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Hachimitsu-Kumasan - Tsukidokei Luna Dial

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Topic Starter
MirinH
This beatmap was submitted using in-game submission on 七月 3, 2014 at 11:43:58 PM

Artist: Hachimitsu-Kumasan
Title: Tsukidokei Luna Dial
Source: Touhou
Tags: Hachimitsu Kumasan Runa daiaru Izayoi Sakuya lunar clock
BPM: 144
Filesize: 5851kb
Play Time: 03:34
Difficulties Available:
  1. Easy (1.14 stars, 118 notes)
  2. Hard (3.47 stars, 420 notes)
  3. Lunatic (4.44 stars, 878 notes)
  4. Normal (1.93 stars, 290 notes)
Download: Hachimitsu-Kumasan - Tsukidokei Luna Dial
Information: Scores/Beatmap Listing
---------------
#1 Instumental
enjoy
elo01133
Lunatic
02:52:581(1,2,3,4,5,6,7,8,9) - notes were too far away
00:37:584 - change the slider
DeletedUser_3349827
[soft delete]
liaoxingyao
渣mod,没帮得上忙请见谅。
[General]
BPM换为144
音质好差
[Easy]
没问题
[Normal]
03:05:915 (1,2,3,4) - 间距不同略诡异。。。
03:33:206 (1) - 其实这转盘不应该放finish吧。。。顺便在同一时间加绿线,Soft 5%。
[Hard]
00:07:584 (3) - NC
00:09:251 (4) - NC
00:12:584 (1) - NC
00:15:917 (5) - NC
00:17:063 (1) - 取消NC
00:17:584 (3) - NC
00:19:251 (8) - NC
00:20:917 (3) - 还是NC。。。
00:25:917 (7) - NC
00:26:334 (1) - 取消NC
00:26:751 (6) - NC
00:27:584 (6) - NC
00:28:001 (3) - 取消NC
00:29:251 (7) - NC
不看了,好多NC有问题- -
其实我只是偷懒懒得看下去233
[Lunatic]
00:07:584 (1) - NC
00:09:251 (1) - NC
00:09:459 (1) - 取消NC
00:10:917 (1) - NC
懒得看NC了233
00:20:709 (3) - 略坑。。。
不想再看了。。。
Good Luck~~~
Charlotte
I like this song^^~

HARD

What about OD7→6 ?
Topic Starter
MirinH

liaoxingyao wrote:

渣mod,没帮得上忙请见谅。
[General]
BPM换为144
音质好差
[Easy]
没问题
[Normal]
03:05:915 (1,2,3,4) - 间距不同略诡异。。。
03:33:206 (1) - 其实这转盘不应该放finish吧。。。顺便在同一时间加绿线,Soft 5%。
[Hard]
00:07:584 (3) - NC
00:09:251 (4) - NC
00:12:584 (1) - NC
00:15:917 (5) - NC
00:17:063 (1) - 取消NC
00:17:584 (3) - NC
00:19:251 (8) - NC
00:20:917 (3) - 还是NC。。。
00:25:917 (7) - NC
00:26:334 (1) - 取消NC
00:26:751 (6) - NC
00:27:584 (6) - NC
00:28:001 (3) - 取消NC
00:29:251 (7) - NC
不看了,好多NC有问题- -
其实我只是偷懒懒得看下去233
[Lunatic]
00:07:584 (1) - NC
00:09:251 (1) - NC
00:09:459 (1) - 取消NC
00:10:917 (1) - NC
懒得看NC了233
00:20:709 (3) - 略坑。。。 还好啊
不想再看了。。。
Good Luck~~~
很有用,还有就是帮忙射颗星
Topic Starter
MirinH

Charlotte wrote:

I like this song^^~

HARD

What about OD7→6 ?
ok,OD6 np
ZZHBOY
mod from 新人群
[General]

后面两根红线的意义在哪里?
mp3码率低于128啊 好像是不可以的
E和N难度打开aimod然后check一下unsnapped问题
低难度除了几个finish就没有其他音效了?
一个图的风格特色我认为用加大低难度的难度以及在低难度加一些新人无法读懂的梗是不好的 非要有什么风格特色的话开个ex难度放开去做就好了吧
[Easy]
00:20:917 (1,2,3) - 尽量避免无故遮挡 不美观
01:29:250 (1,1,2,3) - ^挤在一起略丑
则呢没做完o.o
[Normal]
低难度尽量保持全程ds一致
00:09:251 (1,2,3) - 说真的 normal里这样没什么必要
00:10:917 (1,2,3,4,1,2,3,4) - 我觉得normal里你这样放是很难rank的 没必要把节奏拍的那么紧凑
01:20:083 (2,1) - 避免这样的遮挡吧
唔...个人认为按节奏密度来说可以算是hard了 建议你思考一下 这样的N是不合理的
[Hard]
00:18:417 (3,4,5) - 好丑 稍微改改呗00:27:480 (5,1) - ds这么大hard里认为没有必要
00:30:813 (8,1) - 你这ds都要上4了...
02:45:498 (4,1) - 为什么要挤一起 排列太密集很丑的
[Lunatic]
节奏个人觉得还可以
但是排列实在是...
如果你要用某些大ds的梗 那就尽量减少遮挡 也尽量不要把东西都堆一起挤一块很丑的
你再修改修改等排列改善一些后我可以帮你看看
美丽
Topic Starter
MirinH

ZZHBOY wrote:

mod from 新人群
[General]

