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Sawano Hiroyuki feat. Cyua - Blumenkranz

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Topic Starter
Faan
This beatmap was submitted using in-game submission on Sunday, 6 April 2014 at 9:45:22 p.m.

Artist: Sawano Hiroyuki feat. Cyua
Title: Blumenkranz
Source: Kill la Kill
Tags: Sawano Hiroyuki Cyua Kill la kill blumenkranz [Black Tea] Makeut shura
BPM: 80
Filesize: 6277kb
Play Time: 02:06
Difficulties Available:
  1. Dekaane's Something (4.98 stars, 296 notes)
  2. Easy (1.74 stars, 231 notes)
  3. Hard (4.41 stars, 398 notes)
  4. Normal (3.04 stars, 292 notes)
Download: Sawano Hiroyuki feat. Cyua - Blumenkranz
Information: Scores/Beatmap Listing
---------------
First beatmap
Love this song
thanks to blahpy, Roxtrae for their wonderful help! and Hentaira(Kodora) for his work, and Fangslash for testing and pretending to be a beginner(noob)and changing AR into 9 and CS into 4 just to prove to me that easy is too easy for him and taking off his headphones to play because he is too pro for the music and the beats
Please Ignore the Sioga's Insane And Shura for now because it has problems!
Easy-Done
Normal-Done,
Hard-Done
DakeDekaane's Insane- not done

2 Insanes deleted due to on mapper gave up and the other one is horror

Please help MOD
Maiz94

faan wrote:

But I guess this is going to graveyard QAQ
rip
blahpy
You logged out while I was helping, so I thought I'd just put here the few things that definitely need fixing (priority):

  1. You need to use distance snap, especially since this is easy/normal difficulty, otherwise the timing can be very confusing;
  2. The music is very quiet so you're going to need to make the hitsounds quieter using timing points (F6);
  3. AIMod says the notes later on in Easy difficulty aren't snapped to the time, you need to snap them using the option in the timing drop down menu at the top;
  4. Most of your notes seem to begin 1/4 beat into a bar (on a blue line) which is strange, while the timing isn't necessarily incorrect you should probably change the offset by 1/4 of a beat so that the new bar starts on a while line.
  5. Your bpm might be set a tiny bit wrong because the map goes out of time later on, I'm not very good at timing myself but if you ask nicely in the #modhelp channel or look for help in the forum you can probably find someone who will kindly fix it for you!
Good luck with your map!

edit: I fixed my spelling, lol
_Raku_
Hello there!
BTW ^ that guy/girl has some good comments as well.
IRC Modding! :3

