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LiSA - Crossing Field (TV Size) [OsuMania]

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Topic Starter
Swayzo_old
This beatmap was submitted using in-game submission on March-20-14 at 6:56:03 PM

Artist: LiSA
Title: Crossing Field (TV Size)
Source: Sword Art Online
Tags: Sword Art Online Opening 1 SAO Intro Title
BPM: 179
Filesize: 19183kb
Play Time: 01:27
Difficulties Available:
  1. Heavy - 4Key (3.55 stars, 674 notes)
  2. Light - 4Key (1.49 stars, 282 notes)
  3. Moderate - 4Key (2.93 stars, 556 notes)
Download: LiSA - Crossing Field (TV Size)
Download: LiSA - Crossing Field (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Need to add snare hitsound, heavy still does not have hitsounds set.
NaxelCL
lol the volume is very high plz lower ,
im mod the moderate

i'm recomended re map moderated

00:03:430 - eliminated this
00:14:073 - eliminated this LN
00:21:614 - from here and end 00:22:117 eliminated one note
00:22:871 - agreged note
of this part in next plz ch

eck the bass and drum is not together

General --- you need remap all diffs
Topic Starter
Swayzo_old

NaxelCL wrote:

lol the volume is very high plz lower ,
im mod the moderate

i'm recomended re map moderated

00:03:430 - eliminated this
00:14:073 - eliminated this LN
00:21:614 - from here and end 00:22:117 eliminated one note
00:22:871 - agreged note
of this part in next plz ch

eck the bass and drum is not together

General --- you need remap all diffs
I only changed the volume. I'm not sure if you are trolling or not, because this wasn't a really helpful mod.
Selisi

NaxelCL wrote:

lol the volume is very high plz lower ,
im mod the moderate

i'm recomended re map moderated

eck the bass and drum is not together

General --- you need remap all diffs
plz don't say that as a modder, remap can not push mapper to improve their map ability.


i or victorica might check it after some days, so just try your best to improve your map.
REDYUMiKA
Hello guys, I came here to review by request. (Column:1,2,3,4)

[General]
I recommend you fix" HP & OD" for each diff.
There is no problems else.

[Patterns of 4K Light]
00:08:877 (8877|2) - move to 4
00:09:883 (9883|1) - move to 4
00:10:050 (10050|3) - move to 1
00:10:385 (10385|3) - move to 3
00:10:553 (10553|1) - move to 1

00:11:894 (11894|1) - move to 3
00:12:229 (12229|1) - move to 4
00:12:564 (12564|1) - move to 1
00:12:899 (12899|1) - move to 3
00:13:570 (13570|2) - move to 1
00:14:240 (14240|2) - remove, clearly not emphasized.
00:14:910 (14910|2) - move to 3
00:15:246 (15246|2) - move to 4
00:15:581 (15581|2) - move to 1
00:15:916 (15916|2) - move to 3
00:16:251 (16251|3) - move to 2
00:16:586 (16586|2) - move to 4, then add a note to 1
00:16:922 (16922|0,16922|1) - move to 2 & 3
00:17:257 (17257|2) - move to 1
00:17:592 (17592|3) - move to 3
00:17:927 (17927|2) - move to 1
00:17:760 - add a note to 2
00:18:262 (18262|0) - move to 2
00:19:100 - add a note to 3
00:19:268 (19268|2) - move to 2
00:21:614 (21614|3) - move to 1

*There is uncomfortable & uninteresting pattern for novice, remap like the below example. -- *1
00:22:285 (22285|2) - move to 2
00:22:452 (22452|0,22788|0,23123|0) - remove
00:22:620 - add a note to 1
00:22:955 - add a note to 2
00:23:290 - add a note to 3
00:23:458 (23458|3) - remove
00:23:626 - add a LN to 4, end at 00:23:961 -
00:23:793 (23793|0) - remove
00:23:961 (23961|1) - move to 2, then add a LN to 3, end at 00:24:296 -
00:24:296 (24296|3) - move to 1
--

00:24:966 (24966|1,25134|1,25469|1,25804|1,26140|1,26475|0,26642|1) - The same reason (*1)
00:28:486 (28486|1) - move to 3
00:28:821 - add a note to 1
00:29:324 (29324|2) - move to 4
00:30:329 (30329|1,30329|0,30665|0,31000|0,31335|0,31670|1,32005|1,32341|2,32676|2) - Uncomfortable
00:38:374 (38374|0,38542|0,38877|0,39212|0,39547|0,39883|1,40050|0) - The same reason (*1)
00:40:385 (40385|3,40721|3,41056|1,41223|1,41559|1,41894|1,42229|1,42564|0,42732|1) - The same reason (*1)

