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UNDEAD CORPORATION - Everything will freeze

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mithew
just did this and im so happy with it

Love this map.
Iceskulls
[General]
  1. Uncheck widescreen support
[Normal]
  1. 00:31:225 (2,3,4,1) - The spacing here is kinda inconsistent , is this intentional?
[Hard]
  1. 00:53:975 - Feel a bit empty here
  2. 01:49:975 - ^
[Insane]
  1. 03:08:475 (1) - Why NC this?
[Lunatic]
  1. 00:24:975 (3) - Ctrl+G for better flow ?
[Extra]
  • No problems here
[Time freeze]
  1. 02:13:975 (5) - NC for change in spacing ?
  2. 02:16:975 (3) - ^
Sorry for short mods ;; , I'm not really good at modding 200+ bpm songs
the map looks really great for me

(if you put this out of graveyard lol)
Good luck :)
Topic Starter
Ekoro

CelsiusLK wrote:

[General]
  1. Uncheck widescreen support done
[Normal]
  1. 00:31:225 (2,3,4,1) - The spacing here is kinda inconsistent , is this intentional? No it is not, thanks for suggestion.
[Hard]
  1. 00:53:975 - Feel a bit empty here i don't want to make it "hard" so i'll let this here. I didn't do it at the end because it's the last kiais and instruments are (sliiiiiiiightly) different imo.
  2. 01:49:975 - ^ same
[Insane]
  1. 03:08:475 (1) - Why NC this? rhythm changes, only did it for hardest diffs (insane/lunatic/extra/time freeze)
[Lunatic]
  1. 00:24:975 (3) - Ctrl+G for better flow ? Looks and plays weird, and i wanted to make it opposite.
[Extra]
  • No problems here
[Time freeze]
  1. 02:13:975 (5) - NC for change in spacing ? i was about to say no until i noticed i did it randomly here (02:15:475). seems pretty okay to me so fixed
  2. 02:16:975 (3) - ^ ^
Sorry for short mods ;; , I'm not really good at modding 200+ bpm songs np
the map looks really great for me thank you!

(if you put this out of graveyard lol) will surely do when i'll have a slot available
Good luck :)
Infeh
Ranked gogo! ^^/
Dustice
time freeze best map ever <3

