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fripSide - black bullet [Osu|Taiko]

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Sakura

And i already told you about the combo colors.
[Hard]
00:09:108 (7,1,2,3,4,5,6) - Spacing suddenly went lower here, while the feeling of the song is the same, so no reason for it to be different.
00:29:044 (3,1) - Spacing error (Doesn't look like an intentional jump)
01:12:011 (3,4,1) - The spacing here looks awkward and unpolished you should try to even it out (it also applies to the combo after) Ex: 01:13:173 (2,3,4)
01:19:173 (5,6) - Why jump just here instead of with the whole combo?
01:19:947 (7,8) - And here spacing goes back to normal.
tl;dr Jumps are fine, but keep them consistent with the music, spacing inconsistencies.

Other diffs seem fine now, after the combo colors and these spacing issues are fixed i may be able to give this a bubble.
Topic Starter
Julie
All fixed~! Thanks again >///<
Sakura
Lots of spacing cleanups on Hard, unsnapped notes fixed
Log
2014-11-18 18:43 Sakura: where's the metadata confirmation? it's been ages since i went through your thread
2014-11-18 18:44 Julie: the title?
2014-11-18 18:44 Sakura: title - artist - source
2014-11-18 18:44 Sakura: official data please
2014-11-18 18:45 Julie: yeah wait wont be long
2014-11-18 18:46 Julie: t/213207/start=60
2014-11-18 18:46 Julie: lanturn post
2014-11-18 18:48 Sakura: ok next
2014-11-18 18:48 Julie: hai? :D
2014-11-18 18:48 Sakura: back to [Hard] yay this mapset's giving me enough headaches as it is XP
2014-11-18 18:48 Julie: hahah , I'll listen :3
2014-11-18 18:49 Sakura: 00:06:592 (1,2,3,4,5,6,7) - You make jumps here but
2014-11-18 18:49 Sakura: 00:09:689 (1,2,3,4,5,6) - Here you didn't
2014-11-18 18:49 Sakura: why?
2014-11-18 18:50 Julie: spacing still not enough? O.O
2014-11-18 18:50 Julie: hmm
2014-11-18 18:50 Julie: 00:11:044 (3,4,5) - I kinda made this more far xD
2014-11-18 18:51 Sakura: are you sure?
2014-11-18 18:51 Julie: hmm oki imma put same spacing then
2014-11-18 18:51 Sakura: http://puu.sh/cWs6k/2fab7105a5.png <- 1.2x spacing
2014-11-18 18:51 Julie: I change it to x1,5 xD
2014-11-18 18:51 Sakura: http://puu.sh/cWs76/100626ca60.png <- 1.7x spacing (jumps)
2014-11-18 18:52 Sakura: that's really inconsistent @_@
2014-11-18 18:52 Julie: oh dang
2014-11-18 18:53 Julie: http://puu.sh/cWsdZ.jpg
2014-11-18 18:53 Julie: how about now? 1.7x spacing
2014-11-18 18:53 Julie: slider 2 on the head of 00:09:108 (7)
2014-11-18 18:54 Julie: so I have space to do 1.7x spacing for these 2 00:10:269 (2,3)
2014-11-18 18:54 Sakura: well it's not like it's bubbled, so i'll recheck after you update
2014-11-18 18:54 Sakura: imma finish checking all of [Hard] first
2014-11-18 18:54 Julie: okiii~
2014-11-18 18:56 Sakura: 00:13:366 (2) - 1 grid up to fix spacing
2014-11-18 18:57 Sakura: 00:25:947 (3,1) - Another spacing error
2014-11-18 18:57 Julie: fix~
2014-11-18 18:58 Sakura: 00:32:721 (1) - 1 grid down
