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Move the playfield up by a grid [Resolved]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
mm201
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Zekira
Large support since I tend to use Vertical Flips a lot and keep getting ditched about off-screen notes at the bottom...
Derekku
I've seen off-screen notes/sliders many times with Hard Rock (and some older maps), so this would fix that. <3
m980
2 grids*

Think of the people using the largest circle size.

Also is there a reason why the playfield can't be 4:3?
peppy
The playfield is 512x384 (4:3).
m980
Whoops I meant 3:2
peppy
(*) [peppy] Moved playfield up during gameplay (to avoid hitcircles getting cut off on the bottom).
m980
Would it be possible to move the playfield up in editor?
peppy
Not without a huge amount of interface modification?
anonymous_old
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peppy
Well there's two options here: First is we find all the maps that are dependent on the old playfield location and flag them. Second is we use the old playfield location for ALL maps until now.

I doubt there are too many which will be affected, but I'm willing to hear some discussion on which is a better move.
anonymous_old
I support the first option you mentioned.
mosluv

peppy wrote:

Well there's two options here: First is we find all the maps that are dependent on the old playfield location and flag them. Second is we use the old playfield location for ALL maps until now.

I doubt there are too many which will be affected, but I'm willing to hear some discussion on which is a better move.
If by option one you mean that those flagged maps will use the old playfield method, then I choose option one.
0_o
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m980
TBH I'd go with option 2, but also flag maps that SHOULD have the new playfield change.
anonymous_old

0_o wrote:

The problem with the first option is that maps that have a note that's directly in the middle of the screen after a spinner will look noticibly off. Also, maps that have notes that are high up the screen will likely overlap with the hp bar. Unless we want to sift through every single map that has one of these properties, I really don't think it's optimal.
I hadn't thought of that.

But wait, aren't spinners moved up, too? I haven't checked.

I noticed that notes appear behind the kiai bar, too. Should this be fixed?
Cyclone
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Torran

Cyclone wrote:

If the biggest issue with the way it has been set up all along is the HR mod, then why not just move it for ONLY HR mod?
This is what I was thinking, support.
m980
Place a note on the very bottom of the grid. Some of it is offscreen (which is unrankable.. apparently).

There is room to spare on the top part of the screen. Moving the playfield up prevents "offscreen notes".
Cyclone
So we're doing this because some people can't LOOK at the notes they are placing to see if they are offscreen or not? So now, instead of people mapping properly, we have to throw the notes way up where the life bar is.
Jarby

Cyclone wrote:

So we're doing this because some people can't LOOK at the notes they are placing to see if they are offscreen or not? So now, instead of people mapping properly, we have to throw the notes way up where the life bar is.
Nobody is forcing you to put notes up there. Besides, if everyone could "map properly", we wouldn't have to mod anything.
Cyclone
*sigh* Fine i won't push the idea any longer, but my request still stands. Can this be ONLY for HR mod?
m980
Why should the grid allow notes to be offscreen if they are unrankable?

How about having hitcircles go above everything. It doesn't cover the (default) actual HP fill thing. And I doubt ANY map will cover those areas for toooo long.
Cyclone
Yes, Cyclone's being stupid, and obviously moving the entire playfield is better than just not mapping offscreen to begin with.

I imagine the point of the grid to begin with is a rough guideline for the ENTIRE note to be in, not just the center. Obviously it would be a bit ridiculous to say all notes HAVE to be inside the grid, especially with the spacing people use nowadays, but I would think that notes being offscreen is a good place to draw the line. The way you are arguing makes it seem like you WANT to map the notes offscreen. Before anybody starts going on about symmetry or anything, my argument still stands that notes shouldn't be that high to begin with.

I've probably already said all this, but whatever. It's where I stand, and nobody has given me anything that is remotely a good enough argument to change my mind.
Topic Starter
mm201
Cycone: The point isn't compensating for mapper stupidity; the point is making the playfield SYMMETRIC. The usable space should be the SAME on the top and the bottom.

Do some basic math and you'll see that the usable playfield is the INTERSECTION of the normal usable playfield and the Hard Rock usable playfield. This value is maximized when the playfield is symmetric (ignoring the change in circle size), and we want our usable playfield to be its largest.

0_o wrote:

The problem with the first option is that maps that have a note that's directly in the middle of the screen after a spinner will look noticibly off. Also, maps that have notes that are high up the screen will likely overlap with the hp bar. Unless we want to sift through every single map that has one of these properties, I really don't think it's optimal.
Aren't spinners aligned to the playfield center anyways?

I'm in support of option 1 since mappers just mapping along are just going to Ctrl+J to get vertical symmetry, and their notes should be equidistant from the screen center.

m980 wrote:

2 grids*

Think of the people using the largest circle size.

Also is there a reason why the playfield can't be 4:3?
Nope. It's exactly one. I measured. If he raised it by 2, we'd get the problem we currently have at the bottom of the screen at the top.

I could see the playfield being widened by a bit--maybe 3 grids or so. Or 4, which lets default size circles go right to the edge.

Testing this fix in the latest test, I see a problem:


Discussed this on IRC but I still think the playfield should be symmetric. Remove a grid from the bottom/top if you really want to keep away illegal maps.
Derekku
Whoops, forgot to post in here again. I'd prefer the playfield being moved up only for the Hard Rock mod. If not that, Option 2 since a lot of maps have high notes that would go even higher up into the hp bar or whatever. :?
Jinxy

Derekku Chan wrote:

Whoops, forgot to post in here again. I'd prefer the playfield being moved up only for the Hard Rock mod.
This.


peppy wrote:

Well there's two options here: First is we find all the maps that are dependent on the old playfield location and flag them. Second is we use the old playfield location for ALL maps until now.
1 takes too much time.
This was made because old maps had this problem. So 2 sounds dumb, since it would change the errors back.
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