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Dj Mashiro - Prismatic Lollipops

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Topic Starter
Eyenine
This beatmap was submitted using in-game submission on Monday, 04 July 2016 at 18:54:04

Artist: Dj Mashiro
Title: Prismatic Lollipops
Source: Cytus
BPM: 202
Filesize: 2330kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.57 stars, 93 notes)
  2. Hard (4.03 stars, 299 notes)
  3. Loli-pops (5.28 stars, 449 notes)
  4. Normal (2.23 stars, 151 notes)
Download: Dj Mashiro - Prismatic Lollipops
Information: Scores/Beatmap Listing
---------------
My nth beatmap. Moved to pending!

Easy - Completed
Normal - Completed
Hard - Completed
Loli-pops (Insane) - Completed.
All diffs done by me.

Oh for sanity's sake, no good mapper maps something he cannot pass and expect it to be good!

Also, Hard is shit. Just realized it after months of forgetting it.

Took me around two months to finish this mapset o.o

Credits to SkyBearer245 for the BG and Ringating for the BG fix.

UPDATE 2 June 2016: Revived after, ugh, 3 years?
FrzR
Nerf Loli-pops plz hue.
Topic Starter
Eyenine

Fr33z3R wrote:

Nerf Loli-pops plz hue.
Nope. Not nerfing hue.

Go play more maps, then come back when you're ready for my challenge. hue
blaterwolf
Eyenine~~

Topic Starter
Eyenine
640x480 too small o.o
Lemme think whether or not to use this. I already tried looking for a larger image with 16:9 ratio but can't.

Anyway, thanks and sorry for the trouble.

EDIT: Fixed by Ringating. Am using that thingy now. Thanks again!
Ringating
bg things (pishifat linked me yet again, so... yeah)

I made your current bg 16:9 so it isn't cropped for 16:9 players. also applied a the tiniest bit of smoothing and saved as png (only 120 kb larger file size than jpg, and it's lossless so why not). that's really all that was changed on the original, so here's that:
SkyBearer245 had that alternate bg option so i decided to make that reasonable as well. that version was pretty low res, so it needed heavy smoothing to look decent at full osu res. also needed some cropping to get it to the right aspect ratio. it's pretty lacking in detail due to its original resolution, but here it is nonetheless:
Topic Starter
Eyenine

Ringating wrote:

bg things (pishifat linked me yet again, so... yeah)

I made your current bg 16:9 so it isn't cropped for 16:9 players. also applied a the tiniest bit of smoothing and saved as png (only 120 kb larger file size than jpg, and it's lossless so why not). that's really all that was changed on the original, so here's that:
SkyBearer245 had that alternate bg option so i decided to make that reasonable as well. that version was pretty low res, so it needed heavy smoothing to look decent at full osu res. also needed some cropping to get it to the right aspect ratio. it's pretty lacking in detail due to its original resolution, but here it is nonetheless:
Nice fix. Added second bg to mapset. Will save your Lolliflowers fix for CANDY-VOX huehue

