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Sota Fujimori - polygon

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Topic Starter
tkcbahamut
This beatmap was submitted using in-game submission on 2014年5月28日 at 18:09:05

Artist: Sota Fujimori
Title: polygon
Source: jubeat
Tags: polygon
BPM: 174
Filesize: 2970kb
Play Time: 01:53
Difficulties Available:
  1. Advanced (4.3 stars, 208 notes)
  2. Basic (2.26 stars, 130 notes)
  3. Extreme (4.96 stars, 322 notes)
Download: Sota Fujimori - polygon
Information: Scores/Beatmap Listing
---------------
First time making a beatmap, and it is polygon from jubeat, hope that everybody like this!
Feel free to mod this map! You guys' suggest will be useful to improve my map!
Harder diff request! Guest map please!
For all jubeat lovers! :)
Need an ADVANCED( normal/hard) GD to replace mine if mine is bad
Waiting for BAT bubble~~
10crystalmask01
I can't mod this, because it doesn't seem to be ready for modding. Here's some general things to point out why:
[General]
*Unherited timing points. Check your Extreme diff.
*Woah, BG is wayy to small. It needs to be 1366x768 or 1024x768 in dimensions.
*Correct timing point:


Apply this to all your diffs.

[Basic]
*The Beat Snap Divisor (seen on the top right of the screen) shouldn't exceed over 1/2.
*Slider velocity is too fast, especially with the high BPM already at hand. 1.40 is commonly used in Normal/Hard diffs. I'd recommend using 0.80, or 1.00 at the most.
*Make sure you use Distance Snap at all times for Normal/Easy diffs. Pretty much turn on this button seen on the left of your screen:

[Advanced]
Overall Difficulty -2
[Extreme]
Overall Difficulty -2 or 3.
HP drain rate -2
Circle size -2

This looks like a really old school map, lol.
Will check back after you get a few more mods.
Topic Starter
tkcbahamut
Editing... First time making a map, thank you for your suggestion!! :)
[Luxord]
M4M

Inconsistency in Kiai Times:
- Advanced : Kiai #1: Starts on 01:20:462, ends on 01:42:460
- Basic : Kiai #1: Starts on 01:20:319, ends on 01:42:388
- Extreme : Kiai #1: Starts on 01:20:376, ends on 01:42:445

[Basic]
00:27:215 (1) - Remove NC
00:28:595 (1) - Remove NC
00:27:905 (2) - Add NC
00:30:664 (2) - Add NC
00:31:353 (1) - Remove NC
00:36:181 (1,1,1) - The reverses are too much for an easy in my opinion.
00:47:215 (1) - ^
00:49:974 (1) - ^
00:52:733 (1) - ^
00:52:733 (1,1,2) - Better end them at the blue ticks

Don't overlap notes with each other in easy difficulties, it looks bad in my opinion, try to change the placing to all notes that touch each other.

[Advanced]
Resnap all notes to 1/2 and put only the ones needed i 1/4, you don't need 1/3 or 1/6 at all.
00:08:595 (1,2) - Wrong beat spacing.
00:09:974 (3) - That slider ends at red tick
00:12:733 (3) - ^
00:18:250 (1) - Why do this here and not here: 00:15:491 (5) -
00:36:181 (2,1) - Make something more creative for those sliders :/ I could suggest but I'd rather let your imaginaton work on your map.
00:42:215 (3,4,5,6,7) - inconsistent spacing, thats unrankable.
00:44:284 (1,2,3,4) - ^
00:45:836 (5,6,7) - ^
00:47:215 (1,2,3) - All of them end at the red ticks.
00:49:974 (1,2,3) - ^
00:52:733 (1,2,3) - ^
00:54:802 (4,5,6,1,2) - inconsistent spacing, thats unrankable.

and the same issues going all around the map, I'd suggest you to do some remap on this.

[Extreme]
00:00:319 (1,2) - I don't like these sliders, make the curves nicer please.
Resnap and map it on 1/4, ocne again you don't need 1/3 nor 1/6.
The same issues as advanced flow around Extreme as well, I'd sugest you to remap it, seriously I'd like to mod every tick of it but the issues are way too much :c


Good luck~
Topic Starter
tkcbahamut
Remapping... Thanks for the mod KiyoshiX101! :)
I will refer to jubeat's beat, as I didn't refer it for Basic/ Advanced
Topic Starter
tkcbahamut
Updated... Feel free to mod for me! :)
_DG
Hello, I came from Nght Hotel modding queue.

