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Ryszard Rynkowski - Zycie Jest Nowela

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Topic Starter
Krfawy
This beatmap was submitted using in-game submission on 13 maja 2014 at 23:37:52

Artist: Ryszard Rynkowski
Title: Zycie Jest Nowela
Source: Klan
Tags: 1997 ballad pop polish
BPM: 66
Filesize: 4657kb
Play Time: 02:13
Difficulties Available:
  1. Challenging (2,9 stars, 152 notes)
  2. Relaxing (0,66 stars, 77 notes)
Download: Ryszard Rynkowski - Zycie Jest Nowela
Information: Scores/Beatmap Listing
---------------
#1



Życie życie jest nowelą
Raz przyjazną a raz wrogą
Czasem chcesz się pożalić
Ale nie masz do kogo




Przesłanie takie głębokie
WOW
Klan taki rodzinny
Uszanowanko dla Maciusia
WOW


Mapset:
Relaxing by Me
Challenging by Me

Whole mapset made by myself. ^_^
ENJOY! >83
FlobuFlobs
Relaxing
  1. AR5 -> AR4 ?
  2. 02:11:761 - - 02:13:352 - add spinner

Hard
  1. 00:09:715 (1,2) - Make it look better, like a blank or something
  2. 01:58:352 - add note
  3. 02:11:761 - - 02:13:352 - add spinner
  4. 00:56:533 - add note
  5. 02:03:352 (3) - fix blanket
  6. 02:06:761 - add note
Sorry, couldnt find that much :)
Pappy
Hejo Krfawy :3
[Ogólnie]
Zmień nazwę z "Relaxing" na "Normal", to nierankingowe. nie określa poziomu trudności i nie ma żadnego związku z piosenką.
[Hard]
00:10:624 (2,3) - Rozumię bardzo że 00:09:715 (1,2) wyglądają bardzo priti kul ale tak być nie może ;_; Zuy overlap ;-;
00:16:079 (7,1) - Tu podobnie, slidery nie mogą na siebie taq często wjeżdżać ;-;
00:32:442 (3) - Zastanawiam się czy ten slider jest rankingowy, nagły czerwony klusek a nad nim dwa szare, to tak lekko zaburza SV ale jeżeli chcesz to zostaw aż się ktoś inny przyczepi :3
00:36:988 (5,1) - Takie coś mogłoby wyglądać ładnie na wysookim AR, na razie brzydki overlap :c
02:09:715 (1,2) - Znowu to samo :c

[Relaxing]
HP+ OD+ żeby polepszyć diff spread
00:26:988 (3,5) - Czo ty z tymi overlapami ;-;
00:26:988 (3,5) - DS, w dodatku na mniejszych poziomach zabronione jest stackowanie o ile dobrze wiem bo to zmylające (a tym bardziej 1/4)
00:15:852 (4,5) - http://puu.sh/7UXxg.jpg AiMod taki przydatny :3
01:14:033 (3,4) - http://puu.sh/7UXyh.jpg ^
01:42:443 (3,4) - http://puu.sh/7UXzf.jpg ^
01:47:670 (1,2) - O takim czymś się wypowiadałem :3
02:07:670 (2,3) - ^
02:04:033 (2) - Usuń, nie przesadzaj z 1/4 na normalu
02:09:715 (1) - Zastąp to spinnerem ;_;

Łaadnie *__*
Topic Starter
Krfawy

Papcio wrote:

Hejo Krfawy :3
[Ogólnie]
Zmień nazwę z "Relaxing" na "Normal", to nierankingowe. nie określa poziomu trudności i nie ma żadnego związku z piosenką.
[Hard] Nie zmienię, bo rankingowe
00:10:624 (2,3) - Rozumię bardzo że 00:09:715 (1,2) wyglądają bardzo priti kul ale tak być nie może ;_; Zuy overlap ;-; Załóżmy że G
00:16:079 (7,1) - Tu podobnie, slidery nie mogą na siebie taq często wjeżdżać ;-; Teraz zrobiłem im dobrze :3
00:32:442 (3) - Zastanawiam się czy ten slider jest rankingowy, nagły czerwony klusek a nad nim dwa szare, to tak lekko zaburza SV ale jeżeli chcesz to zostaw aż się ktoś inny przyczepi :3 A czemu ma być nierankingowy ja się pytam? XDDD Ale fakt że dziwne ułożenie, więc zmieniłem na bardziej humanitarne (tak mi się wydaje XD)
00:36:988 (5,1) - Takie coś mogłoby wyglądać ładnie na wysookim AR, na razie brzydki overlap :c G
02:09:715 (1,2) - Znowu to samo :c G

