To respond to the advice given in my previous forum post (look at it for context):
1. I've been playing fast maps for months and it has not helped.
2. Finger lock is no longer an issue but I'm still slow. The problem is you're slow, not fingerlock.
3. My top plays are all short because longer maps usually have 1 to 2 stream parts where I always break.
4. Yes I've tried ring index. No it didn't work. I've even seen a Taiko liveplay using pinky finger. Not the issue.
5. Playing fast maps has improved my aim control and burst speed but not my streaming speed.
Information being you're stuck at 140 BPM stream.
For number one and five, how fast? If it's 200 BPM then you're doing yourself very little justice. Get comfy with 140 BPM long streams. If you have, you can play up to 180 BPM short stream (might be different for every player). So the SOP is:
Get comfy with your current BPM long stream > Upgrade > Get comfy > Upgrade
You might be able to upgrade like 20 or 30 BPM for each step? idk
For number 3, 'longer maps usually have 1 to 2 stream parts where I always break.' So basically you play only easy maps for you. Right? How would you improve if you're not even trying. If it's fc-able strive for it, master it, get comfy. There you get: stability, new skill.
-You're afraid of submitting C scores? Use V2
-You on a fluke FCed when on V2 while you can get a lot of pp from it? Look at the leaderboard.. IF someone FCed it then you're just not ready for the FC submission.
Closing words:
I am and old Taiko dog with severely rusted skills. Speed, tech, stability and acc, stamina, all of it. For the last 2 months and after 4 years of hiatus I managed to surpass my best speeds and stamina, but the rest still needs rehab. In my case, I just pick any map that I enjoyed and played often (it being I can possibly FC), then I raised the BPM using osu! BPM changer like from 230 to 300 with 10 BPMs increment each. Then I play it level by level until I got it stable. I got 50 pp for playing fun maps and I didn't even farm for pp. I farmed for acc and stability.