An error has occurred.
Microsoft.Xna.Framework.Graphics.OutOfVideoMemoryException: External component has thrown an exception.
at Microsoft.Xna.Framework.Graphics.RenderTarget..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, Boolean isTexture2D)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format)
at osu.GameplayElements.HitObjects.Slider.Draw()
at osu.GameplayElements.HitObjects.HitObjectManager.Draw()
at osu.GameModes.Editor.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at osu.GameBase.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
I was just placing a slider and nothing seemed weird when all of a sudden it closed.
If it makes any difference, I was editing this map but there were like 5 notes in it at the time.
On a side note, what's with the square in front of the titles in the now playing section?
Edit: Same thing happened again, I think it has something to do with adjusting the curves of sliders.
Microsoft.Xna.Framework.Graphics.OutOfVideoMemoryException: External component has thrown an exception.
at Microsoft.Xna.Framework.Graphics.RenderTarget..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, Boolean isTexture2D)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format)
at osu.GameplayElements.HitObjects.Slider.Draw()
at osu.GameplayElements.HitObjects.HitObjectManager.Draw()
at osu.GameModes.Editor.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at osu.GameBase.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
I was just placing a slider and nothing seemed weird when all of a sudden it closed.
If it makes any difference, I was editing this map but there were like 5 notes in it at the time.
On a side note, what's with the square in front of the titles in the now playing section?
Edit: Same thing happened again, I think it has something to do with adjusting the curves of sliders.