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Atoguru - Hana no Sadame

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Topic Starter
CSAQ

neonat wrote:

General

Untick Letterbox during Breaks, you don't need it when there isn't a Storyboard OK

Easy

00:23:402 (3,4) - you could adjust their positions to make them neater, they look like imperfect blankets now. The best way to do so without changing the shape of 00:23:402 (3) since it's the same as 00:21:688 (2) would be to shift 00:24:688 (4) elsewhere to be like 03:37:117 (3,4) -, something like this:
O
00:46:973 (2) - rotate it, the current angle doesn't really flow well from the previous object
O
00:53:830 (2) - finish on start of slider
01:17:830 (2) - ^
01:24:688 (2) - ^
01:46:973 (2) - ^
01:53:830 (2) - ^
01:57:259 (1) - show more of the 1st curve, it defines the shape more:
02:00:688 (2) - finish on start of slider and make the ends of the slider on level plane/y-axis?
02:04:116 (1) - same shape as 01:57:259 (1)
02:07:545 (2) - finish on start of slider
02:14:402 (1) - ^
02:16:116 (2) - ^
02:31:545 (2) - ^
02:38:402 (2) - ^
02:42:473 (1) - object starts quite close to the end of the spinner, the break between them being less than 1 second long, I don't think it's allowed in an Easy, there is not enough rest time there there is enough rest time
02:42:473 (1,2) - finish on end of sliders
02:45:902 (3) - ^
02:47:830 (4) - this is quite unexpected in the Easy, and unlike the other sliders with more than 1 repeat, there is not as much time between the repeats as the rest, I suggest you remove this and use some other rhythm with different objects than just 1 slider OKdfgd I change this to 1/1 slider
02:49:330 (1,2,3) - finish on end of sliders
03:15:259 (1) - finish on middle part of slider
03:17:830 (2) - finish on start of slider
03:21:259 (1) - if you added the finish on the 2nd repeat of this slider, shouldn't you have added that on 02:34:973 (1) and on 01:21:259 (1) and also for similar parts like 01:15:259 (1) and 02:28:973 (1)
03:24:688 (2) - finish on start of slider
03:24:688 (2,4) - avoid touching each other OK

make a better finish sound-set now

Normal

00:19:545 (3) - finish on all the ends of the slider
00:33:259 (1) - finish
00:38:402 (4) - shift to x: 364 y: 232, make it overlap 00:37:330 (2,3) equally, making it look even OK
00:40:116 (1) - finish
00:41:830 (1) - ^
00:46:973 (1) - ^
00:53:830 (1) - ^
00:55:545 (1) - ^
01:09:473 (4) - finish on start of slider
01:16:116 (1) - place it at x: 232 y: 236, spacing between the starting ends of 01:15:688 (3,1) would be equal to the spacing between the starting ends of 01:15:259 (2,3) got it
01:17:830 (1) - shift to x: 320 y: 152 for above reason ^ You can see what it does here:
01:38:402 (1) - finish
01:46:973 (1) - finish on start of slider
01:53:830 (1) - ^
02:00:688 (1) - finish
02:07:545 (1) - ^
02:09:259 (1) - ^
02:16:116 (4) - finish on start of slider
02:23:188 (4) - ^
02:33:259 (1) - finish X
02:38:402 (1) - finish on start of slider
02:53:830 (3) - finish
03:16:116 (1) - ^
03:17:830 (1) - finish on start of slider
03:22:973 (4) - ^
03:24:688 (1) - ^
03:33:259 (3) - ^

almost accept most of mod of finish

Hard

00:25:973 (3) - finish on end of slider
00:33:259 (1) - finish on start of slider
00:40:116 (1) - ^
00:41:830 (1) - finish
00:46:973 (1) - finish on start of slider
00:53:830 (1) - ^
00:55:545 (1) - finish
01:09:473 (4) - finish on start of slider
01:10:973 (1,2) - ^
01:16:116 (1) - ^ X
01:22:973 (1) - ^ X
01:46:116 (5) - clap on end of slider X
01:46:973 (1) - finish on start of slider
01:53:830 (1) - ^
01:55:545 (1) - finish
01:59:830 (5) - clap on the end of the slider X
02:00:688 (1) - finish on start of slider
02:09:259 (1) - finish
02:17:402 (6,1) - blanket them, would be nice I wanna show the flow like the sea shaking
02:24:688 (1,2) - finish on start of sliders
02:24:688 (1,3) - stack their ends perfectly OK
02:29:830 (1) - finish
02:33:259 (2) - finish on start of slider
02:36:688 (1) - ^
03:16:116 (1) - finish X
03:19:545 (2) - ^ X
03:22:973 (1) - ^
03:39:687 (3) - finish on end of slider

