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nora2r - B.B.K.K.B.K.K

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Alarido
Modding

[General]
The hitsounds feel [to me] absolutely quiet [compared to the song]... would raise every section by [at least] 5% (i.e., 30 to 35, 40 to 45 etc.) ?
Would raise Slider Tick to 2? Because 1 feels so empty ><

[Beginner]
To me is kinda perfect, no extra notes needed ─ including the one as pointed on the last mod before, because you're following correctly the voice ("gheez-gheez-gheez-gheez-gheez-gheez-ghee? gheez-gheez-gheez-gheez-gheez-gheez-ghee-gheez... " and so on) on the 1st Kiai. And... just a notice for previous and further mods: there's no such voice on 2nd Kiai).

[Standard]
♥ Everything is fine ─

[Hyper]
01:29:032 (5) - Turn this note in a slider with a more enjoyable flow, like shown in the following image → http://puu.sh/8A47A.jpg
01:43:237 (6) - Consider removing this note. It has nothing to do with the music.
01:46:061 (6) - ^
01:48:796 (5,6,7) - Delete (5,6), put (7) in the big white tick and add a note here on 01:49:149 - at x:292 y:144. It fits better to the song's rhythm and also to the previous circular flow pattern. Image → http://puu.sh/8A4rs.jpg
01:51:708 (6) - remove the note by the same reason on 01:43:237 (6)
01:54:532 (6) - ^
01:57:355 (6) - ^
02:00:179 (6) - ^

[Another]
♥ Everyhting is fine. Although you would map the break with a few sliders and mighty 2 or 4 notes, creating a calmer-active place.

Good luck!
─ with the new blood that's coming soon!
Because a full blood transfusion is required to avoid the Death visit and the bullying of the Léz ;)
Uso.'. mene mene teqel parsim

....P
Topic Starter
rezoons

Scorpiour wrote:

Hi there~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. There is an unsnapped object in Another, check & fix it by using Ctrl+Shift+A woops, fixed!
  2. With an internal discuss, the Epilepsy warning is highly recommended to check since the video has quick strobingI actually hesitated about it but yeah, fixed.
[Another]
  1. HP-1 since there're some big gaps fixed.
  2. 01:29:032 (1) - I may put a kick slider here but not only a note i disgaree here. There is no music from 01:29:032 to 01:29:384 so i don't want any object palced here. That sounds too weird imo.
  3. 01:40:679 (3,4,5) - recommend to emphasize the 1/3 here with NC spamI don't like using NC spam for pattern other than anti-jump. I emphasized it by putting a NC at the start of the 1/3, i think it's enough to properly emphasize them.
The work is solid but boring a little - lack of flexibility. And my concern is the break where i suppose it is not very satisfied. Actually i only map trying to be as fun as possible and i usually don't care about solidity so the fact that you tell me that is...yeah, it makes me sad. I really would like to know more precisely what i did wrong because i really want to get better. Besides, i don't really understand what you meant about "lack of flexibilty". This is actually the first time i heard it so i don't really know what it means :o. Also i'm not sure what you meant by "the break is not very satisfied" too. The break is at the middle of the song and is 5 seconds long. Seems ok to me for a 2min song.

[Hyper]
  1. 00:44:032 - the blank here is weird.. at least i may choose 2 1/2 sliders around here I agree this time. I put a slider on the first but kept the rest using a similar rhythm as the another.
  2. 01:03:090 (2) - i suppose two notes here is better. also others I agree that it fits the rhythm better but i still prefer using a 1/2 slider because i want this part to be relaxing. That's why i think having a 1/2 slider + a note in here feels better than 3 notes. I did the same thing in the another.
  3. 01:29:032 (5) - make a slider here? No, for the same reason as in the another. I don't want anything if there is no music. That's why i agreed to put one at 00:44:032 but not here.
  4. 01:43:149 (5,6,7) - i think the triplet here is inappropriate, a better rhythm is

    also 01:45:973 (5,6,7) - 01:48:796 (5,6,7) - 01:51:620 (5,6,7) - 01:54:443 (5,6,7) - 01:57:267 (5,6,7) - 02:00:090 (5,6,7) - I really had trouble for the rythm because of all the triplet of the song but you're right. Your rhythm fits well better. I try to find a compromise fixing the triplet issue without needing me to remap the WHOLE last kiai. I did something like this:

    It will also be easier for players since the triplet is not after a jump. Netherless i didn't used your NC because in this part i use NC to emphasize the different jumps. Your NC fits the music better i agree but i prefer emphasing the jump rather than the music here.
[Standard]
  1. 00:12:267 (2) - consider the drums, more or less it is weird to start a slider on red beat in a normal diff Problem is, there is not that much rythm to exploit in the drum. Or maybe it's just me. I have a lot of trouble trying to concentrate on the drum in this music so maybe i can't hear it. I went with the most natural rythm that came to my mind. I had the same issue with my last ranked map.
  2. 01:09:090 (3) - i suppose it could be removed Actually this part always bugged me but you're absolutely right. It's WAY better now that it's removed!
  3. 01:10:502 (3) - ^^
[Beginner]
  1. 00:47:737 - add a note here? No, for the same reason i didn't put any at 00:36:443 and 00:42:090. I follow the vocals here. I figured that's what the beginner would hear in this part. Besides i don't want a too high note density either. Even if we are in the kiai this is still supposed to be an easy diff.
  2. 01:41:384 (2) - could be removed yeah. I guess it's probably a little too confusing for beginners.
That's all~ call me back to recheck when you're ready, anyway i suppose you can look for several mods more before recheck :>
Thank you for your mod! Now i feel like my map is bad... :o

Alarido wrote:

Modding

[General]
The hitsounds feel [to me] absolutely quiet [compared to the song]... would raise every section by [at least] 5% (i.e., 30 to 35, 40 to 45 etc.) ? fixed.
Would raise Slider Tick to 2? Because 1 feels so empty >< yeah. I raised it but only in the hyper and another. If feels a little too much on the beginner and advanced imo.

[Beginner]
To me is kinda perfect, no extra notes needed ─ including the one as pointed on the last mod before, because you're following correctly the voice ("gheez-gheez-gheez-gheez-gheez-gheez-ghee? gheez-gheez-gheez-gheez-gheez-gheez-ghee-gheez... " and so on) on the 1st Kiai. And... just a notice for previous and further mods: there's no such voice on 2nd Kiai). Don't worry, i didn't put any extra note ^^

[Standard]
♥ Everything is fine ─

[Hyper]
01:29:032 (5) - Turn this note in a slider with a more enjoyable flow, like shown in the following image → http://puu.sh/8A47A.jpg Nope. I know it's just me and a lot of mapper don't do the same but i don't like putting object when there is no music. It feels too weird to me.
01:43:237 (6) - Consider removing this note. It has nothing to do with the music.yeah, i changed the triplet because it didn't fits well.
01:46:061 (6) - ^ ^
01:48:796 (5,6,7) - Delete (5,6), put (7) in the big white tick and add a note here on 01:49:149 - at x:292 y:144. It fits better to the song's rhythm and also to the previous circular flow pattern. Image → http://puu.sh/8A4rs.jpg Actually the last mod made me change the rhythm here so there is no issue here anymore.
01:51:708 (6) - remove the note by the same reason on 01:43:237 (6) Fixed
01:54:532 (6) - ^ ^
01:57:355 (6) - ^ ^
02:00:179 (6) - ^ ^

[Another]
♥ Everyhting is fine. Although you would map the break with a few sliders and mighty 2 or 4 notes, creating a calmer-active place.yeah, but i still wanted a small break allowing the player to recover after the big stream 00:53:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

Good luck!
─ with the new blood that's coming soon!
Because a full blood transfusion is required to avoid the Death visit and the bullying of the Léz ;)
Uso.'. mene mene teqel parsim I have no idea what you just said. But i like blood!

....P
Thank you for your mod :D
Okoayu


HAHAHA


General

  1. I like this song, a lot

Another

  1. fun, some of the etnas aren't that fun, I'll try to suggest what i can find here:
  2. 00:24:796 (7,8) - might consider swapping these on the timeline (don't even move them anywhere), i think that plays more nicely
  3. 00:32:032 (8) - might move this one down a bit for better flow ?
  4. 00:32:914 (1) - the sounds this spinner is mapping maybe start on the blue tick in 00:32:826 -
  5. 00:50:473 - sounds quite strong, might consider mapping it?
  6. 00:56:561 (1) - map this break pls D: the song is so short it doesn't really require one and the stream before is also one stanza away, so having a break there isn't really necessary and i would be pretty happy if you mapped this one :D
  7. 01:16:326 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream shape may not be 100% fitting the sounds it's mapping, i'd suggest using a higher spacing here because you do that in the stream starting there (which doesn't have sounds that strong btw) as well 02:01:502 (1) - ... I would even suggest a stream with increasing distance snap in it (that would be awesomely fitting the sounds there, imo)
  8. 01:29:384 (1,2,3,4,5,6) - might consider NC spamming here, i think it's quite appropriate since you do things like 00:16:326 (1,1,1) - , 00:27:620 (1,1,1) - , 01:32:561 (1,1,1) - , 01:38:208 (1,1,1) - (or at least nc at 01:29:737 (3,5) - D: D:)
  9. 01:35:120 (3) - might move this one so it's really only touching the border of 01:35:384 (4) - like the 01:34:855 (2) - does?
  10. 01:55:679 (8) - might consider sth like that for this one?

