This is a cosmetic request. In all of the most professional beatmaps, storyboarding events tend to happen in time with the music. It adds a level of polish and professionalism, and makes it more entertaining to watch.
It would be great if we had the ability to place the break transitions on strong rhythmic impulses to carry this smooth, professional feeling further.
What I would suggest is a resize cursor added to the beginnings of breaks which would allow the mapper to delay the break's beginning by as much as 4 beats. (Any further would begin to confuse the player.) This would be visible in the editor as a half-shaded region between the break's beginning and the last note before it, as is currently seen at the end of a break. During this half-shaded time, the Kiai bar would stop draining but the combo number and Kiai bar would remain visible.
(In other words, begin the break right away, as in current builds, but hold off the hiding of the combo number, Kiai bar, and letterboxing until shortly thereafter, as set by the mapper.)
Dragging the last note closer towards the break would leave it as is until the note collides with the break, at which point it would begin shrinking it, as it does currently. Moving the note away from the break would leave it the same until it hits the 4 beat maximum, when it will begin pulling the break along. If the break isn't pushed ahead, it will remain "stuck" to the note and get enlarged as it does currently if you drag the note away.
Essentially, I understand the gameplay flaws of the old loophole used for rhythmic breaks, and why it was plugged, as well as the advantages of breaks updating on mapping and difficulty changes, but the old style of breaks offered a visual appeal which will be sorely missed. This visual treat deserves to come back.
It would be great if we had the ability to place the break transitions on strong rhythmic impulses to carry this smooth, professional feeling further.
What I would suggest is a resize cursor added to the beginnings of breaks which would allow the mapper to delay the break's beginning by as much as 4 beats. (Any further would begin to confuse the player.) This would be visible in the editor as a half-shaded region between the break's beginning and the last note before it, as is currently seen at the end of a break. During this half-shaded time, the Kiai bar would stop draining but the combo number and Kiai bar would remain visible.
(In other words, begin the break right away, as in current builds, but hold off the hiding of the combo number, Kiai bar, and letterboxing until shortly thereafter, as set by the mapper.)
Dragging the last note closer towards the break would leave it as is until the note collides with the break, at which point it would begin shrinking it, as it does currently. Moving the note away from the break would leave it the same until it hits the 4 beat maximum, when it will begin pulling the break along. If the break isn't pushed ahead, it will remain "stuck" to the note and get enlarged as it does currently if you drag the note away.
Essentially, I understand the gameplay flaws of the old loophole used for rhythmic breaks, and why it was plugged, as well as the advantages of breaks updating on mapping and difficulty changes, but the old style of breaks offered a visual appeal which will be sorely missed. This visual treat deserves to come back.