后面两根红线的意义在哪里? 改了
mp3码率低于128啊 好像是不可以的 换了
E和N难度打开aimod然后check一下unsnapped问题 改了
低难度除了几个finish就没有其他音效了? 音效不会弄
一个图的风格特色我认为用加大低难度的难度以及在低难度加一些新人无法读懂的梗是不好的 非要有什么风格特色的话开个ex难度放开去做就好了吧 diff 名字全改
[Easy]
00:20:917 (1,2,3) - 尽量避免无故遮挡 不美观 ok
01:29:250 (1,1,2,3) - ^挤在一起略丑 ok
则呢没做完o.o 想让这图简单点
[Normal]
低难度尽量保持全程ds一致
00:09:251 (1,2,3) - 说真的 normal里这样没什么必要
00:10:917 (1,2,3,4,1,2,3,4) - 我觉得normal里你这样放是很难rank的 没必要把节奏拍的那么紧凑
01:20:083 (2,1) - 避免这样的遮挡吧 ok
唔...个人认为按节奏密度来说可以算是hard了 建议你思考一下 这样的N是不合理的 已经改了
[Hard]
00:18:417 (3,4,5) - 好丑 稍微改改呗 ok00:27:480 (5,1) - ds这么大hard里认为没有必要 改成lunatic了
00:30:813 (8,1) - 你这ds都要上4了... 已改
02:45:498 (4,1) - 为什么要挤一起 排列太密集很丑的 ok
[Lunatic]
节奏个人觉得还可以
但是排列实在是...
如果你要用某些大ds的梗 那就尽量减少遮挡 也尽量不要把东西都堆一起挤一块很丑的
你再修改修改等排列改善一些后我可以帮你看看我改了一些包括名字,还有各种东西哦 :D

美丽
liaoxingyao
这真有必要AR10么。。。 :o
Hakurei Yoru
主要看的是EX,这首曲要AR10感觉还是有点过分。
反正EX的8分连打还是都改成6分。

[Expert]
  1. 01:36:773 (4,5,6,7) - 音乐没有大变化还是别用这种排列。
  2. 01:30:106 (5,6,7,8,9,10,11) - 前面的连打没有用这种梗。
    有点让人不愉快,这里的节奏最好是加滑条还是多来几种梗吧。
  3. 01:36:773 (4,5,6,7) - 我希望你能考虑到这里的跳和之前的短距三角形,还有连打难度是否符合?
    推荐一线排列。
  4. 01:36:773 (4,5,6,7) - 同↑
    这样的跳来得有点吓人,毕竟AR10,可是难度还是稍微控制点。。
  5. 01:46:773 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - 像这种8分连打确实太吓人了吧。。
    这样的地方最好换成6分,6分听起来还是有节奏感的,
    这首歌没有必要到那么恐怖的BPM。
  6. 02:01:148 (2,3,4,5,6) - 这5个往左边移,6下面别对着滑条1
  7. 02:05:106 (1,2,3,4) - 这个读图梗打起来特别奇怪。
    把1和3的末尾分开,最好1在下,3在右。
  8. 02:07:190 (7,8) - 这俩别重叠
  9. 02:10:731 (5) - 难看。
    02:18:856 (1) -
    这个就好点。
  10. 02:26:981 (1,2,3,4,5,6,7,8,9,10) - 虽然说过还是想再说一次。
    高——低好像不太好。
  11. 03:31:773 (1,2,3,4,5,6,7,8) - 5 6 7 8改成正常四角。
  12. 02:12:606 (1,2) - 这俩末尾重叠较好。
[Lunatic]
  1. HP6以上。
----------
总之比我会抓BPM。
不过排列好像毛病有点多呢。
Topic Starter
MirinH

Magaki_redwhite wrote:

主要看的是EX,这首曲要AR10感觉还是有点过分。 感觉ar9更过分,这个难度我改了很多
反正EX的8分连打还是都改成6分。 六分是怎么回事,听完了整个人都不好了

[Expert]
  1. 01:36:773 (4,5,6,7) - 音乐没有大变化还是别用这种排列。 已改
  2. 01:30:106 (5,6,7,8,9,10,11) - 前面的连打没有用这种梗。
    有点让人不愉快,这里的节奏最好是加滑条还是多来几种梗吧。 最好是加滑条,ok
  3. 01:36:773 (4,5,6,7) - 我希望你能考虑到这里的跳和之前的短距三角形,还有连打难度是否符合?
    推荐一线排列。
  4. 01:36:773 (4,5,6,7) - 同↑
    这样的跳来得有点吓人,毕竟AR10,可是难度还是稍微控制点。。 强调的挺重,说了三遍
  5. 01:46:773 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - 像这种8分连打确实太吓人了吧。。
    这样的地方最好换成6分,6分听起来还是有节奏感的, 六分没节奏感啊
    这首歌没有必要到那么恐怖的BPM。 恐怖还是要有
  6. 02:01:148 (2,3,4,5,6) - 这5个往左边移,6下面别对着滑条1
  7. 02:05:106 (1,2,3,4) - 这个读图梗打起来特别奇怪。
    把1和3的末尾分开,最好1在下,3在右。 改了
  8. 02:07:190 (7,8) - 这俩别重叠
  9. 02:10:731 (5) - 难看。
    02:18:856 (1) -
    这个就好点。 直接重拉了这两个滑条,当时不知道怎么拉出来的
  10. 02:26:981 (1,2,3,4,5,6,7,8,9,10) - 虽然说过还是想再说一次。
    高——低好像不太好。 改成直线
  11. 03:31:773 (1,2,3,4,5,6,7,8) - 5 6 7 8改成正常四角。 ok
  12. 02:12:606 (1,2) - 这俩末尾重叠较好。
[Lunatic]
  1. HP6以上。


----------
总之比我会抓BPM。
不过排列好像毛病有点多呢。
感谢,求射星
-Teina-
From Teller's team modding queues ( ・´ω・`)

[General]
  1. Expert 難度不適合用AR10 AR10實在太快
  2. Song setup > Colours > 選擇適合這首歌的顏色並選用它 (這很簡單)
Expert
  1. 老梗有點不足
  2. 身為AR10 盡量小重疊或太接近其他物件 因為會影響玩家察覺預視圈
  3. 00:33:450 (1,2,3,4,5,6,7,8,9,10,11,12) - 這裡為什麼是1/6 串燒
  4. 00:40:325 (4,5,6,7,8,9) - 突然加速反方向跑 太難打了
  5. 01:40:880 - hitsound SC 1 > NC 1
  6. 02:37:200 (11,12,13) - 這次是1/8?

