At first, the list was gonna be longer, but a lot of things have already been pointed out, so here's what I haven't seen mentioned yet:
-The lowest rank is D, not C. Unfortunately, I (or seemingly anybody else) don't know what's the condition. I do know that it's based on the percentage of 300s (like everybody else knows).
-When it comes to Phrases with irregular dots, a return arrow does not relocate them. To make things simple:
-When the meter fills up at the beginning, the slider says "気"/"Yes" all the time.
-Kiai/Beat Bonuses are awarded at the end of a same-colored string as long as there weren't any 50s or Xs in it. All 300 gives "激"/"Elite Beat!!". 300s/100s gives "喝"/"Beat!". The only thing they do is refill the meter more than normal, which is essential in later stages.
-Roll/Spin Markers don't produce regular score icons, but they do produce bonuses. So, nothing should pop up if a spinner is a 50.
-A little message pops up when a spinner is hit, even when it's a 50. It's "押忍!!"/"GO!" in Ouendan and "Oh Yeah!"in EBA.
-Related to the above: spinners can be appended to the end of a string (like with JJF's third section). In fact according to RSG Lighthearted, they can be in the middle of one. But that hasn't been done again since.
-The combo counter is invisible if the combo is 0.
-When a combo breaks, the counter quickly counts down, and shows 0 just before disappearing. This animation is canceled if a new combo is started.
-Notes about Phrase Markers:
-Dot density is adjusted depending on difficulty so that the same beat is preserved for all charts in a song. In other words, when you implement difficulties, please allow slider velocity to be different between them.
-This is more of a tip for chart makers: Songs in the games don't last past 3 minutes, except for maybe a couple seconds (counting only the song itself, not the stage). Sad songs and finale songs are allowed to break this rule.
-Some songs have a lot of dots bunched together in Phrases. I'm guessing you can reproduce the same by adjusting a very high BPM.
Well, that's everything I can recall from the top of my head.
-The lowest rank is D, not C. Unfortunately, I (or seemingly anybody else) don't know what's the condition. I do know that it's based on the percentage of 300s (like everybody else knows).
-When it comes to Phrases with irregular dots, a return arrow does not relocate them. To make things simple:
-When the meter fills up at the beginning, the slider says "気"/"Yes" all the time.
-Kiai/Beat Bonuses are awarded at the end of a same-colored string as long as there weren't any 50s or Xs in it. All 300 gives "激"/"Elite Beat!!". 300s/100s gives "喝"/"Beat!". The only thing they do is refill the meter more than normal, which is essential in later stages.
-Roll/Spin Markers don't produce regular score icons, but they do produce bonuses. So, nothing should pop up if a spinner is a 50.
-A little message pops up when a spinner is hit, even when it's a 50. It's "押忍!!"/"GO!" in Ouendan and "Oh Yeah!"in EBA.
-Related to the above: spinners can be appended to the end of a string (like with JJF's third section). In fact according to RSG Lighthearted, they can be in the middle of one. But that hasn't been done again since.
-The combo counter is invisible if the combo is 0.
-When a combo breaks, the counter quickly counts down, and shows 0 just before disappearing. This animation is canceled if a new combo is started.
-Notes about Phrase Markers:
-Dot density is adjusted depending on difficulty so that the same beat is preserved for all charts in a song. In other words, when you implement difficulties, please allow slider velocity to be different between them.
-This is more of a tip for chart makers: Songs in the games don't last past 3 minutes, except for maybe a couple seconds (counting only the song itself, not the stage). Sad songs and finale songs are allowed to break this rule.
-Some songs have a lot of dots bunched together in Phrases. I'm guessing you can reproduce the same by adjusting a very high BPM.
Well, that's everything I can recall from the top of my head.