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Syrsa - Dj Shopkeeper - Mmmm Remix

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Topic Starter
Encrypto
This beatmap was submitted using in-game submission on Dienstag, 15. Dezember 2009 at 13:34:38

Artist: Syrsa
Title: DJ Shopkeeper - Mmmm Remix
Tags: Ruchalus Morshu
BPM: 120
Filesize: 2870kb
Play Time: 02:34
Difficulties Available:
  1. BOMBS? (4.51 stars, 302 notes)
  2. Lamp Oil! (0.95 stars, 120 notes)
  3. Matma Rex's Swordsmanship (4.73 stars, 111 notes)
  4. Rope? (2.87 stars, 201 notes)
Download: Syrsa - DJ Shopkeeper - Mmmm Remix
Information: Scores/Beatmap Listing
---------------
My 2nd Beatmap.Have fun with it^^

Edit:Too many Edits I would have to write :D but nearly perfect now^^I hope so.

(For Info:The Creator of this song,Syrsa,can be found as Ruchalus now at youtube.Dont know why he changed his name.Just for information)
Matma Rex
[Every diff]
As you already know, the spacing is all messed up, redo it. There are also many notes whick are not exactly stacked - to fix them, disable grid snap (hild [Shift]) and place them right.
Some combos are just 3-note long, some are 15-note long. Make them 3-5 in Easy, 5-9 in Normal and ~9 in Hard (shorter combos are easier).
Get some custom combo colors?

[Lamp Oil!]
Make hitcircles a bit bigger.
00:32:017 (2) - remove one repeat.
01:00:017 (3,4,1,1,2) - wtf combos.
01:18:017 (1) - WTF IS THAT THING. Fix its upper-right corner and make it symmetrical.
01:50:017 (1,2,3,4) - totally doesn't fit.
02:12:017 (3) - ^
02:22:017 (1,2,3,4,5,6,7,8) - these stacks might be confusing for beginners.

[Rope?]
00:12:017 (9) - KILL THAT THING WITH FIRE! Totally counter-rhythmic.
00:22:017 (25) - twenty-five. Twenty-fucking-five. Make combo shorter.
00:46:017 (1,2,3,4) - does not fit.
00:54:059 (1) - ^. Also kill it with fire.
00:56:017 (2,3) - so much empty space between these notes. Map something there.
00:58:059 (4) - does not fit, kill it.
01:00:017 (5,1) - empty space again.
01:02:017 (1) - why is upper-right corner messed up?
01:18:005 (1) - place at white tick.
01:18:005 (1,2,3,4) - they all should finish on next white ticks.
01:59:017 (2) - end at white tick.
02:00:009 (3) - start at white tick, fix end to land on red tick again.
02:05:067 (6,1) - remove break between these and map it.
02:07:092 (1,1) - make everything land on white or light-red tick.

[BOMBS]

Why timing is completely different? Use 120 BPM here, too. Don't forget to resnap all notes and make sure everything lands on white or red tick! If you needed faster BPM to make slider faster, use inherited 2x BPM timing sections.
When fixing spacing, do not remove all jumps - they're nice ;)
00:10:048 (1) - delete it?
00:38:021 (1,1,2,3,4,1,1,1,2,3,1,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3,4,1,1) - too many letter-sjaped slider. M is okay, S too, but, for example, in H it's hard to guess where is it going to go.
01:18:012 (1,1,2) - HOLY SHIT KILL IT WITH FIRE!
01:38:012 (1,2,3) - ^
02:10:064 (1,1,2,3) - ^ These three groups TOTALLY do not fit the music.
02:30:064 (9) - slider can not start and end in the same place.



Fix it, call me and I'll recheck everything and star :)
XepherX3
overall:
nazi offset check > 2.160ms
remove 2.175 not necessary in timing setup

nothing else

nice map ;)
Matma Rex
My difficulty:ATTACH[Matma Rex's Swordsmanship.rar]

To add it to map, unrar, choose "Open song folder" from editor's "File" menu, and put all files there. It uses custom hitsounds, so there are four files instead of just one containing map.

I hope you like it :)

Download: 10318 Syrsa - Dj Shopkeeper - Mmmm Remix.rar
Topic Starter
Encrypto
K,Matma,I Hope everything is fixed now.But i dont think so...nobody is perfect:D Please check again^^
Teara
All the diffs need serious nazi'ing

I'm not one for totally randomness, so I'll just point out a few things.

