ahah xpIrreversible wrote:
XDD can still remember this episode
if i can find some time, i'll mod it
Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's modJulie wrote:
deleted unuse hitsound!
wow julios you told me you deleted em, and you didntJulie wrote:
Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
LOL, I think after I delete it, I probably delete the mapset and redownload for unknown reason ;w;...KinomiCandy wrote:
wow julios you told me you deleted em, and you didntJulie wrote:
Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
wtf..... sorry I missed only soft-hitwhistle3.wav but other files (normal-hitnormal, soft-hitclap etc) did not include in the osz.IamKwaN wrote:
In fact, newrulerna has missed some unused hitsounds:
- normal-sliderslide2.wav
- normal-hitnormal.wav
- soft-hitwhistle4.wav
- normal-hitclap3.wav
- soft-hitclap.wav
- soft-hitclap3.wav
- normal-hitnormal.wav
- soft-hitwhistle3.wav
- normal-hitnormal2.wav
- soft-sliderslide.wav
http://puu.sh/dbQuP.osuIamKwaN wrote:
[Kinomi]
- 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible Done.
- 00:40:076 - Why missing this? Added a 5-circle stream, so fixed I guess.
- 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) - Changed.
- 00:41:044 - Missing whistle. Fixed.
- 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped Fixed.
- 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) - Done.
- 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg Did a bit of changes there, yeah.
Also added some hitsound on my insane I put them in blue stick for all hitsound added~IamKwaN wrote:
I love holes
[Insane][Hard]
- 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now. Fix
- 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.Fix
- 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
- 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu.ppy.sh/ss/2294139 https://osu.ppy.sh/ss/2294141 Fix
- 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) - Changed something out
- 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) - I made it here 00:52:850 (2,3) , for vocal and finish sound, well I'm not sure if is good >,<
- 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) - I rechanged the pattern for this one, because of your last comment of insane mod xD
- 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object. Fix
- You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.CHnaged a lots of pattern, I'd rather make a good insane then just an insane for rank, so I hope is ok if I changed a lots of pattern, learned a lots after mapping this insane xD
[Normal]
- 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpgFix
- 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .Fix
- 00:42:979 (4,1) - ^ Fix
- 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg). Fix
- 01:00:398 - As mentioned in Insane. Fix
- 01:12:786 - ^ Fix
- 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu.ppy.sh/ss/2294306 Fix but end at red tick
- 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg Added
[Easy]
- 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.Fix
Lower diffs are much better, you need more practices on mapping Insane o.O
- 01:00:786 (1) - No need to NC.Fix
- 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.Fix
Sakura wrote:
If you're talking about the novideo button missing. This bug has been happening a few times already on other beatmaps as well and I talked with a few BATs and others regarding about this and we know that this will be fixed upon ranking the map.IamKwaN wrote:
Also the video button disappears on the beatmap's information page.
2014-12-07 12:00 IamKwaN: hi i would like to ask one question on the hard
2014-12-07 12:00 IamKwaN: ACTION is editing [http://osu.ppy.sh/b/453781 fripSide - black bullet [Hard]]
2014-12-07 12:01 IamKwaN: what are the finishes on 00:15:108 (4,5) - 's slidertails for?
2014-12-07 12:02 Julie: hmm
2014-12-07 12:02 Julie: I head some soft finish, but I didnt add for previous one lolol
2014-12-07 12:02 Julie: so I guess imma remove
2014-12-07 12:02 IamKwaN: LOL its up to u
2014-12-07 12:03 Julie: is better without xD
2014-12-07 12:03 IamKwaN: LOL
2014-12-07 12:03 IamKwaN: update and then tell me :3
2014-12-07 12:04 Julie: 00:18:786 (5) - should I remove on this one too? O.O
2014-12-07 12:04 Julie: since was same sound as those one you point out
2014-12-07 12:04 IamKwaN: this one sounds great lol
2014-12-07 12:04 IamKwaN: yea as u like :3
2014-12-07 12:04 IamKwaN: u can remove it for consistency :3
2014-12-07 12:07 Julie: okii will do :3
2014-12-07 12:07 IamKwaN: i go for lunch first :3
2014-12-07 12:07 Julie: okii take your time :D!! and thanks again for all those recheck :3!!