[Relaxing]
HP+ OD+ żeby polepszyć diff spread Nie XD
00:26:988 (3,5) - Czo ty z tymi overlapami ;-; Nie...
00:26:988 (3,5) - DS, w dodatku na mniejszych poziomach zabronione jest stackowanie o ile dobrze wiem bo to zmylające (a tym bardziej 1/4) Po to dałem takie niskie OD i OP żeby było łatwo. I z tego co pamiętam na Normalach mogą się pojawiać takie rzeczy ;_;
00:15:852 (4,5) - http://puu.sh/7UXxg.jpg AiMod taki przydatny :3 I co z tego że NIBY daleko, skoro każdy gracz umiejący tylko Easy i łatwe Normale sobie z tym poradzi bez żadnego problemu...
01:14:033 (3,4) - http://puu.sh/7UXyh.jpg ^ ^
01:42:443 (3,4) - http://puu.sh/7UXzf.jpg ^ NIECH CI KURDE BĘDZIE MASZ ZMIANY ;___;
01:47:670 (1,2) - O takim czymś się wypowiadałem :3 Ja też XD
02:07:670 (2,3) - ^ ^
02:04:033 (2) - Usuń, nie przesadzaj z 1/4 na normalu Będę ;_;
02:09:715 (1) - Zastąp to spinnerem ;_; A to jest zaiste supcio pomy$ł >83

Łaadnie *__*

Dzienks Bejbe. XD
Nozhomi
As per your request :D
Please reply to this mod saying what you didn't fix (and what you did) and why.
And ofc, if you have any questions, ask me in-game :) .

Relaxing :

Didn't see something who shocked me. Well done :)

Hard :

  1. 00:24:033 (1,2,3,4)- Change for a better rhythm like this
  2. 00:29:261 (4,5,6)- This is a strange spacing after the starting part. You should change it or stacks elements like you did from start.
  3. 00:35:624 (1,2,3)- ^
  4. 00:51:306 -3,4)- Seems not good. Try this
  5. 01:07:897 (2,3)- Don't start a slider under an other. It's harder to read it correctly.
  6. 01:12:897 (2,3,4)- Why (2) isn't stack with other ? It's unreadable.
  7. 01:28:352 (2,3,4)- Same as 00:29:261-
  8. 01:30:170 (1,2,3)- ^
  9. 01:31:988 (4,5,6)- Stack them
  10. 01:37:443 (1,2,3)- ^
  11. 01:43:352 (7,8)- Stack (8) with end of slider.
  12. 01:51:079 (5,6,1)- Same as 00:29:261-
  13. 02:02:897 (1,2,3)- ^
  14. 02:04:261 (4,1)- Same as 01:08:806-
  15. 02:09:715 (1,2)- Change for this (it's a spinner at the end).
Hope it'll help you :) . Good luck.
Topic Starter
Krfawy

Nozhomi wrote:

As per your request :D
Please reply to this mod saying what you didn't fix (and what you did) and why.
And ofc, if you have any questions, ask me in-game :) .

Relaxing :

Didn't see something who shocked me. Well done :)

Hard :

  1. 00:24:033 (1,2,3,4)- Change for a better rhythm like this
  2. 00:29:261 (4,5,6)- This is a strange spacing after the starting part. You should change it or stacks elements like you did from start.
  3. 00:35:624 (1,2,3)- ^
  4. 00:51:306 -3,4)- Seems not good. Try this
  5. 01:07:897 (2,3)- Don't start a slider under an other. It's harder to read it correctly.
  6. 01:12:897 (2,3,4)- Why (2) isn't stack with other ? It's unreadable.
  7. 01:28:352 (2,3,4)- Same as 00:29:261-
  8. 01:30:170 (1,2,3)- ^
  9. 01:31:988 (4,5,6)- Stack them
  10. 01:37:443 (1,2,3)- ^
  11. 01:43:352 (7,8)- Stack (8) with end of slider.
  12. 01:51:079 (5,6,1)- Same as 00:29:261-
  13. 02:02:897 (1,2,3)- ^
  14. 02:04:261 (4,1)- Same as 01:08:806-
  15. 02:09:715 (1,2)- Change for this (it's a spinner at the end).
Hope it'll help you :) . Good luck.