Topic Starter
Ekoro
Dustice what the flying heck
Lokovodo
take some motivational stars now, and i will try to mod this later bb
DeletedUser_4329079
8 stars, it's time to FC!
hehe
this is really long dont open
2015-02-22 23:03 handsome: hey dude
2015-02-22 23:23 Ekoro: boo
2015-02-22 23:23 handsome: oh hey
2015-02-22 23:23 handsome: how more longer are you gunna be on
2015-02-22 23:24 Ekoro: idk tbh
2015-02-22 23:24 Ekoro: probably long time
2015-02-22 23:24 handsome: okay
2015-02-22 23:24 handsome: im in multi right now
2015-02-22 23:24 handsome: ill poke u later if i get to it
2015-02-22 23:24 Ekoro: sure
2015-02-22 23:24 Ekoro: will keep you on list until the irc mod is done
2015-02-22 23:25 Ekoro: k? owo
2015-02-22 23:25 handsome: wow ur so mean
2015-02-22 23:25 handsome: all i wanted was a mutual
2015-02-22 23:25 handsome: </3
2015-02-22 23:25 handsome: ye sure lol
2015-02-22 23:25 Ekoro: i know i'm mean
2015-02-22 23:25 Ekoro: <3
2015-02-23 00:13 handsome: ACTION is editing [http://osu.ppy.sh/b/555797 UNDEAD CORPORATION - Everything will freeze [Time Freeze]]
2015-02-23 00:13 handsome: pls respond
2015-02-23 00:14 Ekoro: hi
2015-02-23 00:14 handsome: first off
2015-02-23 00:14 handsome: ranking this ya?
2015-02-23 00:15 Ekoro: yeah, probably
2015-02-23 00:15 handsome: ok
2015-02-23 00:16 handsome: then to get rid of any issues later on
2015-02-23 00:16 handsome: edit in all ur .osu files, add audioleadin of 1500~
2015-02-23 00:16 Ekoro: if they don't complain on difficulty i am ok with it
2015-02-23 00:16 handsome: uncheck everything inthe design tab
2015-02-23 00:16 handsome: u w0t
2015-02-23 00:17 handsome: oh ya ok
2015-02-23 00:18 handsome: i can continue
2015-02-23 00:18 handsome: right
2015-02-23 00:18 Ekoro: Iy
2015-02-23 00:18 Ekoro: -l
2015-02-23 00:19 handsome: waht
2015-02-23 00:22 Ekoro: audio lead is fixed now
2015-02-23 00:29 Ekoro: rip
2015-02-23 00:29 handsome: thats good
2015-02-23 00:29 handsome: i didnt see your first pm
2015-02-23 00:29 handsome: woops
2015-02-23 00:29 handsome: ACTION is editing [http://osu.ppy.sh/b/555797 UNDEAD CORPORATION - Everything will freeze [Time Freeze]]
2015-02-23 00:29 handsome: ok
2015-02-23 00:29 handsome: 00:00:225 (1) - whistle?
2015-02-23 00:30 handsome: softwhistle
2015-02-23 00:30 handsome: i dont think a finish suits this
2015-02-23 00:30 handsome: if not drum whistle
2015-02-23 00:30 handsome: also sounds good
2015-02-23 00:31 Ekoro: gotta keep the finish
2015-02-23 00:31 Ekoro: but will add a whistle
2015-02-23 00:31 handsome: ok
2015-02-23 00:31 handsome: uh
2015-02-23 00:31 handsome: be careful if change the additions
2015-02-23 00:31 Ekoro: i kept normal one
2015-02-23 00:31 Ekoro: it sounds good for that sound on 00:00:225 -
2015-02-23 00:31 handsome: normal whistle sounds weird butok
2015-02-23 00:32 handsome: 00:00:350 (2) - 2 circles?
2015-02-23 00:32 handsome: 00:03:476 (4,8,16) - possible positions to NC since i think 16 combo is too long
2015-02-23 00:33 Ekoro: no, a slider is fine
2015-02-23 00:33 handsome: ok
2015-02-23 00:34 Ekoro: i don't think 16 combos is too long
2015-02-23 00:34 Ekoro: i never use more than 16 anyway
2015-02-23 00:34 Ekoro: except rare cases
2015-02-23 00:34 Ekoro: might put a new combo on (16) though
2015-02-23 00:34 Ekoro: 00:04:224 (1) - since i did it here
2015-02-23 00:34 handsome: yea
2015-02-23 00:35 Ekoro: oh wait
2015-02-23 00:35 Ekoro: maybe i'll actually do reverse thing
2015-02-23 00:35 Ekoro: let me check other diffs
2015-02-23 00:35 Ekoro: yeah no, i'll remove 00:02:225 (4) - new combo from this
2015-02-23 00:35 handsome: okay
2015-02-23 00:35 handsome: nice job on your patterns
2015-02-23 00:36 handsome: very pleassant to look at
2015-02-23 00:36 Ekoro: thank you~
2015-02-23 00:36 handsome: 00:48:225 (1,2,3,4) - try making this smaller
2015-02-23 00:37 handsome: i think its more appropriate for a buildup kind of pattern
2015-02-23 00:38 handsome: 00:56:912 (4,6,8) - are you sure these parts has a sound
2015-02-23 00:39 handsome: well anywayt if there wasnt a sound you probably wouldnt cahnge it lol
2015-02-23 00:40 handsome: 01:04:350 (2) - nicer stream blanket would be nice
2015-02-23 00:40 Ekoro: I'll ask someone because it'd look weird
2015-02-23 00:40 Ekoro: but it's not like it's hard to fix
2015-02-23 00:40 Ekoro: Only (4) has no sound, i agree, but other as
2015-02-23 00:40 Ekoro: has*
2015-02-23 00:40 handsome: okay
2015-02-23 00:40 Ekoro: have* buh
2015-02-23 00:40 handsome: 01:04:225 (1) - would be nice if you moved this to 512,112
2015-02-23 00:41 Ekoro: wait
2015-02-23 00:42 Ekoro: i still didn't fixed 00:48:225 - this part yet LOL
2015-02-23 00:42 handsome: alright lol
2015-02-23 00:42 handsome: take ur time
2015-02-23 00:46 Ekoro: i did jumps
2015-02-23 00:46 Ekoro: but not sure if too harsh
2015-02-23 00:46 Ekoro: https://osu.ppy.sh/ss/2810711
2015-02-23 00:47 handsome: dammit
2015-02-23 00:47 handsome: give me a sec this is hard to decipher
2015-02-23 00:48 handsome: ah ok got it
2015-02-23 00:48 handsome: seems good but
2015-02-23 00:48 handsome: it wasn't what i was trying to say :V
2015-02-23 00:48 Ekoro: yes but
2015-02-23 00:49 Ekoro: i want to put jumps here and to end with a note in the center
2015-02-23 00:49 Ekoro: 00:49:225 -
2015-02-23 00:49 handsome: yeah its possible
2015-02-23 00:49 handsome: my concern is just
2015-02-23 00:49 handsome: 00:48:225 (1,2,3,4) -
2015-02-23 00:49 handsome: make this set of 4 easier than the next set of 4
2015-02-23 00:49 handsome: so its a buildup type of pattern
2015-02-23 00:49 Ekoro: yes i thought about something like this
2015-02-23 00:49 Ekoro: but i think that 8-note is good too
2015-02-23 00:49 handsome: oaky
2015-02-23 00:49 Ekoro: so i guess i'll keep it
2015-02-23 00:50 handsome: np
2015-02-23 00:50 handsome: if its 8 note its one whole set so its cool
2015-02-23 00:50 handsome: the other stuff are cool?
2015-02-23 00:50 handsome: or wait moar
2015-02-23 00:50 Ekoro: thinking about a way to change 00:56:912 - this
2015-02-23 00:51 handsome: well you can always put a 1/4
2015-02-23 00:51 handsome: slider
2015-02-23 00:51 handsome: then restructure the beginning of the next stream
2015-02-23 00:52 Ekoro: 01:04:350 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - moved (2) and whole stream to 400/252
2015-02-23 00:53 handsome: the stream blanket isnt cir cular tho
2015-02-23 00:53 handsome: :/
2015-02-23 00:53 handsome: moving the whole thingy helps but you gottaa tweeak the curve a little
2015-02-23 00:55 Ekoro: yes but i didn't wanted to curve it entirely
2015-02-23 00:56 handsome: y not tho
2015-02-23 00:56 Ekoro: it's a small curve then it goes on its own way
2015-02-23 00:56 handsome: ah
2015-02-23 00:56 handsome: oaky then
2015-02-23 00:57 handsome: 01:27:662 (6) - is there a sound
2015-02-23 00:57 Ekoro: also fixed the no-sound on Extra
2015-02-23 00:57 handsome: 01:27:662 (6) - this should b mapped
2015-02-23 00:57 handsome: wrong paste
2015-02-23 00:57 handsome: 01:28:162 - <
2015-02-23 00:58 Ekoro: circle removed and the other one added