Hyper

  1. ehh dunno what to do with this, just gonna point out what i think to be done
  2. 00:36:090 (3,4,5,6) - & 00:41:737 (3,4,5,6) - & 00:47:384 (3,4,5,6) - if these weren't in the kiai, i'd say they're fine, but because this is Kiai, they seem to be kind of anti-climatic, might consider using something less *stopping* like 00:43:149 (3,4,5,6) - ?
  3. 01:30:443 (1) - might rotate this slider in order to line up with the circles 01:29:384 (1,2,3,4,5,6) - before better?
  4. 01:36:090 (1) - should be something similar to 01:34:855 (1,2) - to consistently map the vocals ?
  5. 01:47:384 (1) - might make this one more edgy in order to blanket the 01:47:737 (2) - better?

Standard

  1. I don't know how to mod these, I'll trust your object placement here, But i do think the Slider velo is quite high for a normal diff, IDK?
  2. 00:16:679 (2) - any reason to not NC this like in the Hyper / Another?
  3. 00:27:973 (2) - ^ D:
  4. 00:54:796 (4) - might move this one a bit for symmetry ?
  5. 00:56:914 - might use the same break time as on the hyper here? Looks kind of lazy lol
  6. 01:32:561 (1,2) - these could confuse beginners at this low AR because 01:30:443 (1,2) - don't have the same amounts of repeats, so i'd suggest making these a slider ? (I think 01:38:208 (1,2) - should be fine because the 2 repeat sliders are the same length before)
  7. 01:56:208 (2) - might do sth like this for the blanket here:

Beginner

  1. ... eeeeeeeeeeeeeeeehhhhh
  2. 00:16:326 (1,2) - see Standard also the combos in an easy are usually really short so i wouldn't mind having these NCs there
  3. 00:29:737 (3) - slider form is weird compared to your other sliders there, it may be blanketing the long ago disappeared 00:28:326 (1) - , but it isn't really blanketing the soon to come 00:31:855 (2) -

I am absolutely no help for most other things than Insane diffs...
GL with that map and thanks for your mod!

shARPII

Okoratu wrote:


HAHAHA
Thank you for noticing me, senpai <3
+ Yeah, the song is nice owo
Topic Starter
rezoons

Okoratu wrote:



HAHAHA


General

  1. I like this song, a lot Me too <3

Another

  1. fun, some of the etnas aren't that fun, I'll try to suggest what i can find here: Thank you ^^ (and i learn a new mapping term, yay!)
  2. 00:24:796 (7,8) - might consider swapping these on the timeline (don't even move them anywhere), i think that plays more nicely Actually i use this kind of flow a lot in all of my maps. Idk, i like it, i also use the same thing at 00:30:178 (5,6,7,8,9,10) .
  3. 00:32:032 (8) - might move this one down a bit for better flow ? Yup, you're totally right.
  4. 00:32:914 (1) - the sounds this spinner is mapping maybe start on the blue tick in 00:32:826 - I slowed down the song and it's really hard to tell. I made different test while playing and starting to the white tick was the one that felt the most natural, so no change.
  5. 00:50:473 - sounds quite strong, might consider mapping it? Idk. I had to slow down the song and raise the volume of my headphones to hear it. ^^'. I rekon there is something here but i don't think it's worth mapping it. Maybe if other tell me to do it.
  6. 00:56:561 (1) - map this break pls D: the song is so short it doesn't really require one and the stream before is also one stanza away, so having a break there isn't really necessary and i would be pretty happy if you mapped this one :D Ok, you win. Since you're not the only one telling me this i'll do it.
  7. 01:16:326 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream shape may not be 100% fitting the sounds it's mapping, i'd suggest using a higher spacing here because you do that in the stream starting there (which doesn't have sounds that strong btw) as well 02:01:502 (1) - ... I would even suggest a stream with increasing distance snap in it (that would be awesomely fitting the sounds there, imo) Yeah, you're right. I changed the stream. I also completly agree with the stream with increasing spacing but the problem is that i have no idea how to map them. Actually i'm not used to map stream, that's one of my first map when i experiment this and i don't won't to try this sort of advanced things yet. I'll stick to a constant spacing stream but you're right, a stream with increasing spacing would be pretty good.
  8. 01:29:384 (1,2,3,4,5,6) - might consider NC spamming here, i think it's quite appropriate since you do things like 00:16:326 (1,1,1) - , 00:27:620 (1,1,1) - , 01:32:561 (1,1,1) - , 01:38:208 (1,1,1) - (or at least nc at 01:29:737 (3,5) - D: D:) Actually, i don't like Nc spamming. The other you pointed out where just to emphasize the anti-jump and making them more readable. But here it's not useful because compared to the others there is a 1/1 gap of void before the pattern letting the player see and anticipate the anti-jump. In the other case the anti-jump appear in the middle of the map like a surprise hence the NC in these cases but not here.
  9. 01:35:120 (3) - might move this one so it's really only touching the border of 01:35:384 (4) - like the 01:34:855 (2) - does? Yeah, i can even avoid the overlap entirely actually by moving them further!
  10. 01:55:679 (8) - might consider sth like that for this one? Pretty NICE!!!!

Hyper

  1. ehh dunno what to do with this, just gonna point out what i think to be done As a modder you perfectly have the right to say "you should remap everything" you know!
  2. 00:36:090 (3,4,5,6) - & 00:41:737 (3,4,5,6) - & 00:47:384 (3,4,5,6) - if these weren't in the kiai, i'd say they're fine, but because this is Kiai, they seem to be kind of anti-climatic, might consider using something less *stopping* like 00:43:149 (3,4,5,6) - ? Actually that's done on purpose, that's how i hear the song. Each part where i use these that's because i hear it in the song. It's hard to describe since it's a feeling but in these part the song feels less intense and i emphasize it with a smaller spacing just like i emphasize part where the song "feels" very intense with a higher spacing.
  3. 01:30:443 (1) - might rotate this slider in order to line up with the circles 01:29:384 (1,2,3,4,5,6) - before better? Fixed.
  4. 01:36:090 (1) - should be something similar to 01:34:855 (1,2) - to consistently map the vocals ? Fixed
  5. 01:47:384 (1) - might make this one more edgy in order to blanket the 01:47:737 (2) - better? Actually i prefer what i did because the corner is pretty round so having a curved slider blanket better than a sharp slider imo.

Standard

  1. I don't know how to mod these, I'll trust your object placement here, But i do think the Slider velo is quite high for a normal diff, IDK? NEVER trust me. But the SV of the easy is x1.00 and the SV of the hard is x1.60 so a SV of x1.3 should be ok. I agree that it's slightly harder than usual normal diff but i mapped it in order to have a good diff spread and since the hard is harder than usual hard so i made a normal harder than usual normal.
  2. 00:16:679 (2) - any reason to not NC this like in the Hyper / Another? Because in these diff the NC were here to emphasize the anti-jump but since there aren't any here i didn't put any. It might confused beginners more than anything else.
  3. 00:27:973 (2) - ^ D: ^ XO
  4. 00:54:796 (4) - might move this one a bit for symmetry ? Fixed
  5. 00:56:914 - might use the same break time as on the hyper here? Looks kind of lazy lol You have no idea how lazy i am! But for once if i did that that wasn't by lazyness but just because, well, this is is harder than a normal so i put a longer break to allow player to rest after the kiai which is pretty difficult (for a normal)
  6. 01:32:561 (1,2) - these could confuse beginners at this low AR because 01:30:443 (1,2) - don't have the same amounts of repeats, so i'd suggest making these a slider ? (I think 01:38:208 (1,2) - should be fine because the 2 repeat sliders are the same length before) Wait a minute.... ALL THIS PART IS SHITMAPPED! Well, i remapped everything, i made evertything easier to play and especially to read. And about what you pointed out i fixed it by changing the number of repeat on the slider instead of changing the stack.
  7. 01:56:208 (2) - might do sth like this for the blanket here: Fixed

Beginner

  1. ... eeeeeeeeeeeeeeeehhhhh That's exactly the spirit of my map! I see you start getting it ^^
  2. 00:16:326 (1,2) - see Standard also the combos in an easy are usually really short so i wouldn't mind having these NCs there Same as in the Standard. I don't like NC spam that's why i try to avoiding that. I agree that different diff have to have some sort of consistency between NC because most of NC are made based on the song but when NC are made because of pattern then it's different. But you're right that some of my combo are too long in this diff so i recheked everything and add some NC in my diff.
  3. 00:29:737 (3) - slider form is weird compared to your other sliders there, it may be blanketing the long ago disappeared 00:28:326 (1) - , but it isn't really blanketing the soon to come 00:31:855 (2) - You're right. But actually, the blanket i made and the one you pointed ot are nearly impossible to see while playing. But i still fixed it because, well, i can and it makes the map least rushed more polished. :p

I am absolutely no help for most other things than Insane diffs...
GL with that map and thanks for your mod!

