do so by following this link.
flakeur
fire
HungryTurtle420
fire
SUPERNOOB20
F.I.R.E (in the hole)
princeser
Fire
Yukiama95
fire
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