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Linkin Park - Living Things

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Krah
Let's rank thing with just one mod.

Considering the 1st one is timing only.
2nd seems to be +/- denied cuz nazi.

Sounds like a joke. A bad one actually.
Yauxo
3 mods and bubbled

ayy
Stefan
without sounding like an ass (or like my person in 2011-12) but three mods for 34 minutes seems a bit... risky to bubble nor qualifying. Unless you're the god of mapping then it probably is fine.
ac8129464363
i have a bad feeling about how this will end but good luck lol
Topic Starter
pw384
this will be popped with 100% possibility lol don't be that serious
Obviously there's a long way to go for this map but that was just ar3's decision and I respected him. Don't worry, it won't get approved except for 15 pages of mods.

and probably I'll be gone
Loughje
Are you gonna split the songs into different "difficulties" because that would be nice.
Rixia Mao
I literally LOL'd when i see this got bbl'd

[CSGA]Ar3sgice wrote:

开着auto dt看了一圈 22分钟的人生美丽
WHOA dt 6.56stars
Zero__wind
送2000combo成就小天使 本来还说点个火 结果发现才一个泡
Kayano
本来还说点个泡 结果发现才三个摸
Eldwyn
Shot 2 kudosu to your map because I loved every single of your Linkin Park beatmaps and I really liked to marathon LIVING THINGS, I'm sure you'll be able to do something great ! Don't lose hope ! :D
Myxo
This is one of the best beatmaps I have ever seen.
Your slidershapes and patterns are marvelous *-*
Vanuchi
The second The Unforgiven, BAT RANK THIS PLZ
Kayano

[CSGA]Ar3sgice wrote:

你们别去战, 等3月6号再说
今天是个什么日子233

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[Timing]
  1. From my testplay, I found the timing is quite early for me. So I rechecked the timing. Here is the detail:
    1. Offset: 665ms BPM: 110.00 //Notice: No timing changes here
    2. Offset: 232,306ms BPM: 216.00 //Notice: No timing changes here, too
    3. Offset: 437,914ms BPM: 70.00 //Notice: Offset +12
    4. Offset: 600,771ms BPM: 70.00 //Notice: Offset +12
    5. Offset: 648,275ms BPM: 101.00 //Notice: Offset +6
    6. Offset: 824,116ms BPM: 97.667 //Notice: I found this single red line fits better
    7. Offset: 849,072ms BPM: 160.00 //Notice: No timing changes here
    8. Offset: 995,558ms BPM: 78.00 //Notice: BPM change from 117 to 78, please use 1/6 to snap notes
    9. Offset: 1,080,172ms BPM: 85.00 //Notice: No timing changes here
    10. Offset: 1,220,942ms BPM: 120.00 //Notice: No timing changes here
    11. Offset: 1,424,366ms BPM: 160.00 //Notice: Offset +8
    12. Offset: 1,592,750ms BPM: 66.667 //Notice: No timing changes here
    13. Offset: 1,597,513ms BPM: 66.667 //Notice: Offset +10
    14. Offset: 1,822,778ms BPM: 140.00 //Notice: No timing changes below
    15. Offset: 1,825,349ms BPM: 140.00
    16. Offset: 1,828,777ms BPM: 140.00
    17. Offset: 1,831,348ms BPM: 140.00
    18. Offset: 1,889,633ms BPM: 140.00
    19. Offset: 1,892,204ms BPM: 140.00
    20. Offset: 1,895,632ms BPM: 140.00
    21. Offset: 1,898,203ms BPM: 140.00
    22. Offset: 2,034,492ms BPM: 140.00
    23. Offset: 2,037,920ms BPM: 140.00
    24. Offset: 2,040,491ms BPM: 140.00
    Code
    665,545.454545454546,4,2,0,40,1,0
    232306,277.777777777778,4,2,0,60,1,0
    437914,857.142857142857,4,1,0,100,1,0
    600771,857.142857142857,4,2,1,60,1,0
    648275,594.059405940594,4,2,0,40,1,0
    824116,614.333333333333,4,2,0,50,1,0
    849072,375,4,1,0,30,1,0
    995558,769.230769230769,4,2,10,45,1,0
    1080172,705.882352941176,4,2,0,40,1,0
    1220942,500,4,2,1,40,1,0
    1424366,375,4,2,70,55,1,0
    1592750,900,4,2,10,50,1,0
    1597513,900,4,2,10,50,1,0
    1822778,428.571428571429,6,2,10,50,1,0
    1825349,428.571428571429,4,2,10,50,1,0
    1828777,428.571428571429,6,2,10,50,1,0
    1831348,428.571428571429,4,2,10,50,1,0
    1889633,428.571428571429,6,2,10,50,1,0
    1892204,428.571428571429,4,2,10,50,1,0
    1895632,428.571428571429,6,2,10,50,1,0
    1898203,428.571428571429,4,2,10,50,1,0
    2034492,428.571428571429,4,2,10,50,1,0
    2037920,428.571428571429,6,2,10,50,1,0
    2040491,428.571428571429,4,2,10,35,1,0
[General]
  1. HP2.5 is quite low, I missed 10 notes in a row with 50% HP loss, so I think HP around 4 maybe better
  2. 29:36:613 - It is a better place for preview point to me