Modding Hidden in here
20:54 Roxtrae: Alright i'll do some IRC modding while im checking it, you ok with this? (unless you dont have time right now)
20:55 Faan: IRC?
20:55 Faan: what does that mean
20:55 Roxtrae: basically just chat with you in this channel while modding with you as we speak
20:55 Faan: kk
20:55 Faan: I dont mind
20:55 Roxtrae: real time modding i guess is one other way to put it
20:56 Faan: oh, kk
20:56 Roxtrae: Alright lets start with beat snap divisors
20:56 Roxtrae: for easier difficulties, dont use more than 1/1 to 1/2 beats
20:56 Faan: @_@
20:57 Roxtrae: beatsnap divisors are used to space out the distance in the song
20:57 Roxtrae: from a hitcircle to another
20:57 Faan: oh
20:57 Roxtrae: (distance in time)
20:57 Roxtrae: not in space
20:57 Roxtrae: Distance snapping
20:58 Roxtrae: on the other hand
20:58 Roxtrae: is used for space
20:58 Faan: kk
20:58 Roxtrae: I cannot emphasize this enough
20:58 Roxtrae: on the left side of the editor
20:58 Faan: lol
20:58 Roxtrae: there should be something
20:58 Roxtrae: called distance snapping
20:58 Faan: I think most of it is 1/2
20:58 Faan: I used 1/8 to match the beats a bit
20:58 Roxtrae: well im taking a look at your easy
20:59 Roxtrae: alot of it is on 1/4
20:59 Faan: kk
20:59 Faan: QAQ
20:59 Roxtrae: either way
20:59 Roxtrae: since it is an easy
20:59 Roxtrae: try only putting hitcircles on 1/2 (rarely) and 1/1 (mostly)
21:00 Roxtrae: remember to always have Distance Snapping on
21:00 Faan: kkk
21:00 Faan: kk
21:00 Faan: but im not sure how to use it
21:00 Roxtrae: ok so what you do is enable
21:00 Roxtrae: it
21:00 Roxtrae: then
21:00 Roxtrae: thats it just continue to map
21:01 Roxtrae: distance snapping wont let you
21:01 Roxtrae: move your hitcircles/sliders
21:01 Roxtrae: outside of the appropriate distance
21:02 Roxtrae: you'll literally be stuck with that distance unless you ignore it
21:02 Faan: ....
21:03 Roxtrae: questions ? just ask away btw
21:04 Faan: so do I need to like delete a mass amount of circles?
21:04 Roxtrae: actually what you can do
21:05 Roxtrae: is set the divisor on 1/2
21:05 Roxtrae: and move around your circles/ sliders
21:05 Roxtrae: until they are in sync with the beat
21:05 Roxtrae: of course if you have a huge amount of them
21:05 Faan: emmm
21:05 Roxtrae: then yeah
21:06 Roxtrae: you might have to delete a few
21:06 Faan: seems like I might have to delete most of the circles then
21:06 Faan: story QAQ
21:06 Roxtrae: you also need to consider
21:07 Roxtrae: that you might have to move a bunch of your circles/sliders when you are going to activate distance snapping
21:08 Faan: 。。。。
21:08 Faan: so do I just delete the circle and then put it back on
21:08 Roxtrae: yeah or just move it a little with distance snap enabled
21:09 Roxtrae: it'll relocate it
21:09 Roxtrae: to where the distance is appropriate
21:10 Faan: kk
21:12 Roxtrae: Another thing you need to set is the grid level on tiny
21:12 Roxtrae: or level 4 as some call it
21:12 Roxtrae: it gives you the most room to use distance snapping
21:12 Faan: kk
21:13 Faan: do I use distance snapping on anything else part from easy
21:13 Roxtrae: oh my fault i meant to emphasize that you ALWAYS use distance snapping
21:13 Roxtrae: any difficulty
21:13 Faan: QAQ
21:13 Roxtrae: unless you are on insane
21:13 Roxtrae: you might be able to get away with a few
21:14 Roxtrae: ignored distance snapping
21:14 Faan: QAQ
21:14 Roxtrae: in any difficulty but
21:14 Roxtrae: you need to have like 99% of your hitcircles/sliders distance snapped
21:14 Roxtrae: or else
21:15 Roxtrae: modders will just tell you to fix distance snapping and then move on to the next map
21:15 Roxtrae: those are the nice ones
21:15 Roxtrae: some dont even care about maps who dont use distance snapping
21:16 Faan: idk
21:16 Faan: I think my distances arnt that bad in easy
21:16 Roxtrae: Well
21:16 Roxtrae: you know how the maps feel according to your timing
21:16 Roxtrae: and you are
21:17 Roxtrae: a good osu player
21:17 Roxtrae: a newbie
21:17 Roxtrae: will be completely lost
21:17 Roxtrae: and will probably fail the map
21:18 Faan: QAQ
21:18 Faan: I guess
21:18 Faan: I found some new osu players and they said it isnt that hard
21:18 Roxtrae: I'm just telling you what you need to do to get it ranked
21:19 Faan: kk
21:23 Roxtrae: also
21:23 Roxtrae: your offset is a little off
21:23 Roxtrae: it should be 386
21:24 Roxtrae: your bpm was good though
21:24 Faan: I never understood offset
21:25 Faan: so I change all the offsets to 386?
21:27 Roxtrae: no just the 1
21:27 Roxtrae: btw you only need 1 timing point
21:28 Faan: I dont know, before I realize theres like all those random timing points
21:31 Roxtrae: nah just one red timing point
21:31 Roxtrae: if you want to change the volume of the hitsounds
21:31 Roxtrae: or the slider speed
21:32 Roxtrae: you need to use inherited points
21:32 Faan: ?
21:34 Roxtrae: the greed points
21:34 Roxtrae: green*
21:34 Faan: oh
21:34 Faan: ok
21:34 Faan: so I delete the red points?
21:35 Roxtrae: except for your first one
21:35 Faan: k
21:35 Roxtrae: since you do need a timing points and a beginning offset
21:35 Faan: kk
21:38 Roxtrae: if you add more red ones you are just resetting the beginning offset and messing up the timing
21:38 Roxtrae: as opposed to green ones which dont mess with it
21:39 Faan: ah so thats why
21:39 Faan: lol
21:41 Roxtrae: yea
21:42 Faan: XD
21:44 Roxtrae: any questions so far?
21:45 Faan: not really
21:48 Roxtrae: oh ok well let me know if you have some
21:48 Faan: kk
21:48 Faan: thx
21:52 Roxtrae: np
21:52 Faan: >w<
21:57 Roxtrae: http://osu.ppy.sh/ss/1440393 how it should kind of look like with distance snapping
21:58 Faan: do I redo the whole map?
21:59 Roxtrae: if you want
21:59 Roxtrae: depends on how good you can fix it up
21:59 Faan: so confused
22:03 Roxtrae: ?
22:03 Roxtrae: ask lol
22:04 Faan: distance snap sucks orz
22:04 Faan: so hard
22:06 Roxtrae: its a little bothering at first
22:06 Roxtrae: also
22:06 Roxtrae: dont ahve
22:06 Roxtrae: have*
22:06 Roxtrae: your slider speed at like .5
22:06 Roxtrae: its too slow in my opinion have it at like maybe .8