[Lamp Oil!]

01:24:066 (2) - a tiny bit offscreen

Also the randomness of place notes is ugly :/

like

01:05:066 (8)

These don't follow the song, and doesn't sound right for me :s

02:06:016 (1,1,2,3) -

[Rope!]

01:04:016 (2) - move to white tick(01:04:160), and on white tick (01:05:660)

02:06:016 (7) - repeat should be on the white tick

01:09:007 (5) - move to 01:09:016
01:09:032 (6) - move to 01:09:041 (6) -
01:09:057 (7) - Move to 01:09:066 (7) -
01:09:082 (8) - Move to 01:09:091 (8) -
01:10:007 (9) - Move to 01:10:016 (9) -

01:26:007 (1) - 1 tick forward like the top ones ^
01:26:032 (2) - 1 tick forward (1/6)

omg so many misplaced hit circles

Please go over the diff and place them all on the right places.

Also, don't map with 1/6 beat selector, only use 1/2 or 1/4.

A lot of the notes/sliders are off..

~

[Matma Rex's Swordsmanship]

Pretty nice.

Only complaint would be, its to sort, map the rest of the song please.

----


Tip

viewtopic.php?f=13&t=3815

don't be lazy and go though all the tutorials.

Feel free to call me again once you think you got everything perfect.
Matma Rex

Teara wrote:

[Matma Rex's Swordsmanship]

Pretty nice.

Only complaint would be, its to sort, map the rest of the song please.
Hell no, it'd get boring. Wouldn't it?
Topic Starter
Encrypto

Teara wrote:

All the diffs need serious nazi'ing

I'm not one for totally randomness, so I'll just point out a few things.

[Lamp Oil!]

01:24:066 (2) - a tiny bit offscreen

Also the randomness of place notes is ugly :/

like

01:05:066 (8)

These don't follow the song, and doesn't sound right for me :s

02:06:016 (1,1,2,3) -

[Lamp!]

01:04:016 (2) - move to white tick(01:04:160), and on white tick (01:05:660)

02:06:016 (7) - repeat should be on the white tick

01:09:007 (5) - move to 01:09:016
01:09:032 (6) - move to 01:09:041 (6) -
01:09:057 (7) - Move to 01:09:066 (7) -
01:09:082 (8) - Move to 01:09:091 (8) -
01:10:007 (9) - Move to 01:10:016 (9) -

01:26:007 (1) - 1 tick forward like the top ones ^
01:26:032 (2) - 1 tick forward (1/6)

omg so many misplaced hit circles

Please go over the diff and place them all on the right places.

Also, don't map with 1/6 beat selector, only use 1/2 or 1/4.

A lot of the notes/sliders are off..

~

[Matma Rex's Swordsmanship]

Pretty nice.

Only complaint would be, its to sort, map the rest of the song please.

----


Tip

viewtopic.php?f=13&t=3815

don't be lazy and go though all the tutorials.

Feel free to call me again once you think you got everything perfect.
Whats nazi´ing?^^
And i have no difficulty named Lamp...you mean bombs,right?

Edit:K,sry,its ok
Topic Starter
Encrypto
Fixed:D
Teara
[Lamp Oil!]

Looks a little better, but still a lot of notes that need to be snapped, also do something about the sliders, try to at least align some of them properly, that it doesn't look like chaos ;)

00:49:016 (4) - Resnap all the notes in the diff from here. ( Make sure distance snap is on (Shortcut is Y) and it helps to have grid on too ( Shortcut is T )

[Rope]

00:08:016 (5) - Still a bad and long jump, this is normally not allowed in a normal. Mostly acceptable in a hard/insane. Please resnap.

00:18:041 (1,2) - ^ same as above, please resnap

00:37:041 (7) - Needs to be snapped. Please remember, in Easy/Normal type's of maps all notes MUST be snapped, this is a given, or chances that your map will get ranked are slim.

01:04:016 (2) - Still needs to be placed two ticks back on the white note


01:09:016 (5) - Needs to be placed on the white ticks.



~

Ok, I see that almost all the notes needs to be placed on the proper ticks, I'll just do it for you. But you still need to resnap the Whole difficulty. Lets put it this way, Distance Snap is your friend, always use it, until you are really good at making beatmaps.

[BOMBS?]