[Storyboard]
  1. Event (Titles) unsnapped
    You can use this .osb to fix issues above
    SPOILER
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,Centre,"SB/BG/burnitdown.jpg",320,240
    M,0,665,,320,240
    S,0,665,,0.628
    F,0,665,5028,0,1
    F,0,5028,227028,1
    F,0,227028,227574,1,0
    Sprite,Background,Centre,"SB/BG/castleofglass.jpg",320,240
    M,0,232306,,320,240
    S,0,232306,,0.628
    F,0,232306,245639,0,1
    F,0,245639,432306,1
    F,0,432306,432583,1,0
    Sprite,Background,Centre,"SB/BG/illbegone.jpg",320,240
    S,0,437914,,0.628
    F,0,437914,444771,0,1
    F,0,444771,644901,1
    F,0,644901,645342,1,0
    Sprite,Background,Centre,"SB/BG/liesgreedmisery.jpg",320,240
    S,0,849072,,0.8
    F,0,849072,850572,0,1
    F,0,850572,993072,1
    F,0,993072,993447,1,0
    Sprite,Background,Centre,"SB/BG/lostintheecho.jpg",320,240
    S,0,1220942,,0.628
    F,0,1220942,1221442,0,1
    F,0,1221442,1420942,1
    F,0,1420942,1421942,1,0
    Sprite,Background,Centre,"SB/BG/skintobone.jpg",320,240
    M,0,1424366,,320,240
    S,0,1424366,,0.8
    F,0,1424366,1425116,0,1
    F,0,1425116,1588428,1
    F,0,1588428,1589366,1,0
    Sprite,Background,Centre,"SB/BG/roadsuntraveled.jpg",320,240
    S,0,1592750,,0.628
    F,0,1592750,1597513,0,1
    F,0,1597513,1818913,1
    F,0,1818913,1819363,1,0
    Sprite,Background,Centre,"SB/BG/powerless.jpg",320,240
    S,0,1822778,,0.628
    F,0,1822778,1823635,0,1
    F,0,1823635,2043491,1
    F,0,2043491,2043919,1,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB/Title/T1.png",320,240
    M,0,665,,490,460
    F,0,665,2846,0,1
    F,0,2846,225392,1
    F,0,225392,227574,1,0
    Sprite,Foreground,Centre,"SB/Title/T2.png",320,240
    M,0,232306,,490,460
    F,0,232306,245639,0,1
    F,0,245639,432306,1
    F,0,432306,432583,1,0
    Sprite,Foreground,Centre,"SB/Title/T3.png",320,240
    M,0,437914,,490,460
    F,0,437914,441372,0,1
    F,0,441372,644901,1
    F,0,644901,645342,1,0
    Sprite,Foreground,Centre,"SB/Title/T4.png",320,240
    M,0,648281,,490,460
    F,0,648281,653033,0,1
    F,0,653033,841317,1
    F,0,841317,846232,1,0
    Sprite,Foreground,Centre,"SB/Title/T5.png",320,240
    M,0,849072,,4900,460
    F,0,849072,850572,0,1
    F,0,850572,993072,1
    F,0,993072,993447,1,0
    Sprite,Foreground,Centre,"SB/Title/T6.png",320,240
    M,0,995558,,490,460
    F,0,995570,998634,0,1
    F,0,998634,1212877,1
    F,0,1212877,1218877,1,0
    Sprite,Foreground,Centre,"SB/Title/T7.png",320,240
    M,0,1220942,,490,460
    F,0,1220942,1221442,0,1
    F,0,1221442,1420942,1
    F,0,1420942,1421942,1,0
    Sprite,Foreground,Centre,"SB/Title/T8.png",320,240
    M,0,1424366,,490,460
    F,0,1424366,1425116,0,1
    F,0,1425116,1588428,1
    F,0,1588428,1589366,1,0
    Sprite,Foreground,Centre,"SB/Title/T9.png",320,240
    M,0,1592750,,490,460
    F,0,1592750,1597513,0,1
    F,0,1597513,1818913,1
    F,0,1818913,1819363,1,0
    Sprite,Foreground,Centre,"SB/Title/T10.png",320,240
    M,0,1822778,,490,460
    F,0,1822778,1823635,0,1
    F,0,1823647,2031917,1
    F,0,2031917,2043919,1,0
    //Storyboard Sound Samples

    [ Marathon]
    1. Castle of Glass: Words from someone: "…有本事再map過"
    2. 12:39:655 (6,7,8,9,10) - Suggest to change to reverse slider here, because player has nearly 2mins not seeing a triplet, 5-plet here will be quite difficult to catch, so using a slider here can make players predict what will rhythm be later
    3. 12:42:031 (6,7,8,9,10) - Same as above
    4. 15:21:072 - 20:20:942 - This two parts are just too hard compare to the rest of the difficulty, well maybe it is just because of I'm to weak, but if you can simplify the jumps and streams, more players can enjoy in your map
    Edit: Call me back when you finish your exam and assembling your computer back :P
Topic Starter
pw384
Thank you for your attention and modding!

sorry i cant update the map bcz i am preparing for math olympics and physics olympics(so i remove my computer to force myself to concentrate). I can only check it once a week via cellphone

anyway, thank you again! i'll be back one and a half years later.