Thanks a lot, Ringating! (Giving kd to SkyBearer245 now huehue)
Okoratu


General

  1. This song is so happy \:D/
  2. Might find some more Tags for it maybe - I don't know if there are any

Loli-pops

  1. OD8 maybe, dunno. Also i have no idea why you called it Loli-pops instead of Lollipops like your BG even says
  2. 00:01:219 (3,1,1) - would add more spacing the antijumps aren't that interesting considering kiai starts shortly after
  3. 00:03:001 (5,1,2) - make the distance between (5,1) resemble (1,2) maybe, i think that'd be nicer, or alternatively you could stack those circles manually so the stack leniency doesn't destroy the stream
  4. 00:12:209 (3,4,1,2,3) - flow is pretty odd here and considering HP7 instakills you for not getting it right on the first try i'd try to come up with something more straight forward.. just taking the whole pattern and move it together with 3 to maybe somewhere near (304/180) would make this a whole lot better already
  5. 00:22:605 (1,1) - i think these 2 might be better off as 1/2 sliders
  6. 00:42:803 (1,1) - some higher SV and more wiggly slidershapes would be great here imo!
  7. 00:41:615 (1,5,1,3,5,7) - would add either normal or soft hitwhistles on these
  8. 00:48:149 (3) - would NC to empathise that these are directly stacking
  9. 00:57:060 (1,2,3,4) - same with the SV here maybe :D
  10. 00:58:545 (2) - could make it a triplet if you want to maybe
  11. 01:03:743 (1) - could be an 1/4 slider again (like 00:02:852 (4) - )
  12. 01:20:823 (1,3,1,3,1,3,3) - would add whistles
  13. Dunno maybe a Spinner in the very end would be a nice idea
Krfawy
Hello, it's Krfawy from 'Bleeding Queue'! :D I am heartly sorry for my belated mod which is... extremely short and gives ALMOST nothing. Almost, because the only one thing I really advice to change is... offset! I wouldn't belive that your mapset is not ranked now! D: It is sooooo great! <3 But now I know that the offset is too early. I advive to change it to 52. Maybe my PC goes sloooowly, but whe I was listening to your mapset I had a feeling there's an issue but didn't really know where! And a really soft thing I would recommend - I think Normal is really fast, so maybe you could reduce OD and HP to 3 there? It is really fast. XDDD

Sorry for being so late and for nothing to say, but your mapset is really AWESOME. *________* I want to map like you. T_T

LVU Bluddy! O3O
Topic Starter
Eyenine

Okoratu wrote:



General

  1. This song is so happy \:D/
  2. Might find some more Tags for it maybe - I don't know if there are any

Loli-pops

  1. OD8 maybe, dunno. Also i have no idea why you called it Loli-pops instead of Lollipops like your BG even says OD8 is pretty much overkill. Will wait for more mods about this.
    I just want the diff named Loli-pops.
  2. 00:01:219 (3,1,1) - would add more spacing the antijumps aren't that interesting considering kiai starts shortly after Ugh difficult fix.
  3. 00:03:001 (5,1,2) - make the distance between (5,1) resemble (1,2) maybe, i think that'd be nicer, or alternatively you could stack those circles manually so the stack leniency doesn't destroy the stream Manual stacked instead.
  4. 00:12:209 (3,4,1,2,3) - flow is pretty odd here and considering HP7 instakills you for not getting it right on the first try i'd try to come up with something more straight forward.. just taking the whole pattern and move it together with 3 to maybe somewhere near (304/180) would make this a whole lot better already Wrecks the patterns that come after, so I just nerfed the kick slider stream.
  5. 00:22:605 (1,1) - i think these 2 might be better off as 1/2 sliders There's nothing on the red ticks but the synth sounds stopping, and it's not really worth representing. If anything, the long jump suits better.
  6. 00:42:803 (1,1) - some higher SV and more wiggly slidershapes would be great here imo! Not really necessary, and I find mine better. Also, SV is just fine.
  7. 00:41:615 (1,5,1,3,5,7) - would add either normal or soft hitwhistles on these Soft whistles added.
  8. 00:48:149 (3) - would NC to empathise that these are directly stacking Waiting for more mods on this. I find this readable enough, and I want to keep NC consistency.
  9. 00:57:060 (1,2,3,4) - same with the SV here maybe :D Same as above.
  10. 00:58:545 (2) - could make it a triplet if you want to maybe Nope. Not needed. Also, this breaks the overall pattern of this 64-beat jump section, leading to inconsistencies.
  11. 01:03:743 (1) - could be an 1/4 slider again (like 00:02:852 (4) - ) This is just a vocal note, no instrument thingy added. Might reconsider, though. Let me think about this.
  12. 01:20:823 (1,3,1,3,1,3,3) - would add whistles Soft whistles added.
  13. Dunno maybe a Spinner in the very end would be a nice idea I fiind it weird.