02:18:007 (4) - Should be on the white tick (1/4 Beat Snap Divisor)

Apart from that you also need to check spacing. and try to make the patterns more organized, its a complete chaos, and it really doesn't look nice, or nice to play :(

If you fixed all of these, call me again, and I'll have another look.

Download: Syrsa - Dj Shopkeeper - Mmmm Remix (Encrypto) [Rope].osu
Topic Starter
Encrypto
This map has been deleted on the request of its creator. It is no longer available.
EEeee
Overall
set preview point

Lamp Oil!
00:02:016 (1) - this not isn't snapped, snap it
01:25:066 (4) - new combo
01:32:016 (6) - ^

Rope
00:02:016 (1) - snap this note

BOMBS
kk, this diff has a lot of unsnapped notes, go to timing and resnap all notes

Matma Rex's Swordsmanship
this diff looks nice :3

once again, nice spacing, just some notes weren't snapped :P
*star

oh wait, nice hitsounds >.<
Fuuko
I like the way you mapped it...
Just modded, but...the hitsounds man...please, change them. ( And I tell this more as a friend than as a mod )

Also, check the timing...I may be wrong, but it looks a bit off. Not sure, though. >_>;

Anyways, I like the way you mapped, so star for you.
eee
eeemod GO!!!

Hey!!! I remembahed!! :D

[All Difficulties]
  1. You should try being creative with Normal samplesets, sounds to me like somewhere around 01:10:03 should use Normal Samples, don't be discouraged by what you have now, the soft sounds are nice and creative.
  2. Matma's difficulty has a different offset, make all offsets 159, and resnap your notes. Unless you want matma to delete that beginning part to keep your offset (?)
  3. There is no consistent preview point, which is critical to ranking, find a preview point for all the maps (same preview for all though). if I had to pick one, I'd say 01:42:16
[/list]

[Lamp Oil]
00:34:016 (3) - this was a tad too far (jumpy) for an easy, I had to reach for it, well, kinda.

[Rope]
00:02:016 (1) - this isn't snapped
02:07:091 (1) - the ending isn't snapped to 1/4, do you want it like this, maybe it is supposed to be like it, I just don't see what it lands on.

[BOMBS]

00:19:067 (1) - remove new combo
00:42:017 (1) - sliders shouldn't look like this, the endpoint should be seen, you can still make it look like... whatever it is... a balloon? just as long as the endpoint isn't hidden. OH, I see, it's an O
01:29:011 (4,5,6,7) - tons of clumsy spacing
I'm gonna stop myself here, first of all, the first timing is not the same as the others, and there are other sections. If there are supposed to be that many sections, check with somebody who can time well. But I think the others were fine with one :/ maybe I should give it a listen.
Or are those supposed to be inherited.
yep, I'm pretty sure they're supposed to be inherited, if so, resnap all notes
02:30:090 (8) - spacing

[Matma Rex]

Matma Rex wrote:

Teara wrote:

[Matma Rex's Swordsmanship]
Pretty nice.
Only complaint would be, its to sort, map the rest of the song please.
Hell no, it'd get boring. Wouldn't it?
I think the difficulty is good, but I'm gonna have to agree with Teara, he should finish it. I don't think it would be boring either (unless you map it lame -_-). You stopped where it starts getting to a good beat.

err, I'll star it, although I think the map is gonna need some work. The two easier difficulties were quite nice though, good luck
Matma Rex
This map has been deleted on the request of its creator. It is no longer available.
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Lamp Oil!]
1:01:066 (2,3) - Move one grid left (for symmetry)
01:22:016 (2) - Hiding notes under sliders is considered bad mapping practice. Please move out from under the slider
01:34:016 (5) - place this somewhere other than over the slider?
01:57:091 (5) - Move forward 1/2 a beat; move the spinner forward 1/4 beat, then shorten by 1/4.

There are a lot of spacing issues throughout this map. I suggest you go through each beat and manually position them so that they snap properly.


[Rope?]
The beginning feels extremely erratic; like the beats were just placed randomly. 00:09:016 (7,8,9,1,2,3,4,5,6,7,8) - Particularly these beats. If possible can you try and arrange them more intuitively?
00:16:016 (5) - Spacing

01:09:091 (8,9) - Align these so that they form a symmetrical pattern with 5,6.
01:18:016 (1,2,3,4) - Looks pretty messy, unrankable in this state. can you try cleaning this up? (parallel lines, curves, etc)
02:07:091 (1) - It's end is unsnapped, also, end it at the white tick before it.
Again, a number of spacing issues and the like. Same story as Easy.