[Comment]
You should not follow suddenly the main vocal like (*1) as far as it is diff for novice,
and then seems like Jackhammer pattern, overall you have abused it.
as I mentioned above, I have pointed out specific problems to 50%.
and, I think "4K Moderate & Heavy" have too uncomfortable speed changings.
(I don't mean "Don't use speed changings". You should take a moderate balance like your diff-name"Moderate")
Please recheck yourself before I will mod the others. Good Luck.
Topic Starter
Swayzo_old

lil_yumika_lil wrote:

SPOILER
Hello guys, I came here to review by request. (Column:1,2,3,4)

[General]
I recommend you fix" HP & OD" for each diff.
There is no problems else.

[Patterns of 4K Light]
00:08:877 (8877|2) - move to 4
00:09:883 (9883|1) - move to 4
00:10:050 (10050|3) - move to 1
00:10:385 (10385|3) - move to 3
00:10:553 (10553|1) - move to 1

00:11:894 (11894|1) - move to 3
00:12:229 (12229|1) - move to 4
00:12:564 (12564|1) - move to 1
00:12:899 (12899|1) - move to 3
00:13:570 (13570|2) - move to 1
00:14:240 (14240|2) - remove, clearly not emphasized.
00:14:910 (14910|2) - move to 3
00:15:246 (15246|2) - move to 4
00:15:581 (15581|2) - move to 1
00:15:916 (15916|2) - move to 3
00:16:251 (16251|3) - move to 2
00:16:586 (16586|2) - move to 4, then add a note to 1
00:16:922 (16922|0,16922|1) - move to 2 & 3
00:17:257 (17257|2) - move to 1
00:17:592 (17592|3) - move to 3
00:17:927 (17927|2) - move to 1
00:17:760 - add a note to 2
00:18:262 (18262|0) - move to 2
00:19:100 - add a note to 3
00:19:268 (19268|2) - move to 2
00:21:614 (21614|3) - move to 1

*There is uncomfortable & uninteresting pattern for novice, remap like the below example. -- *1
00:22:285 (22285|2) - move to 2
00:22:452 (22452|0,22788|0,23123|0) - remove
00:22:620 - add a note to 1
00:22:955 - add a note to 2
00:23:290 - add a note to 3
00:23:458 (23458|3) - remove
00:23:626 - add a LN to 4, end at 00:23:961 -
00:23:793 (23793|0) - remove
00:23:961 (23961|1) - move to 2, then add a LN to 3, end at 00:24:296 -
00:24:296 (24296|3) - move to 1
--

00:24:966 (24966|1,25134|1,25469|1,25804|1,26140|1,26475|0,26642|1) - The same reason (*1)
00:28:486 (28486|1) - move to 3
00:28:821 - add a note to 1
00:29:324 (29324|2) - move to 4
00:30:329 (30329|1,30329|0,30665|0,31000|0,31335|0,31670|1,32005|1,32341|2,32676|2) - Uncomfortable
00:38:374 (38374|0,38542|0,38877|0,39212|0,39547|0,39883|1,40050|0) - The same reason (*1)
00:40:385 (40385|3,40721|3,41056|1,41223|1,41559|1,41894|1,42229|1,42564|0,42732|1) - The same reason (*1)

[Comment]
You should not follow suddenly the main vocal like (*1) as far as it is diff for novice,
and then seems like Jackhammer pattern, overall you have abused it.
as I mentioned above, I have pointed out specific problems to 50%.
and, I think "4K Moderate & Heavy" have too uncomfortable speed changings.
(I don't mean "Don't use speed changings". You should take a moderate balance like your diff-name"Moderate")
Please recheck yourself before I will mod the others. Good Luck.
Thanks, my map is alot better. I kind of changed your *1 because it is difficult to follow along when you are playing the song
- Yuuto -
Hi Swayzo. here's mod by request from queue :)

Coloumn 1/2/3/4

[General]

BG : 1280x720 is unrankable | You should change it to 800x600 / 1024x768 / 1366x768
Timing : : Ok
Aimod : Ok

