Hi, I modded an easy one for this one, I was wondering if you'd like to see it (sorry I don't know how to upload my version here)
Hey! do you mean normal one? hehe Of course, why not? Umm, honestly me myself dont know how to mod and post mods, so i cant tell you how to post mod lololol. But, just upload your version here! Or upload it somewhere and gimme the link~ I'll take a look on itschwarzvgrune wrote:
Hi, I modded an easy one for this one, I was wondering if you'd like to see it (sorry I don't know how to upload my version here)
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
whoa whoa, this mod is amazing, i really have zero knowledge about 'comfortability' when mapping. when i tested my own map i was like, why this is not comfortable oh this is too, but dont know what to do >< anw thanks a lot arcwin sensei!arcwinolivirus wrote:
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).
[General]
Audio: OK!
BG: It should be 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
[Normal]SPOILERfixed00:01:514 (1514|1,1514|5,2108|1,2108|5) - move to 3 and 5 for comfortability. its better to press them with index fingers.- fixed
00:03:593 - add note to 6 for strong start and sound:cymbals fixed
00:10:722 (10722|0,10722|6) - I suggest to remove these LNs, It is hard to be included in this part of NM. fixed
00:11:613 (11613|2,11613|4) - remove. focus on the main synth. fixed
00:21:415 - add note to 3 and 5 for impact sound. fixed
00:22:603 - add note to 7 for impact sound. fixed
00:22:900 (22900|1,22900|5,23494|1,23494|5) - move to 3 and 5 and.. fixed
00:24:385 (24385|6,24385|0) - move to 3 and 5 also for pitch fixed
00:24:979 - add note to 7 for impact sound. fixed
00:26:167 - add note to 7 for beat sound fixed
00:27:355 - ^ fixed
00:28:246 - ^
00:29:731 - add note to 2 for the chime sound fixed
00:31:514 (31514|5) - move to 5 for pitch fixed
00:33:593 - add note to 4 for the chime sound fixed
00:35:672 - add note to 6 for synth fixed
00:36:860 - add note to 5 for beat just like 00:38:048 (38048|0,38048|1) fixed
00:39:236 - add note to 4 for strongsound:cymbals fixed
00:42:281 (42281|6,42355|5,42429|4,42504|3,42578|2,42652|1,42727|0) - I suggest to remove this and follow the main melody/synth instead. This is NM. fixed
00:43:989 - add note to 3 for strong start:cymbals fixed
00:47:553 - add note to 5 impact sound fixed
00:47:850 - ^ to 3 fixed
00:48:147 - ^ to 5 fixed
00:48:444 - ^ to 3 fixed
00:48:741 - ^ to 5 fixed
00:52:306 - ^ to 5 fixed
00:52:603 - ^ to 3 fixed
00:53:494 (53494|0,53494|6,54682|5,54682|1,55870|0,55870|6) - suggesting to remove these LNs for its NM. fixed
00:57:058 - add note to 5 fixed
00:57:355 - ^ to 3 fixed
00:57:652 - ^ to 5 fixed
00:57:949 - ^ to 3 fixed
00:58:246 - ^ to 7 fixed
01:04:187 until the end - I suggest to remove the LNs for its like becoming HD in these parts.
i removed the LNs and repattern the single notes, is that ok? aaaand, on the part where i add the beat for synth and chyme, what hitsound should i add to them?