I've changed everything what you told to change. Sometimes not as you adviced, but almost everytime. Thanks for your help! :D
DeletedUser_2243638
Hi~ From my Modding Queue~

Really nice mapping I think, easy to play, I can just give some hitsound advice if you like ^^

Relaxing

00:55:170 (2) add finish
01:02:442 (3) add whistle
01:25:624 (3) add whistle
01:25:851 (4) remove whistle
01:26:079 (5) add finish
01:27:897 (3) add finish
01:38:806 (3) add whistle
02:02:443 (4) add finish

Calm

00:04:261 (4) add whistle
00:07:897 (4) add whistle
00:20:624 (2) add whistle
00:26:079 (4) add whistle
00:29:715 (6) add whistle
01:47:897 (2) add finish
01:53:352 (5) ^

I hope I helped you, the song is really calming and fine, and I like it how you used some of the hitsounds to make it sound nicer :D
AlexaBM
Hi~ as requested
  • [Relaxing]
  1. 00:04:261 (3,1) - this overlap doesn't look nice, you can rotate (1) a bit
  2. 00:08:579 (1) - I understand you can follow the music, but it's a bit hard for the easiest diff. I suggest you to delete this circle. You have the same circles further, I recommend to delete it too. Really, it will look better in Calm diff, 'cause it's harder. Or you can just put it on the red line if you want to keep these circles
  3. 00:16:079 (5) - make this slider more symmetrically about the OY axis
  4. 00:16:079 (5,1) - small overlap, but try to avoid it
  5. 00:26:988 (3,5) - Highly recommend to replace these sliders, I'm not sure if this is rankable. It's whipped up, but I hope you understand what I mean:
  6. 00:49:261 (4,1) - Make better blanket with (4) and make this slider more symmetrically about the OY axis
  7. 01:10:624 (3) - It would be better if you make this circle visible. Suggest you not to make iinvisible objects in the easiest diffs
  8. 01:28:806 (4) - ^
  9. 01:14:261 (3) - Something like this?
  10. 01:30:624 (2) - ^
  11. 01:33:352 (2) - ?
  12. 01:57:897 (3) - ^
  13. 01:47:897 (2,4) - Overlapped a bit
  14. 01:50:624 (4,1) - ?
  15. 02:04:033 (2) - delete it, too hard for beginners
  16. 02:07:897 (3) - delete all middle points and put one more. create more C-shaped slider
  17. 02:13:352 - maybe end the spinner here?
  • [Calm]
  1. 00:05:170 (5,1) - make the same shape?
  2. 00:12:443 (4,1) - it's too far from each other
  3. 00:16:079 (7,1) - It's unrankable, as I know. Highly recommend not to put slider's reverse under the another slider's tail
  4. 00:27:897 (2) - ?
  5. 00:42:442 (1,2,3,4) - too far
  6. 00:53:352 (1,3) - bad overlap
  7. 01:18:352 (6,1) - ^
  8. 01:20:624 (3) - make this slider more symmetrically about the OY axis
  9. 01:30:624 (3) - ?
  10. 01:43:352 (5,6) - too far
  11. and about the end.. I suggest to finish 02:10:624 (2) - at 02:11:079 - , star a spinner 02:11:533 - and finish 02:13:352 - . It would be better if you will heve spinners in the diffs
Powodzenia \:D/
tennyecho
from tenny's beginner mod queue
General
I think it's better to uncheck countdown (coz it's mood-breaking), letterbox during the breaks ( you don't use SB )
Please be consistent with widescreen support in every diffs
Where's the kiai time (?)
Hmm... sliderticks reduced to 2 in every diffs, IMO coz 4 ticks is too noisy, IMO

Relaxing
OD+1

Calm
00:29:261 (4,5) - I think it's better stacked with 00:29:715 (6) - head or follow the DS
00:53:352 (1) - make it a nice overlap with 3's end or blanket with 00:54:261 (3) -
01:11:533 (1,4) - I think straight and long is boring, maybe curve it a bit

Sorry for poor mod, I don't think I can find much.
Pappy

tennyecho wrote:

Where's the kiai time (?)
Lol guy put in slow (66 BPM) ballad kiai time ;_; LET'S MAKE PARTY ;_;

Ej Krfawy, ty mnie przedrzeźniasz XDDDDD Ja ci mówię że dziwne nazwy są nierankingowe to żeś se jeszcze calm zamiast harda wrzucił ;_; To nie ma zwionsku z piosenką ani nie odzwierciedla poziomu trudności to debilu zmieniaj to XDDDDDDDD ;_;