almost accept most of mod of finish

Insane

Same hitsound suggestions as previous difficulties OK

01:17:830 (1,2,3) - the flow from the slider to 01:18:045 (2) is just at a weird angle, going sideways like this is never going to be a proper flow, applies to all similar parts. You can split them up, sure, but make sure the flow is not undermined so badly the pattern is just change second slider to two circles ,so I don't see why the pattern destroyed flow.
01:22:545 (4,5,1) - use the similar spacing as 01:15:688 (4,5,1) OK
02:08:830 (6) - shift to x:492 y:148
03:43:116 (1) - this speed up is unnecessary, nor did you NC 03:43:330 (2) when their sv were different just feeling ,I want to speed this slider up.

I generally don't like the generalization of the double beats for the verses at places like 00:35:295 (3,4) - 00:40:438 (3,4) - 00:49:009 (3,4) and 00:54:152 (3,4) and so on so forth because it takes away the connection between the objects and the rhythm of the song, the general triplets are 1/4 too early compared to the rhythm of the vocals at those parts, they should have been like this:
You might have said that there is drum sounds there, but it doesn't change the fact it skews the melody of the song, it doesn't fit wholly to it, as it is just obvious that it doesn't connect with the melody :o It fit well imo



Good Luck
Thanks your carefully hitsound mods ,help me a lot :)
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Insane的widescreen取消
  2. 轉盤後面的note拍子間距建議改了
[Easy] (難度好低啊,看你這diff好像節奏簡略有點重,再跟幾個音如何?)
  1. 00:18:259 (4) - Easy diff 是兩大白線一個NC,所以這裡要加NC (看來你這忘記加了)
  2. 00:23:402 (3) - Same above
  3. 00:29:830 (1) - 現在的節奏可以不用這麼省略,你可減去一個折返在00:32:402 處加個note,這樣玩得比較順暢 (後面也有二連折返的也如此類推)
  4. 00:36:688 (1) - Same above (後面也有二連折返的也如此類推)
  5. 00:33:259 (2) - 也跟上面理由一樣,加個NC (把這diff再仔細看一下根據上面理由把一些沒加到的加個NC吧)
  6. 01:10:973 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Easy的spinner end要跟後面那個note要空個4拍,這邊是兩拍,所以不行。
  7. 02:24:687 (1,1) - Same above
  8. 02:40:116 (1,1) - 也是太近了,跟上面理由一樣。 (後面如果有相同,以此類推)
[Normal]
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Normal的spinner end要跟後面那個note要空個兩拍,這邊是一拍,所以不行。(每個難度的這spinner end + 拍子間隔要記好)
  2. 01:12:795 (1,1) - Same above
  3. 01:38:402 (1,1) - Same above (後面如果有相同,以此類推)
  4. 01:55:545 (1) - 照前面這樣看好像忘了finish
[Hard] Hard擺放和節奏下的好,沒什麼可以說。
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Hard的spinner end要跟後面那個note要空個一拍,這邊是1/2拍,所以不行。(後面如果有相同,以此類推)
[Insane]
  1. 00:16:866 (4,5) - 這兩個1/4的跳應該要近一點比較好讀圖 (後面的也類似可以改改)
  2. 00:22:009 (4,5) - Same
  3. 00:23:723 (4,5) - Same
  4. 01:14:830 (1,2,3) - 這樣的間距擺放間隔好像之間都一樣,建議後面那個1/4滑條與2擺近一點。
  5. 01:24:045 (4) - 用ctrl+g做個curve flow?
  6. 03:31:973 (2,3,4) - 同01:14:830 (1,2,3)
Topic Starter
CSAQ