[Light]
00:09:218 (9218|2) - move to 1
00:09:553 (9553|1) - move to 3
00:10:559 (10559|0) - delete this instead add note at 00:10:727 to 1 or 3
00:17:263 - because there's a loud sound, add note to 4
00:52:123 ~ 00:53:799 - http://osu.ppy.sh/ss/1425968
00:56:648 - add note to 2
01:06:717 - add note at 4
01:08:380 (68380|1) - change this to hold end at 01:08:883
01:10:730 - add note at 1
01:11:397 - add note at 2
01:12:067 - add note at 2
01:14:581 - because there's a loud sound, add note at 1 or 4
01:18:604 - add hold here end at 01:18:939
01:23:799 (83799|1) - for hand balance, move to 3 or 4

[Moderate]
00:04:190 - add note at 4
00:26:487 - add note at 2
00:33:520 - ^
00:34:861 - add note at 1
00:36:201 - ^
00:37:542 - add note at 3
00:56:565 (56565|1,56732|3,56900|1) - delete. its overmapped.
01:23:799 (83799|1) - just like Light diff, move to 3 or 4 for hand balance

[Heavy]
You said on my modding queue i don't have modd this diff.. no. i like this map so i want to modd this, although this may not very helpful for you.
here's my modd :D

00:21:788 (21788|3,21788|2,21956|3,21956|2) - move to 1 and 2
00:23:129 (23129|2) - delete and add note at 00:23:045 to 3
00:25:056 - add note to 3 and delete this 00:25:140 (25140|2)
00:33:520 - add note to following this pattern 00:36:201 (36201|2,37542|1)
00:34:861 - ^

Good luck, sry for my poor modd . :D
Topic Starter
Swayzo_old
SPOILER

Yuutosan wrote:

Hi Swayzo. here's mod by request from queue :)

Coloumn 1/2/3/4

[General]

BG : 1280x720 is unrankable | You should change it to 800x600 / 1024x768 / 1366x768
Timing : : Ok
Aimod : Ok

[Light]
00:09:218 (9218|2) - move to 1
00:09:553 (9553|1) - move to 3
00:10:559 (10559|0) - delete this instead add note at 00:10:727 to 1 or 3
00:17:263 - because there's a loud sound, add note to 4
00:52:123 ~ 00:53:799 - http://osu.ppy.sh/ss/1425968
00:56:648 - add note to 2
01:06:717 - add note at 4
01:08:380 (68380|1) - change this to hold end at 01:08:883
01:10:730 - add note at 1
01:11:397 - add note at 2
01:12:067 - add note at 2
01:14:581 - because there's a loud sound, add note at 1 or 4
01:18:604 - add hold here end at 01:18:939
01:23:799 (83799|1) - for hand balance, move to 3 or 4

[Moderate]
00:04:190 - add note at 4
00:26:487 - add note at 2
00:33:520 - ^
00:34:861 - add note at 1
00:36:201 - ^
00:37:542 - add note at 3
00:56:565 (56565|1,56732|3,56900|1) - delete. its overmapped.
01:23:799 (83799|1) - just like Light diff, move to 3 or 4 for hand balance

[Heavy]
You said on my modding queue i don't have modd this diff.. no. i like this map so i want to modd this, although this may not very helpful for you.
here's my modd :D

00:21:788 (21788|3,21788|2,21956|3,21956|2) - move to 1 and 2
00:23:129 (23129|2) - delete and add note at 00:23:045 to 3
00:25:056 - add note to 3 and delete this 00:25:140 (25140|2)
00:33:520 - add note to following this pattern 00:36:201 (36201|2,37542|1)
00:34:861 - ^

Good luck, sry for my poor modd . :D

Thanks!
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: OK! but I recommend to resize BGs at 800x600 or 1024x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _
4K - |1|2|3|4|

[Light]
SPOILER
00:10:391 - I suggest this https://osu.ppy.sh/ss/1426699 explanation:
• removed the note column 1 at 00:10:559 since 2-noted there is not that consistent
• added 2-noted notes at 00:10:727 for the beat+finish and its really comfortable. try to play it.

00:11:565 - add note to 1. Strong sound - cymbals
00:17:263 (17263|3) - remove. 2-noted notes for the snare + beat didnt appeared on these notes 00:17:933 (17933|3,18604|2)
00:27:654 - add note to 2 for the strong sound - cymbals
00:28:827 to 00:30:335 - I didnt get what you're noting here for. But I suggest to note more for the percussion and remove those other note for other instrument. This is only NM-level like.
00:45:922 (45922|1) - move to 3 for more comfortable pattern.
00:56:481 (56481|3) - change this to short note since it doesnt represnt long sound. Not even the roll of drums.
01:07:207 (67207|1) - move to 3. for hand balance.
01:07:877 (67877|2) - move to 4. for comfortable.
01:14:581 (74581|2) - remove. not strong sound here.
01:18:604 (78604|0) - change this to short note then add note to 4. Strong sound and start so it should be 2-noted.