Starting from here I will simple review as its becoming complicated
[Hard]
This is like the copied version of Normal. I suggest to apply my mod here same in the NM and continue.SPOILERfixed00:20:227 (20227|0,20301|1,20375|0,20449|1,20524|0,20598|1,20672|0,20746|6,20821|5,20895|6,20969|5,21043|6,21118|5,21192|6,21266|5,21340|6) - Thrill in middle and ring finger is bad. I suggest to move the middle finger notes on index 3 and 5. Or make them stairs also like 00:41:613 (41613|6,41687|5,41761|4,41835|3,41910|2,41984|1,42058|0,42207|5,42281|6,42355|5,42429|4,42504|3,42578|2,42652|1,42727|0) fixed to index~
00:47:553 (47553|3,47850|4,48147|5,48444|6) - I suggest to move these notes 1 or 2 gap away from the LNs for hand balance. fixed but... this one?http://puu.sh/85rDO.jpg
00:52:306 (52306|4,52603|3,52900|2) - ^ fixed
00:57:355 (57355|3,57652|2,57949|1) - ^ fixed
01:01:811 (61811|5,61811|3,61811|1,62108|6,62108|3,62108|0,62405|3,62405|5,62405|1,62702|6,62702|3,62702|0,62999|1,62999|3,62999|5,63296|3,63296|6,63296|0) - these part became 3-noted suddenly. I suggest to remove 1 note each to be 2-noted. just like 00:22:603 (22603|6,22603|0,22900|1,22900|5,23197|0,23197|6,23494|1,23494|5,23791|0,23791|6,23939|5,23939|1,24088|5,24088|1) fixed
01:13:098 (73098|3,73172|3,73246|3) - avoid jacks like this since they are not totally same pitch. rearrange. fixed
01:20:821 (80821|6,80895|5,80969|6,81043|5,81118|6,81192|5,81266|6,81340|5,81415|0,81489|1,81563|0,81637|1,81712|0,81786|1,81860|0,81934|1) - same as previous. rearrange to index or stairs fixed to index
01:22:603 (82603|5,82603|1,82677|1,82677|5,82751|5,82751|1) - rearrange. fixed
01:24:979 - add note to 4 for strong finish.
[Insane]
I cannot mod this difficulty anymore as its already complicated for me. I suggest to lessen the use of LN here to avoid LN abuse. And some parts are off balance. I will leave this to other modders. okay, i'll try... ><
[Overall]
So I see a 7K version, cool. Thank you for requesting and Good luck
aaaay, thanks! another thing i learned, pitch relevancy :'3lZenxl wrote:
Mod From Queuhuehu
[Insane]
I think you might be unaware of Pitch relevancy since some of the chart notes are defying the pitch relevancy
Pitch Relevancy : Starting from the first column on the left, you should have the lowest pitched note, while on the last column from the left, you should have highest pitched note
Wrong Pitch relevancy notes:
00:03:296 (3296|6,3370|5,3444|4,3519|3,3593|2) - Stair to the right fixed
00:04:484 (4484|2,4632|3) - The 2nd note is lower pitch than the 1st note fixed
00:05:375 (5375|2,5375|4,5524|3,5524|5,5672|4,5672|6,5821|5,5821|1) - Stair to the left fixed
00:05:969 (5969|4,6266|5,6563|6,6860|5) - The 4th note is higher pitch than the 3rd note, make the LNs stair to the right, starting from the middle column fixed
00:07:306 (7306|3) - Move 2 columns to the right - AND 00:07:454 (7454|6) - Move this to the center column fixed
00:09:385 (9385|4) - Move 2 columns to the left fixed
etc.