    大致上上述原因都是重複的犯錯
    所以不一一列出來了

Lunatic
  1. 00:30:950 (1,2,3,4) - 每個silder都可以用1/4的反彈slider代替 因為這裡節奏速度比較快吧.
  2. 02:10:116 - 至02:27:512 - 減少申燒的數目 因為這裡比較慢喔.

Hard
  1. 00:09:491 (2) - 不建議這裡SLIDER
  2. 03:02:616 (1) - OVERLAP
  3. 做得不錯 但有點悶 原因在於你太多都是紅線和白線位落NOTE
  4. Hard難度是可以jump的 你可以在kaii time多jump一點 交叉的flow會令張圖更好~
  5. 多用奇怪的slider更加切合這首歌

Easy
  1. 01:07:616 - 開始kiai time 多用一些note (填了空的timeline >不一定填滿)
  2. 多用奇怪的slider更加切合這首歌
  3. ...未完成
Topic Starter
MirinH

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

[General]
  1. Expert 難度不適合用AR10 AR10實在太快
  2. Song setup > Colours > 選擇適合這首歌的顏色並選用它 (這很簡單)
Expert
  1. 老梗有點不足
  2. 身為AR10 盡量小重疊或太接近其他物件 因為會影響玩家察覺預視圈 no more ar 10
  3. 00:33:450 (1,2,3,4,5,6,7,8,9,10,11,12) - 這裡為什麼是1/6 串燒 你看成人玩具
  4. 00:40:325 (4,5,6,7,8,9) - 突然加速反方向跑 太難打了
  5. 01:40:880 - hitsound SC 1 > NC 1
  6. 02:37:200 (11,12,13) - 這次是1/8? 改成滑条了

    大致上上述原因都是重複的犯錯
    所以不一一列出來了

Lunatic
  1. 00:30:950 (1,2,3,4) - 每個silder都可以用1/4的反彈slider代替 因為這裡節奏速度比較快吧.
  2. 02:10:116 - 至02:27:512 - 減少申燒的數目 因為這裡比較慢喔. 怎么减少完全不会啊

Hard
  1. 00:09:491 (2) - 不建議這裡SLIDER 已改
  2. 03:02:616 (1) - OVERLAP 已改
  3. 做得不錯 但有點悶 原因在於你太多都是紅線和白線位落NOTE
  4. Hard難度是可以jump的 你可以在kaii time多jump一點 交叉的flow會令張圖更好~
  5. 多用奇怪的slider更加切合這首歌

Easy
  1. 01:07:616 - 開始kiai time 多用一些note (填了空的timeline >不一定填滿)
  2. 多用奇怪的slider更加切合這首歌
  3. ...未完成 怎么这么多人吐槽那我就做完吧
感谢
moonlightleaf
From my queue

[General]

绿线全歪 是改过红线/offset没换回来

[Easy]

Easy HP3 AR3 OD3

00:20:950 (1,2,3) - 挨着了

00:44:283 (1) - 折返一次就好 太多不适合easy

00:57:616 (1) - 怎么又是前面那个的位置 建议换位置

01:22:200 (2) - 删

01:23:866 (2) - 删

01:25:116 (2) - 建议折返

01:26:783 (3) - 单点

01:28:866 (2) - 这种都能删 这连的Normal常用 easy不适合

01:32:616 (3,4) - easy 里还跳 新手哭了

01:36:783 note

01:40:116 note

01:43:450 后面也有类似的 找找

02:00:950 (1,2,3,4) - 好空 排版一看就知道乱放的= =

02:09:700 (2,2,2) - 删

02:15:116 (1) - 这结束,然后02:16:991加note,后面类似

02:43:450 加note

02:46:783 加note 后面类似

还没做完= = 排版美化需要加强

[Hard]

HP6

00:10:116 (5,1) - = =DS 或者叠5

00:10:950 (1,2,3,4,1,2,3,4) - 乱七八糟= =

00:20:116 (1,2,3,4,1) - 换梗 比如

00:26:991 (2) - 换梗

00:37:616 (1,2) - DS

00:56:366 (2,1) - 挨着了

01:05:116 (1,2,3,4,5,6) - 前面好好的 真是突然

01:15:950 (1,2) - DS

01:27:512 (3) - 删

01:29:179 (4) - 删掉 然后选25%速度放音乐01:29:179你能听到有音么。。。01:28:970这里倒是有 = = 怀疑offset错误,01:28:658还漏音

01:39:283 (1,2) - DS

其他你多调整吧 DS啥的 还有多点花样 ,可以开别人的图 抄一些花样来

[Lunatic]

00:17:616 (1,2) - 每个都ctrl+g一次

00:14:179 (9,1)这种坑的= =

00:23:033 (3,4,5) - 一般连打都是红线起步,后面的自己修

00:19:700 (2) - ctrl+g 不然1很不顺flow

00:20:950 (1,2) - 和 00:17:616 (1,2)类似flow

00:30:950 (1,2,3,4,5,6,7,8) - 短滑条参照别人的图

试试摆吧

00:32:616 (1,2,3,4,5,6,7,8) - 坑ds

。。。摸不下去,很多需要改进

[Expert]

没想法,新人还是规矩做个I rank吧 ex没啥希望

说句实话 还需要付出更多努力,排版和节奏 美观和音效 都需要加强 ,多看看别人的图 找点灵感 然后放自己图里试试,(也许这就是抄袭= =~
其实新手做NH 俩难度还是容易rank的 ,等有经验了再做I不迟