(RLC plz teach me how to master physics)
Yauxo

384059043 wrote:

anyway, thank you again! i'll be back one and a half years later.
What
Lally

384059043 wrote:

anyway, thank you again! i'll be back one and a half years later.
ò_ò really?
Crystal

384059043 wrote:

anyway, thank you again! i'll be back one and a half years later.
Keihyan
I love this song~~~~~ so I hope It will be ranked map! good luck!!
Kayano

Kei1koh2 wrote:

I love this song~~~~~ so I hope It will be ranked map! good luck!!
so we need to wait one and a half years
wait, that means this map will stay in bubbled for one and a half years? @_@ oh that's cool 8-)
Zero__wind

OniJAM wrote:

so we need to wait one and a half years
wait, that means this map will stay in bubbled for one and a half years? @_@ oh that's cool 8-)
no. it should and would probably be like this
Bladesu
Very fun map!
Topic Starter
pw384
happy birthday Chester!
Kamio Misuzu
碉堡了 :)
Alarido
Checking the mapset....
Lally
Still the timing changes to do so you can't do nothing about even if you're going to check it :v *sad*
Loughje
Nyukai
That preview point <3
Topic Starter
pw384

Nyu-chan wrote:

That preview point <3
WOOOOOOOOH WOOOOO WOOOOO WOOOOOOOOOOOOOOOOO 8-)
squirrelpascals
so .. how'd those physics olympics go?
Topic Starter
pw384

squirrelpascals wrote:

so .. how'd those physics olympics go?
I failed in CPhO Province Contest, as the score required was 94/150 while I got 91/150 (I got something about angular momentum wrong and thus mistakely write a^3 instead of a^4 (I forgot to multiple the length of the level arm at the very beginning of a problem) and lost 9 points). That's ... oh yeah I don't mind it at all now. If you're able to read Chinese you can find the problems and answers here. But thanks to the University Entrance Examination and Autonomous Enrollment, I was still admitted to Peking University and am going to major in computer science or artificial intelligence. No physics any more if I choose to study mathematical analysis instead of calclus, according to the class schedule.
Hollow Wings
m4m

Marathon

  1. 00:43:449 (1) - 去掉nc,不解释。00:49:710 (1) - 同理。反正还有很多反正你也不会改。
  2. 03:44:231 (2,3,1,2,3,4) - 这边还是用note。
  3. 06:29:438 (3,4) - ds拉大,具体做法大概就是往俩slider两边戳。08:05:983 (2,1) - 同理。
  4. 08:10:210 (4) - 建议反向。
  5. 15:20:795 (1) - 出界。
  6. 16:55:064 (2,3) - 从这里开始柑橘不跟鼓不是一般的违和,那么明显的鼓点却要跟吉他或者vocal对节奏判定影响巨大。
  7. 17:17:045 (3) - 虽然heated但还是建议反向。
  8. 18:24:025 (2) - 建议stack在前面slider的尾,因为你后面也有类似梗而且解决ds问题。note 4跟着放对称位置。
  9. 22:02:150 (5,6,7,8) - 为啥不用滑条。
  10. 22:08:150 (5,6) - ds弄整齐。
  11. 22:17:740 (2,3) - 违和感严重的ds梗,作为第一个变节奏的梗建议snap ds。
  12. 22:46:010 (1,1) - 不平行啊。
  13. 23:00:433 (2) - 建议snap ds。
  14. 23:08:446 (2,3,1) - 果然还是跳太远了,在尾那stack吧。
  15. 23:21:779 (4) - nc不解释。
  16. 27:32:395 (1) - 太轻了,调响音量。
  17. 27:40:770 (1,2) - 建议nc互换。
  18. 30:24:881 (1,2,3,4,5) - 为什么这里是滑条,之前却是note,柑橘还是note好。30:49:069 (2,3,4,5) - 及之后的同理。
  19. 36:02:516 (1,2,3) - 建议减小ds,安静部分的连打那么大距离有点突兀。
  20. 图本身是做的不错,可以说对称的梗还挺多也实现的挺好。然而我一开始就被几首歌的大段复制粘贴恶心到了,中间部分一直到后半意外地没啥复制粘贴所以看着还挺轻松,最后一个曲子又有大段复制粘贴又恶心了一下,总之这图看的很火大,毕竟我对称黑+复制粘贴黑,没办法。
慢慢求摸吧hhh

good luck
Topic Starter
pw384

Hollow Wings wrote:

m4m

Marathon

  1. 00:43:449 (1) - 去掉nc,不解释。00:49:710 (1) - 同理。反正还有很多反正你也不会改。 :arrow: 这一段绝对间距相同但是时间间隔不同当然NCspam
  2. 03:44:231 (2,3,1,2,3,4) - 这边还是用note。 :arrow: 和前面异向slider形成对比 不改
  3. 06:29:438 (3,4) - ds拉大,具体做法大概就是往俩slider两边戳。08:05:983 (2,1) - 同理。 :arrow:
  4. 08:10:210 (4) - 建议反向。 :arrow: 改了
  5. 15:20:795 (1) - 出界。 :arrow: 4:3界面下testplay时滑条完整地出现在窗口内就不算出界
  6. 16:55:064 (2,3) - 从这里开始柑橘不跟鼓不是一般的违和,那么明显的鼓点却要跟吉他或者vocal对节奏判定影响巨大。 :arrow: 。。。这首歌被单独拉出来rank的时候就有人提过这个问题了,不过被狗钦点过这节奏没问题,这里权当保留意见了。
  7. 17:17:045 (3) - 虽然heated但还是建议反向。 :arrow:
  8. 18:24:025 (2) - 建议stack在前面slider的尾,因为你后面也有类似梗而且解决ds问题。note 4跟着放对称位置。 :arrow:
  9. 22:02:150 (5,6,7,8) - 为啥不用滑条。 :arrow: 作为transition(参考副歌第一次出现的最后),和这首歌最后的四个滑条的用处不一样
  10. 22:08:150 (5,6) - ds弄整齐。 :arrow: 这四个都是不整齐的,逼死强迫症
  11. 22:17:740 (2,3) - 违和感严重的ds梗,作为第一个变节奏的梗建议snap ds。 :arrow: 有道理
  12. 22:46:010 (1,1) - 不平行啊。 :arrow:
  13. 23:00:433 (2) - 建议snap ds。 :arrow: 后面的ds就这样了 不改
  14. 23:08:446 (2,3,1) - 果然还是跳太远了,在尾那stack吧。 :arrow: 换向
  15. 23:21:779 (4) - nc不解释。 :arrow: 这里除了钢琴只剩Bring me the strength of the rising sun,所以节奏跟琴NC跟歌词语义群。这句话还没结束,不NC
  16. 27:32:395 (1) - 太轻了,调响音量。 :arrow: 改了
  17. 27:40:770 (1,2) - 建议nc互换。 :arrow: 改了
  18. 30:24:881 (1,2,3,4,5) - 为什么这里是滑条,之前却是note,柑橘还是note好。30:49:069 (2,3,4,5) - 及之后的同理。 :arrow: 先保留
  19. 36:02:516 (1,2,3) - 建议减小ds,安静部分的连打那么大距离有点突兀。 :arrow: 改了
  20. 图本身是做的不错,可以说对称的梗还挺多也实现的挺好。然而我一开始就被几首歌的大段复制粘贴恶心到了,中间部分一直到后半意外地没啥复制粘贴所以看着还挺轻松,最后一个曲子又有大段复制粘贴又恶心了一下,总之这图看的很火大,毕竟我对称黑+复制粘贴黑,没办法。 :arrow: 所以下一次要做对称脑洞了吗233
慢慢求摸吧hhh

good luck
You are the first warrior who dares to mod the remapped version. I'll support you foreverwhether you can show me your selfie or not but i'd like have a look at it lol.
Ellyu
前言 deny不说理由也可以 说理由给我涨姿势最好
打了三遍,先在test里试了一遍,找了找梗,然后play了两遍。提的一些地方可能是因为我play时的问题
[General]
包含快速闪光的storyboard,可能需要设置闪光警告(epilepsy warning)
对称做的很漂亮,但是有的地方因为对称让实际难度下降很多。
在rap部分我会选择更多的overmap,因为图本身需要一些爽的点打到中间几首一阵困
一些曲目bpm偏低同时对称多,难免会让人不是100%集中,变速滑条容易坑人 11:58:870 (1) - 38:35:943 (1) - 如这种地方可以先用个短滑过渡下让player听到曲子变化再拉长条

[A LIGHT THAT NEVER COMES]
01:25:449 (3) - 01:29:623 (3) - 突然一松的感觉 不是刻意设置可以跳再大点
02:05:362 (1) - 02:21:145 (2) - 这段中间的连音有的蓝线下了圈有的就没下空在那里了 比如 02:09:972 - 02:14:101 这段第一个slider尾音在蓝线上 02:05:753 -
02:46:058 (1,2) - 和前面三连一样的音为什么换了 感觉并不好
03:11:101 (1,2) - 这个overmap有点莫名 打的时候感觉也并不好
03:19:449 (1,2,1) - ^
[VICTIMIZED]
第一个break后有很多鼓音可以下,感觉这一段在这首歌中不是很平衡。建议加点note。
rap部分在对称的基础上overmap下^
这段打得还是挺爽的 其实没啥意见(
[BURN IT DOWN]
没东西
[CASTLE OF GLASS]
10:21:092 (1) - 到10:38:314 (1) - 这里你是用音效自创节奏吗?(没事没事,我就问问
11:16:231 (7,8,1) - 打的时候差点100 这个地方7没有对称也没音,去了吧
[LOST IN THE ECHO]
26:02:395 (1,2,3,4,5,6,7) - 这里怎麼就排成一串了,本身节奏感觉这样排不合适,改反向34连都好
27:35:770 (7,8) - rap里这个跳有点突兀,没找到对称或者呼应的,本身倒是不难