I think you get the idea here, fix as much as you can here
- trying to fix all of it
00:11:464 (11464|1,11538|1,11613|0) - I don't get the significance of the hammer here, I suggest to make it a triplet trill on the index and middle finger fixed
01:12:058 (72058|1,72132|1,72207|0) - ^ fixed
00:20:301 (20301|2,20375|3,20449|4,20524|0,20524|5,20598|6,20672|5,20746|4,20821|3,20821|0,20895|4,20969|3,21043|2,21118|6,21118|1,21192|0,21266|1) - Wow too loud, use an inheriting point to lower the volume here by 50% fixed
00:41:613 - Lower the volume here again fixed
00:43:989 - The patterns in this section are rather repetitive, I suggest to follow more of the music so as to make it more dynamic: umm... still wondering what pattern will suit this section. I'll try to find a pattern. But if not I wont change it... Any pattern suggestion
00:45:177 - Change the pattern here to suit the music ^
00:49:929 - ^ ^
00:53:642 - ?? This is heavy overmap, I don't think a BAT would allow this to be bubbled? tee-hee. i've re patterned it
00:57:058 (57058|0,57132|1,57207|0,57281|1,57355|6,57429|5,57504|6,57578|5,57652|0,57727|1,57801|0,57875|1,57949|6,58024|5,58098|6,58172|5) - Don't trill with the middle and ring finger, move them towards the centre by 1 column fixed
01:00:177 (60177|3,60251|3,60326|3) - Are you sure about having a 1/4 triplet hammer on a 202 BPM song? fixed
01:22:826 (82826|2) - Overmap fixed
01:24:979 - End the kiai time here, I have no idea why did you end the kiai time at such an awkward time owo whoops, fixed
AIMOD:
This object overlaps with another object. 00:34:781 oww my bad habit
[Hard]
00:16:811 (16811|5,16959|5) - Unnecessary 1/2 hammer? fixed
00:20:227 - Lower the volume here, your other hitsounds are not even close to being this loud fixed
00:41:613 - ^ fixed
01:03:890 - ^ fixed
01:20:821 - ^ fixed
00:35:672 - What happened to the 2 columns on the right? - I suggest to move some notes thereits a toll roadfixed tee-hee
00:43:395 (43395|2,43395|0,43543|1,43543|3,43692|2,43692|4,43840|3,43840|5,43989|4,43989|6) - I'm not sure about having brackets in hard difficulty, it may be too hard for the hard players fixed
00:59:137 - ^ fixed
00:48:147 (48147|4,48147|6,48444|6,48444|5) - These notes are too dense on the right hand and it's pretty hard to execute the pattern flawlessly, I suggest to have it spread out fixed
01:05:524 (65524|6,65821|6,66118|6,66415|6,66563|6) - Holding down with the middle finger and trying to press with the ring finger is pretty hard for hard players, I suggest to move them to the left fixed
01:08:048 (68048|0) - ^ vice versa fixed
01:14:137 (74137|0,74583|0) - ^ fixed
01:18:890 (78890|6,79335|6,80078|0) - ^ fixed
[Normal]
00:19:038 (19038|2) - Unnecessary 1/1 hammer, I know it's pretty minor and no one will notice it, but just move it somewhere else, it makes the map look neater fixed
00:27:652 (27652|5,27801|5) - ^ 1/2 hammer | The pitch is not the same fixed
00:47:553 - Good pattern thanks hehe
00:52:306 - I suggest to repeat ^'s pattern, since it is more fitting for the hands fixed
00:55:870 - I suggest to add something here, feels very undermapped fixed
00:57:355 - Did you miss a LN here? who deleted the LN lol
01:03:370 (63370|1) - This note is early by 1/4, I suggest to move it back by 1/4 fixed
01:05:375 - This is pretty heavy on the right hand, I suggest to spread the patterns in this section evenly fixed
Nothing else
Good luck!
hey v1a2!vocaloid1anime2 wrote:
hi~. . . from chat (._.)
look it as well~
====> 7K column 1 l 2 l 3 l 4 l 5 l 6 l 7 <====
[General]
- BG must be 800x600 / 1024x768 / 1366x768
[Normal]
whoah! so hard than it be(Normal)
00:05:375 (5375|4,5524|3) - Ctrl+J - no? because it a stair? :/
00:07:751 (7751|4,7900|5) - ^ - no? because it a stair? :/
00:10:425 (10425|2,10573|1) - ^ - and shift it to shift hitsound too no? because it a stair? :/ will fix the hitsound asap! i planned to re hitsound aaaal the map today~
00:15:177 (15177|3,15326|2) - Ctrl+J and ^shift - no? because it a stair? :/ will fix the hitsound asap! i planned to re hitsound aaaal the map today~
00:21:712 (21712|5,21712|1) - not sure,move to this? 00:21:637 - fixed
00:22:009 (22009|4,22157|3,22306|2) - Ctrl+H and 00:22:454 (22454|1) - move this to 3 or 4
00:27:801 (27801|5) - move to 5 fixed
00:27:949 (27949|4) - move to 4 fixed
00:29:286 (29286|4) - move to 3 or Ignore it? fixed
00:30:029 (30029|4) - move to 3 fixed
00:30:623 (30623|0) - remove and change hitsound volume to 80% fixed. and for hitsound, lateeer
00:30:920 (30920|1,30920|6) - Ctrl+H fixed
00:31:217 (31217|5) - move to 3 umm no?
