Nearest-neighbor scaling
Flag for nearest-neighbor storyboard scaling (instead of current "fancy" interpolation), please.
Would work better for pixel art and letterboxing so they don't blur and look idiotic.
Distortion map
ouranhshc supports me on this.
Sprite clipping region
viewtopic.php?f=4&t=19898
More blending effects
In particular, darker (choose the least of each channel) and lighter (choose the most of each channel).
Sprite grouping
Group several sprites as if they were a single sprite. Then be able to perform e.g. fades, rotations, distortions, clips on all of them at once, instead of duplicating the storyboard lines across several sprites.
Relative adjustments
Allow changes relative to the element before it is being transformed.
E.g., the following will move the sprite in a circle.
Affine transformations
viewtopic.php?f=4&t=19244&p=232775
Flag for nearest-neighbor storyboard scaling (instead of current "fancy" interpolation), please.
Would work better for pixel art and letterboxing so they don't blur and look idiotic.
Distortion map
ouranhshc supports me on this.
Sprite clipping region
viewtopic.php?f=4&t=19898
More blending effects
In particular, darker (choose the least of each channel) and lighter (choose the most of each channel).
Sprite grouping
Group several sprites as if they were a single sprite. Then be able to perform e.g. fades, rotations, distortions, clips on all of them at once, instead of duplicating the storyboard lines across several sprites.
Relative adjustments
Allow changes relative to the element before it is being transformed.
E.g., the following will move the sprite in a circle.
_M,0,0,,320,210
_MX,1,0,1000,0,-30
_MX,2,1000,2000,0,+30
_MX,1,2000,3000,0,+30
_MX,2,3000,4000,0,-30
_MY,2,0,1000,0,+30
_MY,1,1000,2000,0,+30
_MY,2,2000,3000,0,-30
_MY,1,3000,4000,0,-30
Affine transformations
viewtopic.php?f=4&t=19244&p=232775