Recently we introduced a rule that restricted sets to a single mp3. This was to fix "unexpected behavior with preview times, metadata, etc.", according to the rules. I assume this is talking about the fact that preview times pretty much don't work with multiple mp3s and that the metadata varies from difficulty to difficulty because of the differing mp3 filename.
Does this break anything else? I haven't seen any of the current multiple mp3 sets breaking anything else other than having an inflated filesize because of all the files. They seem to work online.
I'm wondering because the rule is causing problems in scenarios like mania with keysounded maps. Maps like this use more than one mp3 to lower or raise the amount of instruments in the background music.
The only other way I can think of doing this is by adding more storyboarded sound samples (which is hard to do).
This isn't marked as Rule Change because I honestly don't know if it needs changing.
My question is, are there any other reasons why the rule is here and what do we do about these sets that need to use more than one mp3?
Does this break anything else? I haven't seen any of the current multiple mp3 sets breaking anything else other than having an inflated filesize because of all the files. They seem to work online.
I'm wondering because the rule is causing problems in scenarios like mania with keysounded maps. Maps like this use more than one mp3 to lower or raise the amount of instruments in the background music.
The only other way I can think of doing this is by adding more storyboarded sound samples (which is hard to do).
This isn't marked as Rule Change because I honestly don't know if it needs changing.
My question is, are there any other reasons why the rule is here and what do we do about these sets that need to use more than one mp3?