[BOMBS]
00:21:042 (1,2) - Hiding notes under sliders is bad mapping practice. Please change this.
00:41:017 (1,2) - ^. also, can you make a whistle, normal, whistle, normal hitsound pattern here instead of the clap+whistle one?
00:42:017 (1) - Unrankable slider. YOu have to be able to tell which direction it begins and ends. Please reshape this.
00:45:042 (1,3) - remove the clap + finish hitsounds in this combo and replace 1 and 3 with whistles?
00:49:017 (1,2,3,4) - whistle normal whistle normal
01:29:086 (7) - This section ends abruptly, I suggest you map more of it.
01:39:098 (2) - Just. Does. Not. Fit. At. All. move forward 1/4 beat.

Map more areas. Use less breaks, and pay attention to spacing, although this map was better than the previous two spacing wise


[Matma Rex's Swordsmanship]
00:04:066 (6,7) - Put the hitsounds on the beginning of the sliders. not at the end
00:43:041 (4) - whistle on the end of this slider?
Pretty good so far.



This map needs a fair amount of work, but I see you're trying your best. Keep up the work; First maps are usually the toughest to get right. Starred for your efforts :D
Matma Rex
Making diff longer in progress, 1 minute 20 seconds done. Should be finished tomorrow.

You really should put more effort in hitsounds, now they are terribad. Regular Soft or Normal hitsounds might sometimes fit even if there are none or almost none, but with my custom set they really have to be varied.

When you change them, I will remod thorougly and star. Okay? :)
Topic Starter
Encrypto

Matma Rex wrote:

Making diff longer in progress, 1 minute 20 seconds done. Should be finished tomorrow.

You really should put more effort in hitsounds, now they are terribad. Regular Soft or Normal hitsounds might sometimes fit even if there are none or almost none, but with my custom set they really have to be varied.

When you change them, I will remod thorougly and star. Okay? :)
Ok,ill change them tomorrow,now im tired (9pm here)....

And ty Azure_Kyte,Ill try my best to fix the issues=) thx for star :)
Matma Rex
Okay, diff done. I raised difficulty sliders, too, and added one custom hitsound (silent slidertick), remember to add it and fullsubmit :)Download: 10318 Syrsa - Dj Shopkeeper - Mmmm Remix.rar


Modding:

[Lamp Oil!]

00:17:016 (3,4,5) - arrange in triangle pattern like you did earlier? It will look nicer.
00:21:016 (3,4,5) - ^
00:34:066 (4,5) - unstack.
00:49:016 (4,5,6) - arrange in triangle pattern like you did earlier? It will look nicer.
00:53:016 (3,4,5) - ^ not necessarily triangle, of course, but try to use some patterns. It really makes map play better.
01:01:016 (1,2) - should be placed directly over 00:59:016 (2,3). If dist., snap prevents you from doing it, turn it off temporarily.
01:01:066 (2,3) - spacing (yeah, it's really minor issue, but it still is)
01:04:066 (6,9) - (9) should be placed above (6). Move (6) 1 grid up and (9) 1 grid left.
01:08:016 (1,2,3,4,5) - once again - make it nice pattern.
01:18:016 (1,2,3,1) - spacing!
01:31:066 (5,1,2,3,4,5) - how about a pattern? Also 01:34:016 (5,1) - spacing.
01:50:016 (1,2,3,4,5) - I am totally sure this can be arranged better.
02:08:016 (3,4,5) - this triangle is bend D:
02:12:016 (2,3,4,5,6) - guess what?

[Rope]
Fix your combos - there are some combos with 13 notes, and then suddenly five combos, each with 1 or 2 notes. That's weird.
00:16:016 (5,6,7) - spacing (minor).
01:02:016 (1) - (suggestion) change its shape a bit to make sliderticks land in corners (like 01:04:016 (2)).
01:04:016 (2,1) - spacing (minor).
01:08:016 (3,4,5) - ^
01:28:041 (3,4,5,6), 01:32:041 (9,10,11,12) - I'm not sure if these fit here - they are only 1/4 circles in whole map. Do with them whatever you think is better, you may leave them intact as well. If you do not change it, I suggest to stack each two notes.
02:10:016 (1) - make slider 1/2 shorter (place end where last tick is now) and add note at 02:13:066? (remember to fix spacing if you change it :))
02:30:016 (8,1) - spacing!