2015-02-23 00:58 handsome: 01:32:225 (1,2,3,4,1,2,3,4) - dont you think this sounds more like a
2015-02-23 00:58 handsome: trianlge + 3 1/2 slider pattern
2015-02-23 00:59 handsome: i mean
2015-02-23 00:59 handsome: weoo
2015-02-23 00:59 handsome: https://osu.ppy.sh/ss/2810776
2015-02-23 00:59 handsome: timeline
2015-02-23 01:00 Ekoro: alternating (okay i admit it, randomly)
2015-02-23 01:00 Ekoro: it often appears tho
2015-02-23 01:00 handsome: okay
2015-02-23 01:01 Ekoro: but
2015-02-23 01:01 Ekoro: let's see if it's fixable or not
2015-02-23 01:01 handsome: you could do a trianlgle pattern
2015-02-23 01:02 Ekoro: done
2015-02-23 01:02 Ekoro: http://puu.sh/g817J.jpg
2015-02-23 01:02 handsome: sweet
2015-02-23 01:03 handsome: 01:43:975 (3,1) - im not too attentive on hitsounds
2015-02-23 01:03 handsome: but this could use some finishes
2015-02-23 01:03 handsome: on the heads
2015-02-23 01:04 handsome: 01:45:475 (1,2) - soft whistles would be sick here
2015-02-23 01:05 Ekoro: yes, done
2015-02-23 01:05 Ekoro: also about earlier, also done
2015-02-23 01:05 Ekoro: thought it was the same than first kiai so i didn't use finishers
2015-02-23 01:06 handsome: i see
2015-02-23 01:06 Ekoro: oh yeah btw
2015-02-23 01:06 handsome: 02:02:600 (4,5) - bleh
2015-02-23 01:06 Ekoro: i already checked same part, 01:52:912 - already fixed here
2015-02-23 01:06 handsome: okay
2015-02-23 01:07 handsome: 02:10:600 (6,1) - i see what ur tryna do with that connected stream overlap thing
2015-02-23 01:07 handsome: but this flow isnt good
2015-02-23 01:07 Ekoro: i suddenly thought about an idea
2015-02-23 01:07 Ekoro: not sure if good tho
2015-02-23 01:08 handsome: how good is it
2015-02-23 01:08 Ekoro: bad since i tried LOL
2015-02-23 01:08 handsome: haha
2015-02-23 01:08 Ekoro: 02:03:975 - replacing both circles with a slider
2015-02-23 01:08 Ekoro: circle-shaped
2015-02-23 01:09 handsome: soudns good
2015-02-23 01:09 handsome: holeefuk that solo
2015-02-23 01:10 handsome: 02:23:058 (5,1) - try to not do this, its just weird to paly
2015-02-23 01:10 handsome: space it
2015-02-23 01:11 Ekoro: done
2015-02-23 01:11 handsome: duuuud
2015-02-23 01:11 handsome: 02:45:725 - go here
2015-02-23 01:11 handsome: press f5 and observe 02:46:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -
2015-02-23 01:11 handsome: you sure you want that?
2015-02-23 01:12 Ekoro: yes
2015-02-23 01:12 Ekoro: the flow works good with the slider
2015-02-23 01:13 handsome: alright
2015-02-23 01:13 Ekoro: o
2015-02-23 01:13 Ekoro: 02:54:850 - looks like it's the same problem here haha
2015-02-23 01:13 i mean here 02:54:912 - *
2015-02-23 01:13 handsome: yeah i cant catch every single one of them
2015-02-23 01:13 handsome: :-p
2015-02-23 01:14 handsome: 03:01:662 (8,1,2) - abit of an awkward turn angle
2015-02-23 01:14 handsome: sharp yet curvy
2015-02-23 01:14 Ekoro: yes but i think the cursor can follow
2015-02-23 01:15 Ekoro: it's not that sharp
2015-02-23 01:15 handsome: 03:12:537 - 03:12:662 - map
2015-02-23 01:15 handsome: thats it for this diff
2015-02-23 01:19 handsome: man im burnt out
2015-02-23 01:19 handsome: your other diffs looks pretty clean to me
2015-02-23 01:19 Ekoro: haha
2015-02-23 01:19 handsome: also try to have more contrast in your combo colours
2015-02-23 01:19 Ekoro: I thought about black color but with the background it'll look horrible
2015-02-23 01:20 Ekoro: there's way less white, that's why i put this color
2015-02-23 01:20 handsome: try
2015-02-23 01:20 handsome: greyish
2015-02-23 01:20 handsome: and you could
2015-02-23 01:20 handsome: add a red colour
2015-02-23 01:20 handsome: that you use around here 02:20:225 -
2015-02-23 01:20 handsome: for that extra effect
2015-02-23 01:21 handsome: that would be sweet
2015-02-23 01:22 handsome: !!!!
2015-02-23 01:22 handsome: ACTION is editing [http://osu.ppy.sh/b/553131 UNDEAD CORPORATION - Everything will freeze [Lunatic]]
2015-02-23 01:22 handsome: 00:50:725 (3) - fix
2015-02-23 01:22 Ekoro: i don't think red color would fit there
2015-02-23 01:23 handsome: well the girl's eye is red which could be used
2015-02-23 01:23 handsome: :D
2015-02-23 01:24 Ekoro: yeah but it's not that present
2015-02-23 01:24 Ekoro: it's dark tho, may check
2015-02-23 01:25 Ekoro: yeah no, too dark imo
2015-02-23 01:25 handsome: did u fix t hat lunatic thign
2015-02-23 01:26 Ekoro: oh, forgot to check
2015-02-23 01:26 handsome: also do you know how to crop/resize pictures?
2015-02-23 01:26 handsome: http://static.zerochan.net/Izayoi.Sakuya.full.868088.jpg heres a highres version of your bg
2015-02-23 01:27 Ekoro: oooh nice
2015-02-23 01:28 Ekoro: also fixed
2015-02-23 01:28 handsome: okay
2015-02-23 01:28 Ekoro: about crop/resize, err
2015-02-23 01:28 handsome: i can help
2015-02-23 01:28 handsome: lol
2015-02-23 01:28 Ekoro: does Paint count LOL
2015-02-23 01:28 Ekoro: why not
2015-02-23 01:30 handsome: https://imgur-archive.ppy.sh/ezqdYO3.jpg
2015-02-23 01:30 handsome: here u go
2015-02-23 01:31 Ekoro: yes, way more hd
2015-02-23 01:31 Ekoro: thanks!
2015-02-23 01:31 handsome: way more sakuya
2015-02-23 01:31 handsome: yeee
2015-02-23 01:32 Ekoro: yeeeee
2015-02-23 01:32 handsome: alright that should be it i guess
2015-02-23 01:32 handsome: maybe ill at it another time
2015-02-23 01:32 Ekoro: alright, background fixed on every iff
2015-02-23 01:32 Ekoro: i fixed some things i noticed but well
2015-02-23 01:33 Ekoro: your mod helped me a lot!
2015-02-23 01:33 handsome: no problem
2015-02-23 01:33 handsome: upload
2015-02-23 01:33 handsome: and i'll give it a quick scan through again
2015-02-23 01:33 handsome: make sure you didnt miss anything
2015-02-23 01:38 Ekoro: hm
2015-02-23 01:38 Ekoro: i also noticed some problems myself
2015-02-23 01:38 Ekoro: fixed
2015-02-23 01:39 handsome: uploaded>
2015-02-23 01:39 Ekoro: nah, will do it now
2015-02-23 01:39 handsome: kk
2015-02-23 01:39 Ekoro: (funny how my Extra went to 6,66 stars)
2015-02-23 01:39 handsome: :O
2015-02-23 01:40 Ekoro: done
2015-02-23 01:42 handsome: everything looks good
2015-02-23 01:42 handsome: one last issue is just
2015-02-23 01:42 handsome: maybe reduce ar of lunatic/extra/tf by 0.3
2015-02-23 01:42 handsome: ar10 is usually too much i think
2015-02-23 01:42 handsome: but mapper's choice
2015-02-23 01:43 Ekoro: i think it fits
2015-02-23 01:44 Ekoro: to me, 9,7 is a good AR for Extra
2015-02-23 01:44 handsome: hm
2015-02-23 01:44 Ekoro: 9,3 on Lunatic is good, it's still fast
2015-02-23 01:44 handsome: ok uh insane to 8.5?
2015-02-23 01:44 handsome: :D
2015-02-23 01:44 Ekoro: but 8,3 for Insane may be too low
2015-02-23 01:44 Ekoro: yeah i thought about 8.5 too
2015-02-23 01:44 handsome: yeah
2015-02-23 01:46 Ekoro: alright
2015-02-23 01:46 Ekoro: for lazy people i may post the most important changes
2015-02-23 01:47 handsome: okay
2015-02-23 01:48 handsome: well
2015-02-23 01:48 handsome: i'll just post the log
2015-02-23 01:48 handsome: how about that
2015-02-23 01:48 Ekoro: yes
Topic Starter
Ekoro
huge thanks, handsome, your mod was very useful!

