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MrSoundlessVoice - Puppet (Mary's Theme)

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Topic Starter
Gexigamma
This beatmap was submitted using in-game submission on sábado, 24 de mayo de 2014 at 21:52:08

Artist: MrSoundlessVoice
Title: Puppet (Mary's Theme)
Source: Ib
Tags: Fluttershy03 game garry horror kouri
BPM: 144
Filesize: 9140kb
Play Time: 03:13
Difficulties Available:
  1. Easy (1,3 stars, 126 notes)
  2. Fluttershy03's Insane (4,83 stars, 336 notes)
  3. Hard (4,59 stars, 258 notes)
  4. Normal (2,89 stars, 199 notes)
Download: MrSoundlessVoice - Puppet (Mary's Theme)
Information: Scores/Beatmap Listing
---------------
"Promise me, from now on... We'll be always together!"


More songs about Ib!: sasakure.UK - Little Cry of The Abyss feat. Asako Toki

Skin by Megurine Luka (Modified a bit)
Special thanks to Fluttershy03 for the GD!
YT original video: Here

Phos-
Hey there! o/ From #modreqs

Grid changes are done in grid level 4

General

Easy diff needs spinners.
File size should be below 10mb.

Easy

00:13:200 (5) - This slider repeats way too much, especially for an easy diff.
00:19:450 (6) - Make it so the slider doesn't overlap itself?
00:21:325 (2,3) - ^ and since this is an easy diff, beginners will find this confusing.
00:23:617 (4) - Add a circle here.
00:48:200 (3) - - Slider looks better if the first sliderpoint is moved down two grid spaces
01:01:533 (3) - Move this one grid up and one grid left?
01:06:325 (2,3) - This is an easy diff, beginners will find this confusing due to the amount of repeats.
01:16:325 (2,3) - ^
01:37:783 (4) - ^
01:40:700 (1,2,3) - These three sliders overlap.
01:55:700 (1,3) - Move these two grids to the right.
02:01:325 (2,3) - Beginners will find this confusing due to the amount of repeats.
02:05:700 (7) - Add a circle here.
02:11:325 (3,4) - Beginners will find this confusing due to the amount of repeats.
02:26:117 (2,3) - Fix overlap.
02:35:700 (6) - Add a circle here.
02:39:867 (7) - Confusing slider, and overlaps with 02:38:617 (5) -
02:40:700 (8) - Add a circle here.
02:43:200 (6) - This repeat slider might confuse beginners
02:56:325 (2,3) - Beginners will find this confusing due to the amount of repeats.
03:08:755 (1,1) - ^

Hard

CS6 is way to small for a [Hard]. I recommend CS4.

00:33:200 (1,2) - Spacing here is confusing.
01:02:992 (6) - Add a circle here?
01:10:700 (1,2,3) - Even out this triangle a bit
02:08:617 (11,12) - Confusing spacing
02:28:617 (6) - Move this 8 grid spaces down? (To x:280 y:188)
02:59:588 (3) - Improve spacing here. Move it much further away from 02:59:033 (2) -
03:11:116 (6,1) - Unexpected jump.

If you have any questions about my mod, please message me ingame. Happy Mapping :D
Topic Starter
Gexigamma
Fluttershy03's mod

Fluttershy03 wrote:

Hey there! o/ From #modreqs

Grid changes are done in grid level 4

General

Easy diff needs spinners. Nope. I will keep the easy without spinners
File size should be below 10mb. Finally Fixed! yay

Easy

00:13:200 (5) - This slider repeats way too much, especially for an easy diff. Fixed
00:19:450 (6) - Make it so the slider doesn't overlap itself? Fixed
00:21:325 (2,3) - ^ and since this is an easy diff, beginners will find this confusing. Fixed
00:23:617 (4) - Add a circle here. Fixed
00:48:200 (3) - - Slider looks better if the first sliderpoint is moved down two grid spaces Fixed
01:01:533 (3) - Move this one grid up and one grid left? Fixed
01:06:325 (2,3) - This is an easy diff, beginners will find this confusing due to the amount of repeats. Fixed
01:16:325 (2,3) - ^ Fixed
01:37:783 (4) - ^ Fixed
01:40:700 (1,2,3) - These three sliders overlap. Fixed
01:55:700 (1,3) - Move these two grids to the right. Fixed
02:01:325 (2,3) - Beginners will find this confusing due to the amount of repeats. Fixed
02:05:700 (7) - Add a circle here. Fixed
02:11:325 (3,4) - Beginners will find this confusing due to the amount of repeats. Fixed
02:26:117 (2,3) - Fix overlap. Fixed
02:35:700 (6) - Add a circle here. Fixed
02:39:867 (7) - Confusing slider, and overlaps with 02:38:617 (5) - Fixed
02:40:700 (8) - Add a circle here. Fixed using last slider end
02:43:200 (6) - This repeat slider might confuse beginners This is ok for me
02:56:325 (2,3) - Beginners will find this confusing due to the amount of repeats. I will keep those
03:08:755 (1,1) - ^ Same

Hard

CS6 is way to small for a [Hard]. I recommend CS4. Changed it to CS5

00:33:200 (1,2) - Spacing here is confusing. Fixed (I think)
01:02:992 (6) - Add a circle here? Fixed
01:10:700 (1,2,3) - Even out this triangle a bit
02:08:617 (11,12) - Confusing spacing Fixed
02:28:617 (6) - Move this 8 grid spaces down? (To x:280 y:188) Fixed
02:59:588 (3) - Improve spacing here. Move it much further away from 02:59:033 (2) - Not sure if it's correct the current spacing
03:11:116 (6,1) - Unexpected jump. Fixed

If you have any questions about my mod, please message me ingame. Happy Mapping :D

Thanks for your helpful mod!
Phos-
Hey I finished my guest insane!