2014-12-07 12:21 IamKwaN: ur welcome :3
2014-12-07 12:23 IamKwaN: 00:15:302 - remove the green line?
2014-12-07 12:23 IamKwaN: and the next one
2014-12-07 12:23 Julie: yep :3
2014-12-07 12:34 IamKwaN: done :3?
2014-12-07 12:34 Julie: yep update :3!
2014-12-07 12:34 IamKwaN: ok :3
2014-12-07 12:34 Julie: if there anything else you think is bad feel free to point it out :3
2014-12-07 12:34 IamKwaN: :3
2014-12-07 12:41 IamKwaN: ACTION is editing [http://osu.ppy.sh/b/402496 fripSide - black bullet [Insane]]
2014-12-07 12:42 IamKwaN: 00:33:689 (6) - sliderend is unsnapped :3
2014-12-07 12:42 IamKwaN: if u can make kiai times consistent, it would be great too
2014-12-07 12:43 Julie: LOL woah nice spot fix
2014-12-07 12:43 Julie: and like lower my 2nd kiai part?
2014-12-07 12:43 IamKwaN: u like LOL
2014-12-07 12:43 IamKwaN: some unused hitsounds are detected
2014-12-07 12:43 IamKwaN: should i redownload
2014-12-07 12:43 Julie: probably LOL
2014-12-07 12:43 Julie: just in case
2014-12-07 12:44 IamKwaN: http://puu.sh/dkgoI.png
2014-12-07 12:44 IamKwaN: yea i will do it after checking all stuff lol
2014-12-07 12:45 IamKwaN: i think i should redownload lol
2014-12-07 12:45 Julie: okii
2014-12-07 12:45 Julie: nah was in my folder too idk why O.O
2014-12-07 12:46 IamKwaN: LOL
2014-12-07 12:46 IamKwaN: delete them :3
2014-12-07 12:46 Julie: yeah LOL
2014-12-07 12:46 Julie: note to self never spam to much custom hitsound XD
2014-12-07 12:46 IamKwaN: LOL u put them when u start hitsounding?
2014-12-07 12:47 Julie: yeah but when I 1st try to map, I went omg let's try this this this and this xDDD
2014-12-07 12:47 Julie: wait I'm going to call kinomi for kiai, hope his not asleep =w=
2014-12-07 12:48 IamKwaN: LOL
2014-12-07 12:49 IamKwaN: replace the hitsoftclap2 with this http://puu.sh/dkgH3.wav
2014-12-07 12:49 IamKwaN: i have removed the delay
2014-12-07 12:50 Julie: okiiii, so I should also put it as hitsoftclap8 too right?
2014-12-07 12:50 IamKwaN: yep!
2014-12-07 12:52 Julie: okii thanks :D, i'm going to talk with kinomi for the kiai as well, so will probably be in a few more hours because his still asleep =w=
2014-12-07 12:52 IamKwaN: okay :D
2014-12-07 12:53 IamKwaN: that's all i believe :3
2014-12-07 13:00 Julie: thanks a whole lots!!!! :D!! updated with the kiai inconsistent, I'll poke you when this will be fix :3
2014-12-07 13:01 IamKwaN: sure :3
yeye~ Thanks IamKwaNsamplefish wrote:
samplefish wrote:
omg omg its back
Fixed everything. http://puu.sh/dzu6l.osuCDFA wrote:
*African American bullet
00:41:237 (2) - Like why is this so huge?
01:17:044 (5,6,7,8,9,10,11,12) - Would prefer the start of this to be a jump similar to (1,2) and (3,4)
fix these then FORUM PM me.