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Shoji Meguro - A Corner of Memories

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Total Posts
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Topic Starter
Jekate
This beatmap was submitted using in-game submission on 2014年5月14日 at 14:42:13

Artist: Shoji Meguro
Title: A Corner of Memories
Source: Shin Megami Tensei: Persona 4
Tags: ATLUS RPG
BPM: 92
Filesize: 2296kb
Play Time: 01:04
Difficulties Available:
  1. Hard (4.41 stars, 119 notes)
  2. Normal (3.21 stars, 75 notes)
Download: Shoji Meguro - A Corner of Memories
Information: Scores/Beatmap Listing
---------------
3rd!
theramdans
well random mod
timing : bpm sudah benar
kamu ga perlu red timing disini 00:43:511 dan disini sih 01:01:546
SB nya lumayan masih bisa dikembangkan :)
Topic Starter
Jekate
thanks for checking, timing has been corrected 8-)
Hisoka
Mod (My first one, I hope I can help):

I will mark not such important things with GREEN
Important things in RED
Generally: Maybe you could add more different sounds to underline the songs charakter [F.E.: 00:17:510 - 00:20:119]


NORMAL:

In my opinion the style of mapping fits very well to the song :-)


HARD:

00:05:445 - 00:05:771 (3): Maybe you could convert the slider into a normal hitcircle, to create a little pause at 00:05:771
00:26:967 - 00:27:293 (4): Same as above
00:37:401 - 00:37:727 (4): Same as above
00:53:379 - 00:53:705 (5): Same as above
00:20:771 - 00:21:260 (3): It would fit better, if the slider would end at 00:21:097
00:22:075 - 00:22:564 (1,1): Its more clear for the player, if the distance between these hitcircles is a little bit bigger ;-)
00:43:597 (3): Maybe you could begin the slider (4) here. Then it should end at 00:43:923
00:48:814 (3): Same as above
00:52:401 - 00:53:053 (1,2,3,4): Rythm is a little bit wrong. This should be right (BeatSnapDevisor = 1/6) https://www.dropbox.com/sh/9k415ail75lw08x/yIXNhVIIlb


That was everything :-) I hope you are not angry, because I were a little bit pecky sometimes :D
Im excited, what you will change :)

Unfortunately I do not have Kudosu, so I can not give you a point... :(
If you would like to look after my beatmap, too, you are very welcome. But its german rap... http://osu.ppy.sh/s/169132#
Topic Starter
Jekate

HouseForever wrote:

Mod (My first one, I hope I can help):

I will mark not such important things with GREEN
Important things in RED
Generally: Maybe you could add more different sounds to underline the songs charakter [F.E.: 00:17:510 - 00:20:119] I did not find any good custom sound sorry, but the curent one is fine imo since the song is calm and fit with the curent hitsound


NORMAL:

In my opinion the style of mapping fits very well to the song :-) Thanks! I'm glad you like


HARD:

00:05:445 - 00:05:771 (3): Maybe you could convert the slider into a normal hitcircle, to create a little pause at 00:05:771 I know what you mean, It's same rhythm that I use inthe Normal diff right? but I use the orchestra sound instead of piano sound, so I don't change any of It
00:26:967 - 00:27:293 (4): Same as above Same as above
00:37:401 - 00:37:727 (4): Same as above Same as above
00:53:379 - 00:53:705 (5): Same as above Somehow It's better that way, no changes
00:20:771 - 00:21:260 (3): It would fit better, if the slider would end at 00:21:097 Nah, the piano sound better when It stop on blue tick instead of red tick that you mention
00:22:075 - 00:22:564 (1,1): Its more clear for the player, if the distance between these hitcircles is a little bit bigger ;-) I'll reconsider that part, but I follow the same previouse rhythm like this 00:10:988 (1,1,1) - the placing I make It almost same so I think It's not a big problem
00:43:597 (3): Maybe you could begin the slider (4) here. Then it should end at 00:43:923 I'm not comfortable if the slider end should be on 00:43:923 - and sound weird
00:48:814 (3): Same as above Same as above
00:52:401 - 00:53:053 (1,2,3,4): Rythm is a little bit wrong. This should be right (BeatSnapDevisor = 1/6) https://www.dropbox.com/sh/9k415ail75lw08x/yIXNhVIIlb Sorry I don't understand, but I already ask my friends that part is fine, maybe if another modder mention It I'll reconsider to change


That was everything :-) I hope you are not angry, because I were a little bit pecky sometimes :D Why should I be angry you silly :P
Im excited, what you will change :)

Unfortunately I do not have Kudosu, so I can not give you a point... :( Aww to bad but It's ok anyway
If you would like to look after my beatmap, too, you are very welcome. But its german rap... http://osu.ppy.sh/s/169132#
thanks for m4m HouseForever but no changes 8-)
Xinely
My first mod until inactive for while :)
A Testplay request changes become mod lol




