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Chasers - Lost

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grumd
combo colors may work as is, but you may also want to change them to fit this bg better

03:09:889 (4) - add a combo here to fit comboing at 03:06:359 (1,2,3,4,1,2,3,4) - and 03:03:536 (1,2,3,1,2,3) -
YGOkid8


this is the background i used while mapping if interested, which i personally think suits the song quite well (though quite different from the current and the grumd suggested bg).

just searched "electronic background" in google images, and found it there. also desktopwallpaperhd is publicly available afaik, or whatever the term is to say you can use it.
Topic Starter
ktgster

grumd wrote:

combo colors may work as is, but you may also want to change them to fit this bg better

03:09:889 (4) - add a combo here to fit comboing at 03:06:359 (1,2,3,4,1,2,3,4) - and 03:03:536 (1,2,3,1,2,3) - done
Going to use this for BG and also changed some combo colors to fit with the BG better
Kaaze
good mappu please consider it for ranked maps :D
Charles445
The map's description should also have

The source link of the song (probably going to be the soundcloud link in this case).
The source of the background (the place where it came from)
The license of the background (should be Creative Commons or better)

After some reverse searching on the background I found it being sold on a stock photos site so this might not actually be free to use / CC.
jonathanlfj
after doing a quick search on deviantart (what took me hours to find my BG for tear rain orz), here are some CC licensed images that you can consider for BG if the current one doesnt work out:
http://drkzin.deviantart.com/art/Space- ... et=0#skins
http://vhm-alex.deviantart.com/art/Open ... 0#comments
http://xylomon.deviantart.com/art/spira ... 0?offset=0

all of these are licensed under Creative Commons Attribution 3.0 License which means you can resize them and do whatever edits you want. Just make sure to follow Charles' post and attribute it in the map description accordingly.
Lust
Here is the BG as per request


congrats on winning o/
Secretpipe
gogogo lazy ktg :3
Charles445
Nice BG, good palette for colors (orange to yellow to green to blue)
peppy
why is this not going anywhere?
Irreversible
Sorry, couldn't get to it again, .. orz can you be online tomorrow for an IRC check? This is way easier for me, well only if it's possible for you. Leaving 3 stars for now!
peppy
[All]

Remove all the whistles in the chorus, except for 02:12:712-02:14:124 sections.

[Hard]

00:21:183 (1) - not sure you need these new combos.

[Insane]

00:00:007 (1,2,3,4,5,6,7,8) - spacing is wrong
00:02:830 (1,2,3,4,5,6,7,8) - spacing is wrong
Raging Bull
wow, the opportunity to give peppy kudosu.
Frostmourne
Normal
Since after 03:14:830 (1) - to 03:22:595 (6) - . I feel it becomes more intense (constant 1/2) which I guess you can reduce them a bit as music doesn't go serious anymore in this part. Remove some circles?

Hard
00:44:830 (3,1) - I believe this rhythm can make players feel more emphasized when they are hitting on a point like 00:45:006 (3) -
It really needs it as it sounds much heavier as it shouldn't be ended by a slider.

Insane
fine
Ephemeral
[All]

00:45:271 (1) - Reduce ending to 00:48:006 (1/2 stanza)
01:55:771 - Reduce volume of this timing section (kiai) to 75% maximum (70% preferred)

[Insane]

Consider adjusting the circle size to 4 from 5. Map plays significantly better as a whole with just this one alteration.
Increase drain rate by 1-2 to promote pressure during quiet section/breakdown.

01:33:183 (1,2,3,4) - Consider introducing fading volume sections here and all equivalent sections throughout the track (accentuates the lone synth in the track)
01:54:977 (4) - Consider deleting this note - the triplet bridge in between these two seconds is found in a predominately double-tap pattern which feels very icky to play, especially since the slider preceding it bridges across two stanzas from 0:3 to 1:1 (blue-to-blue on the timeline).

Not a lot to say overall. The spacing issues can be addressed by other BAT whom are more familiar with how things are. Strongly recommend the circle size change in Insane, though that's up to you.
Irreversible
Well, seems like some People get to it now call me for rank then

the bg seems really boring, just saying :c but might be hard to get another one >.<
Topic Starter
ktgster
Lots of mods in the span of an hour.

peppy

peppy wrote:

[All]

Remove all the whistles in the chorus, except for 02:12:712-02:14:124 sections. - replaced most of normal whistles with soft whistles, the part with normal whistles should fit well without being destroying ears

[Hard]

00:21:183 (1) - not sure you need these new combos. - fits more with the song since the NC leads into a blank in

[Insane]

00:00:007 (1,2,3,4,5,6,7,8) - spacing is wrong - no idea what this means since this isn't really in depth, I guess you want equal spacing in terms of the whole patterns itself?
00:02:830 (1,2,3,4,5,6,7,8) - spacing is wrong - ^

Frostmourne

Frostmourne wrote:

Normal
Since after 03:14:830 (1) - to 03:22:595 (6) - . I feel it becomes more intense (constant 1/2) which I guess you can reduce them a bit as music doesn't go serious anymore in this part. Remove some circles? - its all 1/1's constant and it is the end. The beats are still as strong as before so....
Hard
00:44:830 (3,1) - I believe this rhythm can make players feel more emphasized when they are hitting on a point like 00:45:006 (3) -
It really needs it as it sounds much heavier as it shouldn't be ended by a slider. - added a circle for that emphasized part


Insane
fine

Ephermeral

Ephemeral wrote:

[All]

00:45:271 (1) - Reduce ending to 00:48:006 (1/2 stanza)
01:55:771 - Reduce volume of this timing section (kiai) to 75% maximum (70% preferred)

All done

[Insane]

Consider adjusting the circle size to 4 from 5. Map plays significantly better as a whole with just this one alteration. - I had some opinions on this and the majority ended up preferring CS 5 as the map structure is made specifically for this map
Increase drain rate by 1-2 to promote pressure during quiet section/breakdown. - sure

01:33:183 (1,2,3,4) - Consider introducing fading volume sections here and all equivalent sections throughout the track (accentuates the lone synth in the track) - when you have parts like these where these notes are just loud, it feels weird to hear fade out from clicking when the notes use the same volume
01:54:977 (4) - Consider deleting this note - the triplet bridge in between these two seconds is found in a predominately double-tap pattern which feels very icky to play, especially since the slider preceding it bridges across two stanzas from 0:3 to 1:1 (blue-to-blue on the timeline). - done

Not a lot to say overall. The spacing issues can be addressed by other BAT whom are more familiar with how things are. Strongly recommend the circle size change in Insane, though that's up to you.
Jenny
Well, seing there was discussion about the circlesize I felt like joining in.


[General]

I felt like the hitsounds were a tad too loud at the end, consider lowering them by 10-15% or something (from 03:03:536 onwards, thatis).


[Normal]

Some slider stuff in PM from a while ago.


[Hard]

Nice stuff, though I'd advise you to use an additional bezier point for your wavesliders because two-point ones really are not nice - well, at least to me anyways.

  1. 01:03:536 (1) - pair of three sounds here, add a reverse arrow (and you could very well CTRL-G this aswell)
  2. 01:10:595 (1) - ^
  3. 01:34:595 (1) - what is this ._ .
  4. 01:40:771 (2) - you know what I'm gonna say about short sliders on red ticks here, please change that
  5. 01:48:006 (2,3) - for consistency reasons, I'd just use a mirrored version of 1 here
  6. 01:58:859 (2) - remove whistle here, it's a bit of an overload
  7. 02:10:154 (2) - ^
  8. 02:17:654 (2,4) - ^
  9. 02:21:448 (2) - ^
  10. 02:22:859 (2) - ^
  11. 02:32:742 (2) - ^
  12. 02:34:595 (4,6) - add whistle on sliderend + 6
  13. 02:40:242 (4,6) - remove whistle
  14. 02:40:595 (7) - replace with two circles; too much pressure on the whitles to let this be one slider; confuses me when playing to be honest.

[Insane]

CS5 seems best, sticking with that.


  1. 00:00:007 (1,2,3,4,5,6,7,8) - these patterns in the song are built in pairs of two with a switch in tone on 5, so I would suggest you to either make it groups of two or pattern them as four and have a flowchanging transition (such as having a square at first and switching into curvy flow motion; obviously the same applies to every example of this afterwards)

  2. 00:04:242 (1,2) - I don't particularly understand why you are switching from 2*1/1 sliders to 1*1/1 + 1*3/2 here; also, I would suggest you use similar curves to before as the change in curvature contributes to the inconsistent feeling which is rather bleh
  3. 00:11:654 (3) - having this follow the exact same direction as 1-2 takes the whole pair pressure away from this; I would rather suggest you to angle it elsewhere to not make it feel as monotoneous - also, I don't feel like 4 does go well with this currently

  4. 00:16:242 (3,4) - idk m8 those straightline + curve combos don't feel that well for me but your pick
  5. 00:18:359 (1,2) - putting sliders here takes away the whole pressure you created with circles before - shouldn't it be rising in difficulty and pressure here instead of decreasing due to slider use?
  6. 00:23:301 (3,4,5) - do not particularly understand why these are stacked; they are not stacked in the following patterns, so why are they here?
  7. 00:26:477 (6) - use a mirrored version of 5 here? feels better
  8. 00:27:183 (3,4,5) - you could make this a nice even triangle with rotated versions of 4 instead of a straight line as 3
  9. 00:30:712 (4) - I feel like there should be more pressure on this note; move 3 to 47|301 so you get a slight jump there
  10. 00:40:948 (1,2,3,4,5,6) - you shouldn't use monotoneous spacings for 1-2-3 and 4-5-6 here; as before, more pressure would do well - redesign those to arrange a 1.4x jump to 3 and 6 respectively?
  11. 00:42:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this stream is patterned into pairs of four each; you mapped it as pairs of 8 - consider changing something about that
  12. 00:45:271 (1) - I can see why you put this (the fading-out synthish thing in the BG) but the song is really not calling for rapid circular movement here at all - I would highly suggest you to just put the break earlier instead
  13. 00:58:595 (2,3) - I can't hear anything in the song for this
  14. 01:00:712 (2,3,4,5) - again, this feels more like a pair-of-two oriented musical pattern than constant sounds in a row; you could CTRL-G 3 and 4 to make this work