加油 :)
Hakurei Yoru
[Expert]
  1. 02:27:616 (1) - 从这里开始把排列都洗一下。
    洗得更跳。
    不然这图真的给人又单调了
    意思就是,
    两个kiai要给人不同的感觉,而后者是更难。
  2. 03:03:450 (3,4) - 扯开别粘一块,方向对着。
  3. 03:14:595 (3) - 这啥
  4. 03:17:616 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 间隔稍微大一点,弯几下。(啥
  5. 03:25:950 (1,2,3) - 2放左边点
  6. 03:31:783 (1,2,3,4,5,6,7,8) - 这一段和前面难度还是差了N层楼。
  7. 144BPM好好利用。
    这图能再稍微跳一点(当然不是144的大间隔单点
  8. 02:20:116 (1,2,3,4,5,6) - 改养眼点。
  9. 02:40:950 (1,2) - 重新排,重拉滑条
  10. 02:45:116 (3,4,5,1,2,3) - 1 2 3可以借用前面3个的梗,建议还是对称
  11. 02:46:783 (1,2,3,4,5) - 重排
[Lunatic]
  1. AR9空荡荡的,就这样。
    建议还是AR8
[Hard]
  1. 改成AR6,难度名建议也改了,这图真心不能hard.
    卧槽2难度的Hard都比这Hard
----------
EX难度老实点,但要把曲子的风格表现出来,
至于我说的第二个KIAI要怎么改全看你自己了。
Topic Starter
MirinH
moonlightleaf
From my queue

[General]

绿线全歪 是改过红线/offset没换回来 :arrow: 不想改,太懒

[Easy]

Easy HP3 AR3 OD3 :arrow: ok

00:20:950 (1,2,3) - 挨着了 :arrow: 已改

00:44:283 (1) - 折返一次就好 太多不适合easy

00:57:616 (1) - 怎么又是前面那个的位置 建议换位置

01:22:200 (2) - 删

01:23:866 (2) - 删

01:25:116 (2) - 建议折返

01:26:783 (3) - 单点

01:28:866 (2) - 这种都能删 这连的Normal常用 easy不适合

01:32:616 (3,4) - easy 里还跳 新手哭了

01:36:783 note

01:40:116 note

01:43:450 后面也有类似的 找找

02:00:950 (1,2,3,4) - 好空 排版一看就知道乱放的= =

02:09:700 (2,2,2) - 删

02:15:116 (1) - 这结束,然后02:16:991加note,后面类似

02:43:450 加note

02:46:783 加note 后面类似

还没做完= = 排版美化需要加强 :arrow: 做完而且全改谢谢很有用完全不知道怎么放折返

[Hard]

HP6 :arrow: HP5呗,我不喜欢高HP

00:10:116 (5,1) - = =DS 或者叠5 :arrow: 那就换梗

00:10:950 (1,2,3,4,1,2,3,4) - 乱七八糟= = :arrow: 已改

00:20:116 (1,2,3,4,1) - 换梗 比如 :arrow: 换了但不是这个

00:26:991 (2) - 换梗 :arrow:

00:37:616 (1,2) - DS :arrow:

00:56:366 (2,1) - 挨着了 :arrow: 已改

01:05:116 (1,2,3,4,5,6) - 前面好好的 真是突然 :arrow: 已改

01:15:950 (1,2) - DS :arrow: 已改

01:27:512 (3) - 删

01:29:179 (4) - 删掉 然后选25%速度放音乐01:29:179你能听到有音么。。。01:28:970这里倒是有 = = 怀疑offset错误,01:28:658还漏音 :arrow: overmap 有错?

01:39:283 (1,2) - DS :arrow:

其他你多调整吧 DS啥的 还有多点花样 ,可以开别人的图 抄一些花样来 :arrow: 已抄隔壁纯白

[Lunatic]

00:17:616 (1,2) - 每个都ctrl+g一次

00:14:179 (9,1)这种坑的= =

00:23:033 (3,4,5) - 一般连打都是红线起步,后面的自己修

00:19:700 (2) - ctrl+g 不然1很不顺flow

00:20:950 (1,2) - 和 00:17:616 (1,2)类似flow

00:30:950 (1,2,3,4,5,6,7,8) - 短滑条参照别人的图

试试摆吧

00:32:616 (1,2,3,4,5,6,7,8) - 坑ds

。。。摸不下去,很多需要改进 :arrow: 已大改

[Expert]

没想法,新人还是规矩做个I rank吧 ex没啥希望

说句实话 还需要付出更多努力,排版和节奏 美观和音效 都需要加强 ,多看看别人的图 找点灵感 然后放自己图里试试,(也许这就是抄袭= =~
其实新手做NH 俩难度还是容易rank的 ,等有经验了再做I不迟 :arrow: 不试试怎么知道

加油 :)

Magaki_redwhite
[Expert]
◾02:27:616 (1) - 从这里开始把排列都洗一下。
洗得更跳。
不然这图真的给人又单调了
意思就是,
两个kiai要给人不同的感觉,而后者是更难。 :arrow: 卧槽二次mod直接吓尿
◾03:03:450 (3,4) - 扯开别粘一块,方向对着。
◾03:14:595 (3) - 这啥
◾03:17:616 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 间隔稍微大一点,弯几下。(啥
◾03:25:950 (1,2,3) - 2放左边点 :arrow: 直接放上面
◾03:31:783 (1,2,3,4,5,6,7,8) - 这一段和前面难度还是差了N层楼。
◾144BPM好好利用。
这图能再稍微跳一点(当然不是144的大间隔单点 :arrow: 小跳不错
◾02:20:116 (1,2,3,4,5,6) - 改养眼点。
◾02:40:950 (1,2) - 重新排,重拉滑条
◾02:45:116 (3,4,5,1,2,3) - 1 2 3可以借用前面3个的梗,建议还是对称
◾02:46:783 (1,2,3,4,5) - 重排 :arrow: 全改懒得打