  • General
  1. Clean


  • Normal
  1. Normal yang tanpa Easy minimal 3,25 star.. kurangin 0,01 gih awkawkkaw (unrankable btw, serius)
  2. AR-1? biar AR nya lebih balance spread nya buat Hard (kan Hardnya cuma AR 7 hehe)
  3. 00:01:206 (1) - ga perlu NC soalnya bukan anti jump, kalo cuma stack ga perlu kok sampe NC (lagian ke read with easily kok)
  4. 00:11:640 (1) - ^
  5. 00:22:075 (1) - ^
  6. 00:32:510 (1) - ^
  7. 00:01:858 (1,2) - flow antara ini bisa lebih natural imo, coba atur jadi kyk http://osu.ppy.sh/ss/1544923 (cuma biar flownya lebih kerasa mulus)
  8. 00:09:358 (5) - flownya juga bisa lebih natural ngikutin slider sebelumnya
    SPOILER

    312,212,9358,2,0,P|328:152|312:84,1,130,2|2,0:0|0:0,0:0:0:0:
  9. 00:12:293 (1) - nazi, flownya bisa lebih natural ngikutin flow kyk di 00:13:597 (3) - , caranya 2nd node 136,24 node ekor 208,36
  10. 00:19:140 (1) - remove NC nya biar konsisten tiap 2 stanza kyk sebelumnya?
  11. 00:25:336 - add note buat ngikutin terompet nya? agak keras dan jadi sound penting disini.
  12. 00:27:945 (2,3) - forced flow, menurut lekukan slider kan harusnya object itu di kanan. kalo object taruh dikiri ya kerasa forced ><
  13. 00:52:727 (2) - blanketnya bisa lebih blanket lagi. node ekor 216,336


  • Hard
  1. 00:31:206 (7) - ini coba ctrl+G buat bikin flow lebih natural.. also 00:31:858 (1) - buat sensasi dikit (little jump) krn suara piano yang keras
  2. 00:40:336 (2) - ini yang jumpnya susah banget.. coba atur https://osu.ppy.sh/ss/1544762 aja?
  3. 00:04:793 (2) - coba ini slider dijadikan lurus jadi flownya lbh enak? kyk http://osu.ppy.sh/ss/1544767 . soalnya slider ke 2 yang km miring in dikit itu kan ke kiri. tiba2 slider berikutnya ke kanan.. jadinya kyk maksa gtu
  4. 00:09:358 (6) - nazi, flownya (imo) bisa lebih smooth dikit disini. coba 2nd node nya 28,192
  5. 00:18:488 (4) - add whistle? suara pianonya lebih keras (dan kerasa sensenya gtu) daripada sebelumnya yg 00:18:162 -
  6. 00:20:608 (1,2) - entah suaranya pelan banget atau gimana tp imo ini kerasa lebih kayak overmap walau ada suara kecil pun
  7. 00:30:227 (6) - yang tadi aku minta simetris in. maksudnya kyk gni
    SPOILER

    304,300,28923,2,0,P|376:308|464:296,1,160,2|2,0:0|0:0,0:0:0:0:
    452,200,29901,1,2,0:0:0:0:
    452,200,30227,2,0,P|380:192|292:204,1,160,2|2,0:0|0:0,0:0:0:0:
    212,200,31206,2,0,P|217:161|244:132,1,80,2|0,0:0|0:0,0:0:0:0:
  8. 00:34:140 (4,5) - blanket dari 3 ke 5 nya ga blanket. pindahin ini circle sama slider nya ke 48,340
  9. 00:37:401 (4) - imo ini terlalu curving. jadinya beda banget sama sebelumnya. otomatis flownya juga berubah drastis. coba lebih smooth kyk http://osu.ppy.sh/ss/1544910 biar ga kerasa maksa
  10. 00:59:575 (2) - overmap di tail nya. remove aja ganti circle di 00:59:575 -
  11. 00:55:988 (1,2) - krn di atas overmap, jadi bisa rubah ritme ini jadi kyk http://puu.sh/8mIbp.jpg krn dah ga simetris lagi *blame overmap :v*

Good Luck ~
Jekate as relaxing music's mapper~
Shiranai
Support
Topic Starter
Jekate

Xinely wrote:

My first mod until inactive for while :)
A Testplay request changes become mod lol




  • General
  1. Clean


  • Normal
  1. Normal yang tanpa Easy minimal 3,25 star.. kurangin 0,01 gih awkawkkaw (unrankable btw, serius) i hate star rating rly
  2. AR-1? biar AR nya lebih balance spread nya buat Hard (kan Hardnya cuma AR 7 hehe) ok
  3. 00:01:206 (1) - ga perlu NC soalnya bukan anti jump, kalo cuma stack ga perlu kok sampe NC (lagian ke read with easily kok) ok
  4. 00:11:640 (1) - ^ ok
  5. 00:22:075 (1) - ^ ok
  6. 00:32:510 (1) - ^ ok
  7. 00:01:858 (1,2) - flow antara ini bisa lebih natural imo, coba atur jadi kyk http://osu.ppy.sh/ss/1544923 (cuma biar flownya lebih kerasa mulus) ok
  8. 00:09:358 (5) - flownya juga bisa lebih natural ngikutin slider sebelumnya ok
    SPOILER