  15. 01:02:830 (2,3) - those are not static in the song, you should space them; the whole section has a rising theme, so follow that
  16. 01:08:477 (2,3) - ^
  17. 01:09:183 (4) - replace this with circles, the second tick is not weak enough to ignore here
  18. 01:11:301 (3,4) - this is just wrong; currently, there are pairs of three in the song, so 3 should be in the same pattern as 1 and 2, without major difference in flow direction
  19. 01:12:712 (6,7) - bleh
  20. 01:15:889 (5,6) - replace those with a slider like 3; this is the exact same soundpattern so there is no reason behind changing anything here really, considering it's the same combo aswell
  21. 01:19:771 (3,4) - unstack these; this is the only time you use stacks like this one in this section so it just makes for an inconsistency without real point behind it
  22. 01:24:006 (3) - the sharp turn to make this a triangle is not really what I would like to see here; CTRL-H and place it to 24|181 or something? (well at least try it out)
  23. 01:28:242 (3,4) - stax :[
  24. 01:29:654 (3) - replace with circles, considering both beats this slider lands on are the exact same and therefore making this just wrong (you know what I'm referring to bby)
  25. 01:31:771 (1) - I like Normal sample with Drum addition a lot on this
  26. 01:56:124 (2) - remove whistle here, a double one is just too straining and you stress the important part of the soundpattern like this anyways (leaving the whistle on 3 thatis)
  27. 02:04:683 (4,5) - swap whistle from 5 to 4
  28. 02:05:036 (7) - make this a soft sample; the normal-hitnormal feels out of place (same for the ends of 8 and 9, though you could possibly leave it on 8 due to the background beat)
  29. 02:06:712 (9) - replace this with circles; makes more sense considering that the red tick is an important bridge part into the next pattern in the song
  30. 02:07:242 (2,3) - I suggest swapping whistles here; as said, double ones are just too loud and I personally like the variation this would create
  31. 02:10:065 (2,3,4) - same about softsamples here as before
  32. 02:14:654 (3) - would recommend spacing this one out to create a jump which'd go very well with the heightening feel in the song on 4
  33. 02:15:977 (4,5) - swap whistles
  34. 02:23:301 (3,4,5,6) - feels silent without any whistles here (try adding ones on 4 and 6; the resulting doublewhistle gives a good start for the next combo for what I feel); also, I don't like how these feel so random. just re-use a pair?

    triangle with 2, keeping the same spacing to next combo


    3: 96|33
    4: 106|122
    5: 283|195
    6: 273|106
  35. 02:26:389 (4) - very close to 3, would move to 161|24 to not feel as squished-together (and adjust next 1 afterwards obviously)
  36. 02:34:595 (3,4,6) - adding whistles at this part just feels really nice to me, given the variation and additional pressure it creates for the climax part that this is
  37. 02:35:654 (2) - stack the end properly on 5 *shot*
  38. 03:15:536 (4) - this doesn't go well with the previous flow of this combo for me (straight sliders with different directions generally are fairly bleh most of the time)
  39. 03:23:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this could be smoother (specifically in the middle part)
  40. 03:24:801 (1,1) - I'd say just delete the circle and take the finish from the spinner; the echo this creates is not exactly nice because well, this end has no pressure to it at all and therefore, it sounds out of place
Irreversible
Star Icon it shall be this time. . let's hope to get it done soon.
Topic Starter
ktgster
Jenny

Jenny wrote:

Well, seing there was discussion about the circlesize I felt like joining in.


[General]

I felt like the hitsounds were a tad too loud at the end, consider lowering them by 10-15% or something (from 03:03:536 onwards, thatis). - sure, it ws pretty loud


[Normal]

Some slider stuff in PM from a while ago.


[Hard]

Nice stuff, though I'd advise you to use an additional bezier point for your wavesliders because two-point ones really are not nice - well, at least to me anyways. - I'll keep this in mind for future reference

  1. 01:03:536 (1) - pair of three sounds here, add a reverse arrow (and you could very well CTRL-G this aswell) - this is suggesting that you cut straight through the slider breaking the flow. A double reverse would be confusing even though it is a 1/1 slider. CTRL + G isn't going to work either as that adds a jump which is unfitting. Now if you mean to CTRL + G the circle too, then this pattern would work the same way in the first place.
  2. 01:10:595 (1) - ^ - ^
  3. 01:34:595 (1) - what is this ._ . - a slider that shouldn't be this ugly
  4. 01:40:771 (2) - you know what I'm gonna say about short sliders on red ticks here, please change that - yay for habits, changed
  5. 01:48:006 (2,3) - for consistency reasons, I'd just use a mirrored version of 1 here - no thanks. CTRL + G the slider and mirror it ruins the way the song is suppose to play as since the song goes into a higher pitch meaning more of a direction change. Mirroring the slider creates a big jump that is only in this one part of the map which effectively destroys the consistency of the difficulty. Also, flow
  6. 01:58:859 (2) - remove whistle here, it's a bit of an overload
  7. 02:10:154 (2) - ^
  8. 02:17:654 (2,4) - ^
  9. 02:21:448 (2) - ^
  10. 02:22:859 (2) - ^
  11. 02:32:742 (2) - ^
  12. 02:34:595 (4,6) - add whistle on sliderend + 6
  13. 02:40:242 (4,6) - remove whistle
  14. 02:40:595 (7) - replace with two circles; too much pressure on the whitles to let this be one slider; confuses me when playing to be honest. - changed into stack

[Insane]

CS5 seems best, sticking with that.


  1. 00:00:007 (1,2,3,4,5,6,7,8) - these patterns in the song are built in pairs of two with a switch in tone on 5, so I would suggest you to either make it groups of two or pattern them as four and have a flow-changing transition (such as having a square at first and switching into curvy flow motion; obviously the same applies to every example of this afterwards) - This first set here, I won't change because you can hear it in another way where you get a pattern of 3 notes with the next pattern being 3 notes too. The wackiness of the notes here indicate that triple hearing but its pretty subjective in the end. The 2nd part, I'll give you that. The third set can be heard as triples in a certain way since 00:06:183 (4) can be indicated as a jump sound. The fourth set is in triples.
  2. 00:04:242 (1,2) - I don't particularly understand why you are switching from 2*1/1 sliders to 1*1/1 + 1*3/2 here; also, I would suggest you use similar curves to before as the change in curvature contributes to the inconsistent feeling which is rather bleh - its not really meant to be consistent since the song isn't exactly consistent parts like these. For instance, there is a triple in this part which is just enough for a slider change. Replaced the 1*3/2 slider with circles
  3. 00:11:654 (3) - having this follow the exact same direction as 1-2 takes the whole pair pressure away from this; I would rather suggest you to angle it elsewhere to not make it feel as monotoneous - also, I don't feel like 4 does go well with this currently - your suggestion conflicts with my view of this part. The double pairs curves the flow too much and straight lines aren't the best answers to this. Don't forget that most of these notes are stacked on top of other notes from before and moving notes could destroy the structure
  4. 00:16:242 (3,4) - idk m8 those straightline + curve combos don't feel that well for me but your pick - Actually like them
  5. 00:18:359 (1,2) - putting sliders here takes away the whole pressure you created with circles before - shouldn't it be rising in difficulty and pressure here instead of decreasing due to slider use? - that would be the logical reason, but singletapping 16 notes in a row where after that is a stream is probably tiring enough for people near this level and don't forget this is the beginning
  6. 00:23:301 (3,4,5) - do not particularly understand why these are stacked; they are not stacked in the following patterns, so why are they here? - again, the wackiness of the song explains it all. Every note is differently pitched
  7. 00:26:477 (6) - use a mirrored version of 5 here? feels better - I see why but this also ruins flow and spacing between 4 and 5. Even if you CTRL + G 6, the movement from 6 to 1 is horrible
  8. 00:27:183 (3,4,5) - you could make this a nice even triangle with rotated versions of 4 instead of a straight line as 3 - looks worse actually and it isn't actually equal spacing for the triangle making the curve bleh
  9. 00:30:712 (4) - I feel like there should be more pressure on this note; move 3 to 47|301 so you get a slight jump there - consistency is broken at this point and it looks pretty ugly too
  10. 00:40:948 (1,2,3,4,5,6) - you shouldn't use monotoneous spacings for 1-2-3 and 4-5-6 here; as before, more pressure would do well - redesign those to arrange a 1.4x jump to 3 and 6 respectively? - nope. a higher tone sound doesn't need so much emphasizing to require a jump
  11. 00:42:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this stream is patterned into pairs of four each; you mapped it as pairs of 8 - consider changing something about that - true, but that creates a glorified zig zag pattern which breaks the flow AND becomes really hard to play
  12. 00:45:271 (1) - I can see why you put this (the fading-out synthish thing in the BG) but the song is really not calling for rapid circular movement here at all - I would highly suggest you to just put the break earlier instead - break gets too long at that point then. Its not like a spinner requires 477 rpm feeling in the song to apply a spinner
  13. 00:58:595 (2,3) - I can't hear anything in the song for this - about time someone point this out, removed
  14. 01:00:712 (2,3,4,5) - again, this feels more like a pair-of-two oriented musical pattern than constant sounds in a row; you could CTRL-G 3 and 4 to make this work - bad idea to change into jumps. A more flowy nature adds more to the whole part instead of individual notes
  15. 01:02:830 (2,3) - those are not static in the song, you should space them; the whole section has a rising theme, so follow that - its not static yes, but they are similar notes. I just extended the slider farther the 2nd time making it fit much more in the increase of pitch
  16. 01:08:477 (2,3) - ^
  17. 01:09:183 (4) - replace this with circles, the second tick is not weak enough to ignore here - still quiet enough that people won't pay attention to such minor detail while playing
  18. 01:11:301 (3,4) - this is just wrong; currently, there are pairs of three in the song, so 3 should be in the same pattern as 1 and 2, without major difference in flow direction - this is meant to be a double, heck listen the song more here and you can tell its a double.
  19. 01:12:712 (6,7) - bleh - same as before
  20. 01:15:889 (5,6) - replace those with a slider like 3; this is the exact same soundpattern so there is no reason behind changing anything here really, considering it's the same combo aswell - nope, its not the same as note 6 is missing an instrument on it
  21. 01:19:771 (3,4) - unstack these; this is the only time you use stacks like this one in this section so it just makes for an inconsistency without real point behind it - I have done the same trick with the difference being 1/1 instead of 1/2 in the same map 01:02:124 (1,2,3). Its not inconsistent since it does the exact same thing as one before, only faster
  22. 01:24:006 (3) - the sharp turn to make this a triangle is not really what I would like to see here; CTRL-H and place it to 24|181 or something? (well at least try it out) - curved the slider and placed it somewhere near the points you stated
  23. 01:28:242 (3,4) - stax :[ - now that I see this, 01:19:771 (3,4) is even more consistent and of course, same reason as before
  24. 01:29:654 (3) - replace with circles, considering both beats this slider lands on are the exact same and therefore making this just wrong (you know what I'm referring to bby) - sure
  25. 01:31:771 (1) - I like Normal sample with Drum addition a lot on this - normal finish on an echo like this is more fitting imo
  26. 01:56:124 (2) - remove whistle here, a double one is just too straining and you stress the important part of the soundpattern like this anyways (leaving the whistle on 3 thatis) - adjustments were made on whistles before this mod so this might already be done like this one
  27. 02:04:683 (4,5) - swap whistle from 5 to 4 - done
  28. 02:05:036 (7) - make this a soft sample; the normal-hitnormal feels out of place (same for the ends of 8 and 9, though you could possibly leave it on 8 due to the background beat) - so basically, random soft samples on 3 objects which fit out of place compared to the kiai?
  29. 02:06:712 (9) - replace this with circles; makes more sense considering that the red tick is an important bridge part into the next pattern in the song - done
  30. 02:07:242 (2,3) - I suggest swapping whistles here; as said, double ones are just too loud and I personally like the variation this would create
  31. 02:10:065 (2,3,4) - same about softsamples here as before
  32. 02:14:654 (3) - would recommend spacing this one out to create a jump which'd go very well with the heightening feel in the song on 4 - maybe, but I lack a spot of where to put it
  33. 02:15:977 (4,5) - swap whistles - used a double whistle instead
  34. 02:23:301 (3,4,5,6) - feels silent without any whistles here (try adding ones on 4 and 6; the resulting doublewhistle gives a good start for the next combo for what I feel); also, I don't like how these feel so random. just re-use a pair? - was added before mod came and tone got higher so its move curved
  35. 02:26:389 (4) - very close to 3, would move to 161|24 to not feel as squished-together (and adjust next 1 afterwards obviously) - breaks consistent spacing, just curve it instead
  36. 02:34:595 (3,4,6) - adding whistles at this part just feels really nice to me, given the variation and additional pressure it creates for the climax part that this is
  37. 02:35:654 (2) - stack the end properly on 5 *shot* - zzzzzz done
  38. 03:15:536 (4) - this doesn't go well with the previous flow of this combo for me (straight sliders with different directions generally are fairly bleh most of the time) - was applying that slider to a pattern which made the 5 form 3 and 4 into a triangle
  39. 03:23:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this could be smoother (specifically in the middle part) - fixed
  40. 03:24:801 (1,1) - I'd say just delete the circle and take the finish from the spinner; the echo this creates is not exactly nice because well, this end has no pressure to it at all and therefore, it sounds out of place - there is a strong beat there at the end of the spinner making the finish worthwhile at least and the note creates a sort of echo sound making it fitting
YGOkid8
not too sure about the background. we have here electronic hardcore music, so having a background with an electronic feel to it would be most appropriate. i linked one before but it seems to have disappeared, so let me know if you're interested in another.