No mam wrażenie że szybko będzie ranked rzal ;///////
Topic Starter
Krfawy

Papcio wrote:

tennyecho wrote:

Where's the kiai time (?)
Lol guy put in slow (66 BPM) ballad kiai time ;_; LET'S MAKE PARTY ;_;

MADE MY DAY! XDDDDDDDDDDDDDDDDDD

Papcio wrote:

No mam wrażenie że szybko będzie ranked rzal ;///////

Tryndolonko takie cudowne, że aż nie mogę. XDDDDDDD Łap kudosucze za naprawienie mi nastroju. XDDDDDDDDD
Bathory Witch
Nie opieprzaj się tylko rób tę mapę kretynie : /
Topic Starter
Krfawy

Bathory Witch wrote:

Nie opieprzaj się tylko rób tę mapę kretynie : /
CICHO : /
Ozato Fumika
Hi

[General]
Consider changing the brown Combo Color. It blends with the BG and players will have some trouble seeing it/b]

[Relaxing]
[b]How about AR3 to follow the calmness of this song better.

00:16:079 (4,1) - Not a big deal, but this overlap (which doesn't look good) is bothering me
00:47:897 (2,1) - Unrankable. All reverse arrow must be visible.
01:12:443 (2) - this 1/2 reverse is ruining your pattern consistency. Why not use 1/1 slider?
01:47:897 (1,2) - again, this overlap..
01:50:624 (2) - Check distance. which probably will solve the problem above
01:55:170 (1) - check distance
02:00:624 (2) - ^
02:01:533 (3) - ^

[Heavy]
I see some inconsistent spacing in this diff.. and you should fix these.
00:08:806 (5,2) - Why not stack this? its causing inconsistent spacing and weird blanket
00:16:988 (1,2) - I don't think they were meant to be blanket, but move 00:17:897 (2) - a bit more to the left for better flow and structure
00:24:033 (1,2,3,4) - space them out just a little bit so the overlap is gone?
00:26:079 (4,1,2) - I don't think this is a good flow. and this overlap is pretty ugly.
00:27:897 (2,3) - possible blanket?
00:30:624 (5,1) - I don't think this is a good place to have a jump. There is nothing to emphasize. Consider reducing distance.
00:31:534 (1,2) - shouldn't they merge and be 3/4 slider according to 00:27:897 (2,3,4,5) -
00:36:079 (3,4) - try to cover 00:36:988 (4) - perfectly. It looks ugly like this
00:46:761 (1,2,3) - I think you should use 1 or 1.1 spacing here. Suddenly increasing the difficulty isn't such a good idea.. And I don't think this is timed correctly.
00:48:806 (5,6,1) - Here as well, consider reducing distance. I don't think you need to use 1.6 here. This is going against the diff's overall difficulty.
01:05:170 (2,3,4) - same opinion as above.
01:16:079 (3) - why did the spacing increase by .2 here
01:22:897 (1,2,3) - this anti jump does not fit at all. I strongly recommend you fix this
01:30:170 (1,2,3) - same opinion as above
01:32:215 (4,5) - I would just stack this.
01:41:079 (1,2,3) - bad flow and anti jumps. consider changing the curve on slider the other way.
01:44:261 (6,1) - check distance please
01:45:852 (5,6) - consider reducing distance a bit. a good place to emphasize with a jump, but this might be too much
I'm going to stop pointing out these anti jumps.
02:09:261 (4) - check distance


Good luck!
Topic Starter
Krfawy

No Dap wrote:

Hi

[General]
Consider changing the brown Combo Color. It blends with the BG and players will have some trouble seeing it/b]

[Relaxing]
[b]How about AR3 to follow the calmness of this song better.

00:16:079 (4,1) - Not a big deal, but this overlap (which doesn't look good) is bothering me
00:47:897 (2,1) - Unrankable. All reverse arrow must be visible.
01:12:443 (2) - this 1/2 reverse is ruining your pattern consistency. Why not use 1/1 slider?
01:47:897 (1,2) - again, this overlap..
01:50:624 (2) - Check distance. which probably will solve the problem above
01:55:170 (1) - check distance
02:00:624 (2) - ^
02:01:533 (3) - ^