[Lunatic]
◾AR9空荡荡的,就这样。
建议还是AR8 :arrow: 我读不了所以还是AR9

[Hard]
◾改成AR6,难度名建议也改了,这图真心不能hard.
卧槽2难度的Hard都比这Hard :arrow: 现在应该HARD了吧

----------
EX难度老实点,但要把曲子的风格表现出来,
至于我说的第二个KIAI要怎么改全看你自己了。

Thanks :D :D
Hollow Wings
m4m

Expert

  1. 我觉得你先找五六个tester玩玩看比较好。另外排版似乎有点乱
  2. 很多无用的绿线比如00:05:845 (1) - 附近那根,自己查一下吧,都删了
  3. 00:05:950 (1) - 去掉nc
  4. 00:09:908 (2) - 这个clap还是去掉吧
  5. 00:11:783 (3,4) - overlap不好
  6. 00:21:783 (3,4,5) - 。。。好吧,剩下的我就粗略看一下了
  7. 01:06:366 (1) - 折返箭头遮挡unrankble
  8. 跪了。。。orz。。。说说整体好了,节奏基本都对,也想着要去用一些梗,但是排版真的很乱。我推荐你先去mod个十几二十张图,看看那些已经有rank图的人是怎么排版的,我想比你直接一口气做好几张很乱的图要强很多,回来再看看自己到底哪里乱,为什么乱。由于乃是新人,又看你很认真地补了所有diff,很多话不适合由我来说,有兴趣的话加一下新人q群去那里球帮助好了
嗯加油

good luck
BoroNyan
Hi!
for M4M
im not good modder.but i will try best

[General]
RomanisedTitle:Tsukidokei Luna Dial
Source:東方,add Tag touhou

maybe slippage all inherited points offset
double click objects then jump same time
after,change same offset
add kiai time start 01:34:283 end 01:47:616 ,start 02:54:283 end 03:07:616
Lunatic Drain7better?
Expert Drain8
Expert→Extra?
using Convert Stream?selectslider→compose→Convert Stream
can making clean stream

[Hard]
00:10:950 (1,2,3,4,5,6,7,8) - i think little difficult
00:16:783 (2,3,4,5) - use DS
00:25:950 (3,2) - dont overlap better
00:31:783 (2,3,1,2,1,2,3,4,1,2,3,4) - maybe difficult too,not much overlap better
00:40:950 (1,2) - round
00:55:116 (1,2) - same form
00:57:616 (1,2,3) - use DS
01:00:533 (1,2,1) - ^
01:05:741 (2,3) - sudden stream is confusing
01:24:283 (1,2,1,2) - vertical and horizontal better
01:40:116 (3,4,5,6,1) - i think rhythm confusing 01:40:637 (4) - delete?
01:55:950 (1,2,3,4) - use DS
02:10:950 (2,3,4) - ^
02:13:033 (2,3,1) - ^ 02:13:033 (2,1) - horizontal
02:20:533 (2,3,1) - ^
02:23:866 (3,4,5) - little difficult
02:59:700 (2,3,4) - use DS
03:00:533 (4,5) - confuse rhythm
03:17:616 (1,2,3,1,2,3,1,2,1,2,3,4) - i cant take theyX( easier best

[Lunatic]
00:01:783 (1,2,3) - delete3,1,2slider add 1more repeat
00:04:283 (1) - move 00:04:387 and add circle
00:09:283 (1,3) - symmetry
00:22:095 (4) - i dont know understand jump
00:24:908 (3,4) - use DS
00:27:512 (5,1) - i dont know understand jump
00:34:075 (4,5,1) - - stack or smooth
00:49:075 (2,3) - use DS
00:52:095 (4) - stack 00:52:200 (5) or smooth
00:53:033 (2,3,4,1,2,3,4) - use DS
02:35:429 (4) -i dont know understand jump
02:48:450 (3,4,5) - ^
02:53:658 (4,5,6) - ^
03:29:595 (2) - stack 03:29:700 (3)
03:31:783 (1,2,3,4,5,6,7,8,1) - confusing rhythm

interesting map!
goodjub!
Canned Water
Hello, this would be my first mod, sorry if its dumb

should add these tags: lunar clock lunar dial

[Hard]

00:58:033 (2) - move this down a little
02:01:783 (3) - this 3 looks like its a little far from the 4... I think

[Expert]
00:07:616 (1,2,3,4) - think it would be nicer if these were put beside each other horizontally, but I dunno
00:15:116 (6,7) - should space these out evenly between the 2 sliders and make it round or something
00:19:179 - Should consider moving objects around so they are not all in the corner and on top of each other, so they are kind of like this 00:50:116
00:29:283 (5) - why not start a new combo here instead of making a new one halfway through that stream
00:40:325 (4,5,6,7,8,9) - this pattern is really confusing to me, why not a square, triangle or circle?
00:40:950 (1,2,3) - just a suggestion: why not make this all one slider?
00:44:283 (1,2,3) - same thing with previous
00:45:325 (1,2,3,4,5,6) - why not have a zig-zag pattern here instead?
00:45:950 (1,2,3) - same thing with the two before last one
01:27:825 (2,3,4,5,6,7,8) - don't really like how its all on top of each other, how bout making a circular pattern out of it or something
01:46:783 (1,2,3,4,1,2,3,4,5) - how bout a different pattern, like a circle? (box and M looks strange) was experimenting and camp up with this:


02:51:054 (2,3,4,5) - how bout a new pattern for these (four) too?