For lazy people, i'll post most important changes (and else...) here. Changes below applies for [Time Freeze], or every diff if i mention it.

  1. 00:56:912 - Removing this circle on every diff (if the circle was there) since there's no sound here. Replaced with slider, usually.
  2. 01:52:912 - same
  3. 02:54:912 - same
  4. 00:48:225 (1,2,3,4,5,6,7,8) - Slightly reduced jumps there, replaced with 8-circles pattern.
  5. 01:27:662 - Removed circle here
  6. 01:45:475 (1,2) - Replacing claps with soft-whistle on every diff. man this sounds so badass now
  7. 01:32:225 - 01:33:100 - Replaced 2-squares patterns with 2-triangles ones (and sliders).
  8. 01:43:975 / 01:44:225 - Added finishes here, on every diff.
  9. 02:23:058 (5) - Slightly moved to make space, to separate 1/3 and 1/4.
  10. Changed [Insane]'s AR from 8,3 to 8,5
  11. else...
Also changed some things i noticed myself:

  1. 03:10:975 - 03:13:225 - Changed end's timeline.
  2. Few hitsounds adjustements on every diff.
Cherry Blossom
As requested.

General

  1. It should be better if you avoid pure white combo because :

    Guidelines wrote:

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.

Normal

  1. 00:10:225 (1,2,3) - not really comfortable to play because there is an angle near to 180° and the beginner needs much aim to be able to handle them. Plus, the curve of the sliders don't really help and they make the pattern harder to play. Try to curve less the sliders to reduce the angle on the circle, that will improve the playability.
  2. 00:16:225 (1) - The kind of reversed slider on easier diffs are a little questionnable, it is recommended to change them into a reversed slider with a single reverse, but try to get more opinions about it. Same for 00:35:225 (2) -
  3. 01:42:225 (3) - This is confusing because this slider does not have the same amount of reverses, and it is really confusing for a beginner, for this pattern, try to use sliders with the same amount of reverses.
  4. 02:25:225 (2,1) - same as ^, and they don't have the same length, this is more confusing.
  5. 02:34:225 (1,2) - This polarity issue is really confusing because you stacked 02:34:975 (2,3) - and it is hard to read for a beginner imo. You should avoid this polarity issue, so, remove 02:34:975 (2) - and add a reverse on 02:34:225 (1) - .
  6. 03:10:225 (1,2) - same as ^

Hard

  1. 01:28:225 (1,2,3,4,5) - this rhythm is a little confusing, because there are polarity issues and you use more 1/2 than before. You should avoid the polarity issue here 01:28:725 (3,4) - so you can add a circle 01:29:225 - which makes the downbeat played, there is something clearly audible on this downbeat. For example you did it perfectly here 01:37:225 (3,4) -

Insane



  • Nothing to say, just, it should be better if you increase a little the default spacing because when you use triples, they are overlapped with the previous object, just see an example :

Lunatic

  1. I don't really think AR9.3 is necessary on this diff, i don't see any extreme jumps / jump patterns which is difficult to play with ar9, so you should change to ar9.
  2. 00:38:475 - this beat should be followed or played, when playing this pattern i really feel something empty here, you didn't skip this tick on this pattern 00:36:225 (1,2,3) - for example, so it should be better if you make things consistent.
  3. 02:20:475 (2,1) - the distance between these objects is extreme and surprising because i didn't see any extreme jumps before, even if it's 1/3 sliderjumps here, it is still difficult to play because of the reverses too. So, there should be less distance between both objects.

Extra

  1. 01:35:725 (4,5,6,7,8) - same as Insane, the stream is overlapped with 01:35:600 (3) -, and it should be better if you try to avoid this.
  2. 02:00:725 (3,4,5,6,7,8,1) - This is a little difficult to get, imo, you should change it into reversed sliders as you did for Time freeze and other diffs.
  3. 02:21:725 (1,2) - These reversed sliders are half covered and that may be unrankable.

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  4. 02:29:850 (1,2,3,4,5,6,1,2,3,4) - Snapped wrongly, the guitar follows 1/3 here, this must be 1/3, not 1/4. You can't hear any drums on 1/4 so you i think this stream is supposed to follow guitars.

