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Sniqht wrote:
Hi ^^ M4M. I love this song :3[Easy]
00:22:129 (1,3) - I think you can blanket here. Hey hey hey fixed.
00:50:263 Kiai isn't snapped Fixed.
00:50:393 Kiai's end isn't snapped Intentional.
01:08:042 (1,2,1) - Looks uglyYou are ugly lolI mean I like it as it is.
01:23:654 Kiai isn't snapped (Look to AiMod. There are a lot of snap problem.)
01:33:085 (1) - Whistle No.
02:30:477 If break finish here, can be better. No.
02:30:477 (1,2,3) - 3 is not symmetrical Fixed.
02:49:259 (1,2,3) - ^^ ^
03:16:390 (1) - Remove NC Heh, why?[Normal]
Kiai problems again. Look to the AiMod Fix"d.
00:56:564 (3,4) - Fix the blanket Fix'd.
01:07:520 (2,3) - Looks uglyYou are ugly lolI mean I like it as it is.
01:33:085 (1,2) - It can be better http://osu.ppy.sh/ss/1508299 Fixed!
01:49:781 (2,3) - Ugly blanket Fixed.
01:58:129 (2,3) - ^^ ^
02:33:085 (4,5) - ^^ It's made to get a triangular pattern with 4, 5, 1. But will fix it if other modders point that out.
02:52:390 (2,3) - ^^ Fixed![Hard]
Look to the AiMod, 215 WARNİNGS? You must fix them. WHAT THE CRAP AIMOD. All fix'd.
00:18:741 (4,5) - Spacing problem Fixed.
00:24:481 (7,1) - Bad blanket Fixed.
00:32:046 (6,7) - ^^ ^
00:46:133 (8) - Move to x336 y264 Fixed.
00:50:307 (1,2) - Looks ugly THIS TIME, it does. Fixed.
01:37:263 (3,4) - Ugly blanket Fix'd a bit.
01:40:394 (1,2) - ^^ Fix'd.
01:45:607 (3,4) - ^^ ^
02:01:781 (2,3) - ^^ ^
02:04:390 (7,8) - Make same with 7 ?
02:04:911 (8,1) - Bad blanket again Fix'd.
02:30:477 (1,2,3) - Hm, spacing problem Fixed?
02:35:694 (3,4) - 4 is shouldn't touch to the 3 Fix'd!
Good lucks ^^ Thankies for the mod!
Don wrote:
Hey! From M4M. I love this map. Very polished. You've been VERY creative with hitsounds. Aaaaaah, thankies~<3
Easy
Your slider shapes are very off. ;A;
01:25:781 (1,1) - These notes don't flow well into each other. Fixed.
01:31:520 (4) - http://puu.sh/8bDp1.jpg Nah.
02:00:737 (2,3) - http://puu.sh/8bDuK.jpg Fixed a tiny bit.
02:31:520 (2,3) - Put these notes on the same Y Fixed.
02:50:303 (2,3) - ^ Fixed.
Normal
00:19:520 (2,3,4) - http://puu.sh/8bDCS.jpg Then comes the next (1)... Weird? Weird.
00:27:868 (5,1) - Mirror this slider, feel like right now it doesn't flow well. Wouldn't it overlap with (4) afterwards?
00:39:346 (2) - Flip this slider horizontally, so it'll flow better. Fixed~
01:08:564 (3) - Make this slider a little more flat. Fixed~
03:05:955 (1,2,3,4) - Rotate this pattern 45 degrees perhaps? Nah, I like it as it is~
Hard
00:42:737 (2) - I feel like this note doesn't flow that well. It looks fine to me~
02:42:998 (8) - http://puu.sh/8bEth.jpg Great idea, fixed~
By the way, regarding M4M, I can't get on them until Saturday, I'm quite busy with real life atm.fergas wrote:
Hello! M4M
Forget all words i said irc. It was wrong. Didnt understand your flow and style.
General
- You CAN'T use blank hitsounds in such many places. Firstly, it breaks sens of rhythm on the map. Secondary, it's really annoying when u dont hear any sound and later *CHICK* with no reason(exp: easy diff 00:38:303 (1) - ).Use any other soft sounds like this. If you think its too load make it quiter with any program. Also, starting from 01:41:433 (1) - making on every white tick clap give strange feeling. If you want make accent on thsi sound replace in folder *-*clap*.wav with *-*normal*.wav. But in Hard it will break rhythm. Try to ignore it and just add other special sounds (triangle, whistle). Just i think it too many hitsounds whenever you can use less and more interesting.
Also there is cool idea: experement with bells in the part starts from 02:30:477 (1) - . Here one map with this sounds. Maybe suck idea but still try. You know, some beatmaps use completely silent hitsounds. I can admit mine is something new, because it's actually the hitnormal who's muted, instead of the typical muted sliderslides. And if you know it's gonna break hard, then it won't work really. I've muted the default soft hitsound because it didn't feel good to me. At all.- Make timing points on ticks. ???
exp: 00:50:303 (1) -
00:57:607 (4,1) - will give equal sounds
02:05:433 (1) - ^
02:47:172 - move second section to blue tick
This all just make esier to mod and read map. Green section = new sounds/speed from this place. Hm well. I didn't find any problems about this tbh.- For me whit combo colore is kind of hard to play with normal skin with and wo bg. Try to use less bright colors. More gamma. In completely black colours, it would, and moreover, why would you remove the bg?