Holy shit this is fun on DT
FlobuFlobs
Normal
  1. OD2 -> OD4 ? OD2 seems to be to low for a normal
  2. 02:08:200 (5,6) - fix blanket
  3. 02:12:992 (6,7) - ^
  4. 03:13:305 - 03:14:923 - Add spinner
Hard
  1. HPdrain 8 -> HPdrain 6
  2. 00:33:617 (2) - make it synchron
  3. 01:54:450 - Add note?
  4. 02:29:033 (7) - move this slider to x:460 y:116 for a blanked with 02:28:617 (6) -
  5. 02:35:700 (1) - 02:36:533 (3) - fix blanket
  6. 02:37:367 (4,5) - blanket here
  7. 02:39:562 - fix blanket
  8. 02:51:117 (2,3) - ^
Fluttershy03's Insane
  1. HPdrain 5 -> HPdrain 7 its lower than on the hard lol
  2. 00:35:700 (1,2) - fix blanket
  3. 00:36:950 (1,2) - ^
  4. 00:38:617 (2,3) - ^
  5. 01:36:533 (1,2) - ^
  6. 02:05:700 (1,2) - ^
  7. 02:06:950 (1,2) - make this synchron? like this?
  8. 02:08:200 (1,2,1,2) - fix blanket
  9. 02:10:283 (1,2) - ^
  10. 02:35:700 (1,2,3) - ^
  11. 02:36:950 (1,2,3) - ^
  12. 03:13:158 - 03:13:746 - add here a slider like this maybe?
I hope i could help <3
Topic Starter
Gexigamma
FlobuFlobs' mod

FlobuFlobs wrote:

Normal
  1. OD2 -> OD4 ? OD2 seems to be to low for a normal Okay
  2. 02:08:200 (5,6) - fix blanket Fixed
  3. 02:12:992 (6,7) - ^ Fixed
  4. 03:13:305 - 03:14:923 - Add spinner Okay
Hard
  1. HPdrain 8 -> HPdrain 6 Okay
  2. 00:33:617 (2) - make it synchron Fixed
  3. 01:54:450 - Add note? Fixed
  4. 02:29:033 (7) - move this slider to x:460 y:116 for a blanked with 02:28:617 (6) - Fixed
  5. 02:35:700 (1) - 02:36:533 (3) - fix blanket Fixed
  6. 02:37:367 (4,5) - blanket here Fixed
  7. 02:39:562 - fix blanket Fixed
  8. 02:51:117 (2,3) - ^ Fixed

Thanks!!! :3
Phos-

FlobuFlobs wrote:

Fluttershy03's Insane
  1. HPdrain 5 -> HPdrain 7 its lower than on the hard lol Yes I know orz. I don't know if I just got better, but 7 isn't as hard as I remember it when I did this map.
  2. 00:35:700 (1,2) - fix blanket Done!
  3. 00:36:950 (1,2) - ^ Done!
  4. 00:38:617 (2,3) - ^Done!
  5. 01:36:533 (1,2) - ^Done!
  6. 02:05:700 (1,2) - ^Done!
  7. 02:06:950 (1,2) - make this synchron? like this? um I think this is fine
  8. 02:08:200 (1,2,1,2) - fix blanket Done!
  9. 02:10:283 (1,2) - ^ Done!
  10. 02:35:700 (1,2,3) - ^Done!
  11. 02:36:950 (1,2,3) - ^Done!
  12. 03:13:158 - 03:13:746 - add here a slider like this maybe? Ok
I hope i could help <3
ty for mod, you love those blankets don't you >.>

Gex, here.
FlobuFlobs
It's just easy to find wrong blankets lol
Mao
  1. Unrankbe Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion / Comment

General
  1. Remove Ib, Mary and Theme from your Tags since you've already used them in Title/Source
  2. Add Fluttershy03 to your Tags
  3. None of your diffs is hitsounded. Consider adding whistles and finishes for emphasis. A map needs
    hitsounding or it just simply feels empty. Hitsounding has to support your map and fit the music. If
    you've got more questions on hitsounding feel free to poke me ingame.
  4. Replace the sliderslide whit the silent one

Normal

  • CS4 to fit the spread. CS4 Normals are cool :3
    OD3 and HP3 fit better since your AR is 4 and you don't have an Easy. I personally made this 94% /me runs
    There are some polarity issues here and there that made me think it's on a white tick but it was on a red
    tick. You really have to take care about your polarity. If you are always mapping white ticks you have to
    show the player that the following objects are on a red tick and if you want to end red tick polarity
    (always mapping red ticks) you have to show them that the next object is on a white tick.
    You do this by a object in the current polarity followed by a snapped object in the following polarity.
  1. 00:10:700 (1) - Why do these have 4 anchor points? Remove one of the two on the slidertrack.
    01:37:783 (4) - This sounds weird and is kinda confusing for newbies. You may want to split this into 1/2
    sliders.
  2. 02:56:325 (2,3) - I don't think that these are that good readable for newer players.
  3. 03:08:755 (1,1) - ^

    Another big problem in this Normal is the unconsistent spacing. Newer players mostly read after spacing
    so if a note has the same distance at the timeline but the a distance variation from 0,7 to 1,8 in the
    Grid they think the note comes later or earlier in the map! Consider remapping this with one consistent
    distance snap, without stacks etc. for way better readability. It's just messed up and not well playable
    for newer players which shouldn't be the case for a Normal and because this is your easiest difficulty.

Hard
  1. 00:36:117 (1,2,3,4,5) - I'd recommend using Create Polygon Circles for star patterns like these :V
  2. 00:42:783 (5) - A straight slider could fit the music way better here.
  3. 00:45:700 (2) - Move it a bit more left (of course replace the flipped one aswell) to avoid that
    overlap at the y-axis.
  4. 00:48:200 (6) - Same as I said before, a straight slider would fit better here.
  5. 01:04:033 (9) - Move to 234|269 for line with the circles before for better aesthetics. Also a jump
    couldn't hurt. If you do this you have to rearrange the following objects aswell.
  6. 01:50:700 (1,2,3,4) - I'd suggest you mapping this like in the first part for more consistency :c
  7. 01:55:700 (1,2,3,4,5,6,7,8,9) - These seem a bit random placed. Consider doing a geometric or
    symmetrical pattern here.
  8. 02:34:033 (1) - This spinner doesn't really fit here imo. This should really be mapped since the
    vocals are so strong here.
  9. 02:56:325 (2,3) - How about switching them for a better flow?
  10. 02:57:575 (4,5) - ^
  11. 03:11:394 (1,2,3,4) - You've decided for lower spacing in the first place so why is it so high now?
    Her voice is getting lower so keep the distances lower.


    Work on your aesthetics, create patterns and keep your map consistent. You are on the right way.
    Definitely the best diff in this set.
    Still got some really big flow issues and lack of aesthetics :c
    A big problem is the rhythm. You should map strong notes in the music with a clicked object as a slider head or a circle and not so emphasized notes with a slider reapt or tail. That is something really important. Mostly sliders from the red to the white tick aren't good since most time the white tick is way stronger than the red one. I hope I was able to give you a better idea of what note you have to map with what kind of object!
    If you have any questions feel free to poke me ingame.

