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Two little storyboard questions

posted
Total Posts
3
Topic Starter
pokedigi
4,3,0,"Zetsubou-RH.png",16,325
F,0,11000,11000,0,1
M,1,11000,11200,16,355,16,325
L,11000,40
R,1,10950,11100,0,-0.261799
R,2,11000,11050,-0.261799,0
R,1,11050,11100,0,0.261799
R,2,11100,11150,0.261799,0
F,0,20000,20000,0,0

Is Loop used like this? & Does rotate only support top left corner to be a rotate center? :( Sorry my English is not good
peppy
q1:

 L,11000,40
R,1,10950,11100,0,-0.261799
R,2,11000,11050,-0.261799,0
R,1,11050,11100,0,0.261799
R,2,11100,11150,0.261799,0

You should change the times inside the loop to be zero-based.

It will look like this:
 L,10950,40
R,1,0,150,0,-0.261799
R,2,150,200,-0.261799,0
R,1,200,250,0,0.261799
R,2,250,300,0.261799,0

q2:

In order to make the rotation based around the centre, change the sprite origin, like this:

from
4,3,0,"Zetsubou-RH.png",16,325
to
4,3,1,"Zetsubou-RH.png",16,325

You will need to change the x/y coordinated to reflect the centre of the object now.

Also, please swap to the private version of osu!. I have sent you a private message on the forums on how to swap over. There are many bug fixes for storyboarding since the last public release!

peppy out :)
Topic Starter
pokedigi
THX a lot :)

Sorry for the second question, I didn't read the example carefully.
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