    312,212,9358,2,0,P|328:152|312:84,1,130,2|2,0:0|0:0,0:0:0:0:
  9. 00:12:293 (1) - nazi, flownya bisa lebih natural ngikutin flow kyk di 00:13:597 (3) - , caranya 2nd node 136,24 node ekor 208,36 ok
  10. 00:19:140 (1) - remove NC nya biar konsisten tiap 2 stanza kyk sebelumnya? ok
  11. 00:25:336 - add note buat ngikutin terompet nya? agak keras dan jadi sound penting disini. i follow only piano sound on that part no need to add circle
  12. 00:27:945 (2,3) - forced flow, menurut lekukan slider kan harusnya object itu di kanan. kalo object taruh dikiri ya kerasa forced >< ok
  13. 00:52:727 (2) - blanketnya bisa lebih blanket lagi. node ekor 216,336 ok


  • Hard
  1. 00:31:206 (7) - ini coba ctrl+G buat bikin flow lebih natural.. also 00:31:858 (1) - buat sensasi dikit (little jump) krn suara piano yang keras the current is ok imo, since the next notes are 1/8
  2. 00:40:336 (2) - ini yang jumpnya susah banget.. coba atur https://osu.ppy.sh/ss/1544762 aja? fixed on my own, reduce jump between (1,2,3)
  3. 00:04:793 (2) - coba ini slider dijadikan lurus jadi flownya lbh enak? kyk http://osu.ppy.sh/ss/1544767 . soalnya slider ke 2 yang km miring in dikit itu kan ke kiri. tiba2 slider berikutnya ke kanan.. jadinya kyk maksa gtu ok
  4. 00:09:358 (6) - nazi, flownya (imo) bisa lebih smooth dikit disini. coba 2nd node nya 28,192 ok
  5. 00:18:488 (4) - add whistle? suara pianonya lebih keras (dan kerasa sensenya gtu) daripada sebelumnya yg 00:18:162 - ok
  6. 00:20:608 (1,2) - entah suaranya pelan banget atau gimana tp imo ini kerasa lebih kayak overmap walau ada suara kecil pun fixed, deleted the 1/8 part
  7. 00:30:227 (6) - yang tadi aku minta simetris in. maksudnya kyk gni ok
    SPOILER

    304,300,28923,2,0,P|376:308|464:296,1,160,2|2,0:0|0:0,0:0:0:0:
    452,200,29901,1,2,0:0:0:0:
    452,200,30227,2,0,P|380:192|292:204,1,160,2|2,0:0|0:0,0:0:0:0:
    212,200,31206,2,0,P|217:161|244:132,1,80,2|0,0:0|0:0,0:0:0:0:
  8. 00:34:140 (4,5) - blanket dari 3 ke 5 nya ga blanket. pindahin ini circle sama slider nya ke 48,340 ok
  9. 00:37:401 (4) - imo ini terlalu curving. jadinya beda banget sama sebelumnya. otomatis flownya juga berubah drastis. coba lebih smooth kyk http://osu.ppy.sh/ss/1544910 biar ga kerasa maksa ok
  10. 00:59:575 (2) - overmap di tail nya. remove aja ganti circle di 00:59:575 - fixed on my own
  11. 00:55:988 (1,2) - krn di atas overmap, jadi bisa rubah ritme ini jadi kyk http://puu.sh/8mIbp.jpg krn dah ga simetris lagi *blame overmap :v* fixed on my own

Good Luck ~
Jekate as relaxing music's mapper~ wkwkwkwk
thanks for modding Xinely cantiqs 8-)

Mako Sakata wrote:

Support
thanks for the star Koma Sakata, I love you 8-)
Updated!
Arlecchino
yo~ kk
dateng bwt req m4m teehee...
hard
00:18:488 (4)- distance'a lebih jauh dari (1) ke (2)
00:19:140 (1) - ^
01:01:205 dan 01:01:531 timming point disitu bwt apa ya ? remove..? bila itu penting ubah aja dari inherited pont...
Normal
00:43:597 - timming point lagi? terapin dihard juga ya.. kal gk terlalu penting.. remove atau ganti ke inherited point
itu saja mungkin.. saya harap membantu..

good luck dengan map'a.. ditunggu m4m'a.. teehee.. `o`
Topic Starter
Jekate

Marinska wrote:

yo~ kk
dateng bwt req m4m teehee...
hard
00:18:488 (4)- distance'a lebih jauh dari (1) ke (2) It was on purpose, since the DS increase by 0.20 on that part
00:19:140 (1) - ^ ^
01:01:205 dan 01:01:531 timming point disitu bwt apa ya ? remove..? bila itu penting ubah aja dari inherited pont... Buat me-reset metronom
Normal
00:43:597 - timming point lagi? terapin dihard juga ya.. kal gk terlalu penting.. remove atau ganti ke inherited point Buat me-reset metronom
itu saja mungkin.. saya harap membantu..

good luck dengan map'a.. ditunggu m4m'a.. teehee.. `o`
thanks for the mod but no changes
YukariMakoto_old
Well done ^^ Only 1 more difficulty and heree ya goooo ~~
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