[Moderate]
You seem focus on some vocals here by making them 2-noted. I suggest to only focus on instruments.
SPOILER
00:10:559 (10559|1) - remove then
00:10:727 - add note 2 and 3 where there are cymbals + beat to 2-noted for.
00:16:425 (16425|1,16760|1) - remove. no sound.
00:17:095 (17095|1) - remove
00:21:620 - add note to 2 strong sound - cymbals.
00:21:620 (21620|3) - extend this long note for drum roll until 00:22:291
00:22:123 (22123|2) - move to 2 for hand balance.
00:27:319 - add note to 2 for strong sound
00:27:654 - add note to 4 ^
00:28:660 (28660|1) - move to 00:28:827 for the snare,
00:31:341 (31341|2) - move to 00:31:509 for the snare also.
00:45:084 (45084|0,45168|1) - remove these unnecesarry notes.
00:45:252 - and add note to 2 hear instead for the beat sound.
00:45:922 (45922|1) - move to 3
00:49:023 (49023|0) - move to 00:49:106
01:17:095 (77095|0) - remove. 2-noted is just fine here and still the same sound as previous notes. No need to make this 3-noted.
01:17:598 - add note to 1 and 4
01:17:933 (77933|0,78017|1) - ctrl h

[Heavy]
I'll just point few things here. And its actually kinda similar to Moderate. Same with the vocal. I suggest to rearrange the patterns more.
SPOILER
00:21:620 (21620|1,21620|0,21788|0,21788|1,21956|1,21956|0,22123|1,22123|0) - you can just make these 2-noted notes as single notes then add notes to 1/4 for the drum roll. It would be better and cool.

00:32:430 (32430|1,32514|0,32598|1,32682|2,32766|3,32849|2,32933|1) - notes should be at 1/3
00:44:916 (44916|0,45000|1,45084|2,45168|3,45168|1,45335|1) - its just me or I dont hear sounds for these notes? remove.
00:45:587 - add note to 1
00:45:922 (45922|1) - move to 3
01:04:525 (64525|1) - move to 3
01:09:553 (69553|3) - move to 2
01:09:553 (69553|3,71397|0,71565|0) - move to 3
01:17:598 - add note to 1 and 4


[Overall]
Cool map! I hope my mod helped you somehow. Thank you for requesting and Good luck! :)
Topic Starter
Swayzo_old

arcwinolivirus wrote:

SPOILER
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: OK! but I recommend to resize BGs at 800x600 or 1024x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!
Thanks! I added the hit sounds for light/moderate and will add a snare sound for the claps :)
Akihiro

Swayzo wrote:

Thanks! I added the hit sounds for light/moderate and will add a snare sound for the claps :)
Did you make pattern modifications already ? I've been modding your map for like 2 hours and I see you updated it

:o :o
Akihiro
From modding queue :)

1 = column 1, 2 = column 2 etc...
(from left to right)

[General]
Tags : "Sword Art Online" is already is the Source field.

[Heavy]

HP 10 is probably a bit much. You're closing the door to the not-so-good players who want to challenge themselves.
OD 8 would be cool though.

Having x1.35 SV change for an extended period of time is not a good idea. The player has no way to know this will gonna happen before they actually reach this part. As they will adjust their scrolling speed as usual on the x1 part, they will be forced to start over because the x1.35 will become unmanageable at this speed, and it's not fair because it's not depending of their skill, it's the map that is being unfair. This also known as fake difficulty.

Now onto the patterns :)

