Voidedosu wrote:
That's part of the point, yknow?
By and large you don't want to be thrown off by less sounds because those hitsounds help you know when you're clicking too early/late (alongside your score per individual object and the UR). As you go up in difficulty, they can afford to not have sounds on every note because as you hit 2,3 and 4*s you're expected to be able to play to the rhythm you pick up during the initial parts of the song.
Using mods doesn't help at lower SRs because it'll just screw with your timing and coordination, especially when you're playing 1-2* maps with AR10 at which point you're essentially trying to aimbot the map instead of actually playing it properly.
That being said, I'm sure there are low-diff maps that are undercharted for spread requirements, which does suck, but my point remains the same. Speaking for myself, my biggest trouble with SS-ing low-SR maps has been when the song and the objects feel too out of syn with each other that my internal rhythm sense is constantly thrown off. I honestly don't think that's due to hitsounds but either very poor circle placement or some kind of offset.
Can't wait to experience this change. However that will come later. I am doing an approach where instead of doing large difficulty jumps I just do the oppisite and raise difficulty by about 0.02* (I can't do exactly 0.01* difficulty jumps because the current star rating system isn't that accurate). I have about 10-30 maps on every 0.01* difficulty between 1* and 6*.
About mods... I think that mods are the greatest enemy of new, naive players. Like I think that many players never gain the ability to always hit perfectly circles because they immediately try to play outside of their comfort zone and never play inside of it. Also I think the beauty of low star maps is that they force you to wait between circles. Like higher star maps are "easier" in the sense that in most cases you don't have to wait between circles. And mods take away that beauty.
Don't worry. I play without hitsounds and I can confirm that the hitsounds are not the issue. I think there are three types of low-diff maps:
1. Doesn't care about rythm (These are the old maps that were created a long ago).
2. Try to care about rythm and either succeed or fail.
3. Have an easy time to keep the rythm part due to the song itself being slow.
You might be wondering how old maps I have and I think that I have maps that are pre 2020. And you might be wondering why I don't just delete them from my collection and that is because they are good practice. You can never know when a new map uses the style of these old maps.
Also it's nice to see another person who likes to SS.