[BOMBS]
Why are you using non-inherited (red) timing sections? Get rid of them and resnap all notes afterwards.
In some places you use much wider spacing; I'm not sure if that fits nice, even if is playable.
00:10:017 (4,1) - that's a crazy-ass jump.
00:41:017 (1,2,3,4) - place one more note before the stream (at 00:40:092) and fix spacng with M.
00:42:017 (1) - start and end of one slider can not overlap (unless slider is small enough to make it passable without moving mouse at all or has some visible (storyboarded) arrows to show the direction). But it's simplier to just change it - move endpoint a bit lower. Also, if I were you, I'd remove the repeat and make O bigger.
00:46:017 (1) - make it 1/2 shorter. It also has overlap (in the midle), but I think it's fine (tho' you might want to change it).
01:10:010 (8) - timeline snapping of this note is WTF.
01:28:014 (9,1) - spacing. That jump is stupid.
01:40:014 (2,1) - I still don't like these two D:
02:01:091 (8,1) - bad jump again.
02:03:091 (8,1) - ^
02:15:047 - remove the break (right-click on timeline) and maybe map it.
02:17:091 (3,4) - spacing (minor).
02:23:066 (6,7,8,1,2,3,4,1) - ^


Also
[All diffs]
4th and 1st combo colors are almot the same. Maybe remove last or make it a bit different?



Starred. Now it's a nice map :)
Topic Starter
Encrypto

Matma Rex wrote:

Okay, diff done. I raised difficulty sliders, too, and added one custom hitsound (silent slidertick), remember to add it and fullsubmit :)[attachment=0:fa14e]10318 Syrsa - Dj Shopkeeper - Mmmm Remix.rar[/attachment:fa14e]


Modding:

[Lamp Oil!]

00:17:016 (3,4,5) - arrange in triangle pattern like you did earlier? It will look nicer.
00:21:016 (3,4,5) - ^
00:34:066 (4,5) - unstack.
00:49:016 (4,5,6) - arrange in triangle pattern like you did earlier? It will look nicer.
00:53:016 (3,4,5) - ^ not necessarily triangle, of course, but try to use some patterns. It really makes map play better.
01:01:016 (1,2) - should be placed directly over 00:59:016 (2,3). If dist., snap prevents you from doing it, turn it off temporarily.
01:01:066 (2,3) - spacing (yeah, it's really minor issue, but it still is)
01:04:066 (6,9) - (9) should be placed above (6). Move (6) 1 grid up and (9) 1 grid left.
01:08:016 (1,2,3,4,5) - once again - make it nice pattern.
01:18:016 (1,2,3,1) - spacing!
01:31:066 (5,1,2,3,4,5) - how about a pattern? Also 01:34:016 (5,1) - spacing.
01:50:016 (1,2,3,4,5) - I am totally sure this can be arranged better.
02:08:016 (3,4,5) - this triangle is bend D:
02:12:016 (2,3,4,5,6) - guess what?

[Rope]
Fix your combos - there are some combos with 13 notes, and then suddenly five combos, each with 1 or 2 notes. That's weird.
00:16:016 (5,6,7) - spacing (minor).
01:02:016 (1) - (suggestion) change its shape a bit to make sliderticks land in corners (like 01:04:016 (2)).
01:04:016 (2,1) - spacing (minor).
01:08:016 (3,4,5) - ^
01:28:041 (3,4,5,6), 01:32:041 (9,10,11,12) - I'm not sure if these fit here - they are only 1/4 circles in whole map. Do with them whatever you think is better, you may leave them intact as well. If you do not change it, I suggest to stack each two notes.
02:10:016 (1) - make slider 1/2 shorter (place end where last tick is now) and add note at 02:13:066? (remember to fix spacing if you change it :))
02:30:016 (8,1) - spacing!