就这样吧 其实想全摸了的 无奈自己太垃圾
Topic Starter
pw384

handsome muscle wrote:

前言 deny不说理由也可以 说理由给我涨姿势最好
打了三遍,先在test里试了一遍,找了找梗,然后play了两遍。提的一些地方可能是因为我play时的问题
[General]
包含快速闪光的storyboard,可能需要设置闪光警告(epilepsy warning)
对称做的很漂亮,但是有的地方因为对称让实际难度下降很多。
在rap部分我会选择更多的overmap,因为图本身需要一些爽的点打到中间几首一阵困
一些曲目bpm偏低同时对称多,难免会让人不是100%集中,变速滑条容易坑人 11:58:870 (1) - 38:35:943 (1) - 如这种地方可以先用个短滑过渡下让player听到曲子变化再拉长条 :arrow: 曲子的情绪突变所以不适合加任何过渡(坑就坑了吧)

[A LIGHT THAT NEVER COMES]
01:25:449 (3) - 01:29:623 (3) - 突然一松的感觉 不是刻意设置可以跳再大点 :arrow: k
02:05:362 (1) - 02:21:145 (2) - 这段中间的连音有的蓝线下了圈有的就没下空在那里了 比如 02:09:972 - 02:14:101 这段第一个slider尾音在蓝线上 02:05:753 - :arrow: 我没看出有啥问题。。。
02:46:058 (1,2) - 和前面三连一样的音为什么换了 感觉并不好 :arrow: fixed
03:11:101 (1,2) - 这个overmap有点莫名 打的时候感觉也并不好 :arrow: ?这个跟鼓
03:19:449 (1,2,1) - ^
[VICTIMIZED]
第一个break后有很多鼓音可以下,感觉这一段在这首歌中不是很平衡。建议加点note。 :arrow: 这个鼓我打算作底音,保证跟vocal的滑条同时也跟鼓
rap部分在对称的基础上overmap下^
这段打得还是挺爽的 其实没啥意见(
[BURN IT DOWN]
没东西
[CASTLE OF GLASS]
10:21:092 (1) - 到10:38:314 (1) - 这里你是用音效自创节奏吗?(没事没事,我就问问 :arrow: 不是自创
11:16:231 (7,8,1) - 打的时候差点100 这个地方7没有对称也没音,去了吧 :arrow: 唔留着,因为ranked的版本就这么下的
[LOST IN THE ECHO]
26:02:395 (1,2,3,4,5,6,7) - 这里怎麼就排成一串了,本身节奏感觉这样排不合适,改反向34连都好 :arrow: fixed
27:35:770 (7,8) - rap里这个跳有点突兀,没找到对称或者呼应的,本身倒是不难 :arrow: 这里没办法只能跟鼓了

就这样吧 其实想全摸了的 无奈自己太垃圾
THANK YOU!!!
Yorita Yoshino
00:45:536 (1) - 这为啥是个折返不是单点
02:55:449 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 为啥我觉得这是渐强的音...感觉应该和前面一样拉大间距
03:36:666 (7,8,9,10,1) - 没有串的感觉了...建议还是全部方向一致
03:43:449 (1,2,3,4) - ^
05:07:511 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - 前面后面都是对称为啥这里不对称了
05:27:090 (1,2,3,4) - 给人一种短滑条后面接1/2跳再三连的感觉
06:56:847 (1) - 这个算包好还是没包好呢...(这个是我有点搞不明白)
07:57:938 (1) - ^
08:15:256 (3) - 这个换成大白线单点?
PS:后面见到不少这种节奏啊....故意的?为什么要这么放呢
11:41:092 (1) - 这个.......好刺激,我喜欢
13:19:081 - 吧这个放掉我觉得挺奇怪的
15:18:224 (3) - 不叠上?
15:35:795 (5,6,7) - 这个三角形的形状挺奇葩的(
16:17:795 (2,3) - C+G如何
..不行了坚持不下去了(
对称大师强无敌 :)
Topic Starter
pw384

-ClariS- wrote:

00:45:536 (1) - 这为啥是个折返不是单点 :arrow: 群里讨论过了,塞break
02:55:449 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 为啥我觉得这是渐强的音...感觉应该和前面一样拉大间距 :arrow: 其实并没有渐强只是频率变快。往里面走是为了之后的往外面走,有得必有失,有失必有得,嗯
03:36:666 (7,8,9,10,1) - 没有串的感觉了...建议还是全部方向一致 :arrow: 改了
03:43:449 (1,2,3,4) - ^ :arrow: 没改,这里跟的是合成器/贝斯,方向根据音高来的
05:07:511 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - 前面后面都是对称为啥这里不对称了 :arrow: 没梗(。
05:27:090 (1,2,3,4) - 给人一种短滑条后面接1/2跳再三连的感觉 :arrow: fixed
06:56:847 (1) - 这个算包好还是没包好呢...(这个是我有点搞不明白) :arrow: 算包好吧。。。
07:57:938 (1) - ^
08:15:256 (3) - 这个换成大白线单点?
PS:后面见到不少这种节奏啊....故意的?为什么要这么放呢 :arrow: 跟rap
11:41:092 (1) - 这个.......好刺激,我喜欢 :arrow: 嘻嘻
13:19:081 - 吧这个放掉我觉得挺奇怪的 :arrow: 跟吉他
15:18:224 (3) - 不叠上? :arrow: fixed
15:35:795 (5,6,7) - 这个三角形的形状挺奇葩的( :arrow: fixed
16:17:795 (2,3) - C+G如何 :arrow: 感觉没啥差别。。。
..不行了坚持不下去了(
对称大师强无敌 :)
谢谢!!
Crystal
11:41:092 (1) - 怎么变成大肠形状的了
Danii
yo!!! from modreqs
oh, one of most favorite band in my youth (5 years ago lol)
now i drop to thrash metal
okay, lets move to diff~
Burn it Down is best song of this album (and Lost in the Echo okay)
I'm not too understand what doing in this album compilation "A Light That Never Comes". Recharged ≠ Living Things (=remix's ≠ original) (and also i dont see A Light That Never Comes in Living Things, this song recorded specially for Recharged, and not for Living Things). Try to remove this song (and map piece) from this compilation (i ofc understand your titan job with this song but no) (idk why i modded this song from compilation)

00:09:927 (3,1) - located too close, move 00:10:318 (5,1) - right

00:12:145 (3,1) - is this wrong stack? hopefully that its not a editor bugs

00:13:710 (1,2) - not in rhythm, make here this

00:14:753 (1,3) - too close again

00:16:840 (1) - i dont like this slider from, better move penultimate point on slider to 258 199 to more curve slider

00:28:318 (1) - stack end of slider with start of 00:27:666 (3) -

00:29:753 (2,3) - stack

00:29:362 (1,2) - ^

00:35:362 (4,2) - curve blanket, move 2-nd point on slider to 317 296 and last point to 273 285

00:55:318 (3) - move to 112 25 for better overlap

01:09:014 (1,2,3,4,5,6,7,8) - this pattern is actually not different from 01:06:927 (1,2,3,4,5,6,7,8) - , that can get bored. Make it something else

01:22:840 (2,1) - almost overlap, fix it (for example you can move 01:23:101 (1,1) - to 136 264 in order to overlap eas same with overlap 01:22:840 (2,2) - )

01:24:666 (1,2) - make here this to emphasize strong sounds

01:27:013 (3,4) - make here this to emphasize strong sound

01:42:145 (4,2) - i told you about it

03:01:710 (1,2,3,4,1,2,3,4) - a lot of cicksliders is uncomfortable to play imo, make insatead some kicksliders at least repeat kicksliders (4 times reepat)

03:10:318 (3,4) - make here

03:40:840 (1,2) - i hear here bits like kicksliders, make here at least two repeat kicksliders

03:44:231 (2,3) - make here repeat to separate two combo

03:45:014 (1) - make here this

04:03:722 (5,6) - idk why dont mapped here streams, make at least two repeat kicksliders

03:56:774 (1,2,3,4) - in 03:56:932 - 03:57:248 - 03:57:564 - 03:57:880 - sounds, maybe make here sliders instead 1/1 notes?

04:06:248 (5,6) - stacks with 04:04:985 (5,6) - looks boring imo, move 04:06:248 (5) - to 344 292 and 04:06:565 (6) - 166 263

04:25:038 (2,3) - fix blanket, move note left (or right if you dont want blanket)

04:34:511 (2,5) - wrong stack? or editor bugs?

04:49:195 (3) - in this position slider looks ugly, move red point up

04:55:827 (5,4) - bad overlap, or make it better, or unstack it

05:07:511 (1,7) - bad overlap, better stack it

05:27:090 (1,2,3,4) - imo its weird to play, and also sounds here almost same, make here something usually, repeat kickslider+note for example

05:31:353 (3) - move to 149 10 for better overlap with 05:32:143 (3) -

05:32:774 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this circular stream get bored imo, you can changed ds and make sharp turns in streams for more interesting form

05:35:143 (2) - sound here is different from 05:34:669 (1,2,1) - , make here note (or 1/2 slider, as you did it in 04:09:406 (1) - 04:44:774 (1) - )

05:46:757 (4) - remove note, there is not sounds (and also its not strong part to make here 1/2 so often, you can make here 1/1 pause)

05:49:210 (1,2) - fix blanket, move slider right

05:57:938 (1,3) - move note left to fix blanket

05:56:301 (2,3,4) - spacing between them is more than 05:59:029 (4,5,6) - , but it should be the opposite because last pattern closer to strong sounds than first pattern. Swapped ds settings in this pattern (1.0x - 0.9x in 05:59:029 (4,5,6) - , 0.5x - 0.6x in 05:56:301 (2,3,4) -

