- 2v2, signup in teams of 2
- ScoreV2, NF enforced, double elimination
- 300 BWS average per team (only badges after 2021 count)
- 32 teams max
- Norway only
- If you are a citizen of Norway but have a different flag, you may send proof to be eligible.
- Groups: Best of 7, 13 maps per pool (3/2/2/3/2/1)
Ro16: Best of 9, 15 maps per pool (4/2/2/3/3/1)- QF & SF: Best of 9, 15 maps per pool (4/2/2/3/3/1)
- F & GF: Best of 11, 17 maps per pool (5/2/2/3/4/1)
- 2 bans every round
- Rolls: UKCC Roll System
- This is a round robin into double-elimination tournament consisting of up to 32 teams from the start (this number may decrease depending on signups).
- With exception of streamers, commentators and graphics designers, staff are not allowed to participate.
- This is an osu!standard, score v2 tournament.
- This is a Norwegian tournament. You must have the Norwegian flag to participate.
- However, if you are a resident of Norway but have a flag of a different country, you may send proof to yokespai on Discord to become eligible for play.
- The rank range is open to all players, as long as the two partners have a sum of 600 BWS, aka an average of 300 BWS, where only badges after 2021 count. Your average must be eligible when registration closes, and you are free to gain or lose rank freely after registrations close.BWS
BWS stands for Badge Weighted Seed, and is used to artificially rank up a player based on how many badges they have.
The formula is as follows: rank^(0.9937^(badges^2)) - To participate, the captain of the team must sign them up and join the Discord server. It is encouraged for both players on the team to join the server, but it is not required.
- There will be a group stage. The section with seeding can be found below.
- Bracket placements are based on group seeding. Pairs are as follows: A1vH2, A2vH1 and so on.
- All match times are in UTC+2 (local time).
Regarding Screening
If you have cheated in the past 12 months, you may not be able to participate. The list of teams will be sent to osu! tournament staff for screening, where they tell me which teams are uneligible to participate. If one of your players is screened out, your team lacks enough players for a team, and is disqualified.
- Registration: 26th August - 8th September
- Screening: 8th September - 22nd September
- Group Stage: 28th September - 29th September | Best of 7
Round of 16: 28th September - 29th September | Best of 9- Quarter Finals: 5th October - 6th October | Best of 9
- Semi Finals: 12th October - 13th October | Best of 9
- Finals: 19th October - 20th October | Best of 11
- Grand Finals: 26th October - 27th October | Best of 11
Group Stage
- The group stage pool consists of 13 maps and is best of 7. 3 Nomods, 2 Hidden, 2 Hardrock, 3 DoubleTime, 2 FreeMod and 1 Tiebreaker.
- Teams will be divided into top, high, middle and low seeds based on their average BWS, and randomly put into groups with one of each seed through a roulette. This will be streamed.
- Group results are prioritized by wins, points, then win-loss ratio.
- First place in groups will face second place in another group, for example, first place in group A will face second place in group H, and second place in group H will face first place in group A.
Bracket Stage
Round of 16 has 15 maps per pool and is best of 9. 4 NoMods, 2 Hiddens, 2 Hardrocks, 3 DoubleTimes, 3 FreeMods, and a tiebreaker. In this stage, each team has 2 bans.- Quarter Finals and Semi Finals have 15 maps per pool and is best of 9. 4 NoMods, 2 Hiddens, 2 Hardrocks, 3 DoubleTimes, 3 FreeMods, and a tiebreaker. In this stage, each team has 2 bans.
- Finals and Grand Finals have 17 maps per pool and are best of 11s. 5 NoMods, 2 Hiddens, 2 Hardrocks, 3 DoubleTimes, 4 FreeMods, and a tiebreaker. In these stages, each team has 2 bans.
Match Start
- The match lobby will be created by a referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite the other player from that team, and that player will be responsible for inviting their team.
- Teams have strictly 10 minutes to gather their players to play the match.
- If the first team to join has shown both members, that team may leave and warm up while waiting for the other team. (Make sure to ask the referee or check the lobby to see if the other team has shown up.)
- Warmups are only available during the first 15 minutes of match start. The first team to join with eligible members gets the first warmup.
- Warmups may not be longer than 5 minutes.
- Once all players have joined the lobby, captains will be asked to !roll; the roll system will use the same as UKCC Roll System.
- Each team has 2 bans each stage. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked.
- There are no restrictions on bans.
During Match
- The referee can give host to the players for warmups only. The referee will be the host for the entire match after warmups, unless a map in the mappool is unsubmitted. A team will select a map by naming the map in the multiplayer chat, and the referee will select it.
- There is no restriction on map selection (aka pick) order; teams may select any available map at any time regardless of mod.
- On Freemod picks, at least 1 player from each team must use a mod (NM does not count). Allowed mods are: HD, HR, EZ, FL and any combination of these. The EZ multiplier is 2x.
- There are no restrictions on what mods a team can use. You may go 2xHD, 1xHR, 1xEZ or 2xFL if your team desires to do so.
- Teams have 90 seconds to select a map; if they fail to choose in the allotted time, the map choice is rolled by the referee. This will have no effect on the order of picks afterward.
- Once the map choice is locked in, players will have 1 minute to ready up plus referee leniency. The referee will start the match when all players are ready.
Match End
- In the case of a tie, the tiebreaker is played. FreeMod rules apply, but all players are allowed to go NoMod.
- The winner of a map is determined by which team's scores add up to a higher number. Basically, that just means failed scores count. NF is enforced.
- In the case of a genuine disconnection, if the map result was ambiguous (uncertain), the map will be replayed. However, if the map was already clearly decided and there is substantial evidence of the fact, the referee may apply common sense to give the point to whoever would have won the map.
- By ambiguous the uncertainty of the final scores must be within a certain difference, labeled in the table below. The result is also ambiguous if the disconnect happened within the first quarter of the map or within the first 30 seconds (whichever happened first).
Uncertainty Limit
In addition, if the disconnected player has proof of their score the referee may use that to rule who won the point.[list]Ro32 -> 100kRo16 -> 120kQF -> 140kSF -> 160kF -> 180kGF -> 200k
Badge (WIP and Pending), and a banner
2nd and 3rd place: a banner
There was a redemption bracket for the teams who lost in groups, the rewards are banners for the top 3 teams. (No badge reward.)
Host: YokesPai
Graphics: gabbygol
Streamers: YokesPai, flapczek, Yunozaku61
Commentators: TonyWorep, YokesPai
Referees: -Silas-, Akaane, Noemi, Nursita, Tey, toti, Xiaysa, YokesPai
Mappool Selectors: YokesPai
Playtesters/Replayers: -GN, Ice Shark, Markus, M I L E S, Watr
Spreadsheeters: YokesPai
If you're interested in joining as staff, please join the Discord and @ me, or get in touch with me through Discord DMs (yokespai)!
Graphics: gabbygol
Streamers: YokesPai, flapczek, Yunozaku61
Commentators: TonyWorep, YokesPai
Referees: -Silas-, Akaane, Noemi, Nursita, Tey, toti, Xiaysa, YokesPai
Mappool Selectors: YokesPai
Playtesters/Replayers: -GN, Ice Shark, Markus, M I L E S, Watr
Spreadsheeters: YokesPai
If you're interested in joining as staff, please join the Discord and @ me, or get in touch with me through Discord DMs (yokespai)!