Thank you for your very helpful mod :). That's definitively the mod that made me remap the most of my map :p
Kibbleru
m4m via ur queue o3o

[General]
  1. Ur music bitrate is 128 at the moment, maybe you can try getting it up to 192? (which is the osu! max)
[Anotherl]
  1. 00:17:208 (2) - ur missing a really big guitar sound on the blue tick that i wish you could map out, you can maybe try something like this instead, which i think fits nicely
  2. 00:18:620 (2) - ^
  3. 00:20:032 (4) - ^
  4. 00:29:032 (7,8) - this has about 2.8 spacing while the rest of your 1/4 jumps have 2.5. make spacing consistent for these slider jumps?
  5. 00:30:795 (9,10) - nazi but move this entire thing to around 444|260 for more consistent spacing
  6. 00:32:032 (8,9) - this antijump feels a bit weird. since (9) is on a stronger beat, so it makes no sense to make the jump less
  7. 00:49:679 (2,3) - ^
  8. 01:16:149 (6,1) - ^
  9. 00:39:973 (2,3) - move this to 420|192 so the distance between (1,2,3) is a bit more consistent. and i mean distance not spacing. here's a picture to show what i mean cuz i cant explain it well lol
  10. 00:40:679 (4,2) - this overlap does not look too nice space out?
  11. 01:51:267 (6,3) - ^
  12. 00:42:090 (6,7,1) - spacing is a bit inconsistent
  13. 00:46:149 (4,5) - i think you can stack these o-o?
  14. 01:30:973 (3,5) - this slight overlap doesn't look well planned, space out?
  15. 01:31:855 (1,2) - nazi but blanket better lol, i don't think it's hard to fix this anyway
  16. 01:40:326 (1,2,1) - make spacing consistent since these 1/4 jumps are very weird to play if they're not
  17. 01:58:149 (6,7,8) - ^
  18. 01:55:326 (6,7,8) - ^
  19. 00:32:914 (1) - this spinner may be a bit short but this is more of a preferal thing i guess
  20. 00:36:443 (5) - missing whistle i think?
  21. 00:42:090 (6) - ^
  22. 01:42:443 (4,6) - these are touching, space out slightly?
[Hyper]
  1. 00:24:443 (3,5) - just slightly too close, move (5) 1 grid down for the pattern to be more even
  2. 00:15:620 (3,1) - i think you should slightly unstack like you did 00:27:267 (4,1) - since stack leniency will fk up your pattern for 00:16:326 (1,1,1) -. it will also provide some consistency ^o^
    01:29:032 (5,1) - ^ same idea here. stack leniency will fk with ur patterns ;w;
  3. 00:31:855 (4,5,1) - it might feel better to play if you made the spacing consistent here especially because (1) should be a more emphasized beat
    you can try moving (1) to around 228|276
  4. 00:36:090 (3,4,5,6,1) - these antijumps felt really awkward to play since they slowed down the flow while the music didn't feel like it hit a slow part.
  5. 00:41:737 (3,4,5,6,1) - ^
    and some other parts too ^
  6. 00:48:796 (3,2) - u could stack xD? cuz why not o3o, it would make it look neater
  7. 00:51:973 (5) - move this 1 up and 1 left for a better blanket :D?
  8. 00:54:090 (5,6,7) - i just thought maybe if u NC each of these it would look kinda cool lol, and maybe more readable
  9. 02:01:855 (5,6,7) - ^
    another issue i just found is here. 01:18:267 (1,2,3,4,5) - so maybe i am just a noob but since the spacing is so similar to what you had here 01:16:326 (1,2,3,4) - i mistook this pattern for a stream ;w;, but i'm also not really sure what you can do with it. maybe play around with some of the spacing a bit.
[Standard]
  1. 00:20:737 (7) - remove the NC, isn't very consistent. the NC will make sense if it was at the tail but with how sliders work that doesn't really work out lol. so just remove the NC
  2. 00:27:973 (2,1) - it makes more sense to space this out since it is not a part of the 2 note pattern "base-kick"
  3. 01:41:208 (4,1) - might be a bit confusing to read since the slider head is hidden
  4. 01:44:561 (1,6) - why not stack xD?
  5. 02:01:502 - add circle and move slider back o3o? i don't think it is very hard tbh since you're going to hold it down anyways. besides, your normal is pretty hard already xD
[Beginner]
  1. 00:43:855 (3) - add finish?
  2. 01:34:679 (3) - ^at end
  3. 01:24:090 (4,2) - overlap does not look too nice
  4. 00:33:620 (2) - NC like u did in normal diff?
pkk
From your m4m queue~~~
choo choo

Hmm overall I would say the hitsounds are a bit quiet, I would raise the volume a bit.
Beginner
  1. 00:37:502 (2,3) - , 00:38:208 (1) - , 00:38:914 (2,3) - I recommend you ctrl+g these objects so that the flow from each of the sliders is not disrupted. Overall, the flow should improve.
Standard
  1. 00:27:620 (1,2,1) - circles are not exactly stacked with slider here. Barely noticeable, but the slider has an x and y value greater than the circles by 1 each.
Hyper
  1. 00:49:149 (5,6) - consider ctrl+g to improve the flow here. I find that the flow from the two objects 00:49:326 (6,1) - feels rather awkward. If you do ctrl+g, then 00:48:796 (3,4,5,6) - will be a similar pattern as both pairs of hit circles go from top to bottom, which matches the music.
  2. 00:48:796 (3,2) - consider stacking these to make it look neater.
  3. 00:56:561 (1) - hm I think this is an awkward place to put the hit circle. Even though you stacked it under the tail of 00:54:796 (7) - , I feel that you should still place this hit circle somewhere else. Maybe try putting it in the center of the playfield, or on the opposite side of the playfield around x 452 y 328 (I think this works best as the distance created between the circle and previous slider matches the pause between the two objects).
  4. 01:03:443 (3,1) - right now the flow between these objects is a bit weird, I recommend ctrl+g on 01:03:090 (2) - to make the flow better. I put a diagram below depicting the flow before and after this change. Of course, you can also test it out in game.
  5. 01:04:502 (2) - this slider here is fine, but just in case, you can try to ctrl+g to see if flow improves. Otherwise it is fine as it is.
  6. 01:19:855 (4,5) - not a bit deal, but these are not perfectly stacked. If you want to fix it you can just go to 01:20:208 - and place the hit circle directly on the end since it should snap (as opposed to placing the hit circle somewhere and moving it to under the slider tail).
    other non-perfectly stacked things
    01:26:914 (4,5,6) -
    01:43:149 (5,6,7) -
    01:45:973 (5,6,7) -
    01:49:855 (4,1) -
  7. 02:04:326 (1) - same suggestion as 00:56:561 (1) - . I think it will create more emphasis if you put the hit circle elsewhere, preferably somewhere away from 02:02:914 (1) - . You can try somewhere in the top left quadrant.
Another
  1. 00:39:620 (1,2,3) - consider making the space between each slider the same (not distance spacing). The space between the first two sliders is greater than between the second and third sliders.
    Not a big deal, but it's nice to make this change so things look consistent.
  2. 00:40:326 (3,4) - flow here is awkward. If you were aiming for a similar slider motion to match the music in this part (the music sound effect thing is the same for 00:40:326 - and 00:40:679 - ) then you can try deleting 00:40:679 (4) - , then copying 00:40:326 (3) - and ctrl+h, ctrl+j. This will improve the flow.
    If you do not like this then you can try ctrl+g at 00:40:679 (4) - .
  3. 00:47:737 (5,6) - try ctrl+g, I feel that the current flow at 00:47:914 (6,1) - could be improved. If you ctrl+g 00:47:737 (5,6) - , then I think the flow will be better.
  4. 00:57:973 (1,2,3,1) - flow can be better here, here is one suggestion: 00:58:679 (2) - ctrl+g, stack 00:59:208 (3) - with the tail of 00:57:973 (1) - , and ctrl+g 00:59:384 (1) - . I think this makes the flow much better~
  5. 01:43:855 (4,5,6) - ehh this spacing looks really awkward, I'd reduce it to around 0.6x distance snap. You used the same distance snap as 00:53:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , but that section has a slower slider velocity so the notes are closer together. Anyway I'd try to make the spacing look the same as 00:53:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - . Same suggestion with 01:46:679 (4,5,6) - , 01:49:502 (4,5,6) - , 01:52:326 (4,5,6) - , 01:55:149 (4,5,6) - , 01:57:973 (4,5,6) - , 02:00:796 (4,5,6) -
  6. 01:44:561 (1,2,3) - flow can be improved, try rotating it left once (ctrl+<)
    The flow is better this way but I'll admit that the way you have it now looks better. I'd try to make the flow better somehow, though.
  7. 01:50:032 (8) - I recommend you rotate this a bit counter-clockwise to improve flow. Also as a side note, whenever you have messed up slider points like in this slider, you can ctrl+g to fix it, then ctrl+g it back to get the original shape, but with centered slider points. Hooray \o/
  8. 02:04:326 (1) - same as suggestions from hyper difficulty, I would try to place this somewhere else away from the previous hit circle for emphasis. However, since the previous hit circle is close to the center, I think that you can place this a little under the previous hit circle, maybe around x 212 y 216