05:59:574 (6,2) - fix bad overlap

06:00:665 (2,1) - stack lol

06:43:756 (6) - put nc how did you do it in 07:44:847 (1) -

06:43:756 (6) - also, make here this to emphasize vocal (anyway its 5.57*, you can make here it)

06:50:301 (1,2) - in symmetry way its right made, but in blanket way - no, move (1) to 169 274

06:53:438 (4) - not in rhythm (slider ending on strong vocal lol), make here this

06:57:392 (2) - move this slider a bit left (to 198 128) for more symmetry with 06:56:847 (1) -

06:59:301 (1,2) - not following music again, make here this (cursor on 06:59:847 - )

06:59:301 (1) - if you dont like idea above, at least move to 256 292 for better blanket with 06:58:483 (6) -

07:21:120 - put note here

07:23:574 (3,7) - bad overlap

07:44:847 (1) - improve kickslider

07:51:392 (1,2) - i already told you about it

07:54:529 (4) - i told you

08:00:392 (1,2) - i told you

08:00:392 (1) - move it up for blanket if you dont like previous idea

08:12:120 (6) - weird slider form, and it is not such a curve as 08:11:301 (3) - , and due this symmetry is lost, more curve (6)

08:21:938 (7) - add nc

08:33:120 (1,3) - too close, fix it

08:48:665 (2) - move last point on slider up (to 237 129) to more symmetry with 08:48:120 (1) -

08:50:301 (3,4) - curve blanket, move (4) up

09:22:756 (2) - remove note, i dont hear here strong sound

10:06:647 (2,2) - wrong stack?

10:37:064 (2) - move end of slider to 208 336 to visual stack with end of 10:35:953 (2) - (just hurts eyes in editor)

10:38:314 (1,2) - nazi stack (and also here is wrong blanket 10:39:286 (2,3) - , move (3) to 93 121 and 10:38:870 (1) - to 53 197 (and save stack 10:38:592 (2,1) - )

10:59:286 (2) - move to 448 248 for better blanket with note

11:36:370 (7,3) - too close, better make here blanket

11:41:092 (1) - its rankable? youre can not be so subverted and make here spinner if you want to follow vocal (9 second of spinner is not so much)

11:58:314 (3) - make here notes to emphasize vocal and also 11:58:592 (1) - remove nc

12:12:203 (1) - startnig this slider from red tick because vocal heard right here. Also, make on 12:11:647 (2) - this for emphasize vocal and for same the time threshold

12:15:259 (4,3) - stack

12:22:481 (2,4) - nazi stack

12:22:481 (2,1) - located too close, move (1) up

13:20:796 (8) - nc?

13:39:224 (1,2) - not in rhythm, make here this

13:56:581 (4) - idk why you put note here (seems too far), better make blanket with 13:55:724 (2) -

14:00:009 (4,5,6,7,8,9,10,1) - maybe make here this for more varied pattern?

14:08:152 (9,2) - stack

14:47:367 (3,5) - fix wrong stack

14:54:866 (4,5,6,7,8,9,10,1) - i told you about it

15:02:367 (7,9) - wrong stack or what?

15:03:009 (9,2) - stack (srsly, overlap is bad imo)

15:14:152 (2) - move to 371 149 for better overlap with 15:13:081 (8) -

15:18:224 (3,5) - too close, move (5) left-down

15:24:224 (1) - weird slider form, imo this looks better

15:36:224 (7) - nc

16:00:224 (1,3) - a bit wrong blanket, move 16:00:009 (6,7,1) - up

16:01:081 (3,4) - wrong blanket

16:07:938 (3) - too far for slow part, move this note up

16:20:366 (5) - nc

16:37:688 (1) - move end of kickslider to 176 127 for better overlap with note (3)

16:47:490 (9,1) - swapped nc

16:57:589 (3,5) - wrong blanket, move (5) left

17:07:094 (3,4) - not in rhythm, make here this

17:08:579 (6,2) - nazi stack

17:29:074 (4) - maybe ctrl+j for blanket with 17:28:777 (3) - and 17:29:520 (5) - (or one of them)?

17:45:559 (5,7) - wrong stack?

18:15:114 (6,7,8,9,10) - 18:17:490 (6,7,8,9,10) - 18:19:866 (6,7,8,9,10) - 18:22:242 (3,4,5,6,1) - 202 bpm bursts in slow part is too different imo, make on the places of some bursts at least one repeat+note or two kicksliders+note

18:54:025 (3,4) - fix blanket

19:15:856 (3,6) - bad overlap, or stack, or make overlap better (increased it)

19:55:400 (3,4) - maybe ctrl+g?

19:58:775 (3,1) - wrong stack

20:07:775 (2,3,4,5) - maybe you do here other pattern with two notes in 20:07:962 (3) - to emphasize strong sounds?

