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The CONSISTENT MS and INCONSISTENT MS

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azowie

Milliseconds (MS)


I would like you to help me discuss something a little simple, because talking about the MS that in theory matters so much in osu, I've recently noticed something interesting that could be affecting my game, mostly my tapping consistency. I was doing some tests between limiting the FPS that determine how many MS the game is at, I did several tests between using LIMITED FPS and UNLIMITED FPS

Briefly limiting the FPS at 360 (The most stable FPS rate practically fixed at 360 for me in the game) which would determine a constant 2.9-3.0 MS regardless of the situation or map. (I was trying to limit them to 400 fps but I noticed that it naturally drops to 350fps suddenly in strange situations and that causes the MS to fluctuate crazy)

While using the FPS Unlimited, logically, it does not allow me to see the FPS in this case but I reach around:

  1. 1.5-2.0 ms only when I practically start the map
  1. 2.0-3.0 ms constantly fluctuating without stopping and sometimes depending on the map it can exceed 3.0 ms and go up to 4.0 ms maximum
What do you recommend I take between the LIMITED FPS and UNLIMITED FPS taking into account this information and in general, what do you think is the best to prioritize... MS CONSTANT or MS INCONSTANT but that offer from time to time a sensation of DELAY and TAPPING fast
lewski
this is kinda exactly what I'd expect since unlimited is known to give suboptimal performance
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