Main Sheet | Discord | Twitch | Bracket | Team Regs | Free Agent Regs
- This is a tournament with marathon pools, meaning every map's length in pools will be 4:30 or longer
- Rank Range: 1000-99999 with BWS applied
- BWS formula being applied is: rank^(0.9937^(badges^2))
- Badges acquired before 2021 don't count towards BWS
- 2v2 teams of 2-4
- Double elimination bracket
- No rank buffer
- Every captain of the team must join the Discord Server and remain there until knocked out
- Team qualifiers will be calculated using the sum of percentiles assuming a normal curve (also known as Z-Sum).
- The exact formula for the percentile received on a given map is normcdf([team score - avg(scores)] / stdev(scores)), where avg and stdev are taken over all team scores on the map. These percentiles are then added together for final seeding.
- GFX, Streamers and Commentators are allowed to play
Schedule:
Registration phase: 21.07 - 04.08
Screening buffer: 04.08 - 11.08 *
Qualifiers: 12.08 - 18.08
Round of 32: 19.08 - 25.08 **
Round of 16: 26.08 - 01.09
Quarterfinals: 02.09 - 08.09
Semifinals: 09.09 - 15.09
Finals: 16.09 - 22.09
Grand Finals: 23.09 - 29.09
* This is tentative, if screening takes longer than expected then tournament may be pushed 1 or 2 weeks forward
** In case of insufficient signups, RO32 may be skipped and proceed from RO16
- Rank Range: 1000-99999 with BWS applied
- BWS formula being applied is: rank^(0.9937^(badges^2))
- Badges acquired before 2021 don't count towards BWS
- 2v2 teams of 2-4
- Double elimination bracket
- No rank buffer
- Every captain of the team must join the Discord Server and remain there until knocked out
- Team qualifiers will be calculated using the sum of percentiles assuming a normal curve (also known as Z-Sum).
- The exact formula for the percentile received on a given map is normcdf([team score - avg(scores)] / stdev(scores)), where avg and stdev are taken over all team scores on the map. These percentiles are then added together for final seeding.
- GFX, Streamers and Commentators are allowed to play
Schedule:
Registration phase: 21.07 - 04.08
Screening buffer: 04.08 - 11.08 *
Qualifiers: 12.08 - 18.08
Round of 32: 19.08 - 25.08 **
Round of 16: 26.08 - 01.09
Quarterfinals: 02.09 - 08.09
Semifinals: 09.09 - 15.09
Finals: 16.09 - 22.09
Grand Finals: 23.09 - 29.09
* This is tentative, if screening takes longer than expected then tournament may be pushed 1 or 2 weeks forward
** In case of insufficient signups, RO32 may be skipped and proceed from RO16
Qualifiers (7.1*): 2xNM, 1xHD, 1xHR, 1xDT
Round of 32 (6.6*): 4xNM, 1xHD, 1xHR, 1xDT | Best of 5, 1 ban
Round of 16 (6.8*): 4xNM, 1xHD, 1xHR, 1xDT | Best of 5, 1 ban
Quarterfinals (7*): 4xNM, 2xHD, 2xHR, 1xDT | Best of 7, 1 ban
Semifinals (7.2*): 4xNM, 2xHD, 2xHR, 1xDT | Best of 7, 1 ban
Finals (7.4*): 6xNM, 2xHD, 2xHR, 1xDT | Best of 9, 1 ban
Grand Finals (7.6*): 6xNM, 2xHD, 2xHR, 1xDT | Best of 9, 1 ban
There are no TBs. Last map remaining in pool during a match will be played in case of a tie.
Round of 32 (6.6*): 4xNM, 1xHD, 1xHR, 1xDT | Best of 5, 1 ban
Round of 16 (6.8*): 4xNM, 1xHD, 1xHR, 1xDT | Best of 5, 1 ban
Quarterfinals (7*): 4xNM, 2xHD, 2xHR, 1xDT | Best of 7, 1 ban
Semifinals (7.2*): 4xNM, 2xHD, 2xHR, 1xDT | Best of 7, 1 ban
Finals (7.4*): 6xNM, 2xHD, 2xHR, 1xDT | Best of 9, 1 ban
Grand Finals (7.6*): 6xNM, 2xHD, 2xHR, 1xDT | Best of 9, 1 ban
There are no TBs. Last map remaining in pool during a match will be played in case of a tie.