Insane:
00:00:007 (1,2,3,4,5,6,7,8) - As Jenny has said, these are built in groups of two and four. Mapping it as such makes more sense.
00:01:418 (1,2) - The music here is simply a dying echo from the previous stanza, or just a simple 4 beat drum. As such, doing something like you did 01:38:830 (1,2,3,4) - here imo would be more effective. At the very least remove the hitsounds from these two sliders, as the part is really not that important that you need to bring out the sounds. Applies to all sections in the intro.
00:02:830 (1,2,3,4,5,6,7,8) - Well it's good that you group the circles appropriately here, but now it just feels really inconsistent with what you have in the other bits in the intro as they're all mapped in 3-3-2 groups.
00:11:301 (1) - Musically, it starts all fairly quiet and builds up momentum with cymbal and snare hits here. What you've done here is given the opening 8 stanzas rather powerful drum sampleset sounds, and took it all away here where it's supposed to be bringing up the momentum. Doing the opposite (starting with maybe soft samplesets then adding more drums here) would have a better effect, or at least don't use drums in the first 8 stanzas.
00:12:712 (1,2,3,4) - Have already said, but music here is just plain straight 4/4 rhythm. There's no need to be so creative, because it doesn't fit. Again not just applying here, but every time this occurs.
00:15:006 (5,6) - Why random jump here?
00:16:948 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Since you're grouping every 2/2 with a jump, doing so with 00:19:065 (3,4,5,6) - would make it feel better and will also be more consistent.
00:20:477 (9) - The stream is just a rather straight 17 note 1/4 rhythm. Yes you can divide it into 8-8-1, but having such a sharp corner and change of direction here doesn't really feel appropriate.
00:29:301 (6) - Spacing inconsistency with rest of combo, any good reason for so?
00:43:065 (9) - As before. You can divide it into 8-8-1 or 8-9, but not so drastically.
00:43:771 (1,2,3,4,5,1) - As a personal thing, coming off the rhythmical 1/4 stream, it feels more natural to go into the syncopated 1/2 rhythms here rather than the straight quiet melody thing on the white ticks. I also think it's more interesting to play. Timeline would look like this:



00:56:477 (1,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6) - Personally I don't think this whole section here should be mapped with, as there's not really much in the music to work with. Especially the first two sliders, it's just a really smooth transition from pitch to pitch, and having to actually pinpoint the changes with the slider heads and tails just doesn't really do the music justice. Arguably the bits afterwards can be mapped, but there's not really a good point to ease in. 01:07:771 (1) - This bit marks a very definitive starting point; a strong bass hit. Honestly, I think starting here would be best. Applies to other diffs as well.

01:07:771 (1,2,3,4,5,6) - Here's the 3-3-2 group of rhythm that you liked to use so much in the intro... not sure why you didn't choose to do so here.
01:18:359 (3) - I would push this slider 1/2 forward in the timeline, then add a hitcircle where it originally was so it follows the piano bit better. Although now that I take a better look, you're not really mapping to the piano here, so up to you. It would be more interesting if you did though. What you're mapping to now you already mapped to earlier, so why not map to the piano that has rather nicely snuck itself into the music?

01:31:771 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - This is another section I personally wouldn't map. Like earlier, it's a quiet section and is sort of like a little break before it starts building up intensity again at 01:43:065 - , where a strong bass entry and consistent snare hit really gets the song going. Having a break then starting again at 01:43:065 - suits the song a lot better imo.

01:43:065 (1) - I mentioned previously about the consistent snare hits. They all fall on the white ticks. The hitnormals sound a lot like snare hits (in fact I think they are). Put two and two together, I think for this section you should really consider substituting the beats on the red ticks with soft-hitnormals, where not only will it musically fit better, you won't have awkward sounding things like 01:44:477 (1,2,3) - this where the (2) REALLY unnecessarily sticks out.

01:48:712 (1) - As we have snare 1/2 spam in the music here, you don't need to worry about changing hitsounds here, since they fit.
01:54:359 (1,2,3,4,5,6,7) - I would honestly soft sampleset this whole part here, except for head of (1) and (7). It's a quiet synthy interlude thing, and while quickly gathering momentum doesn't really warrant hitnormals being used. Save it for the kiai.

02:05:036 (7) - Hitsounding in kiai can be a lot better. Things that stick out to me are stuff like this, where you've used normal-hitnormals when there's nothing major in the music to emphasize. Using soft-hitnormal here brings out the head of (8) better as well, as it should.
02:05:389 (9) - Replace tail with soft-hitnormal.
01:56:477 (5) - ^
02:03:536 (4) - ^
01:58:771 (2) - First time head with soft.
02:05:830 (2,4,8) - Soft-hitnormal for same reasons.
02:07:948 (7) - ^
02:10:065 (2) - ^
02:10:154 (3) - ^ Tail.
02:16:330 (7) - ^
02:16:859 (10) - ^
02:16:948 (1) - ^ Tail.
02:19:065 (4) - ^ Tail. You know I don't think I have to point them all out, you should have gotten the idea by now.
03:16:418 (2) - Please soft it all the red tick beats in the quiet sections from here onwards.
03:26:124 (1) - This feels so very weird, you can argue it's in the music but in the music it's just a cut off sound. Putting a circle here just puts unnecessary emphasis on it, and there really shouldn't be any on it as well.

Just taking a look at your Insane, as there's not much to say about your Normal and Hard. Your Hard imo is your best diff, and flows rather decently overall. However there are some things I've mentioned here which applies to your other diffs (such as hitsounds), so bring them over as appropriate.
peppy
The spacing is wrong as in you are changing spacing in the middle of a combo. Fix it because I'm not allowing a bundled map to play liek that.

You didn't leave the whistles where I said to. They would work well there so please re-read my mod post.
vipto
Just a quick note:

In general, this map isn't bad. It's just more wonky, than good. The way you handle your jumps is really inconsistent and it makes a map with cs5 look really weird, since you can see the difference better (imo at least). For your future work, i'd suggest you pay more attention to consistency in spacing, since it's all over the place in this map. I did participate in the mod collaboration and i hope you see where i went with it. (I didnt leave a lot there. Just the things that bother me the most. I do see you are able to come up with some really nice and flowy patterns, but in this map, you partially destroyed them through one odd object or through weird placement. Keep it up, i am sure you can way better than this!

EDIT: Please consider Circle Size 4!!!
Zare
Hi, small mod because of that super weird community modding session thing

Normal


  1. 00:42:359 (1) - I don't really like this one ending on a downbeat like this
  2. 01:02:124 (1,2) - minor thing, these might look better when they're a bit less curved, or you can make them form a circle. The blanketing pattern doesn't really work right now
  3. 01:31:771 (1,2,3,1,2,3,1,2) - Use the sliders first and then move to the circlepatterns. This way, new players have an easier time understanding the rhythm of this part
  4. 01:47:301 (4,5,6,7) - proper curve here pls, this looks a little bit bad :I
  5. 01:58:418 (6) - Not really a fan of putting 1/2 after 2 minutes of constant 1/1, but that's just me.
  6. 02:06:712 (5,1) - this would probably be better off as a blanket, (1) is also pretty close to the previous (3)
  7. 02:19:065 (2) - Why suddenly 3/4. You're a) being inconsistent with your other rhythms and b) thowing a random 3/4 in the map, which will confuse newbs. And I realize what this is mapped to, but you didn't do anything of the sort at 01:56:742 - or other parts
  8. 02:30:359 (2) - ^
  9. 02:40:948 (1) - a straight slider going up might work better?

Just saying, I don't really think a transition from constant 1/1 to constant 1/2 like this is good. Normal feels more like an Easy.

Hard


  1. 00:00:007 (1) -
  2. 00:24:712 (3) - this shouldn't end where it does. synth thing is starting on end :C
  3. 00:30:359 (3) - ^ etc.
  4. 01:06:712 (4,5) - This blanket can be improved lots
  5. 01:23:301 (1) - I wouldn't stack this. It breaks your relatively fast movement here
  6. 01:27:183 (4) - ^
  7. 01:28:948 (1,2) - this is kinda backflowish, as in, it makes you "jump" off from the slider earlier than when it ends, because the circle is like in the badk of the slider direction. Having a hard time explaining this. The slider is kinda redundant when you go back to the circle anyway. I'd suggest to move (2) a bit to the left
  8. 01:33:006 (5) - same about the stack as before. (These meldoic parts just aren't stacky feeling to me ;;)
  9. 01:40:771 (2,3,4,5,6,1) - maybe trhe amount of circles is a bit high here. Add a sldier somewhere

    No issue with the kiai, I liked how you introduced the 3/4 rhythms in the first half using sliders and incorporated circles in them in the second half. pro.
  10. 02:54:183 (2,3) - blanket?

Insane


  1. 00:04:065 (8,1) - Yeah no, why is this 3.95 when 00:01:418 (1) - is only 2.0. It's not really that this is too hard, it just feels reaaally weird because it also makes the next circles seem like antijumps which shouldn't really be the case. ;;
  2. 00:07:065 (1) - and I know you wanns stick to your triangle magic, but this one really should be a jump
  3. 00:15:183 (6) - same here, why don't you build 00:14:830 (4,5,6) - more like that (ofc, the circles afterwards would need some readjusting):
  4. 00:23:301 (3,4,5) - this stack slows you down after the previous jumps, I would just space them
  5. 01:30:359 (1,1) - 1/2 gap after spinner. This is harder than it needs to be imo. How about you let the spinner end at 01:31:330, since this is where the voice sample says "mind" and stuff.
  6. 02:46:595 (1,2,3,4,5,6) - this is awesome

    Well deserved #1 after all (even tho song is terribly boring.)
Xiaolin
Well, wanted to complete my mod in community modding session, but they closed it ~ =.=

[Normal]
00:28:948 (2,3) - The stack here doesn’t fit this part, remove it.
00:39:536 (1,2,3) - I gotta say, but instead of these 3 jumps, make them a slider, it would be easier for the normal players.
00:45:181 (5) - Move to x:424 y:336 -
00:48:006 - Wait, shouldn’t this inheriting section be at 00:48:181 ? Well, the spinner end at that time, so remove the one which is at 00:48:006 and add one at 00:48:181
00:56:477 - This spinner here doesn’t make any sense, remove it.
01:43:771 (2,3) - As I said before, remove stack.
01:48:006 (6,7) - Make these 2 notes like this:

I'm gonna end my mod here ~ GL ~ !
Loctav
Greetings. This is the wrapup of the community modding session which happened today in #modhelp.
For details, consult this document
Also kudos to all the participants of today:

BeatofIke
Ephemeral
Fatfan Kolek
Hard
Jenny
-kevincela-
Kitokofox
Lapis Aoki
Loctav
P o M u T a
rEdo
Shiro
vipto
Winek
Zare

Here is your mod. Consider this as a general synopsis of how the modding community receives your map. You are free to accept or deny as you wish, please give a reason if possible. I hope we can help you with a vast spread amount of opinions and looks on your map to make it better and improve it!