Fluttershy03's Insane
  1. 00:11:325 (2,3,4,5) - You may want to do a perfect square here using "Create Polygon Circles"
  2. 00:20:700 (1) - Why is the second anchor point after the red anchor point there. One would be enough
    to make the slider look good. (Same goes for the others all over the map)
    Screenshot
    http://puu.sh/7Xcje.jpg
  3. 00:43:200 (8,9,1,2) - Placing these as shown in the Screenshot below is better to me since the overlap
    between 9 and 2 looks really ugly to me.

  4. 00:48:200 (5) - This overlaps the Score :c
  5. 00:52:783 (6) - Remove repeat and add a Circle at the big white tick because the vocals are pretty
    strong here, don't you think so? They should really be clicked.

  6. 01:10:700 (1,2,3,4) - This didn't flow that well to me. Something like this could play better. The
    transition between those wasn't just simply that good since it was always changing the direction kind of
    steep.

  7. 01:12:367 (1) - Out of the screen
  8. 01:18:200 (2,3) - Move to 33|236 for a better transition :3
  9. Let the break end at 01:20:700 - (Same goes for the other breaks aswell)
  10. 01:31:012 (2) - Extend the slider to the white tick.
  11. 02:02:367 (3,4,1,2) - These jumps are so overdone compared to the rest of your placement. The spacing
    is so high.
  12. 02:09:033 (1) - Object is out of screen
  13. 02:11:325 (3,4,1,2,3,4,1,2,3,4,5) - Same as I said about the other jumps. It just seems like you've though "The map is too easy I
    have to add some crazy jumps". These aren't flowing well and are out of place. They don't really fit the
    music and go all over the screen. There were other parts in the music that were pretty similiar. Why did
    you map this like this?
  14. 02:43:200 (4) - Use a rotated version of 02:42:783 (3) - for a consistent pattern here.
  15. 03:07:366 (1) - Add a note here since the piano is pretty strong and high pitched here!
  16. 03:09:866 - Unneeded inherited point :c

    This difficulty seems kinda overdone to me. You've mapped that many blue tick sliders that really don't
    fit the music in my opinion. It just simply plays and feels sloppy to me. It feels messed up.
    Listen clearly to the music and just map the ticks that have to mapped! Strong beats in terms of vocals
    or instruments should be mapped with a slider head or a circle, other not that emphasized ticks should be
    mapped with a slider tail or repeat.

Please reply! I hope it was helpful and good luck! :3
DeletedUser_2243638
M4M :D

General

-Try to add some Hitsounds, this will definetly sound nice :D
-The Timing may a bit strange? I am not really sure about this...
00:25:700 - 00:36:121 145 BPM... maybe ^^
02:25:700 - 02:32:275 146 BPM... I think, I am not a genius in this xD
But you should let look some more people over the timing, maybe try to post it in the timing check queue

Normal

AR=6

00:52:367 (2,3) - distance is different, in a Normal diff the spacing should not be irritating ^^ Try to place the objects in a different way (maybe the following slider is have to be concerned too)
01:10:700 add circle
01:37:783 (4) - reverseslider with more than one reverse are very irritating for a beginner, so try to change this
02:05:700 remove NC
02:43:200 too many reverses~

Hard

CS=4? they seem so small

01:07:575 NC
01:17:575 ^

Guest-Insane

The S.V. seems to be too high, slider are a bit fast for such a calm song
Also there are many points where the spacing is a bit irritating, maybe try to make it a bit clearer
e.g.
00:19:450 (1,2) - strange jump
02:01:325 (2,3,1,2,3,4,1,2) - really hard to play ^^'
02:11:325 (3,4,1,2,3,4,1,2,3,4,5) - really baaad jumps xD try make it playable
Topic Starter
Gexigamma

Mao wrote:

General
  1. Remove Ib, Mary and Theme from your Tags since you've already used them in Title/Source Done!
  2. Add Fluttershy03 to your Tags Done!
  3. None of your diffs is hitsounded. Consider adding whistles and finishes for emphasis. A map needs
    hitsounding or it just simply feels empty. Hitsounding has to support your map and fit the music. If
    you've got more questions on hitsounding feel free to poke me ingame.
    I'll try to work on it
  4. Replace the sliderslide whit the silent one Now fixed! yay!

Normal

  • CS4 to fit the spread. CS4 Normals are cool :3 Okay!
    OD3 and HP3 fit better since your AR is 4 and you don't have an Easy. I personally made this 94% /me runs Okay!
    There are some polarity issues here and there that made me think it's on a white tick but it was on a red
    tick. You really have to take care about your polarity. If you are always mapping white ticks you have to
    show the player that the following objects are on a red tick and if you want to end red tick polarity
    (always mapping red ticks) you have to show them that the next object is on a white tick.
    You do this by a object in the current polarity followed by a snapped object in the following polarity.
    Fixed too!
  1. 00:10:700 (1) - Why do these have 4 anchor points? Remove one of the two on the slidertrack. Fixed!
    01:37:783 (4) - This sounds weird and is kinda confusing for newbies. You may want to split this into 1/2
    sliders.
    Okay!
  2. 02:56:325 (2,3) - I don't think that these are that good readable for newer players. Fixed!
  3. 03:08:755 (1,1) - ^ Fixed!

    Another big problem in this Normal is the unconsistent spacing. Newer players mostly read after spacing
    so if a note has the same distance at the timeline but the a distance variation from 0,7 to 1,8 in the
    Grid they think the note comes later or earlier in the map! Consider remapping this with one consistent
    distance snap, without stacks etc. for way better readability. It's just messed up and not well playable
    for newer players which shouldn't be the case for a Normal and because this is your easiest difficulty.

    Tried to do my best, I used 1.0x in the whole map and 1.4x in parts which some sliders overlaps.