Time Freeze

  1. 02:29:600 (3,4) - wrongly snapped, it is not 1/4 it is 1/3 here., this sounds like this :
  2. 02:30:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as Extra.

This mapset needs more improvements. You need more mods.
Call me back when you feel ready. I'll leave a star for now.
Topic Starter
Ekoro

Cherry Blossom wrote:

As requested.

General

  1. It should be better if you avoid pure white combo because :

    Guidelines wrote:

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
Changed into those ones (Combo 2 is the original combo 1 and... new Combo 1 is darker than original):


Normal

  1. 00:10:225 (1,2,3) - not really comfortable to play because there is an angle near to 180° and the beginner needs much aim to be able to handle them. Plus, the curve of the sliders don't really help and they make the pattern harder to play. Try to curve less the sliders to reduce the angle on the circle, that will improve the playability. Moved the whole beginning a bit on the right and curved less the sliders, like this:

  2. 00:16:225 (1) - The kind of reversed slider on easier diffs are a little questionnable, it is recommended to change them into a reversed slider with a single reverse, but try to get more opinions about it. Same for 00:35:225 (2) - Having 4 reverses can probably be confusing, that's why i removed two reverses and added two circles 1/1 instead. But i think 3 reverses is fine, i'll ask people about it.
  3. 01:42:225 (3) - This is confusing because this slider does not have the same amount of reverses, and it is really confusing for a beginner, for this pattern, try to use sliders with the same amount of reverses. changed the same way than 00:16:225 (1)
  4. 02:25:225 (2,1) - same as ^, and they don't have the same length, this is more confusing. Found something to make the next notes work correctly, i hope it's better now.
  5. 02:34:225 (1,2) - This polarity issue is really confusing because you stacked 02:34:975 (2,3) - and it is hard to read for a beginner imo. You should avoid this polarity issue, so, remove 02:34:975 (2) - and add a reverse on 02:34:225 (1) - Removed the reverses to make the... spacing work.
  6. 03:10:225 (1,2) - same as ^ done

Hard

  1. 01:28:225 (1,2,3,4,5) - this rhythm is a little confusing, because there are polarity issues and you use more 1/2 than before. You should avoid the polarity issue here 01:28:725 (3,4) - so you can add a circle 01:29:225 - which makes the downbeat played, there is something clearly audible on this downbeat. For example you did it perfectly here 01:37:225 (3,4) - Dunno if i fixed it, but i tried to change it.


Insane



  • Nothing to say, just, it should be better if you increase a little the default spacing because when you use triples, they are overlapped with the previous object, just see an example :
    Most triples are okay, but i checked every one and fixed those who overlaps with previous note.

Lunatic

  1. I don't really think AR9.3 is necessary on this diff, i don't see any extreme jumps / jump patterns which is difficult to play with ar9, so you should change to ar9. Hmm.... I'm okay with that, done.
  2. 00:38:475 - this beat should be followed or played, when playing this pattern i really feel something empty here, you didn't skip this tick on this pattern 00:36:225 (1,2,3) - for example, so it should be better if you make things consistent. Done, and rearranged next part.
  3. 02:20:475 (2,1) - the distance between these objects is extreme and surprising because i didn't see any extreme jumps before, even if it's 1/3 sliderjumps here, it is still difficult to play because of the reverses too. So, there should be less distance between both objects. Done.

Extra

  1. 01:35:725 (4,5,6,7,8) - same as Insane, the stream is overlapped with 01:35:600 (3) -, and it should be better if you try to avoid this.
  2. 02:00:725 (3,4,5,6,7,8,1) - This is a little difficult to get, imo, you should change it into reversed sliders as you did for Time freeze and other diffs.
  3. 02:21:725 (1,2) - These reversed sliders are half covered and that may be unrankable. As we discussed about it in-game, fixed i guess.

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  4. 02:29:850 (1,2,3,4,5,6,1,2,3,4) - Snapped wrongly, the guitar follows 1/3 here, this must be 1/3, not 1/4. You can't hear any drums on 1/4 so you i think this stream is supposed to follow guitars. Fixed !

Time Freeze

  1. 02:29:600 (3,4) - wrongly snapped, it is not 1/4 it is 1/3 here., this sounds like this : Done.
  2. 02:30:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as Extra. even easier to fix! done.

This mapset needs more improvements. You need more mods.
Call me back when you feel ready. I'll leave a star for now.
Thanks a lot, Cherry Blossom!
Nozhomi
J'aime beaucoup l'insane.
Let's go pour le mod.

- Normal :
  1. 00:44:225 (1) - Je le déplacerais à 220:192 pour être parfaitement dans le mouvement.
  2. 00:51:600 (3) - Tu peux un poil améliorer le blanket sur tu bouge le point central à 164:50.
  3. 01:18:225 (3,4,1) - Ici pour améliorer le flow, je ferais un CTRL+G sur 01:18:225 (3) - , stack 01:19:725 (4) - avec 01:17:725 (2) - et enfin blanket 01:19:725 (4,1) - .
  4. 02:15:225 (2,3) - Ce stack 1/1 est peut-être un peu tricky pour un débutant car contrairement aux autres ils n'y a pas de NC pour aider à la lecture. Je sais que tu est un peu bloqué à cause du coin mais voit si tu n'as pas une autre solution possible pour unstack ça.

- Hard :
  1. 00:53:975 - et 01:49:975 - ça fait bizarre que tu laisse ça vide alors que le même passage dans le kiai est mappé. J'amais beaucoup l'idée que tu as utilisé à 02:51:725 (5) - alors pourquoi pas ne faire de même pour ces 2 passages ?
  2. 01:15:225 (1,2) - Tu pourais les curve un poil plus pour blanket ça correctement :/
  3. 01:27:225 (4) - Il ne devrait pas y avoir un NC ici si je suis ta logique ?
  4. 01:31:225 (5) - ^
  5. 01:35:225 (3) - ^
  6. 03:02:600 (2) - Je le déplacerais à 03:02:725 - , ça sonne beaucoup mieux et s'enchaine bien mieux avec 03:03:100 (3,1) - .