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Insane的widescreen取消 OK
  2. 轉盤後面的note拍子間距建議改了 好吧 有些節奏放掉還挺可惜的
[Easy] (難度好低啊,看你這diff好像節奏簡略有點重,再跟幾個音如何?) lol畢竟 Easy
  1. 00:18:259 (4) - Easy diff 是兩大白線一個NC,所以這裡要加NC (看來你這忘記加了) OK
  2. 00:23:402 (3) - Same above ^
  3. 00:29:830 (1) - 現在的節奏可以不用這麼省略,你可減去一個折返在00:32:402 處加個note,這樣玩得比較順暢 (後面也有二連折返的也如此類推) 這裡本意是把這兩個8拍放一組slider會比較親民(? 而且少一個折返flow不太能修
  4. 00:36:688 (1) - Same above (後面也有二連折返的也如此類推) ^
  5. 00:33:259 (2) - 也跟上面理由一樣,加個NC (把這diff再仔細看一下根據上面理由把一些沒加到的加個NC吧) OK 都改過了
  6. 01:10:973 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Easy的spinner end要跟後面那個note要空個4拍,這邊是兩拍,所以不行。空4拍會不會太久.. 我把後面那個spinner縮短一點吧
  7. 02:24:687 (1,1) - Same above ^
  8. 02:40:116 (1,1) - 也是太近了,跟上面理由一樣。 (後面如果有相同,以此類推) 這裡會有點棘手.. 我把spinner後面的滑條丟了試試
    03:07:545~03:13:973的轉盤也是不好處理,我用一些節奏換掉了
[Normal]
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Normal的spinner end要跟後面那個note要空個兩拍,這邊是一拍,所以不行。(每個難度的這spinner end + 拍子間隔要記好) 好吧,我把這個轉盤刪掉了
  2. 01:12:795 (1,1) - Same above 這個我刪01:14:830(1)吧
  3. 01:38:402 (1,1) - Same above (後面如果有相同,以此類推) 這個我刪轉盤,後面的也是上面的處理方式
  4. 01:55:545 (1) - 照前面這樣看好像忘了finish 是的 加上了
[Hard] Hard擺放和節奏下的好,沒什麼可以說。 :)
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Hard的spinner end要跟後面那個note要空個一拍,這邊是1/2拍,所以不行。(後面如果有相同,以此類推) fixed
[Insane]
  1. 00:16:866 (4,5) - 這兩個1/4的跳應該要近一點比較好讀圖 (後面的也類似可以改改)
  2. 00:22:009 (4,5) - Same
  3. 00:23:723 (4,5) - Same 盡量拉近一點了,擺這些跳是我認為這裡是固定節奏,第一段給個提示後,後面幾段就放大一點會比較有趣
  4. 01:14:830 (1,2,3) - 這樣的間距擺放間隔好像之間都一樣,建議後面那個1/4滑條與2擺近一點。 OK
  5. 01:24:045 (4) - 用ctrl+g做個curve flow? 這裡我比較喜歡往上堆的感覺,所以保持原樣
  6. 03:31:973 (2,3,4) - 同01:14:830 (1,2,3) 這段節奏也重複幾次過了,應該不會再誤判成1/2才是
謝謝啦~ 改的都寫在上面了 :)
alacat
As request about metadata

Source: 艦隊これくしょん~艦これ~
Tags: Kantai Collection~Kan Colle~


Official website : http://www.dmm.com/netgame_s/kancolle/
Topic Starter
CSAQ

alacat wrote:

As request about metadata

Source: 艦隊これくしょん~艦これ~
Tags: Kantai Collection~Kan Colle~


Official website : http://www.dmm.com/netgame_s/kancolle/
thank you :)
smallboat
艦隊これくしょん~艦これ~ maps more and more in osu,
looks everywhere~!

Bubbled !
Topic Starter
CSAQ

smallboat wrote:

艦隊これくしょん~艦これ~ maps more and more in osu,
looks everywhere~!

Bubbled !
耶~ 謝謝 :)
Hollow Wings
as Scorpiour's req.

thou the map is generally fine to me now, personally still think you have lots of space to improve. please give flesh quality in your next for rank map.

anyway, qualified.
Topic Starter
CSAQ

Hollow Wings wrote:

as Scorpiour's req.

thou the map is generally fine to me now, personally still think you have lots of space to improve. please give flesh quality in your next for rank map.

anyway, qualified.
好的,會多多努力,謝謝!
Zero__wind
congratz~
图还不错 本来打算点的 不过过年的关系没时间= =
继续努力
HabiHolic
late.. sorry

gratz~!
Asphyxia
Reasons for Disqualification

  1. The difficulty settings from Normal to Hard are really inappropriate. Difficulty settings should fit to the spread appropriately, reflecting how the difficulties are composed. Currently, you have a casual Normal and a Hard difficulty, both with rather simple rhythms, simple spacing, nothing too outstandingly hard, yet the difficulty settings imply that there would be. This makes the progression from N > H bad.