00:31:811 (31811|5) - remove fixed
00:32:702 ~ 00:33:296 - how about this? http://osu.ppy.sh/ss/1508095 fixed
00:33:593 (33593|3) - move to 1 fixed
00:35:375 (35375|0) - remove and 00:35:375 (35375|6) - hitsound volume to 80% re patterned~
00:35:672 (35672|5) - move to 4 fixed
00:36:563 (36563|3) - move to 2 fixed
00:39:236 - add note to 1 fixed
00:42:801 (42801|2) - change to LN end at 00:43:098 fixed
00:43:098 (43098|4) - ^ end at 00:43:395 fixed
00:43:989 - add note to 3 loud sound fixed
00:48:741 - ^ umm no?
00:50:078 (50078|6,50375|0) - remove and 00:50:078 (50078|6,50375|0) - change volume to 80% re patterned
00:51:118 - add note to 7 fixed
00:52:009 (52009|1,52009|4) - Ctrl+H fixed
00:52:603 - add note to 4 and volume 40% with this LN 00:52:603 (52603|0) umm no?
00:57:355 - add LN to 2? end at 00:57:652 it will like these LN 00:57:652 (57652|4,57652|5,57949|1,57949|2) fixed
00:59:137 (59137|6,59434|0,59731|6,60028|0) - remove re patterned
01:03:370 (63370|1) - move to 01:03:296 fixed
01:05:969 (65969|5) - move to 2 umm no?
01:06:118 (66118|6) - move to 6 umm no?
01:07:454 (67454|6,67603|5) - move to 2 l 3 i moved it to 5|6?
01:08:939 - add note? fixed
01:10:573 ~ 01:11:316 - how about this? http://osu.ppy.sh/ss/1508142 umm no?
01:12:355 (72355|4) - move to 3 umm no?
01:16:068 (76068|6) - move to 2 umm no?
01:16:811 (76811|4,76959|5) - move to 1 l 2 umm no?
01:18:147 (78147|5) - move to 7 fixed
01:19:632 - add note to 5 loud sound fixed
nyaw v1a2, seems like when you're modding i put some mod from |Zenx| so some of them are already repatterned and i deny your mod sooooorrrryyyyy my bad
[Hard]
00:04:929 (4929|3,5078|4) - move to 1 l 2 fixed
00:07:900 (7900|3) - move to 3 fixed
00:08:642 (8642|1) - move to 6 fixed
00:09:682 (9682|5,9830|4) - move to 1 l 2 fixed
00:11:019 (11019|4) - move to 6 fixed
00:11:316 (11316|6) - move to 3 fixed
00:14:731 (14731|4,14880|5) - move to 6 l 7 fixed
00:15:474 - add note to 4 fixed
00:16:811 (16811|2) - move to 2 fixed
00:16:959 (16959|5) - move to 4 fixed
00:17:850 (17850|2) - move to 4 fixed
00:19:038 - add note to 7 fixed
00:48:444 (48444|6) - move to 4 fixed
00:55:870 - add note to 4 fixed
00:56:167 (56167|3) - move to 6 fixed
00:58:246 - add note to 2 fixed
01:00:623 - add note to 6 umm no?
01:01:217 - add note to 2 umm no?
01:01:514 - add note to 7 fixed
01:06:415 (66415|6) - move to 5 fixed
01:12:355 (72355|4) - move to 6 fixed
[Insane]
some suggest. . .
00:11:464 (11464|1) - move to 3 fixed
00:16:365 - add note to 4 umm no?
00:16:662 - ^ umm no?
00:16:959 (16959|6) - move to 6 umm no?