Krfawy wrote:

Hello, it's Krfawy from 'Bleeding Queue'! :D I am heartly sorry for my belated mod which is... extremely short and gives ALMOST nothing. Almost, because the only one thing I really advice to change is... offset! I wouldn't belive that your mapset is not ranked now! D: It is sooooo great! <3 But now I know that the offset is too early. I advive to change it to 52. Maybe my PC goes sloooowly, but whe I was listening to your mapset I had a feeling there's an issue but didn't really know where! And a really soft thing I would recommend - I think Normal is really fast, so maybe you could reduce OD and HP to 3 there? It is really fast. XDDD I actually followed everything. (21ms early is wtf kill my ears pls)

Sorry for being so late and for nothing to say, but your mapset is really AWESOME. *________* I want to map like you. T_T You wouldn't like to map like I do. No kidding.

LVU Bluddy! O3O
Thanks for the mods!
blaterwolf
Eyenine~~

Tags :
dj mashiro
prismatic lollipops
cytus

no kds ;)
Topic Starter
Eyenine

SkyBearer245 wrote:

Eyenine~~

Tags :
dj mashiro Artist
prismatic lollipops Title
cytus Source
No need to add these tags.

no kds ;)
neonat
Hi again

Normal

01:23:220 (1,2,3,4,5) - sounds empty without hitsounds, maybe add some whistles on certain parts here

Hard

00:10:151 (2) - NC should be here
00:21:438 (1,2) - a repeat slider instead might be nice
00:27:081 - this is an important beat, I don't think it is given justice by having a slider go over it
00:28:418 (1) - the heavy beat is on the end of a slider, which won't feel right especially when playing, it is best to place it where something is clicked
00:33:616 (2) - add a whistle
00:36:438 (4,6) - the slight misalignment really doesn't make it look good though
00:38:368 (5) - NC
00:48:764 (1,2) - instead of having them jut outwards away from each other, do it the other way?
00:54:705 (3) - NC
00:59:457 (6) - ^
01:00:051 (10) - with it angled up, the flow is shifted and it doesn't go to 01:00:349 (11) as easily as it can if you make 01:00:051 (10,11) horizontal, it could be better
01:02:428 (2) - ctrl - h? it would help the map move to 01:03:022 (3) nicer
01:12:378 (3) - NC
01:17:131 (4) - NC instead of 01:17:873 (1)
01:18:467 (3) - NC

Loli-pops

00:03:022 (5,1) - stack perfectly or not at all
00:07:552 (8) - maybe shift to 00:07:403
00:17:056 (9) - sounds like it fits better if shifted to 00:16:908
00:17:799 - maybe add a note
00:18:913 (5,1) - because of the held music from 00:18:913 to 00:19:061 swapping places would be better, slider before circle
00:50:844 (4,5) - stream goes down but (5) is above it
00:53:517 (5) - NC
01:08:146 (8) - maybe shift it to 01:07:997
01:18:393 - you might be wanting to keep the 1/2 beat but without a note here it seems incomplete
01:19:507 (5,1) - because of the held music from 01:19:507 to 01:19:655 swapping their places would be nice, slider before circle

Good luck
Ringating
I was f2-ing through osu when I stumbled upon this again. the bg still doesn't really bode well with me, so I went ahead and found some replacements. All of these are at the correct res for osu and would make suitable bgs.

If you want the text to still be on there, I can add that manually in a fitting font. Just let me know which bg. Here are the possibilities:


You don't have to use any if you don't want to (obviously), but my personal opinion is that the current bg is an eyesore :/

the map may just be dead considering the last mod was 3 months ago and it's still un-replied-to...
Topic Starter
Eyenine
Back after 3 years, I think.

Not applying neonat's mod. Can't give kudosu because there's a limit to the validity of a mod post. Sorry neonat.

Let's do this again.
Okoratu
I'm still triggered by the Loli-pops diffname
Topic Starter
Eyenine

Okorin wrote:

I'm still triggered by the Loli-pops diffname
Because who doesn't want some fine loli pops?

Might change bg to a loli tho
Okoratu
ok
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