2014-11-18 18:58 Julie: fix
2014-11-18 19:00 Sakura: 00:45:302 (1) - should be closer to (4)
2014-11-18 19:00 Sakura: (way closer)
2014-11-18 19:01 Sakura: 00:48:398 (1) - Move a little bit closer to (3)
2014-11-18 19:02 Sakura: 00:54:205 (1,2,3,4,5) - Move this whole combo a little bit to the left
2014-11-18 19:02 Julie: fix~
2014-11-18 19:03 Sakura: 00:58:076 (3,4) - Rorate them a bit to fix spacing like this: http://puu.sh/cWsUE/95f1f22e5c.jpg
2014-11-18 19:05 Julie: fix~
2014-11-18 19:05 Sakura: 01:12:398 (4,1,2) - Still not clean enough
2014-11-18 19:06 Julie: same spacing&
2014-11-18 19:06 Sakura: 01:12:786 (1) - not really?
2014-11-18 19:06 Sakura: http://puu.sh/cWt6S/e0ff4df34c.png this thing at the top right helps a lot
2014-11-18 19:07 Julie: yeah but thats due to SV change I think
2014-11-18 19:07 Julie: http://puu.sh/cWt7i.jpg
2014-11-18 19:07 Julie: how about that?
2014-11-18 19:07 Julie: and ohh you teach me something :D
2014-11-18 19:07 Julie: on the top right :D
2014-11-18 19:07 Julie: didn't know it was for that LOL
2014-11-18 19:07 Sakura: If i can tell it's different without looking then there's a problem
2014-11-18 19:08 Sakura: 01:19:173 (5,6) - Unrankable you're hiding a slider below another slider
2014-11-18 19:09 Julie: I think
2014-11-18 19:09 Julie: imma change the whole pattern here
2014-11-18 19:09 Julie: 01:18:398 (3,4,5,6,7) -
2014-11-18 19:09 Julie: for this
2014-11-18 19:11 Julie: 01:20:334 (8,9) - for this as well
2014-11-18 19:14 Sakura: ok so
2014-11-18 19:14 Sakura: feel free to update when you've fixed and i'll do a recheck
2014-11-18 19:33 Julie: update + kinomi insane 01:04:076 (2) - he removed clap here
2014-11-18 19:33 Sakura: k, hold on working on updating the BAT nomination thread
2014-11-18 19:34 Julie: oki np :3
2014-11-18 19:44 Sakura: ok let's see
2014-11-18 19:46 Sakura: hmm
2014-11-18 19:48 Sakura: 00:06:592 (1,2) - notice how here you dont jump
2014-11-18 19:48 Sakura: 00:09:689 (1,2) - but here you do
2014-11-18 19:48 Sakura: make them consistent
2014-11-18 19:48 Sakura: either jump on both or jump on neither
2014-11-18 19:49 Julie: oki will fix 2nd since I didnt do jump here 01:18:011 (1,2,3) -
2014-11-18 19:50 Sakura: 01:12:786 (1) - This still has problem xD
2014-11-18 19:50 Julie: O.O
2014-11-18 19:51 Julie: because of corner right?
2014-11-18 19:51 Sakura: yeah see, the spacing is different then there's no indication that there's a jump coming neither on the map nor the music
2014-11-18 19:52 Sakura: if it's intended jump it's too small to be noticed and looks more like a spacing error
2014-11-18 19:52 Sakura: so yeah, that needs to be cleaned up
2014-11-18 19:52 Julie: http://puu.sh/cWvWt.jpg
2014-11-18 19:52 Julie: thats because of SV change
2014-11-18 19:52 Julie: if you check it that way it has same
2014-11-18 19:52 Julie: well nearly same
2014-11-18 19:52 Julie: xD
2014-11-18 19:53 Sakura: the distance that shows on the top right already takes Slider velocity in mind