Have fun mapping!
Unusual-bot
m4m from your queue, and remember, all what i say here is only suggestion, so it's up to you to follow it or not, and don't forget to reply and please say the reason why you don't follow my suggestion :)

Beginner
  1. In general, i don't think overlapping the circle into slider is a good idea for easy diff, so you should change the pattern like 00:16:679 (2,1) - and 00:19:502 (4,2) - and 01:11:032 (2,1) -
  2. 00:19:502 (4) - 96|240 for better flow?
  3. 00:26:914 (3,1,2) - why don't you make it more circular?
  4. 00:27:973 (2,3) - stack these?
  5. 00:45:620 (1,2,3,4) - why don't you make these pattern into like this or like this?
  6. 01:41:737 (1,4) - try to change this pattern so you can stack the end of 4 into the beginning of 1or you can make these into circular
  7. 01:50:561 (1) - 108|132 for better flow
Standard
  1. 00:20:737 (1,1,1) - i think something like this is for hard, not for normal
  2. 01:24:443 (4,3) - stack these?
  3. 01:28:326 (3,4,1) - make this into like this? and don't forget to change the pattern after that
Hyper
  1. 01:14:032 (2,3) - change the angle of 2 so it follow 1 pattern and make 3 blanket 1's end properly
  2. can't find anything else for Hyper
    01:42:090 (2,3,4,5) - love this pattern <3
ok, i won't mod the Another diff, because insane,another, extreme and so on is not really my thing
Good luck~

edit: ah,i see that you've closed your m4m queue, so can i have the ticket for modding?
Nozhomi
Heyo~ voila ma réponse du M4M.
Also dsl du retard je suis lent ^^'

- General :
  1. Je ne sais pas si c'est utile de remettre BMS en tag sachant qu'il est déjà dans source.
- Another :
  1. 00:20:032 (4)- Je l'aurais peut être stack avec 00:18:973 (3)-
  2. 01:48:796 (1,2,3)- Que pense tu de bouger cs 3 la pour que la queue du silder (3) stack avec 01:47:384 (1)- ?
- Hypers :
  1. 00:15:443 (2,3)- Je trouve pas cet overlap super beau. Je changerais bien le slider (2) en 2 circles du coup.
  2. 00:42:267 (6,1)- Pareil je trouve l'overlap moyen et ça casse le flow. Je verrais bien quelque chose comme ça : http://puu.sh/8R5wK/d6512dc238.jpg (je change l'ordre des circle pour le pattern en étoile pour que le spacing soit cohérent bien sur).
  3. 00:48:796 (3,2)- Stack les (et rechange très légèrement le blanket si tu le fait).
  4. 01:26:914 (4,5,6)- Nazi stack si je me trompe pas de nom XD
  5. 01:45:973 (5,6,7)- ^
  6. 01:48:796 (5,6,7)- ^
  7. 01:51:620 (5,6,7)- ^
  8. 01:57:267 (5,6,7)- ^
  9. 02:00:090 (5,6,7)- ^
- Standard :
  1. 00:11:385 (1,2)- Tu peux améliorer ce blanket.
  2. 00:12:267 (2,3)- Je sais pas si ce genre d'overlap est bon (même remarque pour les autres similaire dans la diff comme 00:31:149 (1,2)- ).
  3. 01:22:679 (3,1)- Blanket un brin améliorable.
- Beginner :
  1. 00:12:796 (3,4)- Le blanket peut être très légèrement mieux.
  2. 00:16:679 (2,1)- Overlap.
  3. 00:17:032 (1,3)- ^ (tu les aimes hein ? ^^)
  4. 01:07:855 (1,2)- ^
  5. 01:11:032 (2,1)- ^
  6. 01:12:796 (1)- Que pense tu de le placer comme cela http://puu.sh/8R5y7/d10d617af5.jpg ? Je trouve que le flow est bien mieux.
  7. 01:32:914 (3)- Il est pratiquement sur la barre de vie. Pense peut être à le rabaisser un peu.

Voila c'est tout ce que j'ai pu repéré. C'est vraiment cool à par les overlaps.
Si t'as la moindre question, #french ou PM ^^, en esperant que ça ta aidé :)
Good luck.
Topic Starter
rezoons
I FINALLY have time to start fixing all this. :)

Kibbleru wrote:

m4m via ur queue o3o

[General]
  1. Ur music bitrate is 128 at the moment, maybe you can try getting it up to 192? (which is the osu! max) I don't know this stuff xD The first mp3 was 192kbps and the sounds had a lower quality than this one so i don't know if bitrate is really that important.
[Anotherl]
  1. 00:17:208 (2) - ur missing a really big guitar sound on the blue tick that i wish you could map out, you can maybe try something like this instead, which i think fits nicely I'm aware of that but i just didn't wanted to overwhelmed the first part of the song with more 1/4 than there actually is.
  2. 00:18:620 (2) - ^
  3. 00:20:032 (4) - ^
  4. 00:29:032 (7,8) - this has about 2.8 spacing while the rest of your 1/4 jumps have 2.5. make spacing consistent for these slider jumps? actually i made the spacing consistant towards slider head (because people only stay on slider head while 1/4 slider jumping)
  5. 00:30:795 (9,10) - nazi but move this entire thing to around 444|260 for more consistent spacing Fixed.
  6. 00:32:032 (8,9) - this antijump feels a bit weird. since (9) is on a stronger beat, so it makes no sense to make the jump less But this is not an anti-jump. If you meant why this jump is smaller than the others that's because i took a little bit of liberty with spacing in order to have a better pattern.
  7. 00:49:679 (2,3) - ^ ^
  8. 01:16:149 (6,1) - ^ ^
  9. 00:39:973 (2,3) - move this to 420|192 so the distance between (1,2,3) is a bit more consistent. and i mean distance not spacing. here's a picture to show what i mean cuz i cant explain it well lol Fixed
  10. 00:40:679 (4,2) - this overlap does not look too nice space out? It's done on purpose. I kinda like it.
  11. 01:51:267 (6,3) - ^ Fixed
  12. 00:42:090 (6,7,1) - spacing is a bit inconsistent Same as 00:32:032.
  13. 00:46:149 (4,5) - i think you can stack these o-o? Nope. Because of the way i hear the song i can only stack 3-4 or 5-6.
  14. 01:30:973 (3,5) - this slight overlap doesn't look well planned, space out? Fixed.
  15. 01:31:855 (1,2) - nazi but blanket better lol, i don't think it's hard to fix this anyway Fixed
  16. 01:40:326 (1,2,1) - make spacing consistent since these 1/4 jumps are very weird to play if they're not Fixed... I think.
  17. 01:58:149 (6,7,8) - ^ Same as 00:29:032.
  18. 01:55:326 (6,7,8) - ^ ^
  19. 00:32:914 (1) - this spinner may be a bit short but this is more of a preferal thing i guess Automod gets 2000 so i guess it's good. As long as it follows the song.
  20. 00:36:443 (5) - missing whistle i think? You're right.
  21. 00:42:090 (6) - ^ ^
  22. 01:42:443 (4,6) - these are touching, space out slightly? Fixed
[Hyper]
  1. 00:24:443 (3,5) - just slightly too close, move (5) 1 grid down for the pattern to be more even Fixed
  2. 00:15:620 (3,1) - i think you should slightly unstack like you did 00:27:267 (4,1) - since stack leniency will fk up your pattern for 00:16:326 (1,1,1) -. it will also provide some consistency ^o^ You're absolutely right, fixed!
    01:29:032 (5,1) - ^ same idea here. stack leniency will fk with ur patterns ;w; Nope, they are 1 beat apart and since i put stack leniancy to 4 there is no issue.
  3. 00:31:855 (4,5,1) - it might feel better to play if you made the spacing consistent here especially because (1) should be a more emphasized beat
    you can try moving (1) to around 228|276 Good idea, fixed.
  4. 00:36:090 (3,4,5,6,1) - these antijumps felt really awkward to play since they slowed down the flow while the music didn't feel like it hit a slow part. This part always bugs me. When i mapped the insane that sounded like "jump" and when i mapped the hard two months later that sounded like "anti-jump" and now i have trouble trying to hear. In the end i kept the logic of each diff but i won't make them consistent. I guess both can be heard.
  5. 00:41:737 (3,4,5,6,1) - ^ ^
    and some other parts too ^ ^
  6. 00:48:796 (3,2) - u could stack xD? cuz why not o3o, it would make it look neater Can't really be seen while playing but why not.
  7. 00:51:973 (5) - move this 1 up and 1 left for a better blanket :D? Fixed
  8. 00:54:090 (5,6,7) - i just thought maybe if u NC each of these it would look kinda cool lol, and maybe more readable I think they are perfectly readable and i don't usually like NC spam but i can kinsa see your point and that could be a nice HP refill after the hard kiai... I'll put them for the moment. I don't know if i'll keep it but i'll try.
  9. 02:01:855 (5,6,7) - ^ ^
    another issue i just found is here. 01:18:267 (1,2,3,4,5) - so maybe i am just a noob but since the spacing is so similar to what you had here 01:16:326 (1,2,3,4) - i mistook this pattern for a stream ;w;, but i'm also not really sure what you can do with it. maybe play around with some of the spacing a bit.Well, the music is a good indcator and the appraoch rate too. Maybe it's just me more used to play with AR7~8 but i find it more readable that the other anti-jump of the diff actually ^^'
[Standard]
  1. 00:20:737 (7) - remove the NC, isn't very consistent. the NC will make sense if it was at the tail but with how sliders work that doesn't really work out lol. so just remove the NC Fixed the NCs around here.
  2. 00:27:973 (2,1) - it makes more sense to space this out since it is not a part of the 2 note pattern "base-kick" Actually i prefer the stack to emphasize the "bass kick". You can see it at the "standard" version of the anti-jump.
  3. 01:41:208 (4,1) - might be a bit confusing to read since the slider head is hidden Fixed. I kept the stack but with a tail instead of a slider tail.
  4. 01:44:561 (1,6) - why not stack xD? That's useless since the stack can't be seen while playing but yeah why not.
  5. 02:01:502 - add circle and move slider back o3o? i don't think it is very hard tbh since you're going to hold it down anyways. besides, your normal is pretty hard already xD I don't way because i see this note as the "beginning" of last part and not the "end" of this one. It's... hard to explain, i know what you mean and i do it in some case just this is not one of this case here.
[Beginner]
  1. 00:43:855 (3) - add finish? Yup, you're right. Fixed and in the others diffs too.
  2. 01:34:679 (3) - ^at end ^
  3. 01:24:090 (4,2) - overlap does not look too nice It's unseeable while playing so it's not a bother imo.
  4. 00:33:620 (2) - NC like u did in normal diff? Fixed in the Normal diff instead :P
Very useful mod. Thank you very much :)

