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Map information

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FennyFen
I am trying to learn where my weaknesses are and what I am good at. To do so, I need to know what the difficulty on maps actually means outside of a higher number = more RSI. So I was wondering:

- What is Circle Size? I assume it is simply circle size, but I would like an explanation of what it all affects. Does a smaller number mean that the circle is smaller, or larger?

- What is accuracy? I have no idea what this stat does, I assumed it was HP drain but there is already a stat for that.

- Star rating is self explanatory for the most rate I think. Bigger number = more RSI

- HP Drain I think i understand, each miss causes you to lose more health so you can only have so many errors.

- Approach Rate I can only guess means how fast a circle appears, but I thought BPM was what dictated that.

- How does BPM affect the other stats? What about mods like HD, HR or DT
Naiad
higher CS = smaller circles

assuming you mean od by accuracy, higher od means slider ends are less lenient (the place you have to aim in to catch them is smaller), and hit windows for 300, 100 and 50 are smaller. Spinners are also harder to get score on but nobody really cares about that.

HP also causes passive hp drain to be greater, it's also worth noting that the "real hp drain" (how fast your hp drains) is also influenced by the density of a map at its least dense section. This is hard to explain but just understand that if there is a very low density section, the HP drain of a map will be lower, and if the entire map is dense it will be higher.

BPM has no influence on the time you have to hit a circle after it appears, only approach rate does (and technically OD if you're willing to hit it late with a 100 or 50).

BPM and HD don't affect any other stats.

HR multiplies AR, HP and OD by 1.4 and CS by 1.3

DT multiplies BPM by 1.5 and applies the following formula to AR: (2x+13)/3 = y, where x is the nomod ar and y is the DT ar. DT applies a very similar formula (that I don't know the exact details of) to OD to produce a higher OD, generally the OD will be about 0.1 higher than the AR assuming both were the same before DT was applied.
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