m4m
[Starger's Easy]
00:15:837 (3) - move right one square for perfect blanket
00:24:547 (5) - move to x:256 just to be neat
00:39:062 (3) - move one square down, move middle anchor point to x:256
00:47:772 (5) - here's a really brief guide on how to make neat sliders. I used this in another mod:
Symmetrical Sliders1. Draw the basic shape of your slider
2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192
3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)
4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect
This works with any symmetrical slider shape.
00:59:869 (4) - move right one square (ds is now 1.05 but the blanket is better)
01:23:578 (3) - is this supposed to be symmetrical with 01:21:643 (1)? To fix it, move 01:21:643 (1,2) to x:256. Copy slider 1 to the tick slider 3 should be on, and then press ctrl+h and then ctrl+g to mirror it properly. Ends up like this:
http://puu.sh/89eUQ.jpg01:34:707 (3) - move right one square
Try to use more shapes than just curve sliders. Maybe use some tilted straight sliders, or bent ones.
[Normal]
00:10:031 (1,2,3) - I don't think flow like this looks good. Move the sliders like this:
http://puu.sh/89feq.jpg00:11:966 (4,5,6,7) - feels so rigid, doesn't flow nice for me. Not sure what you can turn this into, but it should change
00:21:644 (1,2) - I wouldn't use 4 anchor points for these sliders. More than three anchor points is only helpful for long symmetrical sliders
00:39:062 (7) - stick to three anchor points
00:40:998 (2,3) - because of the way these sliders change shape, I can tell you had 4 anchor points and then deleted one. To properly fix sliders like this, you need to make new ones from scratch
00:45:595 (3) - looks better down here:
http://puu.sh/89fxB.jpg00:46:562 (5) - move down one square
01:03:256 (4) - stick to three anchor points
01:21:643 (1,2,3,4,5,6,7) - same as earlier suggestions
01:43:417 (1) - no new combo
01:44:868 (4) - center this properly. Anchors points at (x:384 y:320), (x:256 y:272), and (x:128 y:320) A good way to see if your slider is symmetrical is to move it so the middle is on x:256 and then press ctrl+h. If the circles look like they don't move then you did it right.
[Hard]
00:10:999 (3,4,5,6,7) - center around x:256 if you are going to make symmetrical patterns like this
00:19:466 (1,2,3,4,5,6,7) - same as above
00:39:062 (1) - make symmetrical over x:256
00:40:756 (2) - this needs to move. Either make it very close like .10 DS or move it to the correct spacing
00:55:514 (1) - new combo
01:01:078 (1,2,3,4,5) - line up with x:256
01:02:772 (1,2,3) - make these symmetrical
01:03:498 (1) - no new combo
01:04:224 (4) - x:256
01:04:466 (1) - no new combo
01:22:611 (3,4,5,6,7) - same as before
01:31:078 (1,2,3,4,5,6,7) - same as before
01:42:933 (3,4,5) - bad spacing here (Late, but I noticed the spacing changes a lot throughout the map. Try not to do this unless it's for a specific pattern you are trying to make)
01:48:497 (1,2,3,4,5,6,7) - move 3 and 7 to x:256
[Insane]
Not sure how to mod this. Just make sure that everything is centered if you are going to make horizontally symmetrical patterns.
01:31:078 (5,6,7) - if you are going to make triples like this, they look better when they are at a softer angle like this:
http://puu.sh/89gNp.jpgRename this diff to "Half-time Airman"
Not sure what else to say about this difficulty.
Good luck with the map