Hard
  1. 00:36:117 (1,2,3,4,5) - I'd recommend using Create Polygon Circles for star patterns like these :V Okay!
  2. 00:42:783 (5) - A straight slider could fit the music way better here. Hmmpm... okay
  3. 00:45:700 (2) - Move it a bit more left (of course replace the flipped one aswell) to avoid that
    overlap at the y-axis. Fixed!
  4. 00:48:200 (6) - Same as I said before, a straight slider would fit better here. okay
  5. 01:04:033 (9) - Move to 234|269 for line with the circles before for better aesthetics. Also a jump
    couldn't hurt. If you do this you have to rearrange the following objects aswell. Moved the hitcircle only. I'm not sure about the jump :S
  6. 01:50:700 (1,2,3,4) - I'd suggest you mapping this like in the first part for more consistency :c Okay!
  7. 01:55:700 (1,2,3,4,5,6,7,8,9) - These seem a bit random placed. Consider doing a geometric or
    symmetrical pattern here.
    It didn't seem, it was random placed, lol. I didn't know what to do but now it's fixed
  8. 02:34:033 (1) - This spinner doesn't really fit here imo. This should really be mapped since the
    vocals are so strong here.
    Yeah you are right
  9. 02:56:325 (2,3) - How about switching them for a better flow? Okay!
  10. 02:57:575 (4,5) - ^
  11. 03:11:394 (1,2,3,4) - You've decided for lower spacing in the first place so why is it so high now?
    Her voice is getting lower so keep the distances lower.
    It was intended to be the annoying part when you lost the FC... but meh.

    Work on your aesthetics, create patterns and keep your map consistent. You are on the right way.
    Definitely the best diff in this set.
    Still got some really big flow issues and lack of aesthetics :c
    A big problem is the rhythm. You should map strong notes in the music with a clicked object as a slider head or a circle and not so emphasized notes with a slider reapt or tail. That is something really important. Mostly sliders from the red to the white tick aren't good since most time the white tick is way stronger than the red one. I hope I was able to give you a better idea of what note you have to map with what kind of object!
    If you have any questions feel free to poke me ingame.
    Working on it, it's hard to make it consistent tho...
Thank you for the quick response!!! <3

Julini wrote:

M4M :D

General

-Try to add some Hitsounds, this will definetly sound nice :D Sure! Working on it
-The Timing may a bit strange? I am not really sure about this...
00:25:700 - 00:36:121 145 BPM... maybe ^^
02:25:700 - 02:32:275 146 BPM... I think, I am not a genius in this xD
But you should let look some more people over the timing, maybe try to post it in the timing check queue
I'll keep the timing as it is.

Normal

AR=6 Nope

00:52:367 (2,3) - distance is different, in a Normal diff the spacing should not be irritating ^^ Try to place the objects in a different way (maybe the following slider is have to be concerned too) Fixed!
01:10:700 add circle Okay!
01:37:783 (4) - reverseslider with more than one reverse are very irritating for a beginner, so try to change this Okay!
02:05:700 remove NC Sure
02:43:200 too many reverses~ I'll keep this

Hard

CS=4? they seem so small It seems fair to me

01:07:575 NC Okay!
01:17:575 ^ Okay!
Thanks Julini!!!
Phos-

Mao wrote:

Fluttershy03's Insane
  1. 00:11:325 (2,3,4,5) - You may want to do a perfect square here using "Create Polygon Circles" Ok done
  2. 00:20:700 (1) - Why is the second anchor point after the red anchor point there. One would be enough
    to make the slider look good. (Same goes for the others all over the map) Because that's the shape I had in mind when I did the sliders.
    Screenshot
    http://puu.sh/7Xcje.jpg
  3. 00:43:200 (8,9,1,2) - Placing these as shown in the Screenshot below is better to me since the overlap
    between 9 and 2 looks really ugly to me.
    Done.
  4. 00:48:200 (5) - This overlaps the Score :c Done!
  5. 00:52:783 (6) - Remove repeat and add a Circle at the big white tick because the vocals are pretty
    strong here, don't you think so? They should really be clicked.
    Okay
  6. 01:10:700 (1,2,3,4) - This didn't flow that well to me. Something like this could play better. The
    transition between those wasn't just simply that good since it was always changing the direction kind of
    steep.
    I thought it was quite bad too.Made it less steep, but didn't do what was in the pic.
  7. 01:12:367 (1) - Out of the screen Fixed when fixing the above ^
  8. 01:18:200 (2,3) - Move to 33|236 for a better transition :3 Nope, aim to keep symmetry with 01:17:575 (1,2) -
  9. Let the break end at 01:20:700 - (Same goes for the other breaks aswell) I'll consider it, just so you know, however, I can't really map to these vocals.
  10. 01:31:012 (2) - Extend the slider to the white tick.No, if I do that then the hitsound will sound very late and offbeat, and if you play in 25% you'll see that the word actually ends on that blue tick
  11. 02:02:367 (3,4,1,2) - These jumps are so overdone compared to the rest of your placement. The spacing
    is so high.
    Ikr! Remapped that part.
  12. 02:09:033 (1) - Object is out of screen Fixed!
  13. 02:11:325 (3,4,1,2,3,4,1,2,3,4,5) - Same as I said about the other jumps. It just seems like you've though "The map is too easy I
    have to add some crazy jumps". These aren't flowing well and are out of place. They don't really fit the
    music and go all over the screen. There were other parts in the music that were pretty similiar. Why did
    you map this like this?
    Ok to be totally honest here that quotation was TOTALLY me when I did this map lol, so you kinda just answered your own question. It's a shame all good things have to come to an end, but it has to be done. Knew those jumps wouldn't last more than 2 mods.
  14. 02:43:200 (4) - Use a rotated version of 02:42:783 (3) - for a consistent pattern here.Fixed and moved to a different position because I thought that part was crap.
  15. 03:07:366 (1) - Add a note here since the piano is pretty strong and high pitched here!Was mapping to vocals, but I guess it'll sound better with a note.
  16. 03:09:866 - Unneeded inherited point :c lol how did that get through? Fixed!

    This difficulty seems kinda overdone to me. You've mapped that many blue tick sliders that really don't
    fit the music in my opinion. It just simply plays and feels sloppy to me. It feels messed up.
    Thanks for that dx
    Listen clearly to the music and just map the ticks that have to mapped! Strong beats in terms of vocals
    or instruments should be mapped with a slider head or a circle, other not that emphasized ticks should be
    mapped with a slider tail or repeat.
    I'll try orz

Please reply! I hope it was helpful and good luck! :3

Julini wrote:

Guest-Insane

The S.V. seems to be too high, slider are a bit fast for such a calm song
Also there are many points where the spacing is a bit irritating, maybe try to make it a bit clearer The SV is completely fine, fixed most spacing issues.
e.g.
00:19:450 (1,2) - strange jump Relocated
02:01:325 (2,3,1,2,3,4,1,2) - really hard to play ^^' Fixed in previous mod
02:11:325 (3,4,1,2,3,4,1,2,3,4,5) - really baaad jumps xD try make it playable
^


Thanks for the mods guys!