- Is that possiable to find better quality for bg? Technically not. This is the highest quality I could find. But I think it's alerady pretty good to me! But, if someone finds this picture with better quality, send it to me and I'll fix it asap.
Easy
- 9 spinnders even for 3 min map is too match for any kind of diff. You need to rember that spinner is kind of hard obeject. Highle suggest you u leave maximum 3. As variant: in the end there is spinner based on vocal part "vol-vol-vol"(as i hear it ).01:20:042 (1) - 02:10:129 (1) - 03:16:911 (1) - all spinners based on this words you may leave. No, it's fine. An easy is made to be intuitive. Spinners are here to be spun. Some parts in easy won't be the same than in hard. I've tried to make the easy as easy as possible by putting very easy to spin spinners.
By the way it's "vole vole vole" XD- 00:23:172 (2,3) - 0.88 distance. fix? Does it really hurt that much? :'(
- 01:01:259 (4,5) - no need to use it. Stack or make distance snap. kay why not fixed.
- 01:12:216 (2,3,4,5) - such flows a bit diffcult to play on easy.Your flow is red line. Green area is expected flow accrofing to your mapping style.
such scribbles wow. But I like it as it is, hell, it's not hard to tap three times and not move a lot~
Same moments on 01:49:781 (1,2,3,4) - and 02:38:824 (1,2,3,4) - . Such 2 patterns is rly hard for easy diff. They broke flow and sometimes it may influence of rhythm. Player feel like next note will be somewhere in green direction on picture but in fact need to change cursor movement at 180 deg. Player will be like "wtf?! AAA There it's. Faster! I can miss it" and normally it ends with too early pressing. If you still want to leave this patter try at least use it more than 3 times in 3 min. Same as above, I don't think it's a really big problem to me.
All others combos i didnt like. I recommend you improve it( make a bit more curve, softer, make angles about 45-135 deg):
00:57:607 (4,1,2,3) - angle between (1)-(2)-(3) to small Don't push yourself too much on this modding, you'll get your kd anyways xD Mappers have maybe a particular "style", but there's no define "style": a mapper places notes according to his feeling towards the song. To be honest, I prefer mapping fast songs and insanes. Enoguh talk, no thanks.
01:25:781 (1,1) - this variant accord for your style better - move first(1) upper same as previous make angle 45 deg. Nope.
01:31:520 (4,1,2) - again i guess it may accord your style + more readable and easir to play Nope. Moreover, there's an overlap.- 01:28:390 (1) - nc? delate - so sense to use it save your 2 big whit ticks for nc. No. It's the start of a new measure at the end of this slider (?) so I think an NC is necessary.
- 02:32:564 (3,4) - 1.07 distance. fix? Is it that terrible? ;~;
- 02:51:346 (3,4) - 0.94 distance. fix? Is it that terrible? ;~;
- 03:05:955 - why not add sounds here? It's not necessary to me~
- 03:16:390 (1) - nc? i dont see any reason why you used here. Start of a new measure, nuff said.
Normal
- 00:21:085 (1,2) - too improve blanket use other 2nd point. I wont check any others blanket, casue u can improve it with yourself using this way.
Fixed this blanket.- 01:35:694 (2,3) - 0.9 distance snap. fix? Is it that terrible? ;~;
- 01:49:781 (2,3) - 1.07 distance snap. fix? Is it that terrible? ;~;
- 02:53:955 (4,5) - 1.11 distance snapp. fix?} Is it that terrible? ;~;
- 02:13:259 - timing point move to 02:30:477 (1) - No, but I found actually a problem with my break that I did not notice before xD
- 02:13:781 - suggest you to add somthing here to amek euqal at all diffs or if you dont want start pause form here. ^
- 02:54:477 (5,1) - why not stack (1) with 02:53:433 (3) - ? Flow you used now si really strange Uh, I don't think so!
- 03:08:564 (2,3,4) - b4 thsi place you used only once here 02:56:042 (1) - horizontal or vertical sliders . And BAM 3 in row. Mb rorate all combo on 15 or 30 deg. It fits somehow the vocals and I like it.
- 03:20:564 (1) - again no sense for nc Again yes there is a sense, start of a measure.
- 02:05:955 (2,3,4) - and 03:03:868 (1,2,3) - looks a bit strange casue meets only 2 times during map. Find some way to add such tripples. About 4 times at second part of map would be great. No, you can have sometimes unique patterns that appear once or twice only in a map, it doesn't hurt~
Hard
- 01:23:955 - this point move to 01:30:216 (1) - No because it extends kiai time during break time, doesn't work.
- 01:22:650 (7) - strange ppasue which dont fits for mapset Somehow true but I wanted some variety between my diffs. Moreover, hard is the first difficulty I made.
- Found nothing
Again: imho need more work with sounds. Well difficult sppread is pretty nice. Work with timing points please - hard ro mod.
Feel sorry about i wrote in irc. It's fine:3 I didnt understand your style. After some time playing your map got it . Hope i helped you. Sorry for bad Enlgish
All the best. Thanks for mod! And wow, looks like you really tried to be good, if you continue like that you're going to be a good modder xD
It doesnt mean they dont use it. Slider's slider have no influence on rhythm. Imagine player hit 100 how he need understand when he hitted thsi note? Before or after?LilyWhite wrote:
You know, some beatmaps use completely silent hitsounds.
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible.... Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable...
Becasuse many player playing wo bg. And i had to check it.LilyWhite wrote:
In completely black colours, it would, and moreover, why would you remove the bg?