00:03:352 (3352|0,3436|1) - shifting to 2,3 would be more accurate to the pitch
00:07:542 - 00:08:213 - 00:08:883 - you can have an additional note for the instrument I can't name here... I hope you see what I 'm taking about
Alternatively you can also have some LNs
00:12:738 (12738|3) - why not make this a LN since 00:14:246 (14246|0) - is one
00:15:419 (15419|0) - ^ (might need pattern rearranging)
00:17:179 (17179|2) - ghost note
00:18:520 (18520|2) - ^
00:19:861 (19861|0) - ^
00:17:263 - you can have an additional note for the thing that sounds like piano
00:17:766 - ^
00:18:268 - ^ etc...
00:20:950 (20950|0) - there should only one note here
00:21:788 (21788|0,21788|1) - remove one note and move somewhere else (3 or 4)
00:21:956 (21956|1) - remove one (drum roll should have only single notes)
00:22:123 (22123|1) - remove one
00:22:039 - needs a note here for the drum roll
00:22:291 - needs one note (since you're following the vocal apparently)
but for this section there's enough drum and guitar going on, you might not be needing following vocals :
(00:22:877 - drum note not used
00:25:559 - ^)
yeah i'd love seing guitar in this section instead of vocals (00:22:280 up to 00:27:654)
00:27:905 (27905|1) - ghost note
00:29:246 (29246|3) - ^
00:28:827 - potential drum note
00:29:330 - potential drum note etc...
00:31:341 (31341|3) - why two notes
following section is not too good imo : 00:27:654 to 00:32:347 :
you should follow drum more accurately since it has a different rhythm. a bit of refining here would be definitely cool
00:33:520 - add a note here to keep your rhythms consistent
long drum roll from 00:38:380 to 00:42:738 -
you should start it at 00:41:062, since it's not loud at all in the first two measures, you can replace the first two measures with the guitar part for example
also i'm not a fan of the stair pattern, it looks kinda lazy. for a drum roll, trills feels more appropriate
00:45:168 (45168|3) - why two notes. also i'm not sure about the 1/4 notes for the light swoosh sound
00:49:023 (49023|1) - ghost note
00:54:721 (54721|1) - ghost note
00:58:743 (58743|3) - ^
01:07:123 (67123|0) - ^
01:07:458 (67458|2) - ^
01:08:129 (68129|2) - ^
01:12:151 (72151|1) - ^

Whole kiai time section : again only having constant 1/2 notes and doubles for the vocals give the map a very monotone feel. It goes contrary to your idea of increasing the tension by setting sv to x1.35 on the whole section.
I agree there is no interesting drum parts or any relevant instrument.
But since the vocals increased in intensity, having LNs for them would be relevant I think.
so my suggestion would be something like simple LN for vocals, drums on 1/2 notes, doubles on beat 0 and 2 of each mesure (based on osu! system)
+ extra attention to occasional instrument when they happen.
so yeah, sorry if i look intrusive, I just want to give suggestions, you're still free to do whatever you want with your map :)

section 01:17:933 to 01:18:604 : you can probably have 1/6 here. wouldn't be overkill



[Moderate]

00:02:179 (2179|0) - I wouldn't keep this on 1 (pitch)
00:08:883 (8883|3) - unnecessary note
00:09:218 (9218|3) - ^
00:09:553 (9553|0) - ^
00:21:620 (21620|3) - not sure why there is a LN here
00:28:660 (28660|1) - move 1/2 later
00:31:341 (31341|2) - ^
00:32:682 (32682|1) - not necessary
also you can have a 1/3 notes for the drums (from 00:32:347 (32347|0) - to 00:33:017 (33017|0) )
00:45:084 (45084|0,45168|1) - huh ?
01:17:933 (77933|3) - to 01:18:604 (78604|1) - I'd keep straight strais if that's for the piano
if that's for the drums i'd remove 01:18:017 (78017|2,78101|3) - and 01:18:352 (78352|1) - (might need pattern rearrangement)
01:23:632 (83632|3) - note sure about his note
also outro part feels weird with only those 1/2.



[Light]

00:02:849 (2849|2) - would shift to 4 for pitch
00:03:520 (3520|3) - would shitf to 3
00:04:861 (4861|1) - would shift to 1 for pitch
00:27:989 (27989|1) - using LNs for thos piano feels weird
00:31:006 (31006|1) - weird note
00:31:341 (31341|3) - weird note
section 01:18:604 (78604|0) until the end does'nt use colmunn 4 at all, you might want to fix that.
not much to say, looks good.


Phew, I'm done :) Cool map, good luck for ranking :D
richardfeder

Sweet Vanilla wrote:

NaxelCL wrote:

lol the volume is very high plz lower ,
im mod the moderate

i'm recomended re map moderated

eck the bass and drum is not together

General --- you need remap all diffs
plz don't say that as a modder, remap can not push mapper to improve their map ability.


i or victorica might check it after some days, so just try your best to improve your map.
Actually remap indeed help noters to improve, and as far as I see this mapset seriously need a remap.
Saying this is actually for mapper's good since mod can only improve map's quality but not overturn all it's vice. If this map itself is just man-made auto convert then modders can do nothing to it T.T

@Swayzo try to play more mania specific maps and find the logic of mapping! Take a look at current ranked specific map also help XD Good luck /o/
[Emiria]
hello from the sweet vanilla's mod queue .
i'll finish this mod instead of her
1|2|3|4