02:37:825 (2,3,4,5,6,7,8,9) - should probably make the spacing between these ones even
03:19:700 (3) - I think the slider here sounds odd (at least I think so)

Lots of improvements could be made for this one, since I have no idea how to map, can't really help you out much sorry :cry:
FuFuLu_old
Greetings. I came from your modding queue.

The rhythm is fine, but the distance between objs are changing too often, making it hard to read.

[Expert]
00:02:512 (9,1,2) - there's a large sudden change (1.5x to 1.8x) of distance, making it quite hard to play (since the speed of the song is quite fast, players would probably move in a constant speed at that moment)
00:03:033 (3,4) - consider putting a note between these two
00:04:804 (5,6,7,8) - little suggestion: putting 5,6,7 in a triangle, where 8 stacks with 5
00:05:845 (11,1,2,3,4) - most of the players move in constant speed when moving in a straight line, change the distance between 11 and 1
00:12:929 (6,7) - why not putting them further apart from each other
00:14:179 (12,1) - a bit too hard, a sudden change of distance (2.0x to 3.3x)
00:14:908 (5,6,7,1) - use similar distance
00:19:179 (1) - change new combo to the next note
00:20:116 (7,8,1) - putting them further away from each other
00:20:950 (1,2,3,4,5,6,7) - a bit confused
00:29:283 (5) - new combo
00:33:450 (1,2,3,4,5) - better not stacking these, you may try using two "1/6 reverse slider" to replace 1,2,3 and 4,5,6, which give the player hints that it is a 1/6 stream
00:40:325 (4,5,6,7,8,9,1,2,3) - stacking too much, confusing
00:43:762 (7,8,9) - confusing, players would tend to hit the "9" too early
00:44:491 (3,4,5) - inappropriate distance
01:02:408 (6,7,1) - umm...the distance
01:04:700 (4,5) - confusing, players would tend to hit "5" too early
01:05:116 (1) - why not using circles
01:08:450 (4,5) - make further apart from each other
01:10:116 (3,4) - make closer
01:27:825 (2,3,4,5,6,7,8,9,10) - weird syncopation, if you want to keep these you'd better use the help of hitsounds
01:59:179 (8,1) - make them closer
02:05:116 (1,2,3,4) - quite confusing
02:06:783 (4,5,6,7) - " "
02:07:616 (1,2,3) - make 2~3 the half distance of 1~2
02:09:700 (1,2,1,2,3) - quite confusing
02:16:991 (3,4,5) - make 4,5 further apart from 3
02:17:929 (2,3,4,1) - confusing, tend to hit the "1" too early
02:26:991 (1,2,3) - 2 too far way from 3
02:29:283 (1) - either stack with 2 or make further away from 2
02:32:616 (1) - almost all players will hit this too early. try making it further away from the previous squares
02:53:866 (9,10) - unexpected and confusing
02:54:700 (2,3) - make them further apart
03:14:491 (2,3) - make them closer, to be easily distinguish the rtythm from "1" (actually there're so many similar problems in other parts of the map)
03:17:408 (8,9,10,1) - these 1/6 are so unexpected
03:19:179 (15,1) - don't stack them
03:21:783 (4,5,6,7,8) - same as 01:27
03:25:950 (1,2,3) - confusing
03:28:450 (1,2,3,4) - better not stacking the 2 and 4
03:31:783 (1,2,3,4,5,6,7,8) - you may keep this, but i think you will piss off those players who get miss at the end.

[Hard]

Try making more 1/2 sliders and 1/4 reverse sliders (1 slider per beat)

-----------------------------------------------------------------------------------------------------------------------------------------
--I dont have any special ideas with the other diff. 8-)
Good luck.
為什麼我不用中文...算了
Topic Starter
MirinH

Borokuzu wrote:

Hi!
for M4M
im not good modder.but i will try best

[General]
RomanisedTitle:Tsukidokei Luna Dial :arrow: ty
Source:東方,add Tag touhou :arrow: nope

maybe slippage all inherited points offset
double click objects then jump same time
after,change same offset
add kiai time start 01:34:283 end 01:47:616 ,start 02:54:283 end 03:07:616
Lunatic Drain7better? :arrow: don't like high hp
Expert Drain8
Expert→Extra?
using Convert Stream?selectslider→compose→Convert Stream
can making clean stream

[Hard]
all changed

[Lunatic]
00:01:783 (1,2,3) - delete3,1,2slider add 1more repeat
00:04:283 (1) - move 00:04:387 and add circle :arrow: y? lol
00:09:283 (1,3) - symmetry :arrow: changed
00:22:095 (4) - i dont know understand jump :arrow: sure
00:24:908 (3,4) - use DS :arrow: changed
00:27:512 (5,1) - i dont know understand jump :arrow: changed
00:34:075 (4,5,1) - - stack or smooth :arrow: changed
00:49:075 (2,3) - use DS :arrow: it's the same
00:52:095 (4) - stack 00:52:200 (5) or smooth :arrow: ok
00:53:033 (2,3,4,1,2,3,4) - use DS :?:
02:35:429 (4) -i dont know understand jump :arrow: i don't think thats jump
02:48:450 (3,4,5) - ^ :arrow: nope
02:53:658 (4,5,6) - ^ :arrow: nope
03:29:595 (2) - stack 03:29:700 (3) :arrow: changed
03:31:783 (1,2,3,4,5,6,7,8,1) - confusing rhythm :arrow: i know