- Insane :
  1. 01:52:725 (3,4,5,6,1,2) - Ce pattern me semble un peu hasardeux imo, t'en pense quoi de ça en remplacement ? http://puu.sh/gk1W7/641aacd0af.jpg

- Time Freeze :
  1. 00:03:725 - NC ici peut-être le combo est un peu long, surtout si on regarde les streams similaires par la suite.

How2mod high difficult map ;w;
Mukyu~
Topic Starter
Ekoro
a

Nozhomi wrote:

J'aime beaucoup l'insane. thx c:
Let's go pour le mod.

- Normal :
  1. 00:44:225 (1) - Je le déplacerais à 220:192 pour être parfaitement dans le mouvement. why not
  2. 00:51:600 (3) - Tu peux un poil améliorer le blanket sur tu bouge le point central à 164:50. yep
  3. 01:18:225 (3,4,1) - Ici pour améliorer le flow, je ferais un CTRL+G sur 01:18:225 (3) - , stack 01:19:725 (4) - avec 01:17:725 (2) - et enfin blanket 01:19:725 (4,1) - . j'préfère tel que c'est atm, et en plus le (3), (4) et (1) actuels donnent vraiment un bon flow. Je pense pas que le (2) (précédent) et le (3) soit un "coupe-flow".
  4. 02:15:225 (2,3) - Ce stack 1/1 est peut-être un peu tricky pour un débutant car contrairement aux autres ils n'y a pas de NC pour aider à la lecture. Je sais que tu est un peu bloqué à cause du coin mais voit si tu n'as pas une autre solution possible pour unstack ça. J'pense pas que ça pose de problèmes, il n'y a qu'un seul stack et le slider n'a qu'un seul reverse, je ne pense pas que ça prête à confusion. Si c'est vraiment dérangeant, j'penserai à faire quelque chose.

- Hard :
  1. 00:53:975 - et 01:49:975 - ça fait bizarre que tu laisse ça vide alors que le même passage dans le kiai est mappé. J'amais beaucoup l'idée que tu as utilisé à 02:51:725 (5) - alors pourquoi pas ne faire de même pour ces 2 passages ? pour justifier le premier choix, y'a pas grand chose ici et je ne follow pas les background instruments. Le dernier kiai je le fais toujours un poil plus hard (sur toutes les diffs quasiment), ce qui explique mon mapping ici.
  2. 01:15:225 (1,2) - Tu pourais les curve un poil plus pour blanket ça correctement :/ J'pense que ça blanket bien, je n'aime pas blanket sur le cercle en lui même, mais sur la forme du slider, qui décrit une fine vague.
  3. 01:27:225 (4) - Il ne devrait pas y avoir un NC ici si je suis ta logique ? si!
  4. 01:31:225 (5) - ^ ^
  5. 01:35:225 (3) - ^ ^
  6. 03:02:600 (2) - Je le déplacerais à 03:02:725 - , ça sonne beaucoup mieux et s'enchaine bien mieux avec 03:03:100 (3,1) - . Par contre ici j'ai mappé sur les background instruments, écoute bien cette part et les claps.

- Insane :
  1. 01:52:725 (3,4,5,6,1,2) - Ce pattern me semble un peu hasardeux imo, t'en pense quoi de ça en remplacement ? http://puu.sh/gk1W7/641aacd0af.jpg C'pas hasardeux, ça fait un triangle et le reste est symétrique. Still... ALL OF MY YES

- Time Freeze :
  1. 00:03:725 - NC ici peut-être le combo est un peu long, surtout si on regarde les streams similaires par la suite. nah, j'ai fait pareil pour toutes les diffs et j'pense pas que ça soit si long que ça.

How2mod high difficult map ;w; rip
Mukyu~ kababababa
thanks for your mod Nozhomi !
Kyubey
:V
Topic Starter
Ekoro

Kyubey wrote:

:V
:V

more srsly, we did some sliiiiiiight changes about tags.

  1. at least most of them are confirmed
  2. added "Boukun" on tags since it's the album title
  3. confirmed the title "everything will freeze" (wasn't sure about it since it has a version with vocal/screams)
his mod is coming soon rofl
Kyubey
This day has come.
I have an idea. How about using these gray colours for non-kiai parts, but in kiai add some bloody colour?
And make current colours more different please, I can't see any difference between them while playing. Maybe make second colour more bright.
[Normal]
Isn't current OD too harsh? I'd reduce it to 3-3.5.
00:35:225 (2) - i noticed that you used a lot of short sliders with high amount of repeats in this difficulty, it's highly non-recommended because second repeat is usually really unexpected and can cause sliderdrop/break
03:08:475 (2,3) - no please, (3) looks too similar to (2) and player will think it has only one repeat too
overall good normal but i don't like that distance snap because 1/1 things are ovelapped a little and that looks really unpolished
[Hard]
Since it's not that hard Hard, whats about reducing OD to 5-5.5 with Normal?
Doublerepeats again :V
00:50:225 (1) - starting kiai with boring doublerepeat isn't that good, maybe make something more flowing here?
[Insane]
01:40:225 - isn't that amout of singletap too harsh? how about 4 notes 2 sliders 4 notes 2 sliders 2 notes slider 4 notes? or something like this. andd don't forget that there's not so many players that can play it with 2 fingers well
[Lunatic]
01:20:475 (3,1,2,3) - these jumps can be pretty unexpected, you didn't make same jumps in whole difficulty, and that first 3 is covered by previous slider, that can really confuse player, make this part easier please
02:29:725 - 02:31:725 - this part is 1/3, snap things to 1/3 there?
[Extra]
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13) - there's no stream in music, there's 1/2 with some 1/4 triples on 2nd and 4th white tick
02:31:225 (1,2) - delete last repeats on these sliders, there's no sound on these blue ticks
02:35:662 - there's no sound too though
[FREEEEEEEEZEEEEEEEEEEEEE]
unrankable diff delete pls
ok http://puu.sh/gxc7B/17beb22f4c.jpg
00:33:162 - there's no sound
00:41:412 - too
leaving these points without notes can make streams not that harsh and make difficulty more playable
00:42:787 - too
00:43:787 - too
00:48:225 (1,2,3,4,5,6,7,8,1) - isn't that flower too hard? it's 240 bpm after all, maybe reduce radius a little?
00:58:037 (6,8) - there's no sound
01:28:662 - too
01:53:975 (3,4) - blabla no sound on blue ticks
02:00:225 (1,2,3,4,5,6,7,8) - i can't hear stream here at all, listen to it, theree's something like 1/3 triple and strange stuff but not 1/4 stream. and check this in Extra and Lunatic too though
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - there's no stream, 1/2 and 2 triplets like in extra
02:27:100 (1,2,3,4,5,6,7,1,2) - stream in music starts 02:27:475 - here
02:35:662 (8) - no sound
02:46:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - move it right and down please, due to autostack it can overlap with hpbar and starts way too left
02:56:225 - i'm pretty sure that QATs will unrank map for this whole part due to "too hard compared to rest of the map" how it was with toumey elegy, make it easier?
03:04:225 - maybe better to not start this part with streams and etc and make it similar to 00:06:225 - this part since music is almost same? streams in that part are pretty hard, and i would empasize main sound with 1/2 and some triples

