Hello everyone,
I’m seeking support and feedback regarding a new feature implementation I proposed in this pull request for the Hidden mod of the osu!standard game mode in osu!(lazer). The feature introduces an optional adjustment to the Hidden mod that makes it adapt to the players performance.
Feature Overview:
Personally, I believe this feature provides a great way to ease into playing the Hidden mod or practicing beatmaps with it enabled. For me, it also makes playing certain beatmaps with HD much more enjoyable (or even beatable without NF), by helping me "get back on track" more quickly.
I designed the feature so that similar behavior can be easily implemented for other game modes as well.
Additionally, I don’t necessarily want this option to be ranked.
The code is ready, but Feedback from the pull request indicates that more community support is needed to move forward with this feature. I’d really appreciate hearing your thoughts on the implementation, its usefulness, and any potential improvements.
If you’d like to see this feature in the game, please vote or share your feedback in the comments!
I’m seeking support and feedback regarding a new feature implementation I proposed in this pull request for the Hidden mod of the osu!standard game mode in osu!(lazer). The feature introduces an optional adjustment to the Hidden mod that makes it adapt to the players performance.
Feature Overview:
- When a player's combo breaks, all approach circles on the screen temporarily become visible.
- As the player's combo increases, the visibility of approach circles gradually decreases, until they disappear completely upon reaching a configurable combo threshold.
- The feature uses an internal combo value affected only by HitCircles and SliderHeads, as especially these hit objects become more challenging to hit with HD enabled.
- The feature is optional and disabled by default, ensuring it does not affect players unless they choose to enable it.
Personally, I believe this feature provides a great way to ease into playing the Hidden mod or practicing beatmaps with it enabled. For me, it also makes playing certain beatmaps with HD much more enjoyable (or even beatable without NF), by helping me "get back on track" more quickly.
I designed the feature so that similar behavior can be easily implemented for other game modes as well.
Additionally, I don’t necessarily want this option to be ranked.
Why I'm Posting This
The code is ready, but Feedback from the pull request indicates that more community support is needed to move forward with this feature. I’d really appreciate hearing your thoughts on the implementation, its usefulness, and any potential improvements.
If you’d like to see this feature in the game, please vote or share your feedback in the comments!