interesting map!
goodjub!
ty
Topic Starter
MirinH
sorry for the people who moded my expert >:(
Number5
From my queue.
[Easy]
Easy永远都不要变速
做图最好开Gridlevel4
00:10:116 (2) - 有点太难了
00:10:950 (3,4) - 改两个滑条可能会好一些
00:26:783 - 这里怎么没有
00:30:116 (2,3) - 不能遮挡回转箭头
00:33:450 (4) - 难了点
00:51:366 (2) - 这个note让我怎么说好呢 短白线新人可能打不到 长白线又没有节奏
00:56:366 (2) - ^
01:01:366 (2) - ^
01:06:366 (1) - 太难了
01:06:366 (1,1) - 不好看
01:10:116 (2) - 包好
01:10:950 (3,4) - 有点……难看……
[Hard]
Hard最好能开DS 不开也要保持差不多的距离 想跳的时候再跳 或者是有什么地方确实不能开再关掉
折返滑条的点超过3个的不要太多
00:10:950 (1,2,3,4,5,6,7,8) - 难了点
00:20:116 (1,2,3,4) - 难了点
00:30:950 (1,2,3,1,2,3) - 这不是Insane才有的梗么
00:47:616 (1,2,3,4) - 略单调
00:55:116 (1,2) - Blanket
01:40:950 (1,2) - Blanket
01:46:991 (2,3,4) - 略难
02:04:283 (3) - ctrl+g 然后放到和02:02:616 (1) - 一样高会更好看一些
03:17:616 (1,2,3,1,2,3,1,2,1,2,3,4,1,2) - 好乱……
[Lunatic]
00:10:116 (2) - 把00:09:283 (1) - ctrl+c再翻转
00:24:283 (1,4) - 感觉有点问题
00:34:908 (2) - 包好
00:35:950 (1) - 为什么要突然改DS
Topic Starter
MirinH

Number5 wrote:

From my queue.
[Easy]
Easy永远都不要变速 :arrow: 变速地方全部重新摆了
做图最好开Gridlevel4 :arrow: ez用不到
00:10:116 (2) - 有点太难了 :arrow: 已改
00:10:950 (3,4) - 改两个滑条可能会好一些 :arrow: 好的
00:26:783 - 这里怎么没有 :arrow: 加了
00:30:116 (2,3) - 不能遮挡回转箭头 :arrow: 已改
00:33:450 (4) - 难了点
00:51:366 (2) - 这个note让我怎么说好呢 短白线新人可能打不到 长白线又没有节奏 :arrow: 刚刚让7pc的朋友试了能打
00:56:366 (2) - ^
01:01:366 (2) - ^
01:06:366 (1) - 太难了 :arrow: 改成note
01:06:366 (1,1) - 不好看 :arrow: 改了
01:10:116 (2) - 包好 :arrow:
01:10:950 (3,4) - 有点……难看…… :arrow: 我觉得还好
[Hard]
Hard最好能开DS 不开也要保持差不多的距离 想跳的时候再跳 或者是有什么地方确实不能开再关掉 :arrow: 全程都开了ds
折返滑条的点超过3个的不要太多 :arrow: 很多5星hard折返都多
00:10:950 (1,2,3,4,5,6,7,8) - 难了点 :arrow: 改cs3解决一切
00:20:116 (1,2,3,4) - 难了点 :arrow: 34换了位置
00:30:950 (1,2,3,1,2,3) - 这不是Insane才有的梗么 :arrow: 这些梗不加就真nm了
00:47:616 (1,2,3,4) - 略单调 :arrow: 太懒
00:55:116 (1,2) - Blanket
01:40:950 (1,2) - Blanket :arrow: 改了
01:46:991 (2,3,4) - 略难 :arrow: 改了
02:04:283 (3) - ctrl+g 然后放到和02:02:616 (1) - 一样高会更好看一些 :arrow: 不好意思不喜欢对称
03:17:616 (1,2,3,1,2,3,1,2,1,2,3,4,1,2) - 好乱…… :arrow: 重摆了
[Lunatic]
00:10:116 (2) - 把00:09:283 (1) - ctrl+c再翻转 :arrow: 改了
00:24:283 (1,4) - 感觉有点问题 :arrow:
00:34:908 (2) - 包好改了
00:35:950 (1) - 为什么要突然改DS :arrow: 改了
[/list]
sjoy
你这样EHI 的MAPSET 是不给过的
建议多个NORMAL DIFF
宁愿不要E也不能少了N
_Stan
来了.. 我要用英语摸 (啊哈哈

[Easy]
00:33:450 (4,1) - blanket
01:06:366 (1) - 这个干嘛NC 0.0
01:07:616 (1,2) - snap
01:17:616 (1,2) - 这里DS和01:14:283 (1,2) - 不一样哎..
01:26:783 (2,1) - blanket
02:07:616 (1,2) - snap
02:22:616 (1,1) - ^
02:56:783 (2,1) - 遮挡不好吧

[Normal]
00:15:116 (2,3) - blanket
00:37:616 (1,2,3) - 不好看, 考虑是1,3滑条关于2对称或是什么
00:57:200 (6,1) - blanket
01:07:200 (6,3) - overlap
01:44:283 (1) - 折返多了, 不过也可以这样
02:21:783 (2,3,1) - 弄成三角形
02:54:283 (1,2) - 后面的02:57:616 (1,2) - 都平行了 这里最好平行

[Hard]
00:12:616 (1,1) - blanket
00:43:866 (2,3,4) - DS
00:45:950 (1,2,1) - ^
01:40:950 (1,3) - blanket
02:05:950 (1,2) - ^
02:24:491 (5,6) - DS大了
02:48:033 (1,2) - snap
03:00:533 (4,5) - 忽大忽小 不好 这里音乐没有特别的节奏变化
03:00:950 (1,2) - 太大了吧- -
03:19:283 (9) - NC
03:32:616 (5) - 这个滑条缩到红线处 03:33:033 - 这里加个note

[Insane]
00:07:408 (8,1) - blanket
00:27:512 (5,1) - 太难了
01:39:075 (10,11,1,3) - blanket
01:47:616 (5) - NC 可以在放远一点 和01:47:095 (4,1) - 保持一致
02:03:450 (3,2) - 重合