[BOMBS]
Why are you using non-inherited (red) timing sections? Get rid of them and resnap all notes afterwards.
In some places you use much wider spacing; I'm not sure if that fits nice, even if is playable.
00:10:017 (4,1) - that's a crazy-ass jump.
00:41:017 (1,2,3,4) - place one more note before the stream (at 00:40:092) and fix spacng with M.
00:42:017 (1) - start and end of one slider can not overlap (unless slider is small enough to make it passable without moving mouse at all or has some visible (storyboarded) arrows to show the direction). But it's simplier to just change it - move endpoint a bit lower. Also, if I were you, I'd remove the repeat and make O bigger.
00:46:017 (1) - make it 1/2 shorter. It also has overlap (in the midle), but I think it's fine (tho' you might want to change it).
01:10:010 (8) - timeline snapping of this note is WTF.
01:28:014 (9,1) - spacing. That jump is stupid.
01:40:014 (2,1) - I still don't like these two D:
02:01:091 (8,1) - bad jump again.
02:03:091 (8,1) - ^
02:15:047 - remove the break (right-click on timeline) and maybe map it.
02:17:091 (3,4) - spacing (minor).
02:23:066 (6,7,8,1,2,3,4,1) - ^


Also
[All diffs]
4th and 1st combo colors are almot the same. Maybe remove last or make it a bit different?



Starred. Now it's a nice map :)

Fixed almost everything.:D
SteRRuM
Hi!
Timing:
SPOILER
BPM: 120,00 (fine)
Offset: 154
Resnap all notes on every difficulty.
[Lamp Oil!]
  1. 01:38:01 (4) - New combo,
  2. 01:52:01 (1) - Stack it manually with (1)s end,
  3. 02:10:01 (6) - New combo,
  4. 02:11:01 (1) - Remove new combo.
[Rope]
  1. 01:07:01 (2,3) - What the... jump,
  2. 01:26:04 (2,3,1) - No jumps on Normal please.
[BOMBS]
  1. Inherit every red line (except 1st one) and then Resnap all notes.
  2. Set a preview point.
  3. 00:04:01 (5) - New combo,
  4. 00:48:05 (1) - 1/4 earlier sounds better,
  5. 01:09:09 (7,8) - Fix spacing here,
  6. 01:35:06 (6,7) - Fix spacing here,
  7. 02:17:09 (3,4) - Fix spacing here.
[Matma Rex's Swordsmanship]
  1. Make sure offset is same on every difficulty!
  2. Set a preview point.
  3. 00:04:01 (5) - New combo,
  4. 00:04:06 (2,3) - Sounds ugly as 1/4s, 1/2s sounds better,
  5. 01:34:09 (3) - New combo,
  6. 01:35:09 (5) - New combo.
Matma Rex
This map has been deleted on the request of its creator. It is no longer available.

Download: Syrsa - Dj Shopkeeper - Mmmm Remix (Encrypto) [Matma Rex's Swordsmanship].osu
Topic Starter
Encrypto
Ty for star SteRRuM^^


Edit:Done,Matma.
Nakata Yuji
Lamp Oil:
02:33:065 (1) - Remove new combo.
This is ok.

Rope:
00:46:015 (1) - You don't need this or the breaks around it, fill it them in.
01:28:040 (3,4,5,6) - No. Take this out, this is supposedly a normal map.
01:32:040 (3,4,5,6) - ^
The rest is fine.

Bombs?:
Take out the sliders that are supposed to spell words. You kind of have to.
01:10:015 (8) - What is with this insanely long break after this note? Fill all or part of it in.
01:35:015 (2) - Nazi mod
01:41:065 (8) - What's with the break after this note? Fill it in, or at least some of it.
02:18:015 (4) - Nazi
02:25:065 (4) - Nazi
The patterns of the notes in this map aren't that appealing, but distance and timing wise, it's fine.

Matma Rex's Swordsmanship:

Oh my god, my ears hurt. Take out the custom hitsounds, sword clashing is definitely not something anyone wants to hear for 2 minutes and 30 seconds.
Otherwise, this is fine too.

PM me after you make the changes and I'll give this a star.
Matma Rex

Nakata Yuji wrote:

Matma Rex's Swordsmanship:
Oh my god, my ears hurt. Take out the custom hitsounds, sword clashing is definitely not something anyone wants to hear for 2 minutes and 30 seconds.
Otherwise, this is fine too.
My hitsounds are awesome. Also, they are kinda quiet. If you insist, I can make them even quieter, but I'm definitely not removing them.

Also, you didn't even check my difficulty. It's not 2:30 long (more like 1:40) and actual playtime is around one minute.
Nakata Yuji

Matma Rex wrote:

Nakata Yuji wrote:

Matma Rex's Swordsmanship:
Oh my god, my ears hurt. Take out the custom hitsounds, sword clashing is definitely not something anyone wants to hear for 2 minutes and 30 seconds.
Otherwise, this is fine too.
My hitsounds are awesome. Also, they are kinda quiet. If you insist, I can make them even quieter, but I'm definitely not removing them.