[Heavy]
I see some inconsistent spacing in this diff.. and you should fix these.
00:08:806 (5,2) - Why not stack this? its causing inconsistent spacing and weird blanket
00:16:988 (1,2) - I don't think they were meant to be blanket, but move 00:17:897 (2) - a bit more to the left for better flow and structure
00:24:033 (1,2,3,4) - space them out just a little bit so the overlap is gone?
00:26:079 (4,1,2) - I don't think this is a good flow. and this overlap is pretty ugly.
00:27:897 (2,3) - possible blanket?
00:30:624 (5,1) - I don't think this is a good place to have a jump. There is nothing to emphasize. Consider reducing distance.
00:31:534 (1,2) - shouldn't they merge and be 3/4 slider according to 00:27:897 (2,3,4,5) -
00:36:079 (3,4) - try to cover 00:36:988 (4) - perfectly. It looks ugly like this
00:46:761 (1,2,3) - I think you should use 1 or 1.1 spacing here. Suddenly increasing the difficulty isn't such a good idea.. And I don't think this is timed correctly.
00:48:806 (5,6,1) - Here as well, consider reducing distance. I don't think you need to use 1.6 here. This is going against the diff's overall difficulty.
01:05:170 (2,3,4) - same opinion as above.
01:16:079 (3) - why did the spacing increase by .2 here
01:22:897 (1,2,3) - this anti jump does not fit at all. I strongly recommend you fix this
01:30:170 (1,2,3) - same opinion as above
01:32:215 (4,5) - I would just stack this.
01:41:079 (1,2,3) - bad flow and anti jumps. consider changing the curve on slider the other way.
01:44:261 (6,1) - check distance please
01:45:852 (5,6) - consider reducing distance a bit. a good place to emphasize with a jump, but this might be too much
I'm going to stop pointing out these anti jumps.
02:09:261 (4) - check distance


Good luck!

Thank you for such a comprehensive mod! :D But it means I am still a noob mapper...

;______________;
Pappy

Krfawy wrote:

But it means I am still a noob mapper...
Of course :3 Biorąc pod uwagę to ile masz modów i jusz jeszt pehfekt, spójrz ile zbiera ich Andrea XD

EDIT: Nabiłę drugą stronę, dawaj czekoladę >3
Topic Starter
Krfawy
I co mi nabijasz na 2. stronę? Żeby to jeszcze jakiś post z modem był... ale nie! : / XD
Xiaolin
From my queue ~
[General]
  1. I suggest that you change the preview point to 00:17:215
[Relaxing]
  1. 00:17:442 - Umm, note ~ ?
  2. 00:27:897 (1) - Move to x:300 y:148 cause its so close to 00:26:079 (2)
  3. 00:43:352 (2) - Move to x:412 y:72
[Heavy]
  1. Clean.
Gl, nice map ~
10crystalmask01
Hey, mod from queue 8-)
[General]
*Uhh, no funky diff names. It's "Normal" and "Hard" or "Easy" and "Normal".
[Heavy]
00:15:851 (6,7) - I'm surprised that these notes are father away from 00:14:943 (4,5) - then 00:14:033 (2,3) - (even though they're both 3/4 beats away from 00:14:943 (4,5) - ). Please fix the DS here.

00:16:988 (1,2) - Nazi suggestion (sorry!) can you try to make a blanket here, so the that flow for your objects looks neater? Yes, you're going to have to re-model 00:16:079 (7) - too.

00:49:715 (2,3) - Another nazi suggestion, please fix the blanket here too.
01:51:533 (2,3) - ^

[Relaxing]
00:43:352 (2,3) - Are too close to each other. Please fix the DS here, and make sure that the DS is snapped accordingly in this diff (assuming that it's either Easy or Normal diff).
01:00:624 (1,2) - ^
01:04:261 (1,2) - Are too far apart.
01:20:624 (4,1) - Are too close together.
01:34:261 (2,3) - ^
01:36:988 (1,2) - ^
01:44:261 (4,1) - Are too far apart.
01:45:170 (1,1) - Are too close together.
...

Check your AiMod (CTRL + Shift + A)

Good luck.
Bathory Witch
Hard, bo Normal wygląda spoko. I tak kijowy więc nie rób sobie nadziei na rankingową mapę dziecko wtorku. :D

00:46:988 (2,3) - popraw flow bo kijowy
00:50:625 (3) - ustaw tutaj punkt czerwony bo mnie krew zaleje...
01:03:352 (4) - 1/8 ci się zrypała XD
01:10:624 (4) - ^
01:19:715 (1) - rypnij kółko przed sliderem
02:06:988 (3) - usuń że gwizdek na końcu
show more
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