Qualifiers will be determined by Z-Sum formula.
The teams will be pinged 15 minutes before their scheduled match time, with invites being sent out approximately 5 minutes before the match begins.
Players will have a 10 minute grace period after their designated match time to join the lobby.
If a team is unable to provide enough players in the lobby once the grace period is over, the win will automatically be handed to the opposing team.
If both teams are unable to provide enough players in the lobby once the grace period is over, the win will automatically be handed to the higher seeded team.
Every team is allowed to play one warmup map.
The length of a warmup map can not exceed 4:00.
Players are not allowed to play any map of the mappool as warmup.
Once warmups are over, the team captains must roll.
The winner of the roll can decide between First Pick/Second Ban or Second Pick/First Ban.
Teams have 2 minutes to ban/pick a map.
If a team fails to ban a map within 2 minutes, they will lose the ban.
If a team fails to pick a map within 2 minutes, the pick will go to the opposing team.
(This does not affect the picking order)
Double Picks are allowed
If a player disconnects within the first 30 seconds of a map, they will get a 5 minute grace period to rejoin and the map will be replayed.
If a player disconnects after the first 30 seconds of a map, the map will NOT get aborted. In such case, the last known score of the disconnected player will be used for score calculation.
The teams will be pinged 15 minutes before their scheduled match time, with invites being sent out approximately 5 minutes before the match begins.
Players will have a 10 minute grace period after their designated match time to join the lobby.
If a team is unable to provide enough players in the lobby once the grace period is over, the win will automatically be handed to the opposing team.
If both teams are unable to provide enough players in the lobby once the grace period is over, the win will automatically be handed to the higher seeded team.
Every team is allowed to play one warmup map.
The length of a warmup map can not exceed 4:00.
Players are not allowed to play any map of the mappool as warmup.
Once warmups are over, the team captains must roll.
The winner of the roll can decide between First Pick/Second Ban or Second Pick/First Ban.
Teams have 2 minutes to ban/pick a map.
If a team fails to ban a map within 2 minutes, they will lose the ban.
If a team fails to pick a map within 2 minutes, the pick will go to the opposing team.
(This does not affect the picking order)
Double Picks are allowed
If a player disconnects within the first 30 seconds of a map, they will get a 5 minute grace period to rejoin and the map will be replayed.
If a player disconnects after the first 30 seconds of a map, the map will NOT get aborted. In such case, the last known score of the disconnected player will be used for score calculation.
1st Place: Profile Badge, Profile Banner
2nd Place: Profile Banner
3rd Place: Profile Banner
2nd Place: Profile Banner
3rd Place: Profile Banner
Host: Tutka, mega444
Admin: Tayuno
GFX: Flapczek
Sheeter: Tutka, hlv, Mavosiik
Pooler: Tutka, mega444
Playtester: chiv, vana, Endura, BMG_, szedis, Cossin, PoduHaKyn, FcEazy, Fiaee
Referee: Flapczek, Tayuno, Akahito, akace100, Dave Seville, Mavosiik, Neutromint, SSScotty, Bastaku, TheHunter1
Streamer: Flapczek, Bastaku, das12344321, dGeist
Commentator: BlankTap, NeoPixel201
we are still looking for referees, streamers and commentators! DM Tutka or mega444 on Discord if you're willing to help
Admin: Tayuno
GFX: Flapczek
Sheeter: Tutka, hlv, Mavosiik
Pooler: Tutka, mega444
Playtester: chiv, vana, Endura, BMG_, szedis, Cossin, PoduHaKyn, FcEazy, Fiaee
Referee: Flapczek, Tayuno, Akahito, akace100, Dave Seville, Mavosiik, Neutromint, SSScotty, Bastaku, TheHunter1
Streamer: Flapczek, Bastaku, das12344321, dGeist
Commentator: BlankTap, NeoPixel201
we are still looking for referees, streamers and commentators! DM Tutka or mega444 on Discord if you're willing to help