Insane很好, 歌曲很好听~

GOOD LUCK :)
Topic Starter
MirinH

_Stan wrote:

来了.. 我要用英语摸 (啊哈哈

[Easy]
00:33:450 (4,1) - blanket :arrow: 不blanket
01:06:366 (1) - 这个干嘛NC 0.0 :arrow:
01:07:616 (1,2) - snap :arrow:
01:17:616 (1,2) - 这里DS和01:14:283 (1,2) - 不一样哎.. :arrow: 改了
01:26:783 (2,1) - blanket :arrow: 不blanket
02:07:616 (1,2) - snap
02:22:616 (1,1) - ^ :arrow:
02:56:783 (2,1) - 遮挡不好吧 :arrow: 改了

[Normal]
00:15:116 (2,3) - blanket :arrow:
00:37:616 (1,2,3) - 不好看, 考虑是1,3滑条关于2对称或是什么 :arrow: 复制惹
00:57:200 (6,1) - blanket :arrow: 该惹
01:07:200 (6,3) - overlap
01:44:283 (1) - 折返多了, 不过也可以这样
02:21:783 (2,3,1) - 弄成三角形 :arrow: 改了
02:54:283 (1,2) - 后面的02:57:616 (1,2) - 都平行了 这里最好平行 :arrow: 不想

[Hard]
00:12:616 (1,1) - blanket :arrow: 改了
00:43:866 (2,3,4) - DS :arrow:
00:45:950 (1,2,1) - ^ :arrow:
01:40:950 (1,3) - blanket :arrow:
02:05:950 (1,2) - ^ :arrow: 不好
02:24:491 (5,6) - DS大了 :arrow:
02:48:033 (1,2) - snap :arrow:
03:00:533 (4,5) - 忽大忽小 不好 这里音乐没有特别的节奏变化 :arrow:
03:00:950 (1,2) - 太大了吧- -
03:19:283 (9) - NC :arrow:
03:32:616 (5) - 这个滑条缩到红线处 03:33:033 - 这里加个note :arrow:

[Insane]
00:07:408 (8,1) - blanket :arrow:
00:27:512 (5,1) - 太难了 :arrow: 不难
01:39:075 (10,11,1,3) - blanket :arrow:
01:47:616 (5) - NC 可以在放远一点 和01:47:095 (4,1) - 保持一致 :arrow: 只改了nc
02:03:450 (3,2) - 重合 :arrow:

Insane很好, 歌曲很好听~

GOOD LUCK :)
thx for modding
S h i o n
先去吃饭了,回来继续看剩余的diff~

Hard
AR+1吧,很多绕来绕去的jump不容易看清楚
00:10:533 (1) - RNC
00:10:950 (1,2,3,4,5,6,7,8) - 像这种jump我个人觉得放hard挺不合理的,改成1/2滑条会好很多
00:18:450 (2) - 这里和00:17:200 (4) - 重叠看着很不舒服,我觉得是没好好排版。。
00:20:116 (1,2,3,4,1) - =好僵硬的jump。。
00:37:200 (x) - 何为空出来
00:38:866 (2) - spacing
01:05:116 (1) - 可以做到不遮挡箭头的
01:03:866 (1) - RNC
01:05:950 (1) - RNC
01:40:116 (4) - spacing
01:41:575 (2) - spacing
02:45:950 (1) - 在02:46:366和02:47:200加slidertick clap,其余地方去掉clap
这个hard给我感觉就是做的很随意,节奏和摆放都需要仔细推敲。

Insane
00:35:325 (1) - spacing 这里不jump? 参考00:36:991 (5) -
02:03:450 (3) - curve?
02:25:533 (2,1) - 建议把这两个放到232,100附近,现在的位置是一个大跳还是遮挡太难
03:06:783 (7) - NC
nice diff
Vercetti
[General]
建议检查一下绿线,是否有影响timing或多余的,太多没对齐时间轴的摸起来实在困难
kiai部分的长白线补一些音效,比如soft whistle+finish、whistle交替用

[Lunatic]
四分拍滑条太多了,形式比较单一,下一些连打串是可以接受的
01:47:095 (4,1) - 这个跳可以拉大一点,不错的梗
03:18:762 (4,1) - ^
总体来看做的很好

[Hard]
两段kiai都是滑条+3连的梗,试着加点新的节奏
00:10:116 (1) - remove NC
00:13:450 (1) - ^
00:34:283 - 从这开始的往返滑条有点多,跟之前的节奏密度差距有点大,建议修改一些
00:45:950 (1) - 同上,长滑条的节奏感不好
00:58:866 (1) - 开始节奏排列没明显变化,所以两个note一组的combo之间整合一下会比较好
01:25:116 (1) - remove NC
01:46:783 (1) - ^
02:13:866 (1) - ^
02:19:283 (1) - ^
02:21:366 (1) - ^
02:55:950 (1) - ^
03:22:616 (3) - 滑条加一个锚点做blanket会比较好看
03:29:283 (1) - 滑条拉成这样
03:33:241 (7) - 绿线的音效问题

[Normal]
00:13:658 - add a note
02:11:783 (2) - blanket然后从下面绕一圈过去

[Easy]
01:30:950 (1) - 改成折返滑条
02:20:116 (1) - end at 02:21:366
02:22:616 (1) - end at 02:24:283
02:40:950 (1) - 滑条加一个锚点做blanket会比较好看
02:44:283 (1) - ^
02:47:616 (1) - ^
02:50:950 (1) - ^
Topic Starter
MirinH
to Modders:
all changed thanks for modding
Number5
BPM = 288
liaoxingyao

Number5 wrote:

BPM = 288
四暗刻
Number5

liaoxingyao wrote:

Number5 wrote:

BPM = 288
四暗刻
因为这首歌如果是144就是每一个1/2一个鼓点
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