20:17:337 (6,1) - too close, move note left

20:27:275 (3) - move 2-nd red point on slider, due it slider looks ugly

20:32:525 (8) - nc

20:38:525 (6) - ^

20:45:275 (1,1) - stack

20:50:900 (3,1) - ^ (this overlaps is bad, really)

21:03:837 (5) - move note to 256 144 to not was a bad overlap with 21:04:587 (3) -

21:15:837 (5,3) - too close, move (5) to 153 372

22:13:062 (1) - remove nc, it makes no sense

22:51:010 (1,3) - wrong stack

22:57:933 (5) - better make this for better look

23:02:548 (5) - starting slider here for follow vocal

23:18:703 - cut repeat kickslider on one tick and put note here (with nc ofc)

23:41:271 (1) - move to 323 340 for better overlap

23:46:918 (1,2,3) - nazi stacks

23:53:448 (4,2) - almost overlap, try to avoid it

24:06:506 (5) - i dont like that slider ending on strong and drawling vocal, put on 24:06:506 - note and on 24:06:683 - 1/4 slider

24:12:507 (2) - too far from previous note (unjustified spacing), move slider right

24:17:271 (3,5,1) - stack it to separate 1/2 and 1/4 (just looks weird). With stacks this looks better imo

24:19:918 (2) - move to 114 167 in order to 24:19:918 (2,3) - exactly not seems blanket

24:29:271 (5) - nc

24:46:742 (2,4) - wrong stack?

24:53:448 (4) - ctrl+j for better look

25:08:800 (1,2) - nazi stack

26:01:145 (1,1) - too close, move end of last kickslider left

26:40:395 (1,3) - wrong stack

26:41:270 (3,2) - same lol

26:56:395 (1) - move this slider right to 317 212 to more symmetry (space between 26:55:395 (3,1) - and between 26:56:770 (2,3) - will be same)

26:57:395 (3,1) - make here blanket (or move slider in other place because (3,1) located too close)

27:23:395 (1,2,3) - wrong stacks?

27:26:895 (3) - ctrl+j

27:47:895 (8,9,4) - almost double overlap, move (4) to 109 243

28:26:145 (3,2) - bad overlap

28:35:645 (6,7) - make here slider (28:35:395 (5) - first vocal word, 28:35:645 (6,7) - second vocal word, 28:35:895 (8,9,10,11) - third vocal word

28:52:895 (3) - move red point on slider to 152 160 for better slider form

29:07:332 - i hear here note like 240 bpm triple, maybe put it?

29:29:944 (1,2) - bad overlap, make it better (reduce it, move note left or slider right)

29:43:444 (1,1) - overlap

30:02:944 (3,2) - stack

30:49:819 (6) - nc

31:05:944 (4,5) - ctrl+g

31:13:444 (3,2) - too close, spread them out

31:52:444 (4,2) - fix nazi stack

33:11:466 (2) - move to 308 127 for more symmetry with slider 33:10:566 (1) -

33:15:966 (1) - stack end of slider with end of 33:14:466 (2) -

33:17:466 (3) - cut this repeat slider to normal slider and put in 33:17:766 - note (with nc, you should remove nc in 33:18:366 (1) - ) for emphasize strong sound

33:29:466 (3,1) - nazi stack

34:18:366 (2,1) - ^

34:21:666 (1,1) - ^

34:24:366 (1,1) - ^

34:25:266 (1,1) - ^

35:30:816 (4) - maybe remove note to contast with pause in 35:29:016 - ?

35:31:266 (2,2) - bad overlap, better stack strat of last slider with end of first slider

35:43:416 - put here note, or remove note 35:45:216 (6) - (i like first tbh)

35:42:666 (5,1) - nazi stack

36:40:659 (2,2) - bad overlap, ctrl+h on slider

36:50:516 (1,1) - bad overlap, move last slider up

36:51:373 (1,1) - nazi stack

36:51:373 (1,1,1,1) - REALLY bad overlaps, better stack them all (or make overlap better, if you dont want stacks)

36:54:801 (1,1,1,1) - ^

37:01:659 (7) - nc

37:33:372 (3,6) - stack

38:10:229 (9,1) - swapped nc

38:13:443 (3) - move end of slider to 251 150 and move slider to 168 186 to more symmetry with 38:12:800 (2) -

38:16:872 (3,7) - nazi stack

38:31:229 (5,8) - too close, move 38:32:300 (8,9,1) - down

38:33:372 (3,2) - nazi stack

38:35:086 (3,4) - make here slider because sounds here weaker than in 38:35:515 (5,6) -

39:27:372 (7) - nc

end of mod~ (finally, i write this mod 2 days)

shoot 5 stars because i love this band earlier
good luck
Topic Starter
pw384
ohh such a long mod I don't even... Your mod well deserves appreciation! I'll check it out later when I am free! :D
Stefan
Since you decided to map Recharged, why this title? I mean, it's known that Recharged is the remix version of Living Things (similar with Hybrid Theory to Reanimation). I'd use "Recharged" as title instead of the current imo

I suck, so it's basically a mix of both albums. nvm me then.
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