Also, you didn't even check my difficulty. It's not 2:30 long (more like 1:40) and actual playtime is around one minute.
Encrypto told me that I didn't have to mod your difficulty, but I took a quick look at it anyways.
No offense, but I really don't like the hitsounds. I'm just saying. I like the difficulty, I just don't like the sounds.
Topic Starter
Encrypto
Fixed,only thing i didnt fix is the swordsound thing...these sounds are from matma_Rex,you have to ask him to put away them...Im not allowed to do it^^


Edit:Just looked above...
jericho2442
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Encrypto
I fixed all things,and looked over it again.
Mismagius
Lamp
00:32:015 (2) - center
02:06:015 (1) - ^

Rope
Nothing

BOMBS
01:07:015 (1) - center

swordblahblahblah
Awesome.

Star.
Agnes
Yo, saw your mod request on #mod, so I decided to ninja mod!

[Lamp Oil!]

00:58:154 (1) - Note is off screen.

[Rope?]

No errors.

[BOMBS] (YOU WANT IT? IT'S YOURS, MY FRIEND. *shot*)

01:08:403 (2,3) - Check spacing here, just in case.
01:41:653 (8) - I usually don't pay attention to hitsounds, but right here, this is chaotic.
02:19:903 (2,3) - PLEASE check the spacing here, it doesn't even look possible.
02:26:403 (2,3) - Check spacing.

General: BOMBS

Hitsounds feel randomly placed. Check on it from 01:41:653 onward. This is optional, but it may be best just to check on it once or twice.

[Matma Rex's Swordsmanship]

00:58:717 (2,3) - Check spacing.
01:35:654 (4,5) - ^

The map's pretty good. Star'd.
Matma Rex

AgnesChan wrote:

[Matma Rex's Swordsmanship]

00:58:717 (2,3) - Check spacing.
01:35:654 (4,5) - ^
It's fine in both places. I gave up distance snapping there to achieve better visual effect.

Encrypto, don't change anything (or at least consult me :P). I've seen map update button, so if you changed something, please, revert to older state (attached).

Download: Syrsa - Dj Shopkeeper - Mmmm Remix (Encrypto) [Matma Rex's Swordsmanship].osu
Topic Starter
Encrypto
Ill change nothing and i changed nothing.^^
Gens
[General]
  1. IMO "Dj" should be all capitalized as "DJ". Dj looks retarded. Also, what/who is "Syrsa"? Double artist? You should remove that. Don't forget to Full submit!
  2. Tags look unnecessary, since all those tags are already on the title/artist. Delete them on all difficulties, and, if you can, add different tags.
  3. Decreasing hitvolume a bit won't hurt.
[Lamp Oil!]
  1. The difficulty looks fine, just some combo markers that need rechecking. If you can, fix those; if you can't, call me back through IRC and I'll point them out.
[Rope?]
  1. Same, needs combo rechecking.
01:28:077 (4) - You shouldn't use 1/4s, it's kind of confusing.
01:32:077 (4) - ^
01:32:015 (2) - I don't want to be nazi, but you need to move this note 1 grid down.
02:10:015 (1,1) - Check spacing.

[BOMBS?]
  1. Same, needs combo rechecking.
00:34:403 - This break doesn't fit.
00:58:653 - ^
01:21:090 (1,2,3) - Please use less hitsounds here.
01:40:015 (6,7,8) - ^

[Matma Rex's Swordsmanship]
  1. You should decrease hitvolume here, it's painful to play this difficulty right now.
  2. Also, the ending is awkward.
00:04:065 (6,7) - Sounds weird, I think 1/4s don't fit here.

~ ~ ~

It's all fine, just a few errors to look into. I want to wait when you fix all these things before starring though, it shouldn't take much anyway.
Topic Starter
Encrypto
Just waiting for matma to change his difficulty,before i update..I fixed all you said,but on Rope i only changed a bit with the 1/4´s,I think its fine like it is;)
Matma Rex
Gens
Some things I noticed:

- In Matma's difficulty there's an Inhereted section exactly at the same time as the main section. You need to remove it, it's useless, since you can set those audio/sampleset settings in the main section.