Before I joined the queue I had your map in mind already :) But I didn't want to mod because of the many problems your map had.

Now let's see, shall we? I apologize if my mod sucks

BASIC
00:34:802 (5) - You can add a beat after this on the red tick because it sounds as if its way better
00:36:871 (2,3,1) - Move it 1/4 forward
00:42:388 (2,3) - Move it 1/4 forward
00:47:215 (1,2,3,1,2,3,1,2,3) - Make the distance between them similar to circle 4 and 5 for each set
00:56:784 (1) - move it 1/4 forward . Do the same for this ---> 00:57:043 (2) -
01:01:009 (1,2,3,4,5,1,2,3,4) - Maybe something other than just being a square?
  • If not, then 01:02:215 (3,4,5) - The distance between these three notes are too far. Reduce that
01:06:526 (1,2) - Make these both last until the blue tick before the white tick. :)
01:07:905 (1) - Stretch the end of the spinner to 01:09:284 -
01:22:560 - You can put a circle here over the incoming slider
01:29:284 (3,4) - They're too close together. Make them a bit further apart
01:32:043 (3,4) - Too close
01:36:181 (4) - I feel like this can be two circles instead.
01:40:319 (2,1) - Distance too small
01:42:388 - You can put a circle here
01:48:164 (1,2,3) - Move these 1/4 forward to follow the beat
01:50:319 (4,1) - Feels like it's better that these are moved 1/2 forward, to the white ticks
01:52:043 (1) - Move this forward to the white tick

ADVANCED
00:03:509 (2,3,4,5,2,3,4,5) - Move these forward 1/4 to follow the beat
00:17:474 (3,4) - Move these forward 1/4 , just like this one 00:23:078 (3,4) - .
  • I don't see why these two parts must be so different o.o
00:34:802 (3,4) - Move these 1/4 forward
01:03:422 (5) - 1/4 forward
01:22:733 (6,7) - Move these 1/4 forward and bring them closer to the next circle after 7
01:43:078 (1) - 1/4 forward
01:43:422 (2) - sounds better being 1/2 tick backwards

EXTREME
00:11:353 (1,2,3,4,5,6,7,8,9) - They don't look nice with that distance
00:14:112 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - What is up with this repeating pattern? o.o
  • You could change this one here, like its okay to have one set, but for it to repeat two more times is boring and ugly. Just saying :)
00:31:871 (3,4,5,6) - I think it sounds better if you move it 1/4 forward. What do you think?
00:34:802 (7,8,9) - You can make a cool triangular pattern with the three and not just one line diagonally up.
00:40:146 (5,6,7) - make the distance as bit further
00:41:181 (2,3,4) - move it so it starts on the white tick at 00:41:353 - then alternate red then white.
00:41:871 (5) - Move it 1/4 forward to the blue tick? To me it sounds nicer X )
00:58:250 (1,2,3,4,5,6) - Looks weird to me
01:03:767 (1,2,3,4,5,6) - Oh god horror repeated itself
01:25:836 (1,1) - Looks weird. Why not making it better? This goes for 01:28:595 (1,1) - and 01:31:353 (1,1) -
  • ...and this 01:36:871 (1,1) - and this...01:39:629 (1,1) -
END
Not bad(I guess). Maybe you can re-edit some parts? Good luck at stop by again some other time!(at my modding queue)
_DG
Dear tkcbahamut.

  • It seems that I actually edited the parts already and I used that new edit as my mod. I apologize for the inconvenience I caused for you.

    Thank you so much :)
Topic Starter
tkcbahamut
:)
---

Updated: KiyoshiX101's mod
the NightRabbit's mod
---
Feel free to mod! :idea:
Jemmmmy
From m4m
Basic
You need to use Distance Snap in Normal and Easy diff all the time
It's the ranking rules.
00:36:957 (2,3) - don't put a note on the blue line in the easy,normal diff if it's not necessary.
00:41:613 (1,2,3) - ^
advanced
AR6~7
OD5~6
00:26:181 (2) - should snap to the return point of the slider 00:25:146 (1) -
00:27:560 (2) - ^
00:28:939 (2,2) - ^
00:36:784 (3) - there is no sound , don't put notes on nothing
00:37:474 (4) - ^
you need to play more, look more to have the acknowledge of rhythm, flow, and composition
Topic Starter
tkcbahamut
Thanks :oops:

Gonna learn more.
---
Feel free to mod! :idea:
Kibbleru
Draw 4 Mod! from pizza hut