2014-11-18 19:54 Julie: hmm where do you suggest I place it? O.O
2014-11-18 19:54 Sakura: http://puu.sh/cWw4c/8db3e470a1.jpg this would be better
2014-11-18 19:54 Sakura: use rotate tool + move it a bit
2014-11-18 19:57 Julie: hmm okiii fix
2014-11-18 19:58 Sakura: update again and i'll look at it
2014-11-18 19:58 Julie: oki :D
2014-11-18 19:59 Julie: updated~
2014-11-18 20:05 Sakura: 000:35:237 (1,2) - This jumps feels really awkward when playing hmm
2014-11-18 20:05 Sakura: maybe move 2 further down while keeping it parallel to 1?
2014-11-18 20:07 Julie: like snap it on 00:36:011 (1) ?
2014-11-18 20:07 Sakura: nah not necessary hmm
2014-11-18 20:08 Julie: I keep 00:36:011 (1) at the end of 00:35:624 (2) , and move these down ?
2014-11-18 20:09 Sakura: http://puu.sh/cWwXX/aaf408a6b0.jpg like this (Distance from 1 is 1.58x)
2014-11-18 20:09 Sakura: move it together with the stack tho
2014-11-18 20:09 Sakura: https://osu.ppy.sh/ss/2255413 actually i'll just use a full screenshot because yeah
2014-11-18 20:09 Julie: oki fix~
2014-11-18 20:10 Sakura: k update again
2014-11-18 20:11 Julie: done :3
2014-11-18 20:14 Sakura: k that took a while
2014-11-18 20:14 Sakura: finally hard is perfect
2014-11-18 20:15 Sakura: now moving on to Normal /o/
2014-11-18 20:15 Julie: okii :3
2014-11-18 20:18 Sakura: ok Normal is fine
2014-11-18 20:24 Sakura: brb gonna switch to CE to check for unsnaps
2014-11-18 20:24 Julie: oki :3
2014-11-18 20:26 Sakura: http://puu.sh/cWy1j/9c07373689.png well crud
2014-11-18 20:26 Sakura: [Kinomi's Insane]
2014-11-18 20:26 Sakura: you dont use 1/3s or anything right?
2014-11-18 20:27 Julie: O.O
2014-11-18 20:27 Sakura: if you dont just hit "resnap all objects"
2014-11-18 20:27 Julie: I didn't
2014-11-18 20:28 Julie: and nop I don't think there 1/3
2014-11-18 20:28 Julie: not in this map
2014-11-18 20:28 Julie: oh nvm
2014-11-18 20:28 Julie: 01:14:334 (8) -
2014-11-18 20:28 Julie: 1/6 here O.O
2014-11-18 20:29 Sakura: eh
2014-11-18 20:30 Sakura: why the fuck is there a 1/6 there
2014-11-18 20:31 Sakura: a resnap doesnt hurt it but
2014-11-18 20:31 Julie: LOL idk xD, i remember hearing 1/6 when I 1st mapped
2014-11-18 20:31 Julie: yeah not supose to
2014-11-18 20:32 Sakura: yeaaaah i dont hear any 1/6 there
2014-11-18 20:32 Sakura: Kinomi needs to fix that orz is he/she online
2014-11-18 20:33 Sakura: [Hard] 01:07:367 (4) - Unsnapped
2014-11-18 20:33 Julie: done~
2014-11-18 20:34 Julie: I just sended pm to kinomi~
2014-11-18 20:35 Sakura: [Muzukashii] 01:18:399 (277) - Unsnapped 01:21:883 (287) - Unsnapped 01:22:270 (288) - Unsnapped
2014-11-18 20:35 Julie: fix~
2014-11-18 20:36 Sakura: [Oni] 01:18:398 (396) - Unsnapped 01:21:883 (406) - Unsnapped 01:22:270 (407) - Unsapped 01:22:270 (407) - Unsnapped
2014-11-18 20:36 Sakura: ops
2014-11-18 20:36 Sakura: i copied the last one twice
2014-11-18 20:36 Sakura: 01:24:012 (412) - it's this one
2014-11-18 20:37 Julie: all fix~
2014-11-18 20:37 Sakura: submit, i'll post for Kinomi after