Please leave a notification when you went through it:

[Normal]

00:00:007 (1,2,1,2) - I feel like these could use a bit more notes, like a circle 2/1 between them, otherwise the transition to the full 1/1 at 00:11:301 (1) - is too rough | Shiro

00:18:359 (3,4,5) - I made a similar comment on Insane, but your use of circles/sliders is inconsistent. Changing them between combos is fine, but changing them within a single combo isn’t. If 00:19:771 (1,2,3,4,5) - is only consisting of circles, making 00:18:359 (3,4) - a slider would be more consistent | Shiro

00:28:948 (2,3) - The stack here doesn’t fit this part, remove it. | Lapis Aoki

00:30:359 (5) - Here again, make this two circles to stay consistent with what you were doing before | Shiro

00:31:065 (1,2,3,4,5,6,7) - Same problem, inconsistent use of sliders/circles | Shiro

00:33:889 (1) - You can do a better blanket here. | Fatfan Kolek

00:39:536 (1,2,3) - I gotta say, but instead of these 3 jumps, make them a slider, it would be easier for the normal players. | Lapis Aoki

00:42:359 (1) - This curvy slider is out of the place, and doesn’t look pretty. I’d suggest some straight slider like 00:40:948 (5,6). | Winek

00:45:006 - You should probably add a note here, as you’re ignoring some of the important beat of the song. And yes, It is okay to have a 1/2 in normal, even tho many people say that it is too difficult. | Winek

00:45:359 (1) - Le the spinner last until 00:48:006 - | Fatfan Kolek + Loctav

00:48:006 - Wait, shouldn’t this inheriting section be at 00:48:181 ? Well, the spinner end at that time, so remove the one which is at 00:48:006 and add one at 00:48:181 | Lapis Aoki

00:56:477 (1) - Start spinner on the following blue tick. 00:56:565 - | Fatfan Kolek

00:56:477 (1) - This spinner doesn't make much sense, also in all the other diffs there are notes instead. Moreover there is no music to really support this spinner. Instead I'd map it with notes, with a pretty low SV and few notes.| Winek + Lapis Aoki

01:19:065 (1) - add whistle slider head imo. big white line and fitting piano and synthesizer. | P o M u T a
01:25:771 (2,3) - This flow somehow feels off again. It goes up and down at the same time and somehow destroys the brush-feeling. | Hard

01:54:359 (1) - I think the NC doesn’t fit here and should be at the next circle. | Hard

02:13:771 (2,3) - The same as 01:25:771 (2,3) | Hard

02:23:301 (3,4) - where are the hitsounds? aaa, I miss a whistle here | Loctav

02:34:595 (3,4) - same as in 02:23:301 (3,4) - | Loctav

02:55:771 (2,3) - Why stacking these here? | Fatfan Kolek

03:09:183 (1) - move to (x:414 y:357) please. because it lines up perfectly with (3,4,5) | P o M u T a

03:12:006 (1) - Reverse selection again maybe? because doesn’t flow so good. Sorry for using flow so much it’s the only thing I actually understand. | Hard

03:17:654 (1) - Move the end point to (x:128 y:160)? Increases the blanket’s quality | P o M u T a

[Hard]

AR7 seems like a much more fitting setting than AR8 | Kitokofox

00:04:948 (2) - As this note ignore Distance snap somehow, at least make a perfect stack with 00:03:536 (2). | Winek

00:06:889 (4,1) - I think this is some weird flow. | Hard

00:21:183 (1,2) - I don’t think that NC would be necessary. | Hard

00:28:595 (3) - CTRL + G for better flow maybe? i think it’d play better this way. After you reversed the selection, you should realign the slider with a proper distance snapping | Hard + Shiro

00:29:477 (6,1) - I think this is some bad flow again. Doesn’t play nicely. Maybe you can improve it? | Hard

00:33:183 (3) - Flows seems broken here. The sliders appear to be “copy-pasted” like in 00:29:654 (1,3) . But why is the slider here curvy and then straight again? Would at least imagine 2 curves. | Winek

00:45:271 (1) - Let the spinnner last to 00:48:006 | Fatfan Kolek

01:02:830 (2,3) - These two stacked notes are a bit misplaced. The previous note is a straight slider, thus the notes should also be straight with it. Try doing this:
. How about moving it to x445 y77?

01:03:536 (1) - Looks like an overused NC to me. | rEdo

01:04:595 (2) - same as in 01:02:830 (2,3). It should be moved to x453 y158. | Winek

01:06:359 (3) - Why is that not a New Combo? On each previous notes there is a New combo on each full beat, like 01:03:536 (1,2) and 01:02:124 (1,2,3) . | Winek

01:12:006 (1) - 01:14:830 (1) - 01:17:654 (1) - same here | Shiro

01:12:006 (1,2,3) - Blanket can be heavily improved here. Something like here
| Winek

01:19:065 (1) - same as Normal. | P o M u T a

01:28:065 - To follow constanty with this part you should add a note here, like you did at 01:24:712 (1,2,3,4) . | Winek

01:28:948 (1) - This is really minor but I believe it would look better if it was slightly tilted, it would fit the movement metter | Shiro

01:30:359 (1) - Why does it end on a white tick like that? I believe there’s too much gap between its end and the next note. Have you considered increasing its length by 1/2? | rEdo

01:44:301 (4,2) - Adding random ½ notes serves nothing. Make them at least constant on a certain rythm that you will follow. | Winek

01:52:948 (5) - NC here. because your pattern and long. | P o M u T a

01:54:359 (1) - This note is obscured under the slider end. | Kitokofox

02:06:712 (4) - This note is obscured under the slider end. We would recommend using a repeat slider to make it clearer or to at least unstack it | Kitokofox + Shiro

02:17:654 (2,3,4) - Consider turning this into a kick slider? | Kitokofox

02:25:065 (3,1) - Could be a better blanket here | Fatfan Kolek

02:40:242 (4,5,6) - Kick slider as well? | Kitokofox

03:09:536 (2,3,4) - On this part, you can notice 3 beats. But then at 03:06:712 (3) - you can only notice 2 beats whichare mapped as a 1/1 slider + reverse. Personally I think it would be better to follow just the simple 2 beats 0at 03:06:712 (3) . Also consider this for 03:12:712 (4) . Also you should apply this to other similar notes if you actually follow this suggestion. | Winek

03:12:359 (3,3) - Why do these not have the same sampleset ? | Shiro

03:20:477 (1) - Another note obscured by a slider end. | Kitokofox

[Insane]

Overall big concerns are slidershapes not fitting with another, stacks breaking momentum and pairgrouping of beats (mentioned below).

Beginning of the song is grouped in pairs of two (4*2 beats alike, pitch change on 5, making a pair-of-four grouping a viable choice) - repeats multiple times. -> 00:00:007 (1,2,3,4,5,6,7,8) - and similar patterns | Jenny

00:04:065 (8,1) - this jump plays badly. There is actually no indicator an actual jump. Also the (8) should point more towards the slider beginning. If you would also readjust the (1), it would increase the playability heavily | Shiro + Loctav + Hard + Ephemeral

00:06:183 (4,6) - maybe ctrl + g because this is where the other triangle stops? | Hard

00:06:183 (4,1) - Stack the sliderend properly ? | Shiro

00:09:889 (1) - The placement of this feels weird, a bit too far and doesn’t do good to the circle motion started by 00:09:006 (4,5,6) - then 00:09:536 (7,8) - you should probably stack it under 00:09:183 (5) - to keep the flow going while still having a jump | Shiro

00:13:418 (3,4) - Weird stack, you should probably keep the movement and the rhythm going using sliders like you did for 00:12:712 (1,2) | Shiro

00:14:830 (4,5) - why is there a jump here; in 1-2-3, there was none and this is the exact same soundpattern | Jenny

00:18:359 (1,2) - these sliders take all the pressure from this part, which actually is rising in the music but weakening in the map due to this | Jenny

00:19:065 (3,4,5,6) - Inconsistent rhythm, either make the entire 00:18:359 (1,2,3,4,5,6) - sliders or the entire 00:18:359 (1,2,3,4,5,6) - circles, changing between sliders and circles in the middle is weird - Shiro

00:19:418 (5,6) - same goes for this stack (referring to 00:18:359), takes the momentum away while there is no change in the fluid pair rhythm in the song. Why don't you make instead a pattern with their spacing gradually increasing to follow the drums better. For instance, you could make a diamondjump here by making 00:19:418 (5,6) - the opposite part of the diamond. Here's an example
(00:19:418 (5) - is stacked on the end of 00:18:712 (2) -
| Jenny + -kevincela-

00:23:301 (3,4,5) - Stack stop (breaks momentum of previous jump). This applies to everything similiar to this | Jenny

00:24:536 (4) - this stack breaks momentum here, as well. Try stacking it with previous (1) for a circular movement | Loctav

00:24:712 (1,2,3) - having these three objects in the exact same spacing takes the entire pressure from the drumfinishes, does not go well with another; slight jump towards 3 would help (1.4x or smth) | Jenny
^as usual, happens over the course of the entire map; 00:30:536 (3,4) - etc

00:25:418 (1,2,3,4,5) - While 1-4 is a fine flowing pattern, 5 is just out of the flow of the entire pattern. I’d suggest moving it somewhere above 4, to fix the flow. (Because 1-4 has nice flow itself) - vipto

00:26:124 (5,6) - those slidershapes don’t go with another at all, it just looks like an out-of-place break of consistency; why not just use a mirrored version of 5 and place it where 6 currently is, that’d fix this easily. This applies to a lot of parts in the map (00:27:183 (3,4,5) - such as this, which could do really well as an equally-shaped triangle; the straight slider makes no sense and fulfills no role in this whatsoever) | Jenny + #modhelp

00:35:654 (3,4) - This whole jump doesen’t go on well as expected compared to your other patterns… the jump between the slider 3 and 4 feels rather bad and the dropoff with the stacked notes 00:36:359 (5,6) - are quite bad… What if you made 00:36:006 (4) - instead encircle 00:35:477 (2) - and made a stack at 00:35:301 (1) - ? It would really work way better imho… Here’s another example
| -kevincela-

00:37:418 (3,4,5) - Not a good idea to use such a low spacing after that opposed sliders jump to be honest - why don’t you try placing 00:37:418 (3) - at x:196 y:224 and 00:37:595 (4) - at x:272 y:148 to make it a bit bigger so that it feels more comfortable to play? | -kevincela-

00:39:889 (2,3) - another stack that’s just ruining the momentum | Jenny

00:42:359 (1,2,3,4,5,6,7,8) - what about grabbing these notes and rotating them by like 20-25° clockwise? Notes 5-8 might need a little of adjusting, though (they ain’t neat as they are now) | rEdo

