amazing storyboard!and the map
thanks for mod and sorry for late!Delis wrote:
Mickey's Hardnice!
- 01:25:805 (4) - you could add sampleset:Normal on 01:25:805 and 01:25:992 to follow the drum sound, actually follow with drum-clap or finish is better way here, though can't use additions:drum because now following the piano sound with soft-whistles, orz. ok fixed
- 01:36:680 (1,2) - I don't think these drum finishes on 2nd reverses (01:36:867 - and 01:37:242 -) are necessary hitsounding. these are kinda awkward for my ears, remove them if you don't have anything reason to put them. fixed
- 02:00:305 (3) - I donno, make toward to 02:00:680 (4) - head. I just better look and to play~ ok
- 02:43:242 (2,3,4) - try to change the rhythm to follow the vocals exactly, maybe it would smooth to play when playing 02:43:805 (4) - here. oh sure!
modありがとう!!!alacat wrote:
YO M4M ~
[General][Easy]
- Hardにビデオ追加しておいて~
- 公式見る限り"feat. 3L"はいらないと思う。Rankedしてる譜面はついてるのとついてないのがあって紛らわしいけど、ついてないほうが正しいね・・・
http://www.iosysos.com/cd/toho8/top.html
FIXED
CD- E/N/I の最後のSpinnerについて。03:14:180 - から伸びている音を取ったと思うんだけど、その音に合わせて終わりはここ(03:17:086 - )にするべきだと思う。今の状態だと、Spinner後にちょっと音が残ってて違和感ある。
FIXED[Insane]
- OD 2, HP Drain 2がいいと思います。このようなパート00:17:180 (1,2) - を多用してたから両方3だと初心者にはちょっと辛いかなと。ODだけ減らしました。
- 00:31:617 (4,5) - (2,3)からのこのパートが少しやりづらかったから、ctrl + hして配置してみるとよりやりやすいと思う。 2,3のスタックをやめることで解消させました
- 00:52:055 (1,2,3,4) - サビだしジャンプさせたほうが他のパート(00:40:055 - ,00:43:055 - ,00:55:055 - )と統一感あって面白いと思う。 FIXED
- 01:07:805 (9,10) - こういうジャンプにしません?00:31:805 (5,6) - こういったところで使ってたので いろんな連打配置使いたかったのでこのままで
- 01:52:055 (1,2,3,4) - 上記と同じ~ いろんな配置置きたいしここはこのままがいいです。
- 02:38:742 (2) - ここ折り返しの音だけど少しさびしい気がする。同じ青線の02:38:836 - ここにもNormalの音があると叩いてて気持ちい この音付け気に入ってるんで許してくださいお願いします
- 02:41:742 (3,4,5,6,7) - ,02:44:742 (2) - ,02:47:742 (3,4,5,6,7) - ^ ここも同じく。 許してください
ねこさん、ありがとう~alacat wrote:
Excellent, Bubbled !
fixedalacat wrote:
Sorry :/
Lunatic :
03:14:180 - Circle and Spinner's head are on the same tick. So please move spinner's head to the next blue line.
thanks for checking~Zero__wind wrote:
Hello Rare
Unrankable issues
Highly recommend to fix
Common sugestions
General
Plz disable the widescree support for Mickey's Hard to be consistent fixed
Easy
HP2 for better better diff spread? as the Normal diff is only with HP4 i don't think so.
00:05:930 (2) - I recommend to change this into a 3/2 reverse slider instead and add a circle at 00:07:430 - , making the rhythm like 00:11:930 (2,3) - , because the beat at 00:06:492 - is more important imo no change.
00:09:680 (3) - this slider is running out of the playfield, plz make something different to avoid this I think you can try to use the space on the right like the pic below if you feel hard to rearrange the placement here are you sure this slider is unrankable because of off screen? even though, this slider isn't touch to window border.
00:13:055 (3) - a drum finish at end is preferred, like that in Lunatic diff added finish to head.
00:33:305 (2,3) - maybe you'd like to make them a blanket, like 01:18:305 (2,3) - it's intentional. i won't change it.
01:33:305 (2,3) - ^ ^
00:49:430 - a whistle at this point and on 00:49:805 (4) - would fit the music nicely, referring to 02:01:430 (4,5) - fixed
01:48:680 (3,4) - ^ ^
03:01:430 - 03:01:805 - ^ ^
03:11:930 (2) - missing a normal sample on head to go with the drums, also you could consider a soft whistle addition for either this slider's head or tail added normal sampleset
Normal
00:05:555 (1,2) - I recommend to move the soft whistle from 1 to 2's head like 03:05:930 (2) - , I think it would fit the music better added whistle to head
00:11:930 (3) - would you plz avoid using 1/2 sliders which reverses multiple times like this in E&N diff? I think this kind of stuff is really unfriendly to new players, because the slider is short that they simply don't have enough time to react how many times the slider would repeat. you can try something like the pic below to solve this problem i want to keep my current pattern.
00:13:430 (2) - try a drum finish here? like I've mentioned in Easy diff added finish to (1) to end
03:13:430 (2) - ^ ^
00:44:180 (1) - this slider is running out of the playfield, plz use something else instead to avoid this may try with two circles instead like the pic below
00:49:430 (5) - highly recommended to change as well, same reason as 00:11:930 (3) - , the easiest solution here should be to make it reverse once less and adjust the spacing a bit like ↓ of course you could try something else i won't change.
01:44:180 (1) - same as 00:44:180 (1) -
01:49:430 (5) - same as 00:49:430 (5) -
03:11:930 (3) - same as 00:11:930 (3) -
Mickey's Hard
Pretty good, I'm totally fine with this diff
Lunatic
00:49:055 (9,10) - this jump is a bit big imo, because there're no heavy drum and cymbal sounds in the music at this point, not like 00:31:805 (5,6,1) - . So I'm thinking that maybe you could make 00:49:055 (9,10) - like 01:07:805 (9,10) - ? that would be more intuitive imo i don't think so.
02:16:430 (3) - this slider shouldn't be a 3/4 slider as it doesn't go along with anything in the music, I think you should try to make 02:14:930 (3) - a 3/4 slider instead, to catch the beat at 02:15:211 - , referring to 02:20:930 (3) - i won't change it.
And the most important thing for this diff is that, could you consider making the AR lower than 9? I think it's gerneraly too high now. It may make some particular pattern easier to read, but for most parts of the map, it seems too fast. After some testplay with different AR setting, I personaly recommend AR8.5 as a appropriate choice. If you don't like decimal difficulty setting, I think AR8 is still better than AR9, plz have a try.
many test player said "AR9 is np. you don't have to change it".
I'm won't change it because there is no problem to play test.
Pretty good mapset
Call me back~
Andrea wrote:
Cute song and map, good job! :3
???CDFA wrote:
01:54:305 (4) - 0/10 would not play