[Kinomi's Insane]
01:14:334 (8) - Why is this in 1/6

I think that should be all, hit me when Kinomi replies.
KinomiCandy
Topic Starter
Julie
lolololol
Update~
Sakura
Looks all good
Bubbled!

p/3059441
Topic Starter
Julie
Thanks a whole lots again sakura for many recheck + bubble >///<!!
meii18
WOW ! Let's get this ranked ! :) :) :)
KinomiCandy
IT'S HAPPENING
[Izayoi Sakura]
GOGOGO!Rank it!
Muu-chan
A lot of stars OwO you should beatin up Spongebob xD

Put your name in the box and you will be BEST NOODLES.

GOOO JULIEE GOGO RANK IT~
Pho
Oh look, it's really happening now. :OO

Good luck for the ranks! :D
Irreversible

[--BLANK--] wrote:

A lot of stars OwO you should beatin up Spongebob xD

Put your name in the box and you will be BEST NOODLES.

GOOO JULIEE GOGO RANK IT~
XDD can still remember this episode

if i can find some time, i'll mod it
Muu-chan

Irreversible wrote:

XDD can still remember this episode

if i can find some time, i'll mod it
ahah xp
samplefish
its happening
rubiksboy
Why isn't this map ranked!!!!!! >:(
PatZar
well
!summon IamKwaN for approval
IamKwaN
Will mod this within this week :>
NewRulerNA
red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution
  1. there are some unused file. I checked hitsounds, but these files are not used as hitsound/SB.
    1. normal-hitnormal2.wav
    2. normal-sliderslide2.wav
    3. normal-hitclap3.wav
    4. soft-hitclap3.wav
    5. soft-hitwhistle4.wav
    [quote="Ranking Criteria":1337]There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.therefore, would be better to remove when you get IamKwaN's mod
gl
Topic Starter
Julie

Julie wrote:

deleted unuse hitsound!
Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
KinomiCandy

Julie wrote:

Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
wow julios you told me you deleted em, and you didnt :?
Topic Starter
Julie

KinomiCandy wrote:

Julie wrote:

Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
wow julios you told me you deleted em, and you didnt :?
LOL, I think after I delete it, I probably delete the mapset and redownload for unknown reason ;w;...
IamKwaN
I have a glance on this map, and I find I have no choice but to pop this >_>
[Insane]
  1. 00:18:302 (4) - Unsnapped circle, should be 1/6 snapped. If you feel too difficult to arrange the rhythm and placement using circles, place a slider or reversed slider from 00:18:205 - or something else. http://puu.sh/d2bC8.jpg
  2. 00:24:398 (3,4) - Please space them out more, it's just too crowded atm.
  3. 00:36:979 (3) - The drum is heavier and heavier, so I don't understand why 00:37:463 - is skipped.
  4. 01:05:237 (2,3) - CTRL+G this rhythm for the vocal.
[Kinomi]
  1. 00:18:205 (5) - Unsnapped, see the above Insane.
Full mod will be done within these days, i am just too busy repeating the cycle: wake up > go to work > go back home > dinner and bath > sleep
In fact, newrulerna has missed some unused hitsounds:
  1. normal-sliderslide2.wav
  2. normal-hitnormal.wav
  3. soft-hitwhistle4.wav
  4. normal-hitclap3.wav
  5. soft-hitclap.wav
  6. soft-hitclap3.wav
  7. normal-hitnormal.wav
  8. soft-hitwhistle3.wav
  9. normal-hitnormal2.wav
  10. soft-sliderslide.wav
Check once and delete them please.
All these are unrankable, so bubble must be popped.
NewRulerNA

IamKwaN wrote:

In fact, newrulerna has missed some unused hitsounds:
  1. normal-sliderslide2.wav
  2. normal-hitnormal.wav
  3. soft-hitwhistle4.wav
  4. normal-hitclap3.wav
  5. soft-hitclap.wav
  6. soft-hitclap3.wav
  7. normal-hitnormal.wav
  8. soft-hitwhistle3.wav
  9. normal-hitnormal2.wav
  10. soft-sliderslide.wav
wtf..... sorry I missed only soft-hitwhistle3.wav but other files (normal-hitnormal, soft-hitclap etc) did not include in the osz.
Topic Starter
Julie
normal-hitnormal.wav
soft-hitclap.wav
normal-hitnormal.wav
soft-sliderslide.wav
^ those was before re-download I guess xD

Removed all, sorry >,<!!!

+ Fixed everything + Kinomi's Insane update~
IamKwaN
I love holes

[Insane]
  1. 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now.
  2. 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.
  3. 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
  4. 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu.ppy.sh/ss/2294139 https://osu.ppy.sh/ss/2294141
  5. 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) -
  6. 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) -
  7. 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) -
  8. 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object.
  9. You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.
[Kinomi]
  1. 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible
  2. 00:40:076 - Why missing this?
  3. 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) -
  4. 00:41:044 - Missing whistle.
  5. 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped
  6. 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) -
  7. 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg
[Hard]
  1. 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpg
  2. 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .
  3. 00:42:979 (4,1) - ^
  4. 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg).
  5. 01:00:398 - As mentioned in Insane.
  6. 01:12:786 - ^
  7. 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu.ppy.sh/ss/2294306
  8. 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg
[Normal]
  1. 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.
[Easy]
  1. 01:00:786 (1) - No need to NC.
  2. 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.
Lower diffs are much better, you need more practices on mapping Insane o.O
KinomiCandy

IamKwaN wrote:

[Kinomi]
  1. 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible Done.
  2. 00:40:076 - Why missing this? Added a 5-circle stream, so fixed I guess.
  3. 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) - Changed.
  4. 00:41:044 - Missing whistle. Fixed.
  5. 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped Fixed.
  6. 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) - Done.
  7. 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg Did a bit of changes there, yeah.
http://puu.sh/dbQuP.osu
Thanks for modding. I also did change a few parts on my own by improving a bit of the flow and jumps. :)
Topic Starter
Julie

IamKwaN wrote:

I love holes

[Insane]
  1. 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now. Fix
  2. 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.Fix
  3. 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
  4. 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu.ppy.sh/ss/2294139 https://osu.ppy.sh/ss/2294141 Fix
  5. 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) - Changed something out
  6. 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) - I made it here 00:52:850 (2,3) , for vocal and finish sound, well I'm not sure if is good >,<
  7. 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) - I rechanged the pattern for this one, because of your last comment of insane mod xD
  8. 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object. Fix
  9. You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.CHnaged a lots of pattern, I'd rather make a good insane then just an insane for rank, so I hope is ok if I changed a lots of pattern, learned a lots after mapping this insane xD
[Hard]
  1. 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpgFix
  2. 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .Fix
  3. 00:42:979 (4,1) - ^ Fix
  4. 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg). Fix
  5. 01:00:398 - As mentioned in Insane. Fix
  6. 01:12:786 - ^ Fix
  7. 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu.ppy.sh/ss/2294306 Fix but end at red tick
  8. 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg Added
[Normal]
  1. 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.Fix
[Easy]
  1. 01:00:786 (1) - No need to NC.Fix
  2. 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.Fix
Lower diffs are much better, you need more practices on mapping Insane o.O
Also added some hitsound on my insane I put them in blue stick for all hitsound added~
+ update kinomi's insane
IamKwaN
Why do I have to update even it's just redownloaded from the web? ;w;
Also the video button disappears on the beatmap's information page.
Can u please submit fully once more?
Topic Starter
Julie
Hmm okii done, and for the video button issue :

Sakura wrote:

KinomiCandy

IamKwaN wrote:

Also the video button disappears on the beatmap's information page.
If you're talking about the novideo button missing. This bug has been happening a few times already on other beatmaps as well and I talked with a few BATs and others regarding about this and we know that this will be fixed upon ranking the map.



So yeah, even after like 3214512th time fully submitting it, it doesn't fixes this problem.