    That being said, I strongly recommend you changing them accordingly;
  2. Normal AR 5, OD 4, HP 4
  3. Hard AR 7 / 7,5, HP 6

Additional modding


Easy

  1. Please raise the OD to at least 2, the rhythms are very, very simple so there's no reason to keep it that low. Newbies wont have troubles getting a good accuracy due to the way it's mapped.
  2. I don't think tickrate 2 is fitting, because your Easy is mostly just plain 1/1, but I'll leave that up to you.
  3. Good easy difficulty!
Insane

  1. I do not think AR9 is that suitable for this difficulty, considering that the song is quite slow bpm-wise, and you don't have anything beyond confusing nor complex. I recommend using Ar 8,5 ~ 8,7 seeing how the the difficulty itself is composed.
  2. 03:17:830 (1,2,3,4,1,2,3,4) - & 03:24:688 (1,2,3,4,1,2,3,4) - feel unintuitive because the jump happens between the circles, whereas 02:38:402 (1,2,3,1,2,3) - feel intuitive because the jump happens from circle > slider. I recommend you to change the last kiai's similar patterns to what you have currently in the second kiai, though, it's not mandatory.

I like this set a lot! Good luck re-qualifying this. The BNG will handle it here from now on and if you have any questions regarding my mod, please ask!
toybot
Well this is kind of awkward.. Disqualified right into the graveyard.
Topic Starter
CSAQ
ㄏ 秒進墳 還好還沒亂傳圖

Asphyxia wrote:

Reasons for Disqualification

  1. The difficulty settings from Normal to Hard are really inappropriate. Difficulty settings should fit to the spread appropriately, reflecting how the difficulties are composed. Currently, you have a casual Normal and a Hard difficulty, both with rather simple rhythms, simple spacing, nothing too outstandingly hard, yet the difficulty settings imply that there would be. This makes the progression from N > H bad.

    That being said, I strongly recommend you changing them accordingly;
  2. Normal AR 5, OD 4, HP 4
  3. Hard AR 7 / 7,5, HP 6
    All adopted. Though I don't see the difference between the new and original set.

Additional modding


Easy

  1. Please raise the OD to at least 2, the rhythms are very, very simple so there's no reason to keep it that low. Newbies wont have troubles getting a good accuracy due to the way it's mapped. OK
  2. I don't think tickrate 2 is fitting, because your Easy is mostly just plain 1/1, but I'll leave that up to you. To reduce the gap of maxcombo on each diff.
  3. Good easy difficulty!
Insane

  1. I do not think AR9 is that suitable for this difficulty, considering that the song is quite slow bpm-wise, and you don't have anything beyond confusing nor complex. I recommend using Ar 8,5 ~ 8,7 seeing how the the difficulty itself is composed. To me AR 8.5~9 is all fine. I change AR to 8.7
  2. 03:17:830 (1,2,3,4,1,2,3,4) - & 03:24:688 (1,2,3,4,1,2,3,4) - feel unintuitive because the jump happens between the circles, whereas 02:38:402 (1,2,3,1,2,3) - feel intuitive because the jump happens from circle > slider. I recommend you to change the last kiai's similar patterns to what you have currently in the second kiai, though, it's not mandatory. rhythm of the three kiai parts are same,I don't see why there are not intuitive. Whether the jump is circle to circle ,slider to circle ,circle to slider,all you have to do is read it clearly then click. I'll keep this.

I like this set a lot! Good luck re-qualifying this. The BNG will handle it here from now on and if you have any questions regarding my mod, please ask!
smallboat
Sorry late check ,feel looks fine again.

(Agree CSAQ opinion,the 1/6 (03:17:830 (1,2,3,4,1,2,3,4) - & 03:24:688 (1,2,3,4,1,2,3,4)..etc) not so hard to read this pattern I think )

Rebubbled

他名次玩假的啊 連這也讀不了? 竟然會挑這兒
Topic Starter
CSAQ

smallboat wrote:

Sorry late check ,feel looks fine again.

(Agree CSAQ opinion,the 1/6 (03:17:830 (1,2,3,4,1,2,3,4) - & 03:24:688 (1,2,3,4,1,2,3,4)..etc) not so hard to read this pattern I think )

Rebubbled

他名次玩假的啊 連這也讀不了? 竟然會挑這兒
謝謝謝 :) 我野覺得 ㄏ
Zero__wind
as requested
Easy
01:10:973 (1) - end this spinner at 01:12:688 - , and then you can have a circle at 01:14:402 - , which is really important
02:24:687 (1) - ^
03:14:402 - also please add a circle here

nothing else
call me back
Topic Starter
CSAQ
好的 都補上了
Zero__wind
Reranked.
Topic Starter
CSAQ

Zero__wind wrote:

Reranked.
yeaaah 謝謝 :)
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