22:07 Faan: kk
22:07 Faan: I think I only had that in NORMAL
22:07 Faan: not EASY, idk I forgot
22:09 Roxtrae: its fine
22:10 Faan: QAQ
22:10 Faan: distance snapping fked me off lol
22:11 Roxtrae: `ok so there is one exception to distance snapping
22:11 Roxtrae: if you either want to stack notes
22:11 Roxtrae: lets say
22:11 Faan: idk I was trying to make a square
22:11 Faan: but it just doesnt get into place
22:12 Roxtrae: take a picture with shift + f12 and show me i might be able to hel;p
22:12 Roxtrae: http://osu.ppy.sh/ss/1440421 that is stacking btw
22:13 Roxtrae: you can ignore distance snapping if you want to stack
22:13 Faan: http://osu.ppy.sh/ss/1440423
22:13 Faan: number 6 just refuse to come down
22:16 Roxtrae: so
22:16 Roxtrae: try to match the circles to when the vocals are at its highest
22:16 Faan: ?
22:17 Roxtrae: try this point for putting a hitcircle
22:17 Roxtrae: 00:25:510
22:22 Faan: k
22:23 Roxtrae: if you are set on making a square
22:23 Roxtrae: move the whole thing
22:24 Roxtrae: a little bit lower
22:24 Roxtrae: (leaning)
22:24 Roxtrae: meaning* you press Ctrl +A
22:24 Roxtrae: and the clicka dn hold and drag all the notes a little lower
22:25 Faan: wat
22:25 Roxtrae: so you can extend that hitcircle just a little bit higher to where you want it to be
22:25 Faan: I want it to be in the middle
22:25 Roxtrae: oh
22:25 Faan: but it just flys up high high high
22:25 Faan: round the middle
22:25 Faan: like you know, near it and middle is the mid point
22:25 Roxtrae: you could always make a diamond
22:27 Faan: just shapes
22:27 Roxtrae: or if you have like 5 hitcircles you can also make a star
22:28 Faan: I like stars >w<
22:28 Roxtrae: so you could make a star or another polygon
22:28 Faan: idk
22:30 Roxtrae: here is what i mean by star patterns http://puu.sh/1gay
22:31 Faan: yeah
22:31 Faan: thats what I meant as well
22:31 Roxtrae: k
22:32 Roxtrae: or triangle
22:32 Faan: I had this one song which was filled with stars
22:32 Faan: I really liked it
22:32 Roxtrae: so it just depends
22:32 Roxtrae: on how many circles you have
22:32 Roxtrae: available
22:32 Faan: kk
22:32 Roxtrae: like I said make sure you dont leave too much space
22:32 Roxtrae: (in time)
22:33 Faan: kk
22:33 Roxtrae: between the next hitcircle/ slider
22:33 Roxtrae: if you do
22:33 Roxtrae: add
22:33 Roxtrae: a break time
22:33 Roxtrae: great for when
22:33 Roxtrae: it gets silent
22:33 Roxtrae: so you dont have to deal with that part
22:33 Faan: how do you reduce hp bar drop
22:33 Roxtrae: HP drain
22:33 Roxtrae: should be
22:34 Roxtrae: in song setup at the top
22:34 Roxtrae: the window should appear and you should be able to select the tab "Difficulty"
22:34 Faan: oh
22:34 Roxtrae: after that you just adjust that bar
22:34 Faan: lol never really paid attention to it
22:34 Faan: I only cared about ar and cs really
22:35 Roxtrae: all of them are important but i guess if one was to be considered less important it would be the HP drain
22:35 Roxtrae: or rather very underappreciated
22:35 Faan: what about overall difficulty
22:37 Roxtrae: it determines the accuracy which the player has to have (say 1 the cursor has to be a like touching the outside of the hitcircle for it to actually register and with 10 your whole cursor has to be inside the hitcircle for it to register)
22:38 Faan: crap
22:38 Roxtrae: ?
22:38 Faan: I thought its just the center of the crusor
22:38 Faan: I thought its just the center of the crusor that needs to hit the thing
22:38 Faan: not the whole thing
22:39 Roxtrae: well in 10 think its more crucial
22:39 Roxtrae: never used it
22:39 Roxtrae: so i dont really know exactly
22:40 Faan: lol
22:40 Roxtrae: but for 1 i know
22:40 Roxtrae: yeah i use like 8-9
22:40 Roxtrae: for insane
22:40 Roxtrae: not really a need to use 10
22:41 Faan: lol
22:41 Faan: I only have 1 od10 song
22:41 *Faan is listening to [http://osu.ppy.sh/b/265177 IOSYS - Endless Tewi-ma Park]
22:41 Faan: XD
22:41 Faan: tewi maze
22:42 Roxtrae: sounds like a good song
22:42 Faan: its a troll map
22:43 Roxtrae: lol
22:43 Roxtrae: any other questions?
22:46 Faan: what about hp regenerate rate thing
22:47 Roxtrae: what thing?
22:48 Faan: nvm
22:48 Faan: I think its the same as hp drain
22:49 Roxtrae: you regenerate hp depending on how you space your hitcircles/sliders (in time)
22:49 Faan: oh
22:49 Faan: ok
22:50 Roxtrae: the closer in time they are together the more hp you'll get back
22:50 Faan: kk
22:50 Roxtrae: remember that if you do have too hp drain or too low it'll be too easy or too hard for the player to finish the map
22:51 Faan: kk
22:54 Roxtrae: also remember to use a lot of "blankets" in easier difficulties
22:54 Faan: ?
22:54 Roxtrae: https://osu.ppy.sh/ss/1440497
22:55 Roxtrae: here is a picture of what a blanket is
22:55 Faan: oh'
22:55 Faan: y
22:55 Roxtrae: make sure
22:55 Roxtrae: the inner radius of the slider is the same as the Approaching ring
22:56 Faan: ???
22:56 Roxtrae: why? beacuse it looks aesthetically pleasing to the player
22:57 Faan: lol
22:57 Roxtrae: and its a smooth transition
22:57 Faan: kk
22:57 Roxtrae: a very common mapping technique
22:58 Faan: k
22:58 Roxtrae: here is a thread that has a few tips on making blankets as well as spacing continuous hitcircles
22:58 Roxtrae: p/2820228
22:58 Faan: thx
22:59 Roxtrae: no problem
22:59 Faan: oh this map got ranked
22:59 Faan: I have it XD
22:59 Roxtrae: yeah my senpai made it xD
22:59 Faan: XD
22:59 Roxtrae: it only took him like 200 posts lol
23:00 Faan: wat
23:00 Faan: 200 posts
23:00 Roxtrae: till he got his first ranked map
23:01 Faan: watttt
23:01 Roxtrae: some have better luck than other
23:01 Roxtrae: i know a few that are about to get it ranked but have like 20
23:01 Faan: ....
23:02 Roxtrae: and posts as in how many times you're posted in the forums for help and helping other people not Nr of songs
23:03 Roxtrae: ok either way i gotta go eat im starving :3!
23:03 Faan: I only posted once lol
23:03 Faan: bye~
23:03 Roxtrae: ill post this into your thread so you can have it saved! :
23:03 Faan: kk
23:03 Roxtrae: take care and good luck on mapping