EDIT: Welp, Julios ninja'd me.
IamKwaN
[Insane]
  1. 00:10:076 (2) - Take a look at previous and next DS and I believe you can figure out the problem.
[Normal]
  1. 00:14:334 (1) - i forgot to tell u to remove this NC.
let me know
Topic Starter
Julie
All fix~
IamKwaN
If anyone is interested
2014-12-07 12:00 IamKwaN: hi i would like to ask one question on the hard
2014-12-07 12:00 IamKwaN: ACTION is editing [http://osu.ppy.sh/b/453781 fripSide - black bullet [Hard]]
2014-12-07 12:01 IamKwaN: what are the finishes on 00:15:108 (4,5) - 's slidertails for?
2014-12-07 12:02 Julie: hmm
2014-12-07 12:02 Julie: I head some soft finish, but I didnt add for previous one lolol
2014-12-07 12:02 Julie: so I guess imma remove
2014-12-07 12:02 IamKwaN: LOL its up to u
2014-12-07 12:03 Julie: is better without xD
2014-12-07 12:03 IamKwaN: LOL
2014-12-07 12:03 IamKwaN: update and then tell me :3
2014-12-07 12:04 Julie: 00:18:786 (5) - should I remove on this one too? O.O
2014-12-07 12:04 Julie: since was same sound as those one you point out
2014-12-07 12:04 IamKwaN: this one sounds great lol
2014-12-07 12:04 IamKwaN: yea as u like :3
2014-12-07 12:04 IamKwaN: u can remove it for consistency :3
2014-12-07 12:07 Julie: okii will do :3
2014-12-07 12:07 IamKwaN: i go for lunch first :3
2014-12-07 12:07 Julie: okii take your time :D!! and thanks again for all those recheck :3!!
2014-12-07 12:21 IamKwaN: ur welcome :3
2014-12-07 12:23 IamKwaN: 00:15:302 - remove the green line?
2014-12-07 12:23 IamKwaN: and the next one
2014-12-07 12:23 Julie: yep :3
2014-12-07 12:34 IamKwaN: done :3?
2014-12-07 12:34 Julie: yep update :3!
2014-12-07 12:34 IamKwaN: ok :3
2014-12-07 12:34 Julie: if there anything else you think is bad feel free to point it out :3
2014-12-07 12:34 IamKwaN: :3
2014-12-07 12:41 IamKwaN: ACTION is editing [http://osu.ppy.sh/b/402496 fripSide - black bullet [Insane]]
2014-12-07 12:42 IamKwaN: 00:33:689 (6) - sliderend is unsnapped :3
2014-12-07 12:42 IamKwaN: if u can make kiai times consistent, it would be great too
2014-12-07 12:43 Julie: LOL woah nice spot fix
2014-12-07 12:43 Julie: and like lower my 2nd kiai part?
2014-12-07 12:43 IamKwaN: u like LOL
2014-12-07 12:43 IamKwaN: some unused hitsounds are detected
2014-12-07 12:43 IamKwaN: should i redownload
2014-12-07 12:43 Julie: probably LOL
2014-12-07 12:43 Julie: just in case
2014-12-07 12:44 IamKwaN: http://puu.sh/dkgoI.png
2014-12-07 12:44 IamKwaN: yea i will do it after checking all stuff lol
2014-12-07 12:45 IamKwaN: i think i should redownload lol
2014-12-07 12:45 Julie: okii
2014-12-07 12:45 Julie: nah was in my folder too idk why O.O
2014-12-07 12:46 IamKwaN: LOL
2014-12-07 12:46 IamKwaN: delete them :3
2014-12-07 12:46 Julie: yeah LOL
2014-12-07 12:46 Julie: note to self never spam to much custom hitsound XD
2014-12-07 12:46 IamKwaN: LOL u put them when u start hitsounding?
2014-12-07 12:47 Julie: yeah but when I 1st try to map, I went omg let's try this this this and this xDDD
2014-12-07 12:47 Julie: wait I'm going to call kinomi for kiai, hope his not asleep =w=
2014-12-07 12:48 IamKwaN: LOL
2014-12-07 12:49 IamKwaN: replace the hitsoftclap2 with this http://puu.sh/dkgH3.wav
2014-12-07 12:49 IamKwaN: i have removed the delay
2014-12-07 12:50 Julie: okiiii, so I should also put it as hitsoftclap8 too right?
2014-12-07 12:50 IamKwaN: yep!
2014-12-07 12:52 Julie: okii thanks :D, i'm going to talk with kinomi for the kiai as well, so will probably be in a few more hours because his still asleep =w=
2014-12-07 12:52 IamKwaN: okay :D
2014-12-07 12:53 IamKwaN: that's all i believe :3
2014-12-07 13:00 Julie: thanks a whole lots!!!! :D!! updated with the kiai inconsistent, I'll poke you when this will be fix :3
2014-12-07 13:01 IamKwaN: sure :3
have this back :3
samplefish
omg omg its back
Topic Starter
Julie

samplefish wrote:

yeye~ Thanks IamKwaN
PatZar

samplefish wrote:

omg omg its back
Shohei Ohtani
*African American bullet

Insane:
00:10:076 (2,3) - Would prefer this jump to not be so large.
01:16:269 - Add a note on here and then have the spinner!!
01:23:624 (5) - same as first

Kinomi:
00:41:237 (2) - Like why is this so huge?
01:17:044 (5,6,7,8,9,10,11,12) - Would prefer the start of this to be a jump similar to (1,2) and (3,4)

Easy:
01:14:721 (1) - make this something more interesting. Multiple repeats are no fun.

fix these then FORUM PM me.
KinomiCandy
ayeeee cdfa

CDFA wrote:

*African American bullet

00:41:237 (2) - Like why is this so huge?
01:17:044 (5,6,7,8,9,10,11,12) - Would prefer the start of this to be a jump similar to (1,2) and (3,4)

fix these then FORUM PM me.
Fixed everything. http://puu.sh/dzu6l.osu
Topic Starter
Julie
All fix + update! \o/

Sorry kinomi took me some times because last exam today ;w;
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