Gex, here.
Winek
kds pls
16:54 Gexigamma: such suchness
16:54 Winek: hue
16:56 Winek: might i suggest some shit for your map?
16:57 Gexigamma: shit is always appreciated ;)
16:57 Winek: :)
16:58 Winek: oh
16:58 Winek: just one thing about the sb..
16:58 Winek: why not slowly make it gray at the end instead
16:58 Gexigamma: ¿?¿?
16:58 Winek: your current go balck
16:58 Winek: black*
16:59 Gexigamma: yeah i thought that too
16:59 Winek: would react more with "ashes" "fire" and all the theme itself
16:59 Gexigamma: ok i ll do that
17:00 Winek: ok fristly your normal is very easy :o
17:00 Winek: its ok since its the easier diff
17:00 Winek: but still
17:00 Winek: anyway
17:01 Winek: 00:08:617 -
17:01 Winek: You should add a not ehere
17:01 Winek: note*
17:01 Winek: look at 00:18:200 (4)
17:01 Winek: there is clearly a note at 00:18:617 -
17:02 Winek: also
17:02 Winek: 00:09:033 (1) -
17:02 Winek: doesn't need a New combo
17:02 Winek: at 00:19:033 (5) -
17:02 Winek: there is no NC
17:03 Gexigamma: okok
17:04 Winek: wellll
17:05 Winek: 00:16:950 (2,4) - try improving blanket here?
17:05 Winek: make then less curvey maybe
17:08 Winek: 00:19:450 (6) -
17:08 Winek: the bezier point just look random
17:09 Gexigamma: why?
17:09 Winek: 00:16:950 (2,4) -
17:09 Winek: both of them were curves
17:09 Winek: but suddenly the bezier point enter
17:12 Gexigamma: maybe sth like this? http://puu.sh/8dMKl.jpg
17:12 Winek: oh it look nice
17:12 Winek: but try stacking perfectly baka
17:13 Gexigamma: working on it
17:13 Winek: rh
17:13 Winek: eh
17:13 Gexigamma: http://puu.sh/8dMQY.jpg
17:14 Winek: try Ctrl+G the two note, stack them perfectly then Ctrl+G again
17:14 Gexigamma: ok
17:14 Gexigamma: http://puu.sh/8dMVx.jpg
17:15 Gexigamma: just a little more...
17:15 Winek: yess perfect
17:16 Winek: ok ready for next
17:16 Gexigamma: yay
17:16 Gexigamma: hey can u wait me 10 mins plz
17:16 Winek: okok
17:24 Gexigamma: im back
17:24 Winek: kewlll
17:25 Winek: ok redy?
17:25 Gexigamma: yep
17:25 Winek: http://puu.sh/8dNeD/c2f3a43dc6.jpg
17:25 Winek: oops
17:25 Winek: no lol
17:25 Winek: 00:20:700 (1,2,3,4,5,6,7,8,9) -
17:26 Gexigamma: lol
17:27 Winek: at 00:20:700 (1,2,3,4,5,6,7,8,9) - you follow vocals
17:27 Winek: but not at 00:10:700 (1,2,3,4,5,6) -
17:27 Gexigamma: hmmm
17:27 Winek: parts are the same
17:28 Gexigamma: should i remap this? 00:10:700 (1,2,3,4,5,6)
17:28 Winek: actually
17:28 Winek: id rather remap 00:20:700 (1,2,3,4,5,6,7,8,9) -
17:30 Winek: the section is a bit hard yknow
17:30 Gexigamma: yeah okok
17:34 Winek: 00:45:283 - good vocal here, should be mapped
17:35 Winek: oh ye
17:35 Winek: about the color
17:35 Winek: you took the color of fire, right?
17:36 Gexigamma: yeah
17:36 Winek: k
17:36 Gexigamma: to match w the bg
17:36 Winek: 01:05:283 (1,2) - misplaced combo
17:36 Winek: should land on a downbeat
17:37 Winek: same for 01:15:283 (1,2) -
17:37 Gexigamma: ok fixed
17:37 Winek: 01:30:700 -
17:37 Winek: the kiai
17:38 Winek: it's unfitting
17:38 Winek: 02:25:700 - is better place
17:38 Winek: at 02:25:700 - she look broked
17:39 Gexigamma: so should i remove the 1st kiai?
17:42 Winek: imo, yes
17:43 Winek: it's like the 01:55:700 -
17:46 Winek: soo?
17:47 Winek: 01:35:700 (1,4) - stackfail please
17:49 Gexigamma: fixed
17:49 Winek: i remarked how at the end
17:49 Winek: where BPM 144
17:50 Winek: you place notes only on each full beats
17:50 Winek: but after the 108 BPM, you get noe each 1/1
17:51 Winek: afk for a while
17:51 Gexigamma: ok
18:07 Gexigamma: changed the sb at the end
18:08 Gexigamma: looks nicer now
18:08 Gexigamma: afk me too so msg me when u come back
18:34 Winek: im back
18:34 Gexigamma: wb
18:35 Winek: ok
18:35 Winek: didja update?
18:35 Gexigamma: nope
18:35 Gexigamma: wait
18:36 Winek: update den
18:36 Gexigamma: updated yay
18:37 Winek: 00:08:200 (3,4,1,2,3) -
18:37 Winek: it now have a weird flow
18:37 Winek: try total curvee
18:38 Gexigamma: weird flow ftw
18:38 Gexigamma: ok
18:41 Gexigamma: fixed
18:43 Winek: wait up 2 sec
18:43 Gexigamma: i ll wait 3 sec
18:44 Winek: ff
18:50 Winek: ok lets finish that :3
18:50 Winek: 00:20:700 (1,3) - pls
18:50 Winek: stackfail pls
18:51 Gexigamma: im blind...
18:51 Winek: yolo