Whoa, what a neat mapset.
Topic Starter
Ekoro

Kyubey wrote:

This day has come. :^)
I have an idea. How about using these gray colours for non-kiai parts, but in kiai add some bloody colour? I declined this suggestion from "handsome" first, but thinking about it, your idea is kinda good.
And make current colours more different please, I can't see any difference between them while playing. Maybe make second colour more bright. +30 luminosity on Combo 2
[Normal]
Isn't current OD too harsh? I'd reduce it to 3-3.5. 3.5 go
00:35:225 (2) - i noticed that you used a lot of short sliders with high amount of repeats in this difficulty, it's highly non-recommended because second repeat is usually really unexpected and can cause sliderdrop/break Changed every 1/1 slider with 2-3 repeats. But i'll keep the repeats on 2/1 because i think they're long enough to see the repeats. Also, the fact that there isn't any notes coming around can mean that there's more repeats unless the song suddenly stops.
03:08:475 (2,3) - no please, (3) looks too similar to (2) and player will think it has only one repeat too changed
overall good normal but i don't like that distance snap because 1/1 things are ovelapped a little and that looks really unpolished I could have increased spacing to make 1/1 not overlapping but it'd be too hard for a Normal. Lowering it atm would be too annoying and would entirely being a remap, anyway.
[Hard]
Since it's not that hard Hard, whats about reducing OD to 5-5.5 with Normal? 5 go
Doublerepeats again :V Since it starts to be hard (loldiffname), i don't think changing every reverse is necessary, unless it's REALLY confusing, which i really doubt.
00:50:225 (1) - starting kiai with boring doublerepeat isn't that good, maybe make something more flowing here? Done!
[Insane]
01:40:225 - isn't that amout of singletap too harsh? how about 4 notes 2 sliders 4 notes 2 sliders 2 notes slider 4 notes? or something like this. andd don't forget that there's not so many players that can play it with 2 fingers well done
[Lunatic]
01:20:475 (3,1,2,3) - these jumps can be pretty unexpected, you didn't make same jumps in whole difficulty, and that first 3 is covered by previous slider, that can really confuse player, make this part easier please ye, loved that pattern though ;_;
02:29:725 - 02:31:725 - this part is 1/3, snap things to 1/3 there? yes
[Extra]
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13) - there's no stream in music, there's 1/2 with some 1/4 triples on 2nd and 4th white tick done
02:31:225 (1,2) - delete last repeats on these sliders, there's no sound on these blue ticks nah, only removed 02:31:662 because i'm following that "weird riff" instead of background instruments here
02:35:662 - there's no sound too though yes fixed
[FREEEEEEEEZEEEEEEEEEEEEE]
unrankable diff delete pls ;-;
ok http://puu.sh/gxc7B/17beb22f4c.jpg ezpz
00:33:162 - there's no sound a
00:41:412 - too b
leaving these points without notes can make streams not that harsh and make difficulty more playable mh
00:42:787 - too c
00:43:787 - too I disagree here because you can a sort of riff from 00:43:725 to 00:43:975 (5 notes). I added two whistles at both places.
00:48:225 (1,2,3,4,5,6,7,8,1) - isn't that flower too hard? it's 240 bpm after all, maybe reduce radius a little? Changed whole pattern again, hope it's better (it even has some flow).
00:58:037 (6,8) - there's no sound Riff emphazing this part here.
01:28:662 - too d
01:53:975 (3,4) - blabla no sound on blue ticks same as above
02:00:225 (1,2,3,4,5,6,7,8) - i can't hear stream here at all, listen to it, theree's something like 1/3 triple and strange stuff but not 1/4 stream. and check this in Extra and Lunatic too though I ended using triplet + 1/2, then 1/1 break and those 1/3 after. I know that it's a sudden break, but making a 1/1 slider will make the next 1/3 slider too messy.
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - there's no stream, 1/2 and 2 triplets like in extra ok
02:27:100 (1,2,3,4,5,6,7,1,2) - stream in music starts 02:27:475 - here hm, removed the circle at second blue tick
02:35:662 (8) - no sound yes fixed
02:46:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - move it right and down please, due to autostack it can overlap with hpbar and starts way too left moved left/down, i want to keep the flow the previous slider makes, and it's not touching hp bar!
02:56:225 - i'm pretty sure that QATs will unrank map for this whole part due to "too hard compared to rest of the map" how it was with toumey elegy, make it easier? see below
03:04:225 - maybe better to not start this part with streams and etc and make it similar to 00:06:225 - this part since music is almost same? streams in that part are pretty hard, and i would empasize main sound with 1/2 and some triples It has a lot more background instruments and i'm mapping them.