pkmnyab wrote:

From your m4m queue~~~
choo choo

Hmm overall I would say the hitsounds are a bit quiet, I would raise the volume a bit. Raised it in some part.
Beginner
  1. 00:37:502 (2,3) - , 00:38:208 (1) - , 00:38:914 (2,3) - I recommend you ctrl+g these objects so that the flow from each of the sliders is not disrupted. Overall, the flow should improve.I cahnged the pattern here based on your suggestion.
Standard
  1. 00:27:620 (1,2,1) - circles are not exactly stacked with slider here. Barely noticeable, but the slider has an x and y value greater than the circles by 1 each. Fixed
Hyper
  1. 00:49:149 (5,6) - consider ctrl+g to improve the flow here. I find that the flow from the two objects 00:49:326 (6,1) - feels rather awkward. If you do ctrl+g, then 00:48:796 (3,4,5,6) - will be a similar pattern as both pairs of hit circles go from top to bottom, which matches the music. I think CTR+G makes the flow even worse and the pair of notes is enought to emphasize the music without nedding to put them top to bottom but i agree for the flow and tried changing their position to improve it.
  2. 00:48:796 (3,2) - consider stacking these to make it look neater. It's barely seeable while playing but why not. Fixed.
  3. 00:56:561 (1) - hm I think this is an awkward place to put the hit circle. Even though you stacked it under the tail of 00:54:796 (7) - , I feel that you should still place this hit circle somewhere else. Maybe try putting it in the center of the playfield, or on the opposite side of the playfield around x 452 y 328 (I think this works best as the distance created between the circle and previous slider matches the pause between the two objects). Actually that's part of my mapping style. When music stops (for a short amount of time) i want the player to stop that's while i usually stack the note just before and the note right after the music stops.
  4. 01:03:443 (3,1) - right now the flow between these objects is a bit weird, I recommend ctrl+g on 01:03:090 (2) - to make the flow better. I put a diagram below depicting the flow before and after this change. Of course, you can also test it out in game. I fixed it but another way because this is the quiet part so i don't put jump except on the very strong beats.
  5. 01:04:502 (2) - this slider here is fine, but just in case, you can try to ctrl+g to see if flow improves. Otherwise it is fine as it is. Nope for the same reason as ^. I don't want jump here.
  6. 01:19:855 (4,5) - not a bit deal, but these are not perfectly stacked. If you want to fix it you can just go to 01:20:208 - and place the hit circle directly on the end since it should snap (as opposed to placing the hit circle somewhere and moving it to under the slider tail). Actually i used that but for some reason the editor always change. Anyway since stack leniancy still apply to them i guess the editor still consider them stacked so in the end i don't need to move them.
    other non-perfectly stacked things
    01:26:914 (4,5,6) -
    01:43:149 (5,6,7) -
    01:45:973 (5,6,7) -
    01:49:855 (4,1) -
  7. 02:04:326 (1) - same suggestion as 00:56:561 (1) - . I think it will create more emphasis if you put the hit circle elsewhere, preferably somewhere away from 02:02:914 (1) - . You can try somewhere in the top left quadrant.Same
Another
  1. 00:39:620 (1,2,3) - consider making the space between each slider the same (not distance spacing). The space between the first two sliders is greater than between the second and third sliders.
    Not a big deal, but it's nice to make this change so things look consistent. Yup, fixed.
  2. 00:40:326 (3,4) - flow here is awkward. If you were aiming for a similar slider motion to match the music in this part (the music sound effect thing is the same for 00:40:326 - and 00:40:679 - ) then you can try deleting 00:40:679 (4) - , then copying 00:40:326 (3) - and ctrl+h, ctrl+j. This will improve the flow.
    If you do not like this then you can try ctrl+g at 00:40:679 (4) - . You're right. Fixed.
  3. 00:47:737 (5,6) - try ctrl+g, I feel that the current flow at 00:47:914 (6,1) - could be improved. If you ctrl+g 00:47:737 (5,6) - , then I think the flow will be better. Yeah, this is not a pattern i usually use but why not.
  4. 00:57:973 (1,2,3,1) - flow can be better here, here is one suggestion: 00:58:679 (2) - ctrl+g, stack 00:59:208 (3) - with the tail of 00:57:973 (1) - , and ctrl+g 00:59:384 (1) - . I think this makes the flow much better~ I hope nvody would saw this but yeah, i have to fix it.
  5. 01:43:855 (4,5,6) - ehh this spacing looks really awkward, I'd reduce it to around 0.6x distance snap. You used the same distance snap as 00:53:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , but that section has a slower slider velocity so the notes are closer together. Anyway I'd try to make the spacing look the same as 00:53:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - . Same suggestion with 01:46:679 (4,5,6) - , 01:49:502 (4,5,6) - , 01:52:326 (4,5,6) - , 01:55:149 (4,5,6) - , 01:57:973 (4,5,6) - , 02:00:796 (4,5,6) - The last kiai is supposed to be WAY more intense than the first one (look at my other diff) that's why the spacing is higher.
  6. 01:44:561 (1,2,3) - flow can be improved, try rotating it left once (ctrl+<)
    The flow is better this way but I'll admit that the way you have it now looks better. I'd try to make the flow better somehow, though. Actually i find that what i did flows better ^^'
  7. 01:50:032 (8) - I recommend you rotate this a bit counter-clockwise to improve flow. Also as a side note, whenever you have messed up slider points like in this slider, you can ctrl+g to fix it, then ctrl+g it back to get the original shape, but with centered slider points. Hooray \o/ I don't think there is a flow issue here but i didn't know this tip about the double CTRL+G. Thanks for it!
  8. 02:04:326 (1) - same as suggestions from hyper difficulty, I would try to place this somewhere else away from the previous hit circle for emphasis. However, since the previous hit circle is close to the center, I think that you can place this a little under the previous hit circle, maybe around x 212 y 216
    Same as in the hard diff