- You don't need to add tags if you don't want to, but the ones you put are... kind of weird. It isn't necessary to have tags. :)

- I am still wondering what/who is "Syrsa" in the artist.
Topic Starter
Encrypto
@Gens:Syrsa is a Youtube User who makes songs. There are many good DJ songs,and this is one of them.

TY for star,ill delete the tag.^^
Matma Rex
This map has been deleted on the request of its creator. It is no longer available.
Matma Rex
FFF- timing sections got messed up, dunno whether I or you did it, but here's fixed version.

Download: Syrsa - DJ Shopkeeper - Mmmm Remix (Encrypto) [Matma Rex's Swordsmanship].osu
Armin
This map has been deleted on the request of its creator. It is no longer available.
Yoshi348
[Lamp Oil!]
01:07:015 (1,2) - A little crooked.
01:50:015 (1) - I know it's tricky, but if the this and the next 4 or sliders would actually make a circle, it would be much better.

[Rope?]
00:55:065 (3) - Delete this circle, doesn't fit with the song.
02:25:040 (1,2,3,4) - Crooked compared to the still on screen last 4 beats.
02:28:015 (1,2,3,4) - Looks pretty messy as it doesn't really form a diamond or rhombus or anything. Straighten it out.

[BOMBS?]
01:09:015 (4,5,6,7,8) - This jump segment is awkward and unexpected, especially since the first jump is pretty random. I suggest either ditching it entirely, or sort of reversing it so that you start on 8-7-6 and end with the jump. Obviously you'd also rotate the triangle as well. Speaking of which, the triangle is crooked as well.
02:30:065 (7,8,9) - Spacing needs adjusting.

[Matma Rex's Swordsmanship]
O_o

I'm not sure what to think of this difficulty. The completely different feel from the other difficulties is great, and the hitsounds are lol. But at the same time there's too many places where you just have to guess how many times the small slider is going to repeat and hope you get lucky.

Hmm... I'm not sure if I like Swordsmanship or not, but given the other difficulties are great especially after the fixes... yeah, I'm going to go ahead and star this.
Topic Starter
Encrypto

Yoshi348 wrote:

[Lamp Oil!]
01:07:015 (1,2) - A little crooked.
01:50:015 (1) - I know it's tricky, but if the this and the next 4 or sliders would actually make a circle, it would be much better.

[Rope?]
00:55:065 (3) - Delete this circle, doesn't fit with the song.
02:25:040 (1,2,3,4) - Crooked compared to the still on screen last 4 beats.
02:28:015 (1,2,3,4) - Looks pretty messy as it doesn't really form a diamond or rhombus or anything. Straighten it out.

[BOMBS?]
01:09:015 (4,5,6,7,8) - This jump segment is awkward and unexpected, especially since the first jump is pretty random. I suggest either ditching it entirely, or sort of reversing it so that you start on 8-7-6 and end with the jump. Obviously you'd also rotate the triangle as well. Speaking of which, the triangle is crooked as well.
02:30:065 (7,8,9) - Spacing needs adjusting.

[Matma Rex's Swordsmanship]
O_o

I'm not sure what to think of this difficulty. The completely different feel from the other difficulties is great, and the hitsounds are lol. But at the same time there's too many places where you just have to guess how many times the small slider is going to repeat and hope you get lucky.

Hmm... I'm not sure if I like Swordsmanship or not, but given the other difficulties are great especially after the fixes... yeah, I'm going to go ahead and star this.
Thank you^^
I like Swordmanship,espeacially because there are just sliders^^If its difficult to guess or not...I think everyone has his own opinion about this.^^Ty again.
Myridium
Hey Encrypto. I like the map, but still disagree with the frequency of these sliders. Though, that's arbitrary, so it's not a fault!

Star for you!


Kurai
Hi~

[Rope]
00:50:015 (1,2) -
SPOILER
I dislike this :
I like this :

Nice Map, Good Job ^_^

☼Star☼


anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Mashley
Lamp Oil!
01:22:015 (2) - new combo

Rope?
01:28:077 (4) - Move this 1/4 later and respace it

BOMBS?
00:17:040 (1,2,3,4) - HORRIBLE spacing, please respace these to be like the rest of the map

Matma Rex's Swordsmanship
This is cool, but why did you end it so early? Come on man :(
Tanmak
This map has been deleted on the request of its creator. It is no longer available.
Bass
Can I make a diff? :D
Topic Starter
Encrypto
You can,if you want.^^
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