Whoa, what a neat mapset. thx ♥
02:56:225 - i'm pretty sure that QATs will unrank map for this whole part due to "too hard compared to rest of the map" how it was with toumey elegy, make it easier?
Why would unrank for difficulty only. I mean, i know that it has sliderstreams and larger spacing, but it's the same as FD's end part (ok, maybe a little bit more harder, i admit). And i don't think that i overspaced that much. Jumps and streams overspacing are different to me, those streams are harsh, i know, but that's the end of the map which is more difficult (and more background instruments from the song).
If i did it like this map (totally not going for rank), i'd understand, but in this case, i don't. Yes, i may have mapped for difficulty, but especially because this is how i feel like the map should be, when listening to song. I could even do more harsh by emphazing riffs on kiai with more spacing, but it's good enough anyway
tl;dr difficulty isn't an excuse to me unless it's fucking overspaced with x2 spacing stream and fullscreen jumps. an "argument" everyone uses: "then unrank airman, fd, rainbow dash etc xdxd".

don't worry i still love you kyubey <3
Kyubey
PREPARE TO BECOME FAMOUS

We did some spread improvements.
Topic Starter
Ekoro
thx kyubey ♥
Pappy
I don't believe, this awesome map is bubbled <3
Cherry Blossom
Placeholder.
hehe
I declined this suggestion from "handsome" first, but thinking about it, your idea is kinda good.
wow do u hate me or something smh
Upskirt
Dis gon' get good!!
Topic Starter
Ekoro

handsome wrote:

I declined this suggestion from "handsome" first, but thinking about it, your idea is kinda good.
wow do u hate me or something smh
no, i'm sorry ;_;
Zeraph
this map is as good as hollow wing's maps. i applaud you for reaching such a milestone in mapping history.
blahpy
I'm excited by this
Mismagius
inb4 scoreboard is HT only
blahpy

Blue Dragon wrote:

inb4 scoreboard is HT only
Lol that's exactly what I was thinking too... I think Dustice is the only person to even pass it nomod yet, right?

Even with HT it's still almost 6 stars too...
Pappy

blahpy wrote:

Blue Dragon wrote:

inb4 scoreboard is HT only
Lol that's exactly what I was thinking too... I think Dustice is the only person to even pass it nomod yet, right?

Even with HT it's still almost 6 stars too...
Meh I think that there will be some nomod scores on scoreboard. Like Doomsday, WWW and some of these good streamers xD
Lawrick_old

Blue Dragon wrote:

inb4 scoreboard is HT only
Think Freedom Dive in 2012 without cookiezi and rrtyui
Kyubey

Pappy wrote:

WWW
He is bad at streams.
Cillit Bang

blahpy wrote:

Blue Dragon wrote:

inb4 scoreboard is HT only
Lol that's exactly what I was thinking too... I think Dustice is the only person to even pass it nomod yet, right?

Even with HT it's still almost 6 stars too...

Rafis could geta good score, www couldn't lol he is a scrub.
erm most DT players could eg cookienia

HYPEEE
Meow Mix
One very minor mod. Don't give KD for this post.

[Time Freeze]
  1. 00:25:725 (5,1) - Is it possible for this notes to be unstacked? What would happen is if a player were to overstream 00:25:475 (1,2,3,4,5), it would cause a combo-break.
Artorias_DELETED
7.6 stars... what is this? w-what.. I don't even.

Ekoro you are a great mapper and I hope you get this ranked man. Go rank!

inb4 QAT nuke right after rank.
Buttercup
inb4 4573475835737583 pp (ノ◕ヮ◕)ノ*:・゚✧
Cherry Blossom
Recheck.

General

  1. Remove the osb file if you don't use any storyboard.
  2. I told you about volume, hitsounds are too loud, you should reduce the volume, i think of something like -20% ~ -15%.
  3. Combo colour 1 and 2 are a little similar (more noticeable when playing) I recommend you to make combo color 1 darker.

Normal

  1. 01:44:725 (2,3,4) - This is not really suitable for this part on a Normal diff, you should reduce the density here, add less circles. Circle streams on kiai are fine.
  2. 02:26:975 (2,3) - this polarity issue is not noticeable and this pattern might confuse players. You should unstack these objects or avoid this polarity issue, both solutions are fine.

Extra


  • I don't really think AR9.7 is needed here, reduce to 9.3 - 9.5. Because there is no extreme jumps which need to be played with a high AR.
  1. 02:23:475 (2,3,4,) reduce the distance between circles, it might be confusing with previous 1/3 streams, same as 02:23:975 (2,3,4) - .

Call me back.
Topic Starter
Ekoro

Beatmeup50 wrote:

One very minor mod. Don't give KD for this post.

[Time Freeze]
  1. 00:25:725 (5,1) - Is it possible for this notes to be unstacked? What would happen is if a player were to overstream 00:25:475 (1,2,3,4,5), it would cause a combo-break. I think it's fine enough due to high OD (9.4 !), and i don't know how to fix it without moving everything. ;w;

Cherry Blossom wrote:

Recheck.

General

  1. Remove the osb file if you don't use any storyboard. done
  2. I told you about volume, hitsounds are too loud, you should reduce the volume, i think of something like -20% ~ -15%. 85 => 65, 65 => 50, 100 => 80
  3. Combo colour 1 and 2 are a little similar (more noticeable when playing) I recommend you to make combo color 1 darker. combo 1 -30 luminosity

Normal

  1. 01:44:725 (2,3,4) - This is not really suitable for this part on a Normal diff, you should reduce the density here, add less circles. Circle streams on kiai are fine. Removed the (2) and (3) and extended (1) to 2/1.
  2. 02:26:975 (2,3) - this polarity issue is not noticeable and this pattern might confuse players. You should unstack these objects or avoid this polarity issue, both solutions are fine. changed to something, hope it's better

Extra


  • I don't really think AR9.7 is needed here, reduce to 9.3 - 9.5. Because there is no extreme jumps which need to be played with a high AR. ar9.5 go
  1. 02:23:475 (2,3,4,) reduce the distance between circles, it might be confusing with previous 1/3 streams, same as 02:23:975 (2,3,4) - . yeah why not, changed to x1.0

Call me back.
Bladesu
OHMAIGGODODODIOHOAOHMAAAAOHGOD
azer467
firetruck


hardest ranked map ever inc guys
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