At the risk of this being locked, denied, etc, I figure it's better to say something than let a possible issue for multiple people, rather than just myself, that refuse to speak up go unattended.
Now I am aware that this request has been made, and I have seen LuigiHann and peppy's arguments for the issue, but I'd like to propose another perspective on it.
Peppy brought up that osu! is a game that focuses on creativity for the map-maker, which is a point LuigiHann addressed in his statement prior: "removing the background image or skinned elements that I chose to add, would ruin my map as much as if you could delete the hitcircles that you didn't like." While this may be true, in a game that provides a venue for competitive play, it seems counter-productive to enforce the aesthetic of a map over its worth as a competitive playing area.
Peppy states that osu! doesn't enforce "pure competition," and while that may be true, it can't be denied that there is an element of it throughout the community and the ranking system. There is even the option to display your ranking as your signature if one so desired; catering to the competitive demographic. If everyone was playing osu! to look at the moving pixels as they form with the music, it wouldn't very much be a game worth attributing points to, would it? I would like to bring in something such as Flower as a solid attribution to peppy's description of osu! beatmaps as a "work of art."
Flower, for those unaware, is a PlayStation 3 game made for relaxation and delivering a message. In its primal level, it is a "collection" game, but add the music and sanctification of the areas in which the player guides the dancing flower petals through the stage, and you have a truly beautiful and literally: awesome experience. For support: here is a video of the first stage of Flower:
As you can see, in itself it is a beauty to behold. It should be made apparent that Flower also offers no points whatsoever throughout the game. Sure there is an overarching goal of "collect the most petals and reach the end," but there is no HUD to display how many petals the player has, or an amount necessary to clear the stage. Every stage is made for its enjoyment and experience alone. Although there is a story intricately weaving the stages together to provide a message, alone they all serve as a message and truly: "work of art."
To attribute this definition to osu!, a game based on Ouendan and Elite Beat Agents, is ridiculous. Sure there are experiences in osu! that can be breathtaking and suited to the music, but should not be held solely in that regard, because at the end of the day the player earned a score depending on how well the hit the notes. Look back at osu! in late 2007, when custom skins and hitsounds were a rarity. Despite the progress it has made aesthetically, those core components remain. It is meant to be an exercise in the players rhythm, dexterity, and awareness. Osu! is a rhythm game. Osu! is not a device for creating works of art. The possibility is there, but it's simply a layer to mask the fact that there are scores, penalties, and a ranking system.
I by no means am trying to bash the attempt at creating custom skins, backgrounds, and environments set around a beatmap, because the products yielded by those endeavors are what come to entitle individuals as a "great mapper." Awp, LuigiHann, Ultimate, and yeahyeahyeah just to name a few. They create amazing maps on a level of appearance, but they are also fun to play. Without the last element: play, specifically ranked and scored play, then by all means destroy the ranking system and let osu become something for visual and interactive appreciation, but not a vehicle for competitive play. Destroy the difficulty mods and tell those players that they're destroying the aesthetic value by making the circles too small, hiding the background, or speeding up the music.
The idea is ludicrous. The fact is these elements do, have, and seemingly always will exist in some form or another as long as osu! continues to be a PC port of the Ouendan and Elite Beat Agent games. All I am trying to propose is that it would not be as devastating as it has been made out to be to let a player that has the desire to disable some custom skins so they can enjoy the song and play it. I haven't met a person that enjoys failing a map, and if there is, by all means let them be heard because from all I've gathered, if this is a highly made request, and it continually becomes denied, perhaps there is something to the issue more than those defending it would like to let on.
Please don't take this as an offense, I am just a player and love osu! through the years I've played it. It continues to improve, and all I ask is that this option would be implemented so people like myself and others can enjoy the element of beating high scores in osu.
Thank you for your time.
Now I am aware that this request has been made, and I have seen LuigiHann and peppy's arguments for the issue, but I'd like to propose another perspective on it.
Peppy brought up that osu! is a game that focuses on creativity for the map-maker, which is a point LuigiHann addressed in his statement prior: "removing the background image or skinned elements that I chose to add, would ruin my map as much as if you could delete the hitcircles that you didn't like." While this may be true, in a game that provides a venue for competitive play, it seems counter-productive to enforce the aesthetic of a map over its worth as a competitive playing area.
Peppy states that osu! doesn't enforce "pure competition," and while that may be true, it can't be denied that there is an element of it throughout the community and the ranking system. There is even the option to display your ranking as your signature if one so desired; catering to the competitive demographic. If everyone was playing osu! to look at the moving pixels as they form with the music, it wouldn't very much be a game worth attributing points to, would it? I would like to bring in something such as Flower as a solid attribution to peppy's description of osu! beatmaps as a "work of art."
Flower, for those unaware, is a PlayStation 3 game made for relaxation and delivering a message. In its primal level, it is a "collection" game, but add the music and sanctification of the areas in which the player guides the dancing flower petals through the stage, and you have a truly beautiful and literally: awesome experience. For support: here is a video of the first stage of Flower:
As you can see, in itself it is a beauty to behold. It should be made apparent that Flower also offers no points whatsoever throughout the game. Sure there is an overarching goal of "collect the most petals and reach the end," but there is no HUD to display how many petals the player has, or an amount necessary to clear the stage. Every stage is made for its enjoyment and experience alone. Although there is a story intricately weaving the stages together to provide a message, alone they all serve as a message and truly: "work of art."
To attribute this definition to osu!, a game based on Ouendan and Elite Beat Agents, is ridiculous. Sure there are experiences in osu! that can be breathtaking and suited to the music, but should not be held solely in that regard, because at the end of the day the player earned a score depending on how well the hit the notes. Look back at osu! in late 2007, when custom skins and hitsounds were a rarity. Despite the progress it has made aesthetically, those core components remain. It is meant to be an exercise in the players rhythm, dexterity, and awareness. Osu! is a rhythm game. Osu! is not a device for creating works of art. The possibility is there, but it's simply a layer to mask the fact that there are scores, penalties, and a ranking system.
I by no means am trying to bash the attempt at creating custom skins, backgrounds, and environments set around a beatmap, because the products yielded by those endeavors are what come to entitle individuals as a "great mapper." Awp, LuigiHann, Ultimate, and yeahyeahyeah just to name a few. They create amazing maps on a level of appearance, but they are also fun to play. Without the last element: play, specifically ranked and scored play, then by all means destroy the ranking system and let osu become something for visual and interactive appreciation, but not a vehicle for competitive play. Destroy the difficulty mods and tell those players that they're destroying the aesthetic value by making the circles too small, hiding the background, or speeding up the music.
The idea is ludicrous. The fact is these elements do, have, and seemingly always will exist in some form or another as long as osu! continues to be a PC port of the Ouendan and Elite Beat Agent games. All I am trying to propose is that it would not be as devastating as it has been made out to be to let a player that has the desire to disable some custom skins so they can enjoy the song and play it. I haven't met a person that enjoys failing a map, and if there is, by all means let them be heard because from all I've gathered, if this is a highly made request, and it continually becomes denied, perhaps there is something to the issue more than those defending it would like to let on.
Please don't take this as an offense, I am just a player and love osu! through the years I've played it. It continues to improve, and all I ask is that this option would be implemented so people like myself and others can enjoy the element of beating high scores in osu.
Thank you for your time.