Have fun mapping!
Another very usefull mod. Thank you very much :)

K4zuya K wrote:

m4m from your queue, and remember, all what i say here is only suggestion, so it's up to you to follow it or not, and don't forget to reply and please say the reason why you don't follow my suggestion :)

Beginner
  1. In general, i don't think overlapping the circle into slider is a good idea for easy diff, so you should change the pattern like 00:16:679 (2,1) - and 00:19:502 (4,2) - and 01:11:032 (2,1) - The second one is not an overlap. Others one are perfectly readable, even for an easy diff.
  2. 00:19:502 (4) - 96|240 for better flow? Flow is ok here.
  3. 00:26:914 (3,1,2) - why don't you make it more circular? Because i want 00:27:620 (1,2,1) to be straight in order to emphasize these notes.
  4. 00:27:973 (2,3) - stack these? Useless, it would kill the flow and the unstack isn't even visible while playing.
  5. 00:45:620 (1,2,3,4) - why don't you make these pattern into like this or like this? Yeah, why not.
  6. 01:41:737 (1,4) - try to change this pattern so you can stack the end of 4 into the beginning of 1or you can make these into circular That would be useless since the stack is unseeable while playing.
  7. 01:50:561 (1) - 108|132 for better flow Flow is good here imo.
Standard
  1. 00:20:737 (1,1,1) - i think something like this is for hard, not for normal You mean, anti-jump people have 2 beats to see coming? 1/2 anti-jump are hard pattern, 1/1 anti-jump are arguable but 2/1 anti-jump are perfectly fine.
  2. 01:24:443 (4,3) - stack these? Useless because unseeable while playing.
  3. 01:28:326 (3,4,1) - make this into like this? and don't forget to change the pattern after that
It would screw all my following patterns. Besides the flow is not that bad here.

Hyper
  1. 01:14:032 (2,3) - change the angle of 2 so it follow 1 pattern and make 3 blanket 1's end properly Fixed
  2. can't find anything else for Hyper
    01:42:090 (2,3,4,5) - love this pattern <3
ok, i won't mod the Another diff, because insane,another, extreme and so on is not really my thing
Good luck~
Thanks.

Nozhomi wrote:

Heyo~ voila ma réponse du M4M.
Also dsl du retard je suis lent ^^' J'aurais été tout aussi long pour y répondre xD

- General :
  1. Je ne sais pas si c'est utile de remettre BMS en tag sachant qu'il est déjà dans source. Je trouvais que juste mettre "Of Fighters" ça faisait naze xD Au fond même si c'est redondant c'est pas trop grave.
- Another :
  1. 00:20:032 (4)- Je l'aurais peut être stack avec 00:18:973 (3)- Mais qu'est-ce que vous avez tous avec les stacks xD Ces deux objets n’apparaissent même pas en même temps sur l'écran alors ça sert a rien de stack.
  2. 01:48:796 (1,2,3)- Que pense tu de bouger cs 3 la pour que la queue du silder (3) stack avec 01:47:384 (1)- ?^
- Hypers :
  1. 00:15:443 (2,3)- Je trouve pas cet overlap super beau. Je changerais bien le slider (2) en 2 circles du coup. J'ai essayé de l'améliorer mais je préfère laisser le slider afin de prévenir les joueurs que j'ai l'intention d'utiliser ce genre de pattern par la suite. :P
  2. 00:42:267 (6,1)- Pareil je trouve l'overlap moyen et ça casse le flow. Je verrais bien quelque chose comme ça : http://puu.sh/8R5wK/d6512dc238.jpg (je change l'ordre des circle pour le pattern en étoile pour que le spacing soit cohérent bien sur). A vrai dire c'est un pattern que j'utilise souvent (surtout dans la normal) et que j'aime bien mais bon le flow suivant le pattern est chelou dons je l'ai quand même modifié.
  3. 00:48:796 (3,2)- Stack les (et rechange très légèrement le blanket si tu le fait). meh..... ok.
  4. 01:26:914 (4,5,6)- Nazi stack si je me trompe pas de nom XD A vrai dire c'est l'éditeur qui fait ça quand j'essaye de les stacks. J'y peux rien. Mais vu que le stack leniancy apparait bien quand je joue du coup c'est pas un problème.
  5. 01:45:973 (5,6,7)- ^
  6. 01:48:796 (5,6,7)- ^
  7. 01:51:620 (5,6,7)- ^
  8. 01:57:267 (5,6,7)- ^
  9. 02:00:090 (5,6,7)- ^
- Standard :
  1. 00:11:385 (1,2)- Tu peux améliorer ce blanket. Fixed.
  2. 00:12:267 (2,3)- Je sais pas si ce genre d'overlap est bon (même remarque pour les autres similaire dans la diff comme 00:31:149 (1,2)- ). S'il n'était pas bon j'en aurais pas fait toutes les 10 notes dans la diff ^^'
  3. 01:22:679 (3,1)- Blanket un brin améliorable.Blanket à l'arrache FTW!!!! Fixed.
- Beginner :
  1. 00:12:796 (3,4)- Le blanket peut être très légèrement mieux. Celle-là je trouve pas.
  2. 00:16:679 (2,1)- Overlap.
  3. 00:17:032 (1,3)- ^ (tu les aimes hein ? ^^) Ben... Oui. Du coup c'est pas comme ça que tu vas me convaincre de les enlever xD
  4. 01:07:855 (1,2)- ^
  5. 01:11:032 (2,1)- ^
  6. 01:12:796 (1)- Que pense tu de le placer comme cela http://puu.sh/8R5y7/d10d617af5.jpg ? Je trouve que le flow est bien mieux. Difficil d'voir un flow correct avec la note d'avant et d'après mais j'ai essayé.
  7. 01:32:914 (3)- Il est pratiquement sur la barre de vie. Pense peut être à le rabaisser un peu.Il est CARREMENT sur la barre de vie!

Voila c'est tout ce que j'ai pu repéré. C'est vraiment cool à par les overlaps. Mais j'aime mes overlaps :(
Si t'as la moindre question, #french ou PM ^^, en esperant que ça ta aidé :)
Good luck.
To K4zuya K: i'll mod your map this week-end. Sorry again for the wait.
Aurele
T'as pas mappé ça? C'est impossible, omg.

Gabe uses Starshower.
Topic Starter
rezoons
Ça fait quand même 3 mois que je l'ai mappée. xD

Starshower is very effective.
Rezoons uses ThankYouVeryMuch.

J'ai aussi besoin d"un appeau à Bat au cas ou tu en es en réserve.
RandF
From my queue~

[General]
  1. remove "Display epilepsy warning"
[Beginner]
  1. 00:19:502 (4,2) - avoid overlap
  2. 00:32:561 (1,2) - hard to find rhythm for easy. how about adding spinner?
  3. 01:24:796 (1,4) - avoid overlap
  4. 01:55:150 (4) - I prefer to stack slider's head on 01:53:737 (2) - instead of blanketting
[Standard]
  1. 00:11:385 (1) - normal curved slider is a little difficult to find rhythm. I suggest to add red point on slider tick such as the following.
  2. 00:12:796 (3) - ^
  3. 00:14:208 (1) - ^
  4. 00:15:620 (4) - ^
  5. 00:18:443 (4) - ^
  6. 02:00:620- add a note?
[Hyper]
  1. 00:37:502 (3,4,6) - regular triangle is better
  2. 00:39:090 (4,5) - I prefer to exchange their positions
[Another]
  1. 00:42:796 (2) - stack slider's end on 00:41:737 (4,7) -
  2. 01:52:326 (4,7) - this stack is so confusing because of high SV
~Good Luck~
Topic Starter
rezoons
Hi :),

RandomEffect wrote:

From my queue~

[General]
  1. remove "Display epilepsy warning" Have you seen the video during the last kiai? There are lots of flashy stuffs. :p
[Beginner]
  1. 00:19:502 (4,2) - avoid overlap You can't see it while playing.
  2. 00:32:561 (1,2) - hard to find rhythm for easy. how about adding spinner? There isn't enough room to put one.
  3. 01:24:796 (1,4) - avoid overlap You can't see it while playing.
  4. 01:55:150 (4) - I prefer to stack slider's head on 01:53:737 (2) - instead of blanketting I think i can do both. :D
[Standard]
  1. 00:11:385 (1) - normal curved slider is a little difficult to find rhythm. I suggest to add red point on slider tick such as the following. I never do that. I don't say that's a bad idea it's just that i use these kind of slider but without any meaning whatsoever in the rythm. So it would be weird having slider whose shape follow rythm sometimes and not other times. In order to apply your suggestion and still be consistant i would have to remap 50% of my map. ^^'
  2. 00:12:796 (3) - ^
  3. 00:14:208 (1) - ^
  4. 00:15:620 (4) - ^
  5. 00:18:443 (4) - ^
  6. 02:00:620- add a note?That would be inconsistant with 01:57:267 (5,6,7) - 01:54:443 (5,6,7) - 01:51:620 (5,6,7) - etc.
[Hyper]
  1. 00:37:502 (3,4,6) - regular triangle is better yeah, but it would make a jump too huge that's why i took an isocele triangle.
  2. 00:39:090 (4,5) - I prefer to exchange their positions Yeah, good idea. That's better!
[Another]
  1. 00:42:796 (2) - stack slider's end on 00:41:737 (4,7) - yeah, why not.
  2. 01:52:326 (4,7) - this stack is so confusing because of high SV I made it test by some people and nobody had any problem. And i don't see why the high SV makes it unreadable. With AR9 the one beat difference between the two notes stacked are fairly visible.
~Good Luck~
Thank you for the mod.
Scorpiour
recheck~~

[Another]
  1. 00:33:973 (1,2) - maybe straight slider is better, and also 00:35:384 (1,2) -
  2. 00:43:326 (4,5) - ctrl+g?
  3. 01:00:090 (2,3) - still not looks good o_o
  4. 01:14:914 (1) - also straight slider is recommended
  5. 01:30:443 (1,2) - about the beat around here:
Topic Starter
rezoons

Scorpiour wrote:

recheck~~

[Another]
  1. 00:33:973 (1,2) - maybe straight slider is better, and also 00:35:384 (1,2) - I know my shapes are a little bit random but i think i understand what you did there. I don't really like turning the first ones into sliders but i did it with 00:35:384 (1,2).
  2. 00:43:326 (4,5) - ctrl+g? The stack is here to emphasize the notes repeting in the song. But actually, it alos works with CTRL+G, even better i would say. And i already used this pattern at 00:38:208 (1,2,3,4) so yeah, good idea. Fixed!
  3. 01:00:090 (2,3) - still not looks good o_o Now it's less ugly :p
  4. 01:14:914 (1) - also straight slider is recommended For pattern consistancy and better flow? Ok. Sounds good to me.
  5. 01:30:443 (1,2) - about the beat around here: Actually this issue is not just here but on other parts as well. So i had to remap 01:30:443 (1,2,3,4,5,6,1,2,3,4,1,1,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) a little bit with this new rythm. But thank you for pointing it out, i totally didn't see it.
Thank you for the recheck :)
It's not uploaded yet because the bss doesn't work for the moment. As soon as it's fixed and i can upload my map i'll poke you ;)

Edit: Update Done!
Scorpiour
Bubbled~~!!
Topic Starter
rezoons
Yay !!! Thank you very much <3
Secretpipe
pro
Aurele
omg!!!!! :3
WingSilent
Keep going! :)
Irreversible
[Beginner]

AR is way too high for this, please go down to 2.5, if not less.
00:21:267 (1) - Remove NC, to keep consistency with the patterns before, otherwise this is really a small combo, quite unneccessary. It's okay to emphasize the bass kick, but not this.
00:38:208 (1) - Remove NC again to keep consistency? Weird ncing you got there.
00:45:620 (1,2,3) - I guess that part flows reaaally bad. The slider goes to the left, the circle is on the right, and 3 is a quite weird overlap too - you should replace those three things quickly. 00:47:032 (4) - Avoid that stack too, if you're at it! Beginner diffs shouldn't stick to stacks and stuff.
01:34:679 (3) - Rotate by -60° because 1) super cool blanket 2) flow will actually improve because you follow 01:33:267 (1,2) - these two better.
01:42:796 (3) - A really bad idea you've used here, you shouldn't ignore this downbeat.. It should be emphasized with a clickable action, that's why you should rearrange these a bit (so you have a circle at the big white tick) >< The rhythm will become better imo.
01:48:443 (3) - ^
02:00:797 (4) - Well.. if you like it. I don't think it's the best option to finish of the map, maybe come up with a more spectacular slider? XD up to you, i don't mind.

Rest is okay. Maybe go over your NC again.


[Standard]

00:21:973 (1) - That antijump is a big no from my side, because come on, it's a normal. In a hard it's already "questionable" (although it's fine), but it's certainly not really good in a normal - I've heard normal players quite often "wtf there are two 1 i don't know what to do". You know, they might not know that editor exists so they can check it.
01:38:914 (1,2) - Way too hidden, no further explanation needed (although it looks nice). You should move it away from there tho.

The map is okay for me - the difficulty is meh. I don't think normal player will really enjoy this, it seems rather frustating. But oh well, who am I to judge that, that's my point of view. Try to get rid off the points above at least, maybe you can lower the diff itself a bit too.

[Hyper]

Increase HP and OD a bit? Would fit the spread, I guess.
00:48:796 (3,4,5,6) - Please avoid this kind of flow, it's horrible to play in a hard diff because making a circle movement (or square thing you know), that's quite difficult, hm.. quite personal but maybe you could avoid this with a zig-zag pattern or such. (There is nothing wrong with it tho, you can leave it)
00:54:090 (1,1,1) - Remove NC spam, keep it for insane if you want it somewhere.
02:01:855 (1,1,1,1) - Same here, you should use it in insane to make it a bit more fancy, but I think it's better to stay on a normal level in a .. "hard" diff.

Where we come to the next point; this is definitely not a "hard" diff.. especially not the second kiai.
I like the diff itself.

[Another]

00:19:855 (3,4,5) - Please don't ignore the downbeats again here; they are definitely stronger than the red ticks, so try this rhythm ? http://puu.sh/9Bbgq.png

Heh, I like it, i love 1/4 jumps

[Difficulty spread]

Okay.. so as I've told you ingame, the spread is really not too good.

Beginner: is okay
Normal: well, "acceptable"
Hyper: That's almost insane
Another: Would be the extra then

Something between Normal / Hyper is missing in my opinion. So my suggestion is following: You map a new "Hyper", rename the current "Hyper > Another", rename the current "Another > ?? something higher idk". But you can also make the new Another a bit harder then, to make the spread even better, you know what I mean? It would be great if you do that, I can't force you tho, but I guess it'd be the best thing in that case. Feel free to suggest something, so we can find something we both agree on!

Let me know when you decided.
Topic Starter
rezoons
Hi :),

Irreversible wrote:

[Beginner]

AR is way too high for this, please go down to 2.5, if not less. Yeah, you're right. Fixed
00:21:267 (1) - Remove NC, to keep consistency with the patterns before, otherwise this is really a small combo, quite unneccessary. It's okay to emphasize the bass kick, but not this. well, the music change here so i put a NC. I don't emphasize the pattern, just the music which change.
00:38:208 (1) - Remove NC again to keep consistency? Weird ncing you got there. Yeah, you're right for this one.
00:45:620 (1,2,3) - I guess that part flows reaaally bad. The slider goes to the left, the circle is on the right, and 3 is a quite weird overlap too - you should replace those three things quickly. The overlap isn't seeable when playing... Well, now it is with the new AR. Anyway, fixed.
00:47:032 (4) - Avoid that stack too, if you're at it! Beginner diffs shouldn't stick to stacks and stuff. Come on! it's a 4-beat stack. It's not like thay can't anticipate it. Besides, if Easy have no stacks how are beginner players supposed to learn how to read them.
01:34:679 (3) - Rotate by -60° because 1) super cool blanket 2) flow will actually improve because you follow 01:33:267 (1,2) - these two better. Another blanket, yay! Fixed! :p
01:42:796 (3) - A really bad idea you've used here, you shouldn't ignore this downbeat.. It should be emphasized with a clickable action, that's why you should rearrange these a bit (so you have a circle at the big white tick) >< The rhythm will become better imo. Fixed
01:48:443 (3) - ^ Fixed
02:00:797 (4) - Well.. if you like it. I don't think it's the best option to finish of the map, maybe come up with a more spectacular slider? XD up to you, i don't mind. Yeah, when i made the map i ran out of idea like 2:00:796 minutes ago. That's why you have a lame ending. I try something else.

Rest is okay. Maybe go over your NC again. I changed another NC on the map.


[Standard]

00:21:973 (1) - That antijump is a big no from my side, because come on, it's a normal. In a hard it's already "questionable" (although it's fine), but it's certainly not really good in a normal - I've heard normal players quite often "wtf there are two 1 i don't know what to do". You know, they might not know that editor exists so they can check it. no need for the editor to see it. They have 2 beats to anticipate it, there is also the music that suddendly goes really quiet which hint the pattern. You now, if you never introduce them to that kind of pattern then they will never learn. But yeah, apparently i don't have the choice so i stacked everything.
01:38:914 (1,2) - Way too hidden, no further explanation needed (although it looks nice). You should move it away from there tho. Come on! Look at https://osu.ppy.sh/ss/1732675 . When playing, 01:37:502 (3) isn't appearing anymore before hitting 2 so they have the time to see it without any problem. The editor show always more that what you really see while playing.

