This is an international 2v2 tournament where each team pools their own maps to form a mappool to play in their match!
Registration/Eligibility
To join the tournament, join the Discord server and fill out the form linked above!
- Captains must be in the Discord for the duration of the tournament.
- Players must be within the rank range of #750 - #5,000 at time of registration to participate.
- Players will be allowed to rank out of the rank range once registrations have closed.
- A manual screening may be carried out by the hosts after registrations will be closed.
General
- The tournament will be a 2v2 double elimination bracket, with max team size 3.
- The score used in this tournament will be ScoreV2.
- Teams will be seeded based on their qualifier results. The top 32 teams advance to the Round of 32 (RO32).
- Qualifiers will be played in order, starting from the No Mod (NM) maps and ending with the Custom Mod (CM) maps.
- All teams will only have one run through qualifiers.
- The mappools will consist of NoMod (NM), Hidden (HD), Hard Rock (HR), Double Time (DT), Custom Mod (CM) maps, and a singular Tiebreaker (TB) map. The Custom Mod maps will be decided based on each teams' discretion, and can be a combination of any of the following mods:
- No Mod (NM)
- Hidden (HD)
- Hard Rock (HR)
- Double Time (DT)
- Nightcore (NC)
- Easy (EZ)
- Flashlight (FL)
- Half Time (HT)
- No Fail (NF)
- Sudden Death (SD)
- Players will be allowed to add HD if playing HR, DT, or TB.
- Custom Mod maps will be played exactly as described, with no additional mods being added.
- Round of 32, Round of 16, and Quarterfinals will be Best of 11 (First to 6).
- Semifinals, Finals, and Grand Finals will be Best of 13 (First to 7).
- For a detailed explanation of rules, join the Discord server linked above.
Map Submission Rules
- The team's captain will be in charge of submitting maps.
- All maps must be either catch maps or converted (standard) maps.
- All maps must be at least 0:30 in length.
- All maps must not exceed 3:45 in length.
- All maps must have a minimum star rating of 3.00
- All catch specific maps must not exceed a star rating of 6.50
- All converted (standard) maps must not exceed a star rating of 5.00
- Maps must not be reused from your team's previous pool(s).
- All maps must be submitted by the specified deadline. If maps are not submitted by the deadline, the hosts will add beatmaps to supplement any missing information.
- Maps should be submitted via your team's discord channel. More information on the submission process can be found in the Discord server.
Match Rules
- There will be no warmups.
- Each player will roll at the beginning of each match. If the rolls are tied, the players must roll again.
- The player that has the higher roll will choose to pick first or second.
- Teams can not pick maps that they've pooled, they must pick maps from the other team's pool.
- Refs may use timers to enforce a 2 minute pick or ban time limit per player. Teams may request extra time, where it is up to the ref's discretion whether or not to accept or reject this request.
- If a player disconnects less than a quarter into the map or before 30s, whichever is lesser, the player will be allowed to replay the map. Otherwise, a rematch will not be granted unless the opposing player agrees to it.
- If a team ties on a map, the map will be replayed. If another tie happens on replay, the team that pooled the map will lose the point.
- If a team does not show up to the match on time, they will have 10 minutes until they forfeit the match.
Timeline
- Registrations Open: 10/05/2024, 0:00 UTC
- Registrations Close: 10/19/2024
- Qualifiers: 10/25/2024 - 10/28/2024
- Round of 32: 11/01/2024 - 11/03/2024
- Round of 16: 11/08/2024 - 11/10/2024
- Quarterfinals: 11/15/2024 - 11/17/2024
- Semifinals: 11/22/2024 - 11/24/2024
- Finals: 11/29/2024 - 12/01/2024
- Grand Finals: 12/06/2024 - 12/08/2024