00:22:009 (22009|5) - move to 7? fixed
01:20:227 (80227|4) - remove umm no?
If i have time maybe i'll help about SV - remove aaayyyy thanks!
Hope this help
Good Luck~
thanks for the re-check yoshi!yoshilove wrote:
hi~ from queue :3column : 1 2 3 4 5 6 77K[Normal]
00:46:662 (46662|3) - move to 3 add 5 fixed
00:46:959 (46959|5,46959|1,47256|3) - Ctrl + G (Do not forget to modify the hit sound) fixed
00:53:494 - add note to 7 fixed
00:53:791 (53791|3,54088|1,54088|5) - Ctrl + G (Do not forget to modify the hit sound) fixed
00:54:385 (54385|3) - move to 1 add 7 fixed
00:54:682 - add 4 fixed
[Hard]
01:12:355 (72355|5) - move to 7 fixed
01:12:429 - add 6 fixed
01:12:578 (72578|3) - remove fixed
01:14:286 (74286|6,74286|3) - hitsound miss? (normal-hitnormal my bad. fixed
[Insane]
00:33:667 (33667|2) - remove fixed
00:48:741 - add note to 1? fixed
01:01:662 - add note to 4 fixed
Hey ka luckman! Thanks for mod! Sorry aku gak reply satu satu secara rinci mana yang aku rubah mana yang engga soalnya pas awalnya aku udah ngetik reply satu satu, eh taunya connection ded terus tehapus semua.. Blame my internet connection. And sorry aku gak terlalu banyak ngubah saran snare soalnya aku pasang notenya buat rhythm bukan drumnya, sorry.Luckman wrote:
halo sinichi, Humble Mod dataaang!!
NormalSPOILERHarda few suggestion, tapi InsyaAllah bermanfaat...
00:00:400 - add LN here and end here 00:01:217 -
00:05:672 - add note here ^^, ada bunyi snare tuh
00:08:048 - sama jayak diatas
00:10:425 - ^
00:11:910 (11910|4,11910|2) - dijadiin LN, berakhir di 00:12:058 -
00:12:207 (12207|1,12207|5) - pindahin ke 1 & 7, trus dijadiin LN, berakhir di 00:12:355 -
00:12:504 (12504|1,12504|5) - akhirannya jadiin ke 00:13:098 -
00:15:177 - add a note
00:17:256 - add a note (ada cymbal keras tuh)
00:17:553 - ^
00:18:147 - ^ snare
00:18:741 - ^
01:04:187 - ^
01:04:484 - ^
01:05:078 - ^
01:05:672 - ^
01:06:266 - ^
01:07:454 - ^
01:09:236 - ^
01:09:830 - ^
keren-keren..., ^^SPOILERInsane00:03:593 - add a note, cymbal
00:05:078 - add a note, snare
00:05:672 - ^
00:06:860 - ^
00:07:454 - ^
00:08:048 - ^
00:08:642 - ^
00:09:236 - ^
dst,,, saranku, kalo bisa snare itu notenya lebih banyak dari kicknya ya, jangan diabaikan
http://puu.sh/88Avq.txt buka ini buat referensi,, - r u m i a - noh, yg bikinSPOILERwah, kalo yg ini mungkin agak susah buat ane, soalnya ane sendiri hampir fail..., cuman mau kasih saran aja///
sarannya sama kayak di diff2 sebelumnya,, snare biasanya lebih banyak 1 note dari kick
Keren keren... cie.., ingat, jangan lupa buka referensi yang aku kasi linknya diatas...
dan satu lagi,, disini ane cuma kasi saran, ane ga selalu bener, selebihnya terserah sinichi...
Goodluck ya ^^ ,
semoga segera di rank ..., sip
|1|2|3|4|5|6|7|
momiq wrote:
mode req :3|1|2|3|4|5|6|7|Chat Log XDtee-hee2014-04-16 11:24 momiq: uchiha
2014-04-16 11:24 Uchiha_Shinichi: ya?
2014-04-16 11:26 momiq: ini emang note style nya gini yah?