The map is okay for me - the difficulty is meh. I don't think normal player will really enjoy this, it seems rather frustating. But oh well, who am I to judge that, that's my point of view. Try to get rid off the points above at least, maybe you can lower the diff itself a bit too. normal players will probably don't enjoy it because it was never made for normal player. You can call it a normal+ if you want but that's definitely the diff i wanted to make, something between normal and hard. You know, if every mapper always make "normal" the same diffiulty and "hard" the same difficulty too it gets ridiculous because normal players don't get "in-between" type of difficulty in order to train more progressively. I remember when i was just a normal player i was always frustrated that most of the normal where too easy for me and most of the hard too hard. When i heard this song i knew that i could make an interesting "in-between" difficulty and that's what i did. I knew some people wouldn't like it but... actually you're the first one complaining. I'm really happy to see that it didn't received that many negative feedbacks!

[Hyper]

Increase HP and OD a bit? Would fit the spread, I guess. OD increased. Another already have a low HP so i let a low HP for this one too.
00:48:796 (3,4,5,6) - Please avoid this kind of flow, it's horrible to play in a hard diff because making a circle movement (or square thing you know), that's quite difficult, hm.. quite personal but maybe you could avoid this with a zig-zag pattern or such. (There is nothing wrong with it tho, you can leave it) I think it fits better the music than zig-zags.
00:54:090 (1,1,1) - Remove NC spam, keep it for insane if you want it somewhere. Well, it's a hp refill. The kiais are quite difficults and i'm not THAT sadistic.
02:01:855 (1,1,1,1) - Same here, you should use it in insane to make it a bit more fancy, but I think it's better to stay on a normal level in a .. "hard" diff.Nope, and i won't do it in the insane because they don't need hp refill.

Where we come to the next point; this is definitely not a "hard" diff.. especially not the second kiai. Nope, same idea with the normal. The last kiai of the normal is not "normal-like". And the last kiai of the insane is not "insane-like". The music gets really intense so i raise the difficuly. That way players can feel the music while playing.
I like the diff itself. Come on! I rushed it because nobody wanted to do a GD! As a bat you're supposed to see that!

[Another]

00:19:855 (3,4,5) - Please don't ignore the downbeats again here; they are definitely stronger than the red ticks, so try this rhythm ? http://puu.sh/9Bbgq.png Well, even if i agree with you, when i hear the song that's the rhythm that comes to me instinctively. So when i try your rhythm it feels weird to me. idk, maybe it's me the problem but i have trouble feeling it.

Heh, I like it, i love 1/4 jumps Me too ^^ That's why i put as many as possible in it!

[Difficulty spread]

Okay.. so as I've told you ingame, the spread is really not too good.

Beginner: is okay
Normal: well, "acceptable"
Hyper: That's almost insane
Another: Would be the extra then

Something between Normal / Hyper is missing in my opinion. So my suggestion is following: You map a new "Hyper", rename the current "Hyper > Another", rename the current "Another > ?? something higher idk". But you can also make the new Another a bit harder then, to make the spread even better, you know what I mean? It would be great if you do that, I can't force you tho, but I guess it'd be the best thing in that case. Feel free to suggest something, so we can find something we both agree on!

Let me know when you decided.
Thank you for your mod ^^

So, about the spread, i have the spread i wanted from the beggining. It's exactly the spread i wanted to have. It's a Easy/Normal+/Hard+/Insane+. I like playing with this kind of spread and that's one of the rare song that allowed me to use it. that's why i did it. It's not really usual difficulties so it allows me to try new stuff and "in-between" patterns and it also allows me more liberty in the mapping to do nice stuff (like, the last kiai of nearly every diff). I know it won't please everybody. Actually i'm really surprised you're the only one so far that doesn't like it, that's way better than i expected. I don't say you're wrong, hey, my first ranked map was originally a ENH mapset but a bat told me my spread was bad and i had to remap another diff and it turns out the diff i mapped after was the best in the mapset so yeah, sometimes it's a good thing. But in this case, i just don't agree.

I know you don't like the spread at all and i know you don't want it ranked and i understand perfectly. There is A LOT of map i see ranked and i say to myself "if i was a BAT i would have never rank THAT!" so i understand perfectly what you think.But i already worked a lot on the map and i want to move on. I don't intend to make/ask for another diff and look for mod.

So, basically you have 3 possibilities (well, maybe more but i didn't really thought about anything else)
1)You rank it.
That's best-case-scenario (for me). I know it won't happen but that's still a possibilty. In mathematics we call this an event "almost surely" unrealizable.... It sounds way better in French. xD

2)You rebubble it.
In this case i will look for other bats. It' obvious not everybody thinks like you, so i will eventually find someone that will actually rank it. I still have 1.5 months left before quitting the game.

3)You refuse to rebubble it
In this case i will let the map go to graveyard (like 95% of my maps). I'm mapping stuff for myself but i'm ranking for others. I already worked a lot on this map and i'm tired of it. Tired of the song, tired of the map, i just want to move on. My most popular map is unranked so guess what i think about ranking. I tried to rank this originally for one of my friend Cherry Blossom and the only thing that pushed me to not drop out was to see so many of my friend wanting to see it ranked. In the end, that will be more their loss than mine. And we will all do what we do every time in this kind of situation: blame krah. Because let's be honnest, it's totally krah's fault. :P



So yeah, i tried to make my answer as sincere as possible. Now i let you choose the future of my map. :P

P.S. It's 2 A.M. so i'm going to bed!
Aurele
Irreversible, asking mappers to map another difficulty since 2014.
shARPII

rezoons wrote:

1)You rank it.

2)You rebubble it.
In Irre we trust! :3
Irreversible
whatever :oops:
Cherry Blossom

rezoons wrote:

I tried to rank this originally for one of my friend Cherry Blossom

uuuuh
inb4 same issue with that map
but well, i hope nobody will care about this issue /me hides
Topic Starter
rezoons

Cherry Blossom wrote:

inb4 same issue with that map
but well, i hope nobody will care about this issue /me hides[/color]
apparently spread is shit. So yeah, exactly the same issue :p
Aurele

rezoons wrote:

Cherry Blossom wrote:

inb4 same issue with that map
but well, i hope nobody will care about this issue /me hides[/color]
apparently spread is shit. So yeah, exactly the same issue :p

Gabe wrote:

Irreversible, asking mappers to map another difficulty since 2014.
Loctav
Hi
shARPII
BURGER KIIIIIIIIIIIIIING.
GG Loctav! (et gratz Rez' ^^)
Maintenant c'est le retour de chirac plz!
Krah



Zayzay Rez :p
Mao
Rezoons <3
Gratz! :3
Nozhomi
LOL Gratz Rezoons :)
Lanturn
Another awesome set from the France mappers <3

Congrats.
Alarido
Gratz Rezoons ^^
Umi
oh gratz rezoonet ! allez enchaine maintenant :3
Irreversible
gz :D
Okoayu
gud jaab
Cherry Blossom
Gratz, voilà ça te laisse encore 1 moi et demi pour rank une autre map o/
/me runs
Topic Starter
rezoons
my map is ranked? YOUHOU!!!!!!!!!!!!!!!!!!!!!!!! (Yes, i'm late, it's summer Sales on steam, don't judge me!)

Thank you Loctav <3 and thank you everybody else who helped me :p
Aurele
BASS BASS KICK KICK BASS KICK KICK ♥
Umi
je viens juste de capter ton "Rip uminet" j'apprécie l'intention <3, Mais comme t'es revenu pour les vacs ça a tout cassé (même si on est content de t'avoir encore un peu avec nous)
Topic Starter
rezoons
Hé, ça m'avait vraiment touché! Et j'ai pas trouvé mieux pour te rendre la pareille :p Et puis j'ai tellement de bon souvenirs ici que je continuerais surement de revenir pendant les vacances. ^^
Cyclohexane
Très agréablement surpris par la map, je pensais qu'elle paierait pas de mine mais la fin de l'Another est super bien pensée, très bon flow et ça reste très lisible, bien joué.
Topic Starter
rezoons
/me tombe dans les pommes

Color likes my map, my life is complete!
Foreverends
Gratz \:D/
AruOtta
Fuuu je suis en retard

Congratz rezoons (」・ω・)」
pkk
Congratulations!!! :D
Secretpipe

Kenterz wrote:

Fuuu je suis en retard

Congratz rezoons (」・ω・)」
SHADOWCRI
nice nice :) i like it
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