[Extreme]
rawr that CS (not saying its bad i just dont like it personally xD)
00:03:336 (2,4,5) - don't overlapp
00:25:405 (2,4) - ^
00:04:974 (8,1) - Distance might be confusing so i suggest you either space them out or you can stack them
00:08:595 (1,3) - space these out a little so they dont touch
00:08:853 (2,4) - ^
eh this map looks too rigid, more curves and circular flow pls
00:13:509 (1,1) - bad flow
Here is a guide on analyzing flow and stuff
00:17:560 (3,4,5,6,7,8,9,10) - patterns like these are slightly hard to read because they're so stuffed together
00:25:405 (2) - oh god, avoid using the blue lines man .-. ESPECIALLY THIS KIND OF STUFF cuz it starts on a blue line (off beat) and ends on a redline (not off beat) lol idk what to call it
offbeats are fine to use but use them consistently, which i mean dont swap around
00:29:284 (5,6,7,8) - i'm not sure what you're trying to do but map the drumbeats please, they're much more noticeable rather than whatever that is in the background
00:52:733 (1,2,3) - bad overlaps

[Advanced]
00:04:457 (3,4,5) - maybe too much of a jump
mainly the same problems as in Extreme try to use more distance snap.
and try to find some bad overlaps like this and fix them
only map out the strongest sound you hear in the music, sometimes you are mapping stuff that i can barely hear ._.
01:44:284 (2) - touches hp bar, unrankable

[Basic]
00:25:146 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - too many consecutive circles for easy
01:20:664 (1,3) - stack better, and this pattern is hard to read for easy
in easy you want to avoid confusing stacks, and overlaps. flow is important but it has to be easy to read


P.S here's a useful article for newer mappers t/86329
[Luxord]
Hey

I don't see that much of a difference than the last time but the fatal problems seem to be fixed.

Use AR 8 or 9 to insane, the current AR is eyesight killer. :c


No Kudosu.
Topic Starter
tkcbahamut
Require an Insane GD, please
Maybe not
Topic Starter
tkcbahamut
Thanks for 10crystalmask01's hype GD!
Looking for BATs :?
neonat
I focused on Hyper and Advanced

General

Your first object starts at 00:00:319
You need at least 1500ms of AudioLeadIn for it to be rankable, edit in the Notepad for all difficulties and add 1500

Advanced

OD -1 HP -1 CS -1

The difficulty is very sparse yet uses such a small circle size. This makes it look very empty. The rhythm doesn't really fit, and doesn't go well with playing

00:09:629 (3,4) - and 00:12:387 (3,4) - they have the same spacing as 00:09:112 (2,3) but have different time difference between them, show a difference in spacing for them to show that they differ
00:13:767 - add a note with finish
00:24:715 (2) - move to 00:24:802
00:30:664 (1,2) - stack properly
00:32:043 (1) - the repeat is almost completely hidden, shift so it is not as such
00:32:043 (1,2) - stack nicely
00:33:422 (1,2) - ^
00:36:784 (3) - slider starts at 00:36:871 ends at 00:37:129
00:39:457 (6,7) - not following the rhythm of the song
00:42:215 (3) - ^ the important beat is at 00:42:388
01:07:905 (5,6) - put them away from 01:07:215 (4) - too close and not good to play as well as look
01:08:595 (7) - use normal spacing between them, too close to 01:08:250 (6)
01:24:888 - add a note
01:33:250 (2) - doesn't follow the music
01:36:009 (2) - end at 01:36:181
01:42:388 - add a note with finish
01:44:284 (2) - ends on nothing, 01:45:836 has a beat though
01:50:060 (4) - shift to 01:49:974 and add a note at 01:50:664
01:51:698 (1) - remove the repeat and end slider at 01:52:043 and add notes at 01:52:302 and at 01:52:560

These are the most obvious flaws, the rhythm of the whole thing honestly needs to be reviewed. The objects falling on the blue ticks are really really awkward. Not good for playing

Basic

CS -1

Hyper

00:13:681 (7) - remove one repeat and start it at 00:13:767 - blue tick is wrong and add a note at 00:13:595
00:47:215 (1) - finish on start of slider
00:58:250 (1) - ^
01:08:940 (8) - finish on end of slider
01:31:353 (1) - finish on start of slider
01:41:871 (8) - finish on end of slider
01:42:388 - onwards - please map till 01:53:422 - this sounds unfinished

A long way to go but good luck
Topic Starter
tkcbahamut
okay, I can see many problems in Advanced, but I'm more confused after the mod, need to remap some of parts and requiring helps..
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