18:52 Winek: ive remarked there is hella lot of circle
18:52 Winek: like 00:43:617 (3,4,5,6,7) -
18:53 Winek: also were in easiest diff remember
18:53 Winek: 00:46:950 (2,3) -
18:53 Winek: big jump
18:54 Gexigamma: oh ffff
18:54 Gexigamma: dont know what happened there
18:54 Winek: lol
18:54 Winek: and at 00:43:617 (3,4,5,6,7) -
18:54 Winek: try changing 6 and 7 into a slider or something
18:54 Winek: spacing
18:54 Winek: 00:49:867 (5,1) -
18:56 Gexigamma: ok
18:56 Winek: 01:37:367 (4,5) -
18:58 Winek: spaing
18:58 Winek: also
18:58 Winek: 01:37:367 (4,5,6) -
18:59 Winek: uh
18:59 Winek: 01:37:783 (5,6) -
18:59 Winek: it's confusing for beginners
19:00 Winek: 02:06:950 (4,5) -
19:00 Winek: PLEASE
19:00 Winek: are yoU blind
19:01 Gexigamma: ;w;
19:06 Gexigamma: ok the gexy blind fixed everything
19:07 Winek: :D
19:08 Winek: aight
19:08 Winek: 02:13:617 (7) - rather see it straight
19:08 Winek: all the other combo is straight
19:08 Winek: 02:10:700 (2,3,4,5,6) -
19:09 Winek: hey gexy
19:09 Gexigamma: ok
19:09 Winek: wait up i gotta check 1 thing on my map
19:10 Gexigamma: okok
19:19 Winek: brb
19:19 Gexigamma: k
19:28 Winek: ok bak
19:30 Winek: 03:05:699 (8,9,1) -
19:30 Winek: might be a bit confusing
19:30 Winek: they all have smae timing but different spacing
19:31 Winek: also
19:31 Winek: the 1.5 sv change is a bit high
19:33 Winek: uh afk
19:33 Gexigamma: yeah but it has a break before
19:33 Gexigamma: uhuh
19:33 Winek: but even with a break
19:33 Gexigamma: and a diff slider
19:35 Gexigamma: if the slider were straight it would be hard, but getting a curved slider makes the player to recognice the changewithout losing
19:46 Winek: which slider?
19:47 Gexigamma: 02:26:117 (2,3)
19:47 Gexigamma: i curved a bit more tho jic
19:48 Winek: ??
19:48 Winek: oh i see
19:53 Winek: brb soz
19:53 Gexigamma: lol ok
20:06 Gexigamma: i ve remapped the kiai time part, it was ugly :P
20:14 Winek: ok bak
20:15 Winek: upload ill check
20:16 Winek: gex pls
20:16 Gexigamma: im bak too
20:16 Gexigamma: i already uploaded
20:17 Gexigamma: it sucks too much? ;w;
20:18 Winek: which part didja remap?
20:18 Gexigamma: the kiai from 02:25:700 to 02:44:867
20:19 Gexigamma: not a total remap but kinda
20:19 Winek: use -
20:19 Winek: oh yre
20:20 Winek: i'd suggest really an easy
20:20 Gexigamma: hmmpm...
20:20 Gexigamma: maybe
20:20 Gexigamma: maybe not
20:20 Gexigamma: who knows
20:21 Gexigamma: wait
20:21 Gexigamma: http://puu.sh/8e0Kn.png
20:22 Gexigamma: :S
20:30 Winek: back
20:30 Winek: who cares about what i said
20:30 Gexigamma: xD
20:31 Gexigamma: ok so i ll start an easy diff
20:31 Winek: make it VERY EASY
20:32 Gexigamma: im not sure how to do that tho :( the normal was an easy diff
20:32 Winek: hmm
20:32 Gexigamma: :S
20:32 Winek: why don't you remove all the 1/2 in this diff
20:33 Winek: and change it into an easy
20:33 Gexigamma: ok
20:34 Winek: then make a new normal
20:34 Gexigamma: ofc
20:34 Gexigamma: wait what_
20:34 Gexigamma: ?
20:34 Winek: ?
20:34 Gexigamma: new normal?
20:35 Winek: yep
20:35 Winek: you change the actual into an easy
20:35 Winek: by removing all thr 1/2
20:35 Gexigamma: oh no i ll do a new easy
20:35 Gexigamma: but why a have to remap the normal?
20:36 Winek: not a remap
20:36 Winek: your actual normal is too easy
20:37 Winek: making another easy would be unuseful
20:37 Gexigamma: so?
20:37 Gexigamma: i dont think that the normal is so easy
20:37 Gexigamma: i think its ok
20:46 Winek: afk again
20:46 Winek: sigh
20:47 Gexigamma: orz
20:52 Winek: the normal IS easy
20:52 Winek: time to NCHDHR
20:52 Winek: yolo
20:52 Winek: or
20:52 Gexigamma: NO the normal IS normal
20:52 Gexigamma: ok
20:52 Winek: you could add some more 1/2
20:52 Winek: and make an pure 1/1 easy
20:53 Gexigamma: yeah im doing it
20:53 Winek: kewl
20:53 Gexigamma: and also doing the normal harder to please u
20:53 *Winek is playing [http://osu.ppy.sh/b/372395 MrSoundlessVoice - Puppet (Mary's Theme) [Normal]] +Hidden +HardRock +Nightcore
20:53 Gexigamma: shiz shiz shiz
20:53 Winek: hue
20:53 Gexigamma: i have to leave ;w;
20:54 Winek: fffu
if you want we can continue this mod later, call me back again
Kibbleru
[Normal]
  1. Remap
[Hard]
  1. Remap
[Insane]
  1. Delete
kds plz
Topic Starter
Gexigamma

