Hi guys. Someone said that he'd translate something for me if i'll want to.
Anyone willing to translate this?
credits.str
localization.str
Err... I know it's a lot. Though - that's not all.
# - New line.
Anyone willing to translate this?
credits.str
TLOAMUI1
STRINGS {
GAME_TITLE := "The Legends of Arkanoid"
GAME_DEV := "Developed by Lime Entertainment";
GENERAL_PROGRAMMING := "General Programming";
MICHAEL_DOLAS := "Michael Dolas";
PHILIP_BUTKIEWICZ := "Philip Butkiewicz";
ADDITIONAL_CPP := "Additional C++ Programming";
TWOD_ART := "General 2D Artists";
ADDITIONAL_TWOD_ART := "Additional 2D Artists";
MUSIC := "Music";
THE_PHASE := "The Phase";
SPEEDSOUND := "Speedsound";
KDJ := "K-DJ";
LEVEL_DESIGN := "Level Design";
MARTIN_KASPRZAK := "Martin Kasprzak";
LUKE_FOREMAN := "Luke Foreman";
GAME_IDEA := "Game Idea";
GAME_DESIGN := "Game Design";
BETA_TESTING := "Beta Testing";
CONRAD_TERESINSKI := "Conrad Teresinski";
MATTHEW_RYSZAWY := "Matthew Ryszawy";
MICHAEL_DULTZ := "Michael Dûltz";
STEAM_COMMUNITY := "Steam Community";
GDATA_TESTING := "GDATA Software in Szczecinek, Poland";
OSU := "osu! Community - http://osu-me.com";
SPECIAL_THANKS := "Special Thanks To:";
SNAKE := "Snake";
MARIUSZ_GRZYBOWSKI := "Mariusz Grzybowski - Ideas for achievements and PowerUps.";
GAMEDEV := "GameDev.pl - Comments, suggestions and critique.";
NDSTUFF := "NDStuff.pl Community - For comments, ideas etc.";
VICTORY_GAMES := "VictoryGames.eu - For writing about our game in their news, thanks.";
GDATA_THANKS := "GDATA Software - For helping us out in everything, beta testing and sponsoring.";
}
localization.str
TLOAMUI1
STRINGS {
LOADING_SPRITE := "Loading sprite";
LOADING_MUSIC := "Loading music";
LOADING_BACKGROUND := "Loading background";
PRESS_ANY_KEY := "Press any key to continue...";
PLAY := "Play";
EDITOR := "Editor";
OPTIONS := "Options";
ACHIEVEMENTS := "Achievements";
POWERUPS := "Power-Ups";
CREDITS := "Credits";
EXIT := "Exit";
WELCOME := "Welcome";
NOW_PLAYING := "Now playing: ";
PARTICLES := "Particles";
MOTION_BLUR := "Motion blur";
LIGHTING := "Lighting on the top";
FULLSCREEN := "Fullscreen";
MUSIC := "Music";
FPS := "FPS Counter";
FEW := "Few";
MANY := "Many";
OFF := "Off";
ON := "On";
ONX := "1x";
TWX := "2x";
TRX := "3x";
FRX := "4x";
BACK := "Back";
HINT := "Click something with middle mouse button to get some info about it...";
SLEVEL := "Save Level";
LLEVEL := "Load Level";
FNAME := "Filename";
PWD := "Password";
LINF := "Level Author & Title";
LTITLE := "Level Title";
LAUTHOR := "Level author";
MUNKNOWN := "<unknown>";
MUNTITLED := "<untitled>";
PWLOCK := "Password Lock";
CLEAR := "Clear";
SLEVEL_HINT := "Click this button to save your level";
LLEVEL_HINT := "Click this button to load level from file";
LINF_HINT := "Click this button to change level info";
PWLOCK_HINT := "Click this button to set the password for editing this level";
CLEAR_HINT := "Click this button to delete all bricks";
BNORMAL_HINT := "Click this brick with left mouse button to select it, or with right mouse button to change it's color";
BRENEW_HINT := "Click this brick with left mouse button to select it, or with right mouse button to change it's color";
BEXTRA_HINT := "Click this brick with left mouse button to select it";
EDITOR_WARNING := "You will loose all your unsaved changes, do you want to continue?";
YES := "Yes";
NO := "No";
SHOWCASE_FIREBALLS := "Fireballs#With this powerup your balls will create an explosion when they'll hit bricks and destroy even more bricks at once!";
SHOWCASE_ACIDBALLS := "Acid Balls#Your ball will go through bricks and destroy all of them on it's way!";
SHOWCASE_AIPADDLE := "A.I Paddle#Additional support? Why not! AI controlled paddle is vital to keep your multipler and score going.";
SHOWCASE_SLOWERBALLS := "Slower Balls#All balls on the screen will slow down a bit, making game slightly easier.";
SHOWCASE_FASTERBALLS := "Faster Balls#All balls on the screen will speed up dramatically, making game much more harder.";
MESSAGE_LEVEL := "Press F2 to enter the name of level you want to play";
MESSAGE_DOESNTEXIST := "File doesn't exist!";
DBG_LOADLEVEL := "Load level: ";
MESSAGE_LNOTICE := "Level";
SCORE := "Score";
LIVES := "Lives";
MULT := "Multipler";
}
Err... I know it's a lot. Though - that's not all.
# - New line.