00:44:477 (3) - Put this somewhere else. There is enough space to make a somewhat interesting pattern than just to stack it into the stream which is pretty ugly imo. It’s fine itself, but you could make more out of it | vipto

00:43:065 (9,10,11,12,13,14,15,16,1,3) - You could make this stream more circluar. | BeatofIke

00:45:271 (1) - I’d last this spinner until 00:48:712 - | Fatfan Kolek

00:45:271 (1) - spinner is put on a fade-out in the background rhythm, but it’s really not calling for 450SPM spinning, so this would make sense to just remove; if you decide to keep it, at least mute the end because that one just doesn’t feel right | Jenny

01:02:830 (2,3) - why are those (and following examples) stacked? again, it just takes all the momentum and flow away. | Jenny

01:03:183 (3) - I’d put this one on the sliderend of (1) | Loctav

01:03:536 (1) - 01:03:536 (1) - Remove this new combo to make your comboing a bit more consistent with the rest (like 01:06:359 (3) - 01:09:183 (4) - etc) | Shiro

01:04:595 (3) - same as in 01:03:183 (3) - | Loctav

01:06:712 (4,5) - I don’t see a reason for a jump here at all. The previous section is all the same and you mapped it in the snap, so why just randomly ignore the snap here? Really unnecessary. | vipto

01:07:771 (1) - Why didn’t you make a jump here while you made it at 01:06:359 (3,4,5,6) - ? It just doesen’t really make much sense as this beat should really be emphatized… I’d rather space this slider out , maybe by making it a horrizontal curved slider going on with the next notes, placed at x:456 y:84, here’s an example of what I mean
| -kevincela-

01:12:006 (5) - Spacing error. I am sure you can come up with something nicer than this rather than just putting the random spacing here | vipto

01:12:712 (6) - You forgot a whistle here, remember to add it! | -kevincela-

01:18:359 (3) - Also at the end of this slider a whistle can just work great. Try it out! | -kevincela-

01:19:242 - Add a note or some object here, since you mapped the entire piano in the previous section and here you didnt. | vipto

01:19:065 (1) - same as Normal. | P o M u T a

01:24:006 (3,4) - I have a feeling this jump is out of place. Too big imo. | vipto

01:30:359 (1,1) - I don’t quite like this, the circle is too soon after the spinner, too far, and followed by jumps, it’s a bit of a gimmick and is kinda frustrating | Shiro

01:31:771 (1,2,3,4,5,6,7) - This pattern doesen’t seem that fun compared to the other patterns if I have to be honest - what if you instead made a pattern composed of pairs of notes rotated by 120°? It could work pretty good there to make a jumpy pattern, here’s what I’ve done here
95,256,91771,5,4,0:0:0:0:
184,243,91948,1,0,0:0:0:0:
161,84,92124,1,2,0:2:0:0:
128,168,92301,1,0,0:0:0:0:
276,226,92477,1,2,0:2:0:0:
220,156,92654,1,0,0:0:0:0:
248,308,92830,2,0,P|268:340|324:364,1,90,2|0,0:2|0:0,0:0:0:0:
| -kevincela-

01:38:477 (7,8) - Merge these two into a slider to keep it all consistent | Shiro

01:40:948 (5,6,7) - Inconsistent slider placement here again, it’s surprising | Shiro

01:43:418 (3,4) - another example of slidershapes really not going well with each other | Jenny

01:47:124 (6,1) - Personally, i dislike the way you put 1 here a lot, because it just wrecks the flow of the really nice and flowy pattern you came up with. I suggest moving it somewhere left of 6 and make it move upwards. | vipto

01:50:477 (3) - Turn this into two circles again to keep it consistent with 01:48:712 (1,2,3,4,5,6,7) - there’s no reason to change the rhythm you’re using | Shiro

01:51:183 (6,1) - A bit too big of a jump, in my opinion, you should reduce it to make the stream easier to catch | Shiro

01:53:301 (2) - I dont like how the slider is just overlapping with the stream. Just a thought. | vipto

01:53:654 (1,2) - Turn down the volume a bit from these reverse sliders. The sounds are stacking and it’s a bit too loud to me. | Fatfan Kolek

01:55:065 (4,5) - Uhm, turn (4) a bit down. Feels more comfortable to play and looks way more appealing. | Fatfan Kolek + Loctav

01:55:771 - considering all the normal hitwhistles are gone now, increasing the volume during kiai would make sense as it is barely audible at times | Jenny

02:04:948 - please map this beat, for the sake of readability and playability. You know how off a 4stream feels. | vipto

02:05:654 (1,2,3,4,5,6,7,8,9) - If you want you could improve the star shape. Just an optional suggestion. |BeatofIke

02:06:624 (8,9,10) - this spacing decrease kinda breaks the flow, it would really be better if you made the spacing there a big better to emphasize the synth there… maybe you could put it at x:216 y:372, see if it works for you | -kevincela-

02:11:124 (6,1,2) - (6) is way too far from (1), and that would make people think (2) is on a red tick, especially when playing with Hidden. I’d rather you decreased the distance between (6) and (1) a little bit. Placing 02:11:301 (1) - on 02:10:418 (4) - ‘s start is a possible solution, maybe by moving also 02:11:124 (6) - at x:384 y:44 | rEdo + -kevincela-

02:16:242 - Same here, please map it. (this is a reoccuring thing, fix it wherever it is in the music.) | vipto

02:22:154 (6,7,8) - this could use of a little wider spacing (like 1.1x), considering how wide the ¼ spacings are here. | rEdo + -kevincela-

02:22:859 (2,3,4,5,6) - that’s just ugly and inconsistent; make a triangle out of 2-3-4 and use a CTRL-G-ed copy of 3-4 to replace 5-6, will look way better | Jenny

02:23:301 (3,4,5,6) - You know what? Instead of using a simple ½ pattern there why don’t you use instead a triangular jump composed by a ¼ triplet? I feel it really flows quite smoother, other than following really better the song here. Here is an example:
| -kevincela-

02:34:595 (3,4,5,6) - The point above can also be used here | -kevincela-

02:23:477 (4,5) - This jump seems a little bit too wide here. | Fatfan Kolek

02:26:389 (4,1) - Might want to increase the spacing between these two, it’s a bit confusing right now and they look like they’re ¼ apart | Shiro

02:28:242 (1,2,3,4,5,6,7,8,9,10) - Same suggestion as 02:05:654 (1,2,3,4,5,6,7,8,9): “If you want you could improve the star shape. Just an optional suggestion.” | BeatofIke

02:33:006 (4,5,2) - Stack them properly please | Shiro

02:33:271 (5) - Now that you are in the “active” part, it wouldn’t hurt at all to make this slider shorter by ¼ and add a note at 02:33:536 - instead, maybe by also using a jump… | -kevincela-

02:35:654 (2) - This feels somewhat awkwardly close to (1)’s end in comparison with the rest of the map. What about Ctrl+G? I guess it also adds some more flow. | rEdo

02:39:536 (1,2,3) - Awkward and surprising rhythm, this will easily be misread. Make it a slider instead, maybe | Shiro

02:50:830 (1) - A CTRL+G here would just work perfectly with this slider considering the downwards motion coming from the previous pattern. If you fix this, remember to do the same with 02:51:183 (2) - to make some nice opposed slider! | Unknown (?)

02:52:948 (4) - Maybe stack the end of this slider with 02:51:536 (3)? | BeatofIke

02:56:830 (3,4,5) - consistent slidershaping would feel better here, I’d suggest to use -120° rotated versions of 5 for the previous sliders | Jenny

03:01:506 (10,11,12,13,14,15,16,1) - I’d grab these notes and move them a little higher, the curve that you currently have is quite unnatural. | rEdo

03:04:242 (1) - 03:07:065 (1) - 03:09:889 (1) - 03:12:712 (1) - Remove new combo to stay consistent with the beginning. | Shiro

03:08:124 (2) - and 03:13:771 (2) - You could use some drum whistles at the end of this sliders, as they perfectly match the cymbal’s sounds being played there | -kevincela-

03:21:183 (5) - this would make sense to space out considering there was a jump from 2 to 3, so this would only make sense with the whole pair-patterning here | Jenny
Topic Starter
ktgster
YGOkid8

YGOkid8 wrote:

not too sure about the background. we have here electronic hardcore music, so having a background with an electronic feel to it would be most appropriate. i linked one before but it seems to have disappeared, so let me know if you're interested in another.

Insane:
00:00:007 (1,2,3,4,5,6,7,8) - As Jenny has said, these are built in groups of two and four. Mapping it as such makes more sense. - parts got changed. Maybe this?
00:01:418 (1,2) - The music here is simply a dying echo from the previous stanza, or just a simple 4 beat drum. As such, doing something like you did 01:38:830 (1,2,3,4) - here imo would be more effective. At the very least remove the hitsounds from these two sliders, as the part is really not that important that you need to bring out the sounds. Applies to all sections in the intro. - changed 2nd slider to circles although, removing the hitsounds is a no because the backbeat is still in the BG. I don't see any reason to not bring out the sounds here other than the fade away
00:02:830 (1,2,3,4,5,6,7,8) - Well it's good that you group the circles appropriately here, but now it just feels really inconsistent with what you have in the other bits in the intro as they're all mapped in 3-3-2 groups. - was changed
00:11:301 (1) - Musically, it starts all fairly quiet and builds up momentum with cymbal and snare hits here. What you've done here is given the opening 8 stanzas rather powerful drum sampleset sounds, and took it all away here where it's supposed to be bringing up the momentum. Doing the opposite (starting with maybe soft samplesets then adding more drums here) would have a better effect, or at least don't use drums in the first 8 stanzas. - the opposite makes the drums sound weird in this part. Also, this part has snares in every beat stiffening the stronger beat which was used in the beginning.
00:12:712 (1,2,3,4) - Have already said, but music here is just plain straight 4/4 rhythm. There's no need to be so creative, because it doesn't fit. Again not just applying here, but every time this occurs. - its not that creative, just 2 1/2 sliders and 2 1/1 circles apart and it adds tension to the build up
00:15:006 (5,6) - Why random jump here? - changed
00:16:948 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Since you're grouping every 2/2 with a jump, doing so with 00:19:065 (3,4,5,6) - would make it feel better and will also be more consistent. - sure
00:20:477 (9) - The stream is just a rather straight 17 note 1/4 rhythm. Yes you can divide it into 8-8-1, but having such a sharp corner and change of direction here doesn't really feel appropriate. - changed into a wave stream
00:29:301 (6) - Spacing inconsistency with rest of combo, any good reason for so? - this was to make the slider beginning make an equal distance between so 3, 5, and 6
00:43:065 (9) - As before. You can divide it into 8-8-1 or 8-9, but not so drastically. - moved 9 - 16 lower
00:43:771 (1,2,3,4,5,1) - As a personal thing, coming off the rhythmical 1/4 stream, it feels more natural to go into the syncopated 1/2 rhythms here rather than the straight quiet melody thing on the white ticks. I also think it's more interesting to play. Timeline would look like this: - problem is, you have this soft beat yet you're hitting the 1/2's between which are much weaker than the beats. at the background. This is also going to be bundled with the game so following 1/1 white ticks would suit them better in the overall end



00:56:477 (1,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6) - Personally I don't think this whole section here should be mapped with, as there's not really much in the music to work with. Especially the first two sliders, it's just a really smooth transition from pitch to pitch, and having to actually pinpoint the changes with the slider heads and tails just doesn't really do the music justice. Arguably the bits afterwards can be mapped, but there's not really a good point to ease in.
01:07:771 (1) - This bit marks a very definitive starting point; a strong bass hit. Honestly, I think starting here would be best. Applies to other diffs as well. - not going to do this. This basically just adds an extra 11 seconds to the break making it 19 seconds. When I first mapped this, I thought these notes should be mapped and not be placed over by a break simply because I had the urge to play a part like this since it felt like it was building up

01:07:771 (1,2,3,4,5,6) - Here's the 3-3-2 group of rhythm that you liked to use so much in the intro... not sure why you didn't choose to do so here. - its there, not sure what you're looking at since theres a mini jump after 3
01:18:359 (3) - I would push this slider 1/2 forward in the timeline, then add a hitcircle where it originally was so it follows the piano bit better. Although now that I take a better look, you're not really mapping to the piano here, so up to you. It would be more interesting if you did though. What you're mapping to now you already mapped to earlier, so why not map to the piano that has rather nicely snuck itself into the music? - one repeat 1/2 slider did the trick better

01:31:771 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - This is another section I personally wouldn't map. Like earlier, it's a quiet section and is sort of like a little break before it starts building up intensity again at 01:43:065 - , where a strong bass entry and consistent snare hit really gets the song going. Having a break then starting again at 01:43:065 - suits the song a lot better imo. - woah woah, you're basically excluding an ENTIRE section away from the whole song. Not only is the break unfitting with such upbeat notes, you're also asking for a 12 second break AFTER the calm part which ruins the build up completely

01:43:065 (1) - I mentioned previously about the consistent snare hits. They all fall on the white ticks. The hitnormals sound a lot like snare hits (in fact I think they are). Put two and two together, I think for this section you should really consider substituting the beats on the red ticks with soft-hitnormals, where not only will it musically fit better, you won't have awkward sounding things like 01:44:477 (1,2,3) - this where the (2) REALLY unnecessarily sticks out. - I'm going to have to deny this, I personally think soft whistles fit very well with normals on white ticks. The 2 you mentioned sticks out because its a quiet note you normally wouldn't hear

01:48:712 (1) - As we have snare 1/2 spam in the music here, you don't need to worry about changing hitsounds here, since they fit.
01:54:359 (1,2,3,4,5,6,7) - I would honestly soft sampleset this whole part here, except for head of (1) and (7). It's a quiet synthy interlude thing, and while quickly gathering momentum doesn't really warrant hitnormals being used. Save it for the kiai. - done

02:05:036 (7) - Hitsounding in kiai can be a lot better. Things that stick out to me are stuff like this, where you've used normal-hitnormals when there's nothing major in the music to emphasize. Using soft-hitnormal here brings out the head of (8) better as well, as it should. - done
02:05:389 (9) - Replace tail with soft-hitnormal. - ^
01:56:477 (5) - ^ - nope because there is a snare to followl
02:03:536 (4) - ^ - ^
01:58:771 (2) - First time head with soft. - ^
02:05:830 (2,4,8) - Soft-hitnormal for same reasons. - only 4
02:07:948 (7) - ^ - same as other hitsound being denied
02:10:065 (2) - ^ - ^
02:10:154 (3) - ^ Tail. - done
02:16:330 (7) - ^ - ^
02:16:859 (10) - ^ - ^
02:16:948 (1) - ^ Tail. - nope
02:19:065 (4) - ^ Tail. You know I don't think I have to point them all out, you should have gotten the idea by now.
03:16:418 (2) - Please soft it all the red tick beats in the quiet sections from here onwards. - done
03:26:124 (1) - This feels so very weird, you can argue it's in the music but in the music it's just a cut off sound. Putting a circle here just puts unnecessary emphasis on it, and there really shouldn't be any on it as well. - removed due to multiple people mentioning about this

Just taking a look at your Insane, as there's not much to say about your Normal and Hard. Your Hard imo is your best diff, and flows rather decently overall. However there are some things I've mentioned here which applies to your other diffs (such as hitsounds), so bring them over as appropriate.

peppy

peppy wrote:

The spacing is wrong as in you are changing spacing in the middle of a combo. Fix it because I'm not allowing a bundled map to play liek that. - changed

You didn't leave the whistles where I said to. They would work well there so please re-read my mod post. - as individual notes, they fit. As a whole, it is out of place since it is a part that doesn't chain normal and soft whistles together

Zare

Zare wrote:

Hi, small mod because of that super weird community modding session thing

Normal


  1. 00:42:359 (1) - I don't really like this one ending on a downbeat like this - not much I could do, making this slider act as a replacement for the stream
  2. 01:02:124 (1,2) - minor thing, these might look better when they're a bit less curved, or you can make them form a circle. The blanketing pattern doesn't really work right now - I don't get what a blanket doesn't make it work
  3. 01:31:771 (1,2,3,1,2,3,1,2) - Use the sliders first and then move to the circlepatterns. This way, new players have an easier time understanding the rhythm of this part - done
  4. 01:47:301 (4,5,6,7) - proper curve here pls, this looks a little bit bad :I - fixed
  5. 01:58:418 (6) - Not really a fan of putting 1/2 after 2 minutes of constant 1/1, but that's just me. - it is the kiai and its the easiest difficulty. It should challenge the beginners
  6. 02:06:712 (5,1) - this would probably be better off as a blanket, (1) is also pretty close to the previous (3) - made a blanket
  7. 02:19:065 (2) - Why suddenly 3/4. You're a) being inconsistent with your other rhythms and b) thowing a random 3/4 in the map, which will confuse newbs. And I realize what this is mapped to, but you didn't do anything of the sort at 01:56:742 - or other parts - Of course I didn't. Kiai repeats, why not take it up a notch unless this is too hard
  8. 02:30:359 (2) - ^ - ^
  9. 02:40:948 (1) - a straight slider going up might work better? - curved backwards

Just saying, I don't really think a transition from constant 1/1 to constant 1/2 like this is good. Normal feels more like an Easy. - true, although I'm only allowed to make 3 diffs

Hard


  1. 00:00:007 (1) - life just got better
  2. 00:24:712 (3) - this shouldn't end where it does. synth thing is starting on end :C - huh, this doesn't make sense
  3. 00:30:359 (3) - ^ etc. - ^
  4. 01:06:712 (4,5) - This blanket can be improved lots - small spacing just makes blanketing hell
  5. 01:23:301 (1) - I wouldn't stack this. It breaks your relatively fast movement here - if it was parts like the beginning, I would but its okay in a calm part since its not to go at fast speed
  6. 01:27:183 (4) - ^ - ^
  7. 01:28:948 (1,2) - this is kinda backflowish, as in, it makes you "jump" off from the slider earlier than when it ends, because the circle is like in the badk of the slider direction. Having a hard time explaining this. The slider is kinda redundant when you go back to the circle anyway. I'd suggest to move (2) a bit to the left - moved it more to the left
  8. 01:33:006 (5) - same about the stack as before. (These meldoic parts just aren't stacky feeling to me ;;) - and now I just made the next part not flow and if I did, moving the rest of the notes would be annoying
  9. 01:40:771 (2,3,4,5,6,1) - maybe trhe amount of circles is a bit high here. Add a sldier somewhere - done

    No issue with the kiai, I liked how you introduced the 3/4 rhythms in the first half using sliders and incorporated circles in them in the second half. pro.
  10. 02:54:183 (2,3) - blanket? - done

Insane


  1. 00:04:065 (8,1) - Yeah no, why is this 3.95 when 00:01:418 (1) - is only 2.0. It's not really that this is too hard, it just feels reaaally weird because it also makes the next circles seem like antijumps which shouldn't really be the case. ;; - lol, can't really fix this since I don't know how
  2. 00:07:065 (1) - and I know you wanns stick to your triangle magic, but this one really should be a jump - done
  3. 00:15:183 (6) - same here, why don't you build 00:14:830 (4,5,6) - more like that (ofc, the circles afterwards would need some readjusting): - fixed long ago
  4. 00:23:301 (3,4,5) - this stack slows you down after the previous jumps, I would just space them - the only back and forth ever used in this map, inb4 inconsistent
  5. 01:30:359 (1,1) - 1/2 gap after spinner. This is harder than it needs to be imo. How about you let the spinner end at 01:31:330, since this is where the voice sample says "mind" and stuff. - no idea why my mind didn't click on that
  6. 02:46:595 (1,2,3,4,5,6) - this is awesome - magic works sometimes

    Well deserved #1 after all (even tho song is terribly boring.)

vipto: I prefer CS 5 over CS 4 a lot of the times and this is no exception. Its specifically more made as CS 5 and that is what people prefer more.

Lapis Aoki

Lapis Aoki wrote:

Well, wanted to complete my mod in community modding session, but they closed it ~ =.=

[Normal]
00:28:948 (2,3) - The stack here doesn’t fit this part, remove it. - just moving this stack takes a lot of effort
00:39:536 (1,2,3) - I gotta say, but instead of these 3 jumps, make them a slider, it would be easier for the normal players. - this part has 1/2's in it as its building on to something. Not changing since this also means a little more difficulty shift
00:45:181 (5) - Move to x:424 y:336 - okay
00:48:006 - Wait, shouldn’t this inheriting section be at 00:48:181 ? Well, the spinner end at that time, so remove the one which is at 00:48:006 and add one at 00:48:181 - thats a fade out and spinner end hits pretty well with the this volume
00:56:477 - This spinner here doesn’t make any sense, remove it. - shorten spinner
01:43:771 (2,3) - As I said before, remove stack. - nah it fits due to the snare sound being the same and also follows the song as doubles
01:48:006 (6,7) - Make these 2 notes like this: - can you not make a screenshot that explains nothing and tell it to make this curve smoother instead

I'm gonna end my mod here ~ GL ~ !

Community Mod

Loctav wrote:

Greetings. This is the wrapup of the community modding session which happened today in #modhelp.
For details, consult this document
Also kudos to all the participants of today:

BeatofIke
Ephemeral
Fatfan Kolek
Hard
Jenny
-kevincela-
Kitokofox
Lapis Aoki
Loctav
P o M u T a
rEdo
Shiro
vipto
Winek
Zare

Here is your mod. Consider this as a general synopsis of how the modding community receives your map. You are free to accept or deny as you wish, please give a reason if possible. I hope we can help you with a vast spread amount of opinions and looks on your map to make it better and improve it!

Please leave a notification when you went through it:

[Normal]

00:00:007 (1,2,1,2) - I feel like these could use a bit more notes, like a circle 2/1 between them, otherwise the transition to the full 1/1 at 00:11:301 (1) - is too rough | Shiro - I guess it would be but 2/1's for some reason detract the value less for parts like these

00:18:359 (3,4,5) - I made a similar comment on Insane, but your use of circles/sliders is inconsistent. Changing them between combos is fine, but changing them within a single combo isn’t. If 00:19:771 (1,2,3,4,5) - is only consisting of circles, making 00:18:359 (3,4) - a slider would be more consistent | Shiro - changed

00:28:948 (2,3) - The stack here doesn’t fit this part, remove it. | Lapis Aoki

00:30:359 (5) - Here again, make this two circles to stay consistent with what you were doing before | Shiro - changed

00:31:065 (1,2,3,4,5,6,7) - Same problem, inconsistent use of sliders/circles | Shiro - ^

00:33:889 (1) - You can do a better blanket here. | Fatfan Kolek - fixed

00:39:536 (1,2,3) - I gotta say, but instead of these 3 jumps, make them a slider, it would be easier for the normal players. | Lapis Aoki

00:42:359 (1) - This curvy slider is out of the place, and doesn’t look pretty. I’d suggest some straight slider like 00:40:948 (5,6). | Winek - its curving like a normal slider now so...

00:45:006 - You should probably add a note here, as you’re ignoring some of the important beat of the song. And yes, It is okay to have a 1/2 in normal, even tho many people say that it is too difficult. | Winek - and then this will the part that will only have 1/2's excluding kiai. This should be also suitable to beginners too as this is going to be bundled

00:45:359 (1) - Le the spinner last until 00:48:006 - | Fatfan Kolek + Loctav - red tick is a better sound even though I get very differing opinions on when this spinner should end

00:48:006 - Wait, shouldn’t this inheriting section be at 00:48:181 ? Well, the spinner end at that time, so remove the one which is at 00:48:006 and add one at 00:48:181 | Lapis Aoki

00:56:477 (1) - Start spinner on the following blue tick. 00:56:565 - | Fatfan Kolek - moved to red tick

00:56:477 (1) - This spinner doesn't make much sense, also in all the other diffs there are notes instead. Moreover there is no music to really support this spinner. Instead I'd map it with notes, with a pretty low SV and few notes.| Winek + Lapis Aoki - shortened spinner

01:19:065 (1) - add whistle slider head imo. big white line and fitting piano and synthesizer. | P o M u T a - added for consistent hitsounding
01:25:771 (2,3) - This flow somehow feels off again. It goes up and down at the same time and somehow destroys the brush-feeling. | Hard - changed placement of slider

01:54:359 (1) - I think the NC doesn’t fit here and should be at the next circle. | Hard - swapped NC's

02:13:771 (2,3) - The same as 01:25:771 (2,3) | Hard - not changing this as its not as bad as the other one

02:23:301 (3,4) - where are the hitsounds? aaa, I miss a whistle here | Loctav - no idea when this was noted but 3 shouldn't be whistled and 4 should be whistled

02:34:595 (3,4) - same as in 02:23:301 (3,4) - | Loctav - ^

02:55:771 (2,3) - Why stacking these here? | Fatfan Kolek - used a triangle formation for the change

03:09:183 (1) - move to (x:414 y:357) please. because it lines up perfectly with (3,4,5) | P o M u T a - man, the nazi's, done

03:12:006 (1) - Reverse selection again maybe? because doesn’t flow so good. Sorry for using flow so much it’s the only thing I actually understand. | Hard - flow shouldn't be continuous which downbeats change the next parts of the songs

03:17:654 (1) - Move the end point to (x:128 y:160)? Increases the blanket’s quality | P o M u T a - used different points for a better blanket

[Hard]

AR7 seems like a much more fitting setting than AR8 | Kitokofox - fits a lot more and fits with my AR spread too

00:04:948 (2) - As this note ignore Distance snap somehow, at least make a perfect stack with 00:03:536 (2). | Winek - RIP consistent spacing

00:06:889 (4,1) - I think this is some weird flow. | Hard - its fine since the song shifts to blank

00:21:183 (1,2) - I don’t think that NC would be necessary. | Hard - keeping this because both 1 and 2 hit two beats which are pretty important in play to know and removing NCing on this would be really weird to see

00:28:595 (3) - CTRL + G for better flow maybe? i think it’d play better this way. After you reversed the selection, you should realign the slider with a proper distance snapping | Hard + Shiro - sorry to say, but this is using a distance snap trick and moving any note can potentially screw up parts after this. 00:28:948 (4) will be screwed since CTRL + G wouldn't go along with the spacing here
00:29:477 (6,1) - I think this is some bad flow again. Doesn’t play nicely. Maybe you can improve it? | Hard - nope, if you have noticed already, half of the map is based on triangular patterning and I really don't want to ruin that. Plus, the song shifts to a hold justifying a flow change

00:33:183 (3) - Flows seems broken here. The sliders appear to be “copy-pasted” like in 00:29:654 (1,3) . But why is the slider here curvy and then straight again? Would at least imagine 2 curves. | Winek - natural mapping, changed

00:45:271 (1) - Let the spinnner last to 00:48:006 | Fatfan Kolek - same as normal

01:02:830 (2,3) - These two stacked notes are a bit misplaced. The previous note is a straight slider, thus the notes should also be straight with it. Try doing this. How about moving it to x445 y77? - sure

01:03:536 (1) - Looks like an overused NC to me. | rEdo - removed NC

01:04:595 (2) - same as in 01:02:830 (2,3). It should be moved to x453 y158. | Winek - fixed

01:06:359 (3) - Why is that not a New Combo? On each previous notes there is a New combo on each full beat, like 01:03:536 (1,2) and 01:02:124 (1,2,3) . | Winek - look at 01:03:536 (1)

01:12:006 (1) - 01:14:830 (1) - 01:17:654 (1) - same here | Shiro - fixed

01:12:006 (1,2,3) - Blanket can be heavily improved here. Something like here | Winek - its not suppose to be a blanket

01:19:065 (1) - same as Normal. | P o M u T a - done

01:28:065 - To follow constanty with this part you should add a note here, like you did at 01:24:712 (1,2,3,4) . | Winek - they aren't the same parts and that would just make this part harder to read

01:28:948 (1) - This is really minor but I believe it would look better if it was slightly tilted, it would fit the movement metter | Shiro - personally, a straight slider fits here more than a curve

01:30:359 (1) - Why does it end on a white tick like that? I believe there’s too much gap between its end and the next note. Have you considered increasing its length by 1/2? | rEdo - if this was an insane, I would but this isn't and players shouldn't be learning about 1/2's after spinners

01:44:301 (4,2) - Adding random ½ notes serves nothing. Make them at least constant on a certain rythm that you will follow. | Winek - these are random notes?

01:52:948 (5) - NC here. because your pattern and long. | P o M u T a - I'm going to deny this because this part all sounds the same and shouldn't be a NC since nothing really changes

01:54:359 (1) - This note is obscured under the slider end. | Kitokofox - don't see something wrong with it other than readability issues

02:06:712 (4) - This note is obscured under the slider end. We would recommend using a repeat slider to make it clearer or to at least unstack it | Kitokofox + Shiro - used repeat slider

02:17:654 (2,3,4) - Consider turning this into a kick slider? | Kitokofox - too weak, although its one of the 2 stacks in this whole map, this is still a hard

02:25:065 (3,1) - Could be a better blanket here | Fatfan Kolek - fixed

02:40:242 (4,5,6) - Kick slider as well? | Kitokofox - same as before

03:09:536 (2,3,4) - On this part, you can notice 3 beats. But then at 03:06:712 (3) - you can only notice 2 beats whichare mapped as a 1/1 slider + reverse. Personally I think it would be better to follow just the simple 2 beats 0at 03:06:712 (3) . Also consider this for 03:12:712 (4) . Also you should apply this to other similar notes if you actually follow this suggestion. | Winek - its a buildup though so not changing

03:12:359 (3,3) - Why do these not have the same sampleset ? | Shiro - thats really hard to find out with my speakers so I can't catch it

03:20:477 (1) - Another note obscured by a slider end. | Kitokofox - I don't see anything wrong with it

[Insane]

Overall big concerns are slidershapes not fitting with another, stacks breaking momentum and pairgrouping of beats (mentioned below).

Beginning of the song is grouped in pairs of two (4*2 beats alike, pitch change on 5, making a pair-of-four grouping a viable choice) - repeats multiple times. -> 00:00:007 (1,2,3,4,5,6,7,8) - and similar patterns | Jenny - yeah, got changed

00:04:065 (8,1) - this jump plays badly. There is actually no indicator an actual jump. Also the (8) should point more towards the slider beginning. If you would also readjust the (1), it would increase the playability heavily | Shiro + Loctav + Hard + Ephemeral - same as above so I can't really change the the later but made the jump a bit more sense

00:06:183 (4,6) - maybe ctrl + g because this is where the other triangle stops? | Hard - no, that also means you need to ctrl + g the next triangle which is not and you pretty much ruin the full rotation of 3+3+2

00:06:183 (4,1) - Stack the sliderend properly ? | Shiro - stuff happened

00:09:889 (1) - The placement of this feels weird, a bit too far and doesn’t do good to the circle motion started by 00:09:006 (4,5,6) - then 00:09:536 (7,8) - you should probably stack it under 00:09:183 (5) - to keep the flow going while still having a jump | Shiro - done

00:13:418 (3,4) - Weird stack, you should probably keep the movement and the rhythm going using sliders like you did for 00:12:712 (1,2) | Shiro - I moved 4, but I have this weird feeling something about the same thing will happen again

00:14:830 (4,5) - why is there a jump here; in 1-2-3, there was none and this is the exact same soundpattern | Jenny - changed loooong ago

00:18:359 (1,2) - these sliders take all the pressure from this part, which actually is rising in the music but weakening in the map due to this | Jenny -changed to all circles

00:19:065 (3,4,5,6) - Inconsistent rhythm, either make the entire 00:18:359 (1,2,3,4,5,6) - sliders or the entire 00:18:359 (1,2,3,4,5,6) - circles, changing between sliders and circles in the middle is weird - Shiro - ^

00:19:418 (5,6) - same goes for this stack (referring to 00:18:359), takes the momentum away while there is no change in the fluid pair rhythm in the song. Why don't you make instead a pattern with their spacing gradually increasing to follow the drums better. For instance, you could make a diamondjump here by making 00:19:418 (5,6) - the opposite part of the diamond. Here's an example| Jenny + -kevincela- - this part was revised a bit. They are stacked squares because there is still momentum while playing but the main notes aren't playing making them stabilized a bit

00:23:301 (3,4,5) - Stack stop (breaks momentum of previous jump). This applies to everything similiar to this | Jenny - back and forth notes now

00:24:536 (4) - this stack breaks momentum here, as well. Try stacking it with previous (1) for a circular movement | Loctav - done

00:24:712 (1,2,3) - having these three objects in the exact same spacing takes the entire pressure from the drumfinishes, does not go well with another; slight jump towards 3 would help (1.4x or smth) | Jenny - this makes no sense simply because you're basing this on placement now

00:25:418 (1,2,3,4,5) - While 1-4 is a fine flowing pattern, 5 is just out of the flow of the entire pattern. I’d suggest moving it somewhere above 4, to fix the flow. (Because 1-4 has nice flow itself) - vipto - moved 5 up

00:26:124 (5,6) - those slidershapes don’t go with another at all, it just looks like an out-of-place break of consistency; why not just use a mirrored version of 5 and place it where 6 currently is, that’d fix this easily. This applies to a lot of parts in the map (00:27:183 (3,4,5) - such as this, which could do really well as an equally-shaped triangle; the straight slider makes no sense and fulfills no role in this whatsoever) | Jenny + #modhelp - zzzzzz everything has to be consistent and any mirror must be the exact same

00:35:654 (3,4) - This whole jump doesen’t go on well as expected compared to your other patterns… the jump between the slider 3 and 4 feels rather bad and the dropoff with the stacked notes 00:36:359 (5,6) - are quite bad… What if you made 00:36:006 (4) - instead encircle 00:35:477 (2) - and made a stack at 00:35:301 (1) - ? It would really work way better imho… | -kevincela- - did something of the similar

00:37:418 (3,4,5) - Not a good idea to use such a low spacing after that opposed sliders jump to be honest - why don’t you try placing 00:37:418 (3) - at x:196 y:224 and 00:37:595 (4) - at x:272 y:148 to make it a bit bigger so that it feels more comfortable to play? | -kevincela- - flow is shit anyways so changed

00:39:889 (2,3) - another stack that’s just ruining the momentum | Jenny - I love how changing 1 stack requires to think of another pattern

00:42:359 (1,2,3,4,5,6,7,8) - what about grabbing these notes and rotating them by like 20-25° clockwise? Notes 5-8 might need a little of adjusting, though (they ain’t neat as they are now) | rEdo - ehh no, nothing really changes when you do something like this

00:44:477 (3) - Put this somewhere else. There is enough space to make a somewhat interesting pattern than just to stack it into the stream which is pretty ugly imo. It’s fine itself, but you could make more out of it | vipto - true but I'm not going to change it since this is in pairs of 2. Not only that, the stream disappears faster in play than in editor. At the very least, you might just see a spark of 300 at its fadest

00:43:065 (9,10,11,12,13,14,15,16,1,3) - You could make this stream more circluar. | BeatofIke - done

00:45:271 (1) - I’d last this spinner until 00:48:712 - | Fatfan Kolek - huh, isn't this different than the rest of the diffs

00:45:271 (1) - spinner is put on a fade-out in the background rhythm, but it’s really not calling for 450SPM spinning, so this would make sense to just remove; if you decide to keep it, at least mute the end because that one just doesn’t feel right | Jenny - applied 5% to all diffs

01:02:830 (2,3) - why are those (and following examples) stacked? again, it just takes all the momentum and flow away. | Jenny - I have already responded to this

01:03:183 (3) - I’d put this one on the sliderend of (1) | Loctav - that kinda just ruins the doublets in these kinds of patterns

01:03:536 (1) - 01:03:536 (1) - Remove this new combo to make your comboing a bit more consistent with the rest (like 01:06:359 (3) - 01:09:183 (4) - etc) | Shiro - were changed except for the first one

01:04:595 (3) - same as in 01:03:183 (3) - | Loctav - same as before

01:06:712 (4,5) - I don’t see a reason for a jump here at all. The previous section is all the same and you mapped it in the snap, so why just randomly ignore the snap here? Really unnecessary. | vipto - because the sound rises here?

01:07:771 (1) - Why didn’t you make a jump here while you made it at 01:06:359 (3,4,5,6) - ? It just doesen’t really make much sense as this beat should really be emphatized… I’d rather space this slider out , maybe by making it a horrizontal curved slider going on with the next notes, placed at x:456 y:84, here’s an example of what I mean | -kevincela- - added a jump

01:12:006 (5) - Spacing error. I am sure you can come up with something nicer than this rather than just putting the random spacing here | vipto - same as your previous comment

01:12:712 (6) - You forgot a whistle here, remember to add it! | -kevincela- - intentional unless this whistle was added in the other diffs

01:18:359 (3) - Also at the end of this slider a whistle can just work great. Try it out! | -kevincela- - honestly, I left that out due to the 1/1 whistle spam. I pretty much removed a whistle instead to add this

01:19:242 - Add a note or some object here, since you mapped the entire piano in the previous section and here you didnt. | vipto - it really didn't sound like a piano sound though. Its more of another note where a 1/1 following the piano follows the song much more smoothly

01:19:065 (1) - same as Normal. | P o M u T a - done

01:24:006 (3,4) - I have a feeling this jump is out of place. Too big imo. | vipto - not really, its building up pretty quick so it shouldn't be out of place

01:30:359 (1,1) - I don’t quite like this, the circle is too soon after the spinner, too far, and followed by jumps, it’s a bit of a gimmick and is kinda frustrating | Shiro - problem is, the song starts decently strong and the hold note before doesn't end 1/1. It's not the best, but it shouldn't be forced to be easier

01:31:771 (1,2,3,4,5,6,7) - This pattern doesen’t seem that fun compared to the other patterns if I have to be honest - what if you instead made a pattern composed of pairs of notes rotated by 120°? It could work pretty good there to make a jumpy pattern, here’s what I’ve done here | -kevincela- - hmmm, it works pretty well into the next patterns. I'll use it

01:38:477 (7,8) - Merge these two into a slider to keep it all consistent | Shiro - done

01:40:948 (5,6,7) - Inconsistent slider placement here again, it’s surprising | Shiro - fixed

01:43:418 (3,4) - another example of slidershapes really not going well with each other | Jenny - except that they aren't suppose to be consistent and with the position including the pattern its in, it would look weird and horrible

01:47:124 (6,1) - Personally, i dislike the way you put 1 here a lot, because it just wrecks the flow of the really nice and flowy pattern you came up with. I suggest moving it somewhere left of 6 and make it move upwards. | vipto - so basically, slider to the left which leads to a right to a triangle which shoots left hiding behind the slider?

01:50:477 (3) - Turn this into two circles again to keep it consistent with 01:48:712 (1,2,3,4,5,6,7) - there’s no reason to change the rhythm you’re using | Shiro - the buildup is the reason of the change

01:51:183 (6,1) - A bit too big of a jump, in my opinion, you should reduce it to make the stream easier to catch | Shiro - reduced although its still big due to that huge emphasize on the build up

01:53:301 (2) - I dont like how the slider is just overlapping with the stream. Just a thought. | vipto - had to adjust stream to fit the above point

01:53:654 (1,2) - Turn down the volume a bit from these reverse sliders. The sounds are stacking and it’s a bit too loud to me. | Fatfan Kolek - they are now 50% now

01:55:065 (4,5) - Uhm, turn (4) a bit down. Feels more comfortable to play and looks way more appealing. | Fatfan Kolek + Loctav - its soft right now so I have no idea if this matters at all now

01:55:771 - considering all the normal hitwhistles are gone now, increasing the volume during kiai would make sense as it is barely audible at times | Jenny - up the volume to 80%

02:04:948 - please map this beat, for the sake of readability and playability. You know how off a 4stream feels. | vipto - huh, this is a extremely good fit for a 4 stream and with lots of 3/4's in this part, its bound to happen regardless

02:05:654 (1,2,3,4,5,6,7,8,9) - If you want you could improve the star shape. Just an optional suggestion. |BeatofIke - not the easiest thing to do due to how the polygon function works

02:06:624 (8,9,10) - this spacing decrease kinda breaks the flow, it would really be better if you made the spacing there a big better to emphasize the synth there… maybe you could put it at x:216 y:372, see if it works for you | -kevincela- - putted in the center of the star for consistency instead

02:11:124 (6,1,2) - (6) is way too far from (1), and that would make people think (2) is on a red tick, especially when playing with Hidden. I’d rather you decreased the distance between (6) and (1) a little bit. Placing 02:11:301 (1) - on 02:10:418 (4) - ‘s start is a possible solution, maybe by moving also 02:11:124 (6) - at x:384 y:44 | rEdo + -kevincela- - well you really shouldn't judge mapping based on mods but thats another discussion. Changed for consistency to the first part

02:16:242 - Same here, please map it. (this is a reoccuring thing, fix it wherever it is in the music.) | vipto - same as the last response to that

02:22:154 (6,7,8) - this could use of a little wider spacing (like 1.1x), considering how wide the ¼ spacings are here. | rEdo + -kevincela- - guess this isn't wide enough, done

02:22:859 (2,3,4,5,6) - that’s just ugly and inconsistent; make a triangle out of 2-3-4 and use a CTRL-G-ed copy of 3-4 to replace 5-6, will look way better | Jenny - Well 4 is now a blanket which is parallel to 5 and 6 with expanded spacing

02:23:301 (3,4,5,6) - You know what? Instead of using a simple ½ pattern there why don’t you use instead a triangular jump composed by a ¼ triplet? I feel it really flows quite smoother, other than following really better the song here. Here is an example: | -kevincela- - the stack just ruined it for me. Keeping the current one

02:34:595 (3,4,5,6) - The point above can also be used here | -kevincela- - ^

02:23:477 (4,5) - This jump seems a little bit too wide here. | Fatfan Kolek - its fine

02:26:389 (4,1) - Might want to increase the spacing between these two, it’s a bit confusing right now and they look like they’re ¼ apart | Shiro - done

02:28:242 (1,2,3,4,5,6,7,8,9,10) - Same suggestion as 02:05:654 (1,2,3,4,5,6,7,8,9): “If you want you could improve the star shape. Just an optional suggestion.” | BeatofIke - same as before

02:33:006 (4,5,2) - Stack them properly please | Shiro - didn't actually see that

02:33:271 (5) - Now that you are in the “active” part, it wouldn’t hurt at all to make this slider shorter by ¼ and add a note at 02:33:536 - instead, maybe by also using a jump… | -kevincela- - you pretty much add unnecessary overmapping and this pretty much breaks the consistency of the 3 parts that did the same thing

02:35:654 (2) - This feels somewhat awkwardly close to (1)’s end in comparison with the rest of the map. What about Ctrl+G? I guess it also adds some more flow. | rEdo - spread them farther due to some stacking tricks being moved around

02:39:536 (1,2,3) - Awkward and surprising rhythm, this will easily be misread. Make it a slider instead, maybe | Shiro - due to the calm part, sure

02:50:830 (1) - A CTRL+G here would just work perfectly with this slider considering the downwards motion coming from the previous pattern. If you fix this, remember to do the same with 02:51:183 (2) - to make some nice opposed slider! | Unknown (?) - RIP flow

02:52:948 (4) - Maybe stack the end of this slider with 02:51:536 (3)? | BeatofIke - done

02:56:830 (3,4,5) - consistent slidershaping would feel better here, I’d suggest to use -120° rotated versions of 5 for the previous sliders | Jenny - 02:57:536 (5) - consistency wouldn't really feel better in a part like this due to 02:57:536 (5) being a higher note and blanketing a note at the same time

03:01:506 (10,11,12,13,14,15,16,1) - I’d grab these notes and move them a little higher, the curve that you currently have is quite unnatural. | rEdo - fixed

03:04:242 (1) - 03:07:065 (1) - 03:09:889 (1) - 03:12:712 (1) - Remove new combo to stay consistent with the beginning. | Shiro - done

03:08:124 (2) - and 03:13:771 (2) - You could use some drum whistles at the end of this sliders, as they perfectly match the cymbal’s sounds being played there | -kevincela- - done

03:21:183 (5) - this would make sense to space out considering there was a jump from 2 to 3, so this would only make sense with the whole pair-patterning here | Jenny - yeah, a jump was added
Loctav
I lost my mind~
Irreversible

Loctav wrote:

I lost my mind~
Ranked!

changed some Patterns in insane.
P o M u T a
grazt kge
Lust
finally, congratulations!
Zare

Lust wrote:

finally, congratulations!
Giralda
Grats ktg!
Yoeri

Zare wrote:

Lust wrote:

finally, congratulations!
Asagi
Wow gratz
jonathanlfj
gratz ktg! Canadians master race~
Mao
Gratz o/
Jenny
You didn't use my original concept art BG.. I am disappoint.

Xiaolin
Gratz~ <3
Sapphiire_old_1
Gratz ~
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