Kibbleru wrote:

[Normal]
  1. Remap
[Hard]
  1. Remap
kds plz
Wow quick response! Thx! Cant give kudos, so instead here you have this:
¿?
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Kibbleru
ok acutal irc mod this time

IRC
20:02 Gexigamma: hey kibb :3
20:02 Kibbleru: sup
20:02 Gexigamma: i ve redo the hard diff
20:02 *Gexigamma is editing [http://osu.ppy.sh/b/372396 MrSoundlessVoice - Puppet (Mary's Theme) [Hard]]
20:03 Gexigamma: can i ask sth about it?
20:03 Kibbleru: lets c
20:04 Kibbleru: 00:15:700 (1,2,3,4) - i wouldn't do this
20:04 Gexigamma: 01:05:700 (2) this slider
20:04 Kibbleru: no reason to
20:04 Kibbleru: unrankable
20:04 Kibbleru: 01:05:700 (2) -
20:04 Kibbleru: that is i mean
20:04 Kibbleru: the slider
20:04 Gexigamma: yeah that was :/
20:04 Gexigamma: so i ll change it
20:05 Kibbleru: 01:11:533 (3,5) - i feel like these reverses are overmapped
20:07 Gexigamma: okay i ll replace it
20:07 Kibbleru: 01:15:700 (9) - try this pattern looks better imo
20:07 Kibbleru: http://puu.sh/8jzLl.jpg
20:08 Kibbleru: 00:05:700 (1,2,3) - i don't really understand this antijump and (2) sounds overmapped
20:09 Kibbleru: u can try to arrange them so that they're symmetrical
20:09 Kibbleru: 00:12:575 (6,7,8,9,10) -
20:09 Kibbleru: http://puu.sh/8jzTg.jpg
20:10 Kibbleru: and the little jump from (9) to (10) does not really matter
20:10 Gexigamma: oh i see
20:10 Gexigamma: okay
20:10 Kibbleru: 00:21:325 (2,6) - stack these better
20:10 Kibbleru: 00:21:533 (3,7) - ^
20:11 Kibbleru: 00:39:450 (8) - flip this around looks alot better
20:11 Kibbleru: http://puu.sh/8jA15.jpg
20:12 Kibbleru: 00:45:700 (1,2,3,4,5,6,7,8) - again i don't understand the antijumps here
20:12 Gexigamma: but where i should use antijumps?
20:13 Kibbleru: 01:08:200 (8) - consider curving this the other way too
20:13 Kibbleru: http://puu.sh/8jA7K.jpg
20:13 Kibbleru: antijumps are only used when you hear a pause in the music
20:13 Gexigamma: hmm okay
20:14 Kibbleru: 01:34:450 (10) - this SV change makes no sense, there isn't really a hint in the music for it
20:14 Kibbleru: 01:39:867 (5,6) - this antijump makes sense but not the one from (6) to (1)
20:15 Kibbleru: 01:45:700 (2) - ctrl g gives better flow
20:15 Kibbleru: 01:46:950 (2) - ^
20:15 Kibbleru: 01:47:783 (4) - ^
20:16 Kibbleru: actually idk lol
20:16 Kibbleru: tbh that flower thing isn't a good pattern in generaly because it's kinda hard to read
20:16 Kibbleru: 02:29:450 (8,9) - this isn't a bad antijump
20:17 Kibbleru: 02:40:283 (1,2,3,4,5,6,7) - these overlapping patterns kinda look messy
20:17 Kibbleru: 02:42:367 (6,8) - careful, these overlap
20:17 Kibbleru: 02:56:325 (2) - hard to read when u repeat more than once
20:19 Kibbleru: its better now
20:19 Gexigamma: :D
20:19 Kibbleru: 00:25:700 - wtf mind tricks
20:19 Kibbleru: i swear her eyes are like
20:19 Kibbleru: dimming
20:19 Kibbleru: as im staring at it
20:20 Gexigamma: lol
20:20 Kibbleru: fucking mind tricks wtf
20:20 Kibbleru: 00:43:200 (6,7,8) - when you're making these patterns
20:20 Kibbleru: are u making new sliders?
20:20 Kibbleru: or are u copying from one
20:20 Gexigamma: nope, new ones
20:20 Kibbleru: oh
20:20 Kibbleru: well
20:20 Kibbleru: u can make one
20:20 Kibbleru: copy that
20:21 Kibbleru: then use ctrl shift r
20:21 Gexigamma: wow didnt know about that
20:21 Kibbleru: ill post this i guess since it was longer than i thought
20:21 Kibbleru: gimme mah kudo 4 it :3
neonat
Normal

00:05:700 (1,2) - if possible, change how this is placed, or the shape, because this doesn't flow well
00:09:033 (1) - I don't think a NC is needed for this though
00:16:950 (2,4) - because of the DS they look weird, so possibly move them further apart using the same DS
00:35:700 (1) - too curvy
00:38:200 (6,7) - the slider goes up, yet the next note is below, flip the slider or put the circle above to have a more lenient/much nicer flow
seems lacking of hitsounds, possibly add whistles when the vocals start, like 00:45:700 (1,2) - just an idea, it really is quite empty
00:49:867 (5,1) - awkward position, the flow is broken
01:07:575 (5,7) - don't let them touch each other
01:20:700 - drag the break line till this point
01:46:950 (4,5) - don't place the next slider too high up above the previous, having it closer to the side of it makes the flow better
01:50:700 - drag the break line to this part as well
02:02:992 (6,8) - too close to each other imo, affects the presentation
02:12:575 (5,6) - lower it down so i doesn't touch 02:10:700 (2)
02:34:867 (4,5,1) - woah hey, don't change the spacing so suddenly, it's uncalled for especially in a Normal! If you're using that large spacing of 02:30:283 (1,2,3,4,5,6) keep it all the way for the kiai, or don't use it at all
02:36:533 (2,3) - better blanket is possible
02:50:700 (1,2) - same as the 1st suggestion
02:58:617 (6,7) - too close to each other for comfort
03:01:810 (1,2,3,4,5,6,7,8) - and then suddenly 03:06:255 (9,1) is big spacing again.....I think they are too close imo, it can be confused with 1/2 beats

Hard

00:43:200 (6) - NC
00:54:450 (6) - move to x:364 y: 156 so the spacing between 00:52:992 (4,5,6) looks the same
01:01:117 (2,4) - could blanket better
01:10:700 (1,4) - stack nicely
01:15:700 (9) - NC
01:35:700 (1) - higher up slightly
01:38:617 (2,3,4,5) - that space is too far
01:46:533 (1,2) - not stacked perfectly
01:46:950 (2,3) - ^
01:47:367 (3,4) - ^
02:04:867 (1,2) - unnecessarily far, make it closer
02:13:200 (5,6) - better if stacked
02:39:450 (10,11) - normal spacing fits better
02:58:200 (9) - NC
03:07:366 (1) - object end not snapped
03:08:771 (2,3,4,5) - if the circles and sliders aligned themselves in a straight line, it would be better
03:11:417 (5) - NC to better indicate this is the final line of the song

Good luck, it's a nice song
Topic Starter
Gexigamma

neonat wrote:

