My proposal is to remove these 2 rules from the taiko specific RC:
If that seems too drastic, I propose the following change to the rule which is similar to how drain time requirements are handled in catch the beat:
From my perspective, the only purpose these rules serve is to maintain some form of balance in the ranked section by ensuring there's difficulties for players of all sorts of skill levels, but given the fact that the majority of the maps that get ranked have a drain time lower than 3:30, I don't think these rules are necessary to maintain that balance. If anything, the group of players who have the least content available to them in the ranked section are high skilled players who want to play difficult maps and I think that removing these 2 rules would definitely help alleviate that.
Mappers who like making multiple difficulties for their mapsets regardless of length would still be free to do so and mappers who don't like doing that will now have the option to rank their maps instead of either forcing themselves to make more difficulties or having their maps end up in the graveyard.
...between 3:30 and 4:15, the lowest difficulty cannot be harder than a Muzukashii.
...between 4:15 and 5:00, the lowest difficulty cannot be harder than an Oni.
...between 4:15 and 5:00, the lowest difficulty cannot be harder than an Oni.
If that seems too drastic, I propose the following change to the rule which is similar to how drain time requirements are handled in catch the beat:
...lower than 2:30, the lowest difficulty cannot be harder than a Futsuu.
...between 2:30 and 3:00, the lowest difficulty cannot be harder than a Muzukashii.
...between 3:00 and 3:30, the lowest difficulty cannot be harder than an Oni.
...between 2:30 and 3:00, the lowest difficulty cannot be harder than a Muzukashii.
...between 3:00 and 3:30, the lowest difficulty cannot be harder than an Oni.
From my perspective, the only purpose these rules serve is to maintain some form of balance in the ranked section by ensuring there's difficulties for players of all sorts of skill levels, but given the fact that the majority of the maps that get ranked have a drain time lower than 3:30, I don't think these rules are necessary to maintain that balance. If anything, the group of players who have the least content available to them in the ranked section are high skilled players who want to play difficult maps and I think that removing these 2 rules would definitely help alleviate that.
Mappers who like making multiple difficulties for their mapsets regardless of length would still be free to do so and mappers who don't like doing that will now have the option to rank their maps instead of either forcing themselves to make more difficulties or having their maps end up in the graveyard.