To summarize, use beat snap divisor (only 1/1 to 1/2 on easy), remember to have no more than 1 red timing point on a song that has a consistent BPM. Use a lot of blankets on easier of difficulties, and make sure HP Drain is appropriate as well as use timing breaks.
Kodora
New mp3 with 192kbps - http://puu.sh/7FwNb.mp3

New timing:

BPM: 80
Offset: 471

Good luck.
l1mi
Some diffs use offset 471 the others 445 wich one do you intend to use? Can get SS with both (and OD10) but its harder with offset 471. I found 450 to be close but maybe 445 is perfect then?


Black notes look nice but it can be really bad if the player want to remove the background, cant see the black approach circles with a black background. Might be a good idea to change to some other color. White notes with a bright/white can be a problem too but not as much.

Hard difficulty

00:48:445 (1) - Im not sure about this slider, it can end on the red before or White after but not ont he blue where it end now. If you make it shorter and end on red you might want to place a single note on the white too. As long as it dont end on blue here.

00:30:445 (1) - Think you just forgot to change the slider after adding a new timing section. It end on yellow atm, you want it to end on red.

00:46:570 (3,4) - Would use distance spacing 0,5 here.

01:14:695 (5,6) - Distance spacing 0,5 between these will make it easier to read. Its alot of "feeling" in that combo, if the distance is shorter the player wont have to hesitate about whats going on here. Its a hard difficulty after all.


Looking forward to the rest of the map.. a really hard difficulty with lots of jumps would be fun too.
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