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I think the difficulty is good, but I'm gonna have to agree with Teara, he should finish it. I don't think it would be boring either (unless you map it lame -_-). You stopped where it starts getting to a good beat.Matma Rex wrote:
Hell no, it'd get boring. Wouldn't it?Teara wrote:
[Matma Rex's Swordsmanship]
Pretty nice.
Only complaint would be, its to sort, map the rest of the song please.
Ok,ill change them tomorrow,now im tired (9pm here)....Matma Rex wrote:
Making diff longer in progress, 1 minute 20 seconds done. Should be finished tomorrow.
You really should put more effort in hitsounds, now they are terribad. Regular Soft or Normal hitsounds might sometimes fit even if there are none or almost none, but with my custom set they really have to be varied.
When you change them, I will remod thorougly and star. Okay?
Matma Rex wrote:
Okay, diff done. I raised difficulty sliders, too, and added one custom hitsound (silent slidertick), remember to add it and fullsubmit [attachment=0:fa14e]10318 Syrsa - Dj Shopkeeper - Mmmm Remix.rar[/attachment:fa14e]
Modding:
[Lamp Oil!]
00:17:016 (3,4,5) - arrange in triangle pattern like you did earlier? It will look nicer.
00:21:016 (3,4,5) - ^
00:34:066 (4,5) - unstack.
00:49:016 (4,5,6) - arrange in triangle pattern like you did earlier? It will look nicer.
00:53:016 (3,4,5) - ^ not necessarily triangle, of course, but try to use some patterns. It really makes map play better.
01:01:016 (1,2) - should be placed directly over 00:59:016 (2,3). If dist., snap prevents you from doing it, turn it off temporarily.
01:01:066 (2,3) - spacing (yeah, it's really minor issue, but it still is)
01:04:066 (6,9) - (9) should be placed above (6). Move (6) 1 grid up and (9) 1 grid left.
01:08:016 (1,2,3,4,5) - once again - make it nice pattern.
01:18:016 (1,2,3,1) - spacing!
01:31:066 (5,1,2,3,4,5) - how about a pattern? Also 01:34:016 (5,1) - spacing.
01:50:016 (1,2,3,4,5) - I am totally sure this can be arranged better.
02:08:016 (3,4,5) - this triangle is bend D:
02:12:016 (2,3,4,5,6) - guess what?
[Rope]
Fix your combos - there are some combos with 13 notes, and then suddenly five combos, each with 1 or 2 notes. That's weird.
00:16:016 (5,6,7) - spacing (minor).
01:02:016 (1) - (suggestion) change its shape a bit to make sliderticks land in corners (like 01:04:016 (2)).
01:04:016 (2,1) - spacing (minor).
01:08:016 (3,4,5) - ^
01:28:041 (3,4,5,6), 01:32:041 (9,10,11,12) - I'm not sure if these fit here - they are only 1/4 circles in whole map. Do with them whatever you think is better, you may leave them intact as well. If you do not change it, I suggest to stack each two notes.
02:10:016 (1) - make slider 1/2 shorter (place end where last tick is now) and add note at 02:13:066? (remember to fix spacing if you change it )
02:30:016 (8,1) - spacing!
[BOMBS]
Why are you using non-inherited (red) timing sections? Get rid of them and resnap all notes afterwards.
In some places you use much wider spacing; I'm not sure if that fits nice, even if is playable.
00:10:017 (4,1) - that's a crazy-ass jump.
00:41:017 (1,2,3,4) - place one more note before the stream (at 00:40:092) and fix spacng with M.
00:42:017 (1) - start and end of one slider can not overlap (unless slider is small enough to make it passable without moving mouse at all or has some visible (storyboarded) arrows to show the direction). But it's simplier to just change it - move endpoint a bit lower. Also, if I were you, I'd remove the repeat and make O bigger.
00:46:017 (1) - make it 1/2 shorter. It also has overlap (in the midle), but I think it's fine (tho' you might want to change it).
01:10:010 (8) - timeline snapping of this note is WTF.
01:28:014 (9,1) - spacing. That jump is stupid.
01:40:014 (2,1) - I still don't like these two D:
02:01:091 (8,1) - bad jump again.
02:03:091 (8,1) - ^
02:15:047 - remove the break (right-click on timeline) and maybe map it.
02:17:091 (3,4) - spacing (minor).
02:23:066 (6,7,8,1,2,3,4,1) - ^
Also
[All diffs]
4th and 1st combo colors are almot the same. Maybe remove last or make it a bit different?
Starred. Now it's a nice map
My hitsounds are awesome. Also, they are kinda quiet. If you insist, I can make them even quieter, but I'm definitely not removing them.Nakata Yuji wrote:
Matma Rex's Swordsmanship:
Oh my god, my ears hurt. Take out the custom hitsounds, sword clashing is definitely not something anyone wants to hear for 2 minutes and 30 seconds.
Otherwise, this is fine too.
Encrypto told me that I didn't have to mod your difficulty, but I took a quick look at it anyways.Matma Rex wrote:
My hitsounds are awesome. Also, they are kinda quiet. If you insist, I can make them even quieter, but I'm definitely not removing them.Nakata Yuji wrote:
Matma Rex's Swordsmanship:
Oh my god, my ears hurt. Take out the custom hitsounds, sword clashing is definitely not something anyone wants to hear for 2 minutes and 30 seconds.
Otherwise, this is fine too.
Also, you didn't even check my difficulty. It's not 2:30 long (more like 1:40) and actual playtime is around one minute.
It's fine in both places. I gave up distance snapping there to achieve better visual effect.AgnesChan wrote:
[Matma Rex's Swordsmanship]
00:58:717 (2,3) - Check spacing.
01:35:654 (4,5) - ^
Thank you^^Yoshi348 wrote:
[Lamp Oil!]
01:07:015 (1,2) - A little crooked.
01:50:015 (1) - I know it's tricky, but if the this and the next 4 or sliders would actually make a circle, it would be much better.
[Rope?]
00:55:065 (3) - Delete this circle, doesn't fit with the song.
02:25:040 (1,2,3,4) - Crooked compared to the still on screen last 4 beats.
02:28:015 (1,2,3,4) - Looks pretty messy as it doesn't really form a diamond or rhombus or anything. Straighten it out.
[BOMBS?]
01:09:015 (4,5,6,7,8) - This jump segment is awkward and unexpected, especially since the first jump is pretty random. I suggest either ditching it entirely, or sort of reversing it so that you start on 8-7-6 and end with the jump. Obviously you'd also rotate the triangle as well. Speaking of which, the triangle is crooked as well.
02:30:065 (7,8,9) - Spacing needs adjusting.
[Matma Rex's Swordsmanship]
O_o
I'm not sure what to think of this difficulty. The completely different feel from the other difficulties is great, and the hitsounds are lol. But at the same time there's too many places where you just have to guess how many times the small slider is going to repeat and hope you get lucky.
Hmm... I'm not sure if I like Swordsmanship or not, but given the other difficulties are great especially after the fixes... yeah, I'm going to go ahead and star this.
Umm... you do mean PLUS 15, right? Because 139 is way off. I suggest an offset of 170. It may be a compromise, but it's better than 154.Cyclone wrote:
I'm going to say -15 would be the best fix. Somebody please check before i set it.