2014-04-16 11:26 momiq: bntr
2014-04-16 11:27 momiq: https://osu.ppy.sh/ss/1516502
2014-04-16 11:28 momiq: bass drum 2 note, bass + sneer 1 note?
2014-04-16 11:28 Uchiha_Shinichi: salah porsi note ya? :/
2014-04-16 11:28 momiq: biasanya bass drum 1 note, bass + sneer 2 note
2014-04-16 11:28 momiq: biar balance sama lagu nya
2014-04-16 11:29 momiq: tapi takut itu style mu makanya ga aku rubah XD
2014-04-16 11:29 Uchiha_Shinichi: wait wait, coba aku liat ._.
2014-04-16 11:30 Uchiha_Shinichi: oiya tebalik lol
2014-04-16 11:30 momiq: kwkwkwk
2014-04-16 11:30 Uchiha_Shinichi: fixing it~
2014-04-16 11:30 momiq: okokNormal00:09:533 (9533|5) - missing hit sound? XD i dont think so? :/Hard00:04:484 (4484|0) - remove? fixed
00:11:910 - gimana kalo di buat gini → http://puu.sh/8aCAI.jpg fixed whoa
00:25:425 (25425|3,25425|2) - move to 5 and 7?i make it like thisInsanethanks a lot ka momiq00:09:533 (9533|0) - add to 1? he? there's a note there alrdy
00:22:603 - and 00:23:197 - entah kenapa SV disini kurang soft >.< I'll try to fix it :'/
00:33:593 (33593|4,33593|2) - add? nope :/
00:34:781 (34781|2) - move to 1? i make it like this http://puu.sh/8aMst.jpg
00:34:929 (34929|1,34929|5) - add? nope :/
01:18:593 (78593|5,78593|1) - add? biar ga terlalu sepi fixed
01:18:890 (78890|1,78890|5) - ^ nope :/
01:19:187 (79187|5,79187|1) - ^ fixed
01:19:484 (79484|5,79484|4) - ^ nope :/
01:19:781 (79781|4,79781|6) - ^ fixed
01:20:078 (80078|2,80078|1) - ^ nope :/
01:20:375 (80375|2,80375|0) - ^ fixed
01:20:672 (80672|4,80672|2) - ^ nope :/
why no kudosu? will fix this asaplZenxl wrote:
RECHECKU NO KUDOSU ( That sort of rhymed )
[Insane]
00:02:405 (2405|6,2405|0,2553|1,2553|5,2702|5,2702|1,2850|0,2850|6,2999|1,2999|5) - The music emphasizes heavily on these notes, I suggest to move them to the middle and index finger since those fingers are stronger than the ring finger, giving the player more impact in this pattern
00:07:603 (7603|2,7751|1,7751|0) - A very awkward pattern owo | I suggest to swap 00:07:603 (7603|2,7751|0) - in terms of columns, so that the pattern feels better
00:24:979 - You have no idea how many times I have seen this pattern in other maps so to fill in a section that is hard to map. It does NOT work well... | Map more to the music, it will give the player a better feeling than 1/2s everywhere. Besides, the music doesn't have a strong beat anymore to indicate whether the player is even getting the right rhythm or not, using notes that are on 1/2s is just confusing for the player.
00:41:613 - I can't FC this pattern owo | You might want to nerf it if MORE people don't like this pattern
00:49:038 (49038|0,49038|1,49335|0) - Swap the columns on this
00:53:494 - ... It is still overmapped, BATs take overmapping seriously, too much of it and they will just unrank it. There is a very strong beat where you can map to, overwriting it with your own pattern is not going to work well as this pattern is not UNIQUE to this music.
01:03:296 - AND 01:03:444 - | The sound effects are just as strong as the other one, I suggest to have the same note count on both of them
01:05:821 - There's a synth here I suggest to have a note here
Lel I'm lazy to mod the others
#badmodder
kbye
yeay, thanks! i'll make it ready if it isnt(?)vocaloid1anime2 wrote:
star :3
go bubble and rank it
If it ready