Normal

00:05:700 (1,2) - if possible, change how this is placed, or the shape, because this doesn't flow well Changed the position and also the shape of the (2) a bit. Imo it's better, but not sure...
00:09:033 (1) - I don't think a NC is needed for this though. Okay, it was only to keep a short combo, but you're right
00:16:950 (2,4) - because of the DS they look weird, so possibly move them further apart using the same DS Fixed!
00:35:700 (1) - too curvy Yep, ugly curvyness
00:38:200 (6,7) - the slider goes up, yet the next note is below, flip the slider or put the circle above to have a more lenient/much nicer flow
seems lacking of hitsounds, possibly add whistles when the vocals start, like 00:45:700 (1,2) - just an idea, it really is quite empty I rotated the slider just a little. About the hitsounds, that a great idea! I'll use it in all the diffs :D
00:49:867 (5,1) - awkward position, the flow is broken Yeah, maybe is not the best position. Changed
01:07:575 (5,7) - don't let them touch each other Ugh... Fixed!
01:20:700 - drag the break line till this point Sup
01:46:950 (4,5) - don't place the next slider too high up above the previous, having it closer to the side of it makes the flow better Sure, fixed!
01:50:700 - drag the break line to this part as well If i move it, the break would seems very spaced. No changes here
02:02:992 (6,8) - too close to each other imo, affects the presentation Moved
02:12:575 (5,6) - lower it down so i doesn't touch 02:10:700 (2) Okay!
02:34:867 (4,5,1) - woah hey, don't change the spacing so suddenly, it's uncalled for especially in a Normal! If you're using that large spacing of 02:30:283 (1,2,3,4,5,6) keep it all the way for the kiai, or don't use it at all Yeah I have some problems here but I couldnt fix it. I' trying to make it better here...
02:36:533 (2,3) - better blanket is possible Okay
02:50:700 (1,2) - same as the 1st suggestion Copy-Paste :oops:
02:58:617 (6,7) - too close to each other for comfort More closer
03:01:810 (1,2,3,4,5,6,7,8) - and then suddenly 03:06:255 (9,1) is big spacing again.....I think they are too close imo, it can be confused with 1/2 beats

Hard

00:43:200 (6) - NC Added
00:54:450 (6) - move to x:364 y: 156 so the spacing between 00:52:992 (4,5,6) looks the same Okay
01:01:117 (2,4) - could blanket better nope, it's okay
01:10:700 (1,4) - stack nicely It wasn't a stack but nvm, fixed
01:15:700 (9) - NC Added
01:35:700 (1) - higher up slightly Okay
01:38:617 (2,3,4,5) - that space is too far Yeah, impossible for this diff
01:46:533 (1,2) - not stacked perfectly Fixed all!
01:46:950 (2,3) - ^
01:47:367 (3,4) - ^
02:04:867 (1,2) - unnecessarily far, make it closer I want to emphasize the strong "but then" in the lyrics, thats why is the jump
02:13:200 (5,6) - better if stacked nope, i like them
02:39:450 (10,11) - normal spacing fits better Same ^^^
02:58:200 (9) - NC Added
03:07:366 (1) - object end not snapped oops... The red point was misplaced, now it's fixed
03:08:771 (2,3,4,5) - if the circles and sliders aligned themselves in a straight line, it would be better Sure, done!
03:11:417 (5) - NC to better indicate this is the final line of the song Added

Good luck, it's a nice song
Yay! thx neo. I'll check someday. I'm quite busy with exams atm Most things fixed :)
Phos-
Quick IRC mod on hard.

IRC Mod
00:03 Fluttershy03: Fancy a quick irc mod on hard?
00:03 Gexigamma: hmm okay
00:04 Fluttershy03: I'm a bit rusty btw
00:05 Gexigamma: xD
00:06 Fluttershy03: 00:05:700 (1,2,3) - Spacing here is different from the rest of the map. There's no change of the music to justify the sudden increase at 00:07:992 (4) -
00:06 Fluttershy03: 00:08:200 (5) - Make this identical to 00:05:700 (1,3) - to keep slider consistency
00:07 Gexigamma: hmm i prefer to keep that
00:07 Fluttershy03: 00:13:200 (9,10) - these aren't actually symetrical, ctrl+h one of them to see why
00:08 Fluttershy03: brb puush isn't working
00:08 Gexigamma: okay
00:09 Fluttershy03: ok back
00:09 Gexigamma: yay
00:11 Gexigamma: dunno why but it feels like im editing the map of a pro mapper
00:11 Fluttershy03: lel
00:12 Fluttershy03: 00:15:700 (1,2,3) - Not fond of the square thingy here, it flows and looks bad. Try http://puu.sh/8ZKWe.jpg instead?
00:12 Fluttershy03: Note that you'll need to change the location of the notes after to avoid spacing error
00:13 Gexigamma: wow looks cool
00:13 Gexigamma: okay
00:15 Fluttershy03: 00:21:950 (5) - Move the start of this to x:379 y:204 for a perfect stack with the end of 00:20:700 (1) -
00:16 Fluttershy03: 00:36:533 (2) - Move to x:116 y:198 for perfect stack with the end of 00:35:700 (1) -
00:17 Fluttershy03: 00:38:200 (5,6,7) - You should make these sliders have the same structure. Right now the anchor points are on different locations making them look slightly different. Try to ctrl+c one then use rotate
00:18 Fluttershy03: You could also make the ends blanket eachother while you're at it.
00:21 Gexigamma: okay
00:21 Fluttershy03: 01:12:783 (5,6,7) - Try making this a symetrical pattern like http://puu.sh/8ZLBC. In it's current state it looks and plays bad
00:22 Fluttershy03: Note that you'll need to change the location of the notes after to avoid spacing error
00:25 Fluttershy03: 01:15:283 (8,1,2,3) - This doesn't look too good at the moment as well. Try making it look more like http://puu.sh/8ZLBC to improve visuals and flow (I set the ar to 0 in that image so more things appear on screen)
00:27 Fluttershy03: 01:30:700 (1,2,4,5) - I don't like the overlapping slider ends. Try rearranging them so that they are not touching.
00:27 Fluttershy03: 01:34:033 (9,10) - Bad moment to break flow, the music doesn't change whatsoever to justify this
00:28 Fluttershy03: Jumps seem a bit extreme for hard imo, but you might want to wait until a more experienced modder comes in.
00:29 Fluttershy03: 01:41:950 (4,6,8) - Curve these sliders a bit more, it will look more exiting
00:30 Fluttershy03: 01:44:450 (8,1) - Make this a proper slider blanket? Try doing this while responding to my above suggestion
00:32 Fluttershy03: 02:05:700 (1,2,3,4) - This whole pattern seems cramped and hard to read, try spacing things out a bit.
00:32 Fluttershy03: 02:10:700 (1,3) - Ew these long, straight sliders look really bland. Curve them or add more intresting shapes to them, such as wriggles.
00:34 Fluttershy03: Ok that's hard done
00:35 Gexigamma: here at 20:25 you copied the same puush
00:35 Gexigamma: :S
00:35 Fluttershy03: oops
00:35 Fluttershy03: >//<
00:38 Fluttershy03: http://puu.sh/8ZMTl.jpg
00:39 Fluttershy03: Had to redo whole pattern
00:51 Gexigamma: sry for the delay
00:51 Gexigamma: ><
00:51 Fluttershy03: k did you do all the changes?
00:52 Gexigamma: all but 02:05:700 (1,2,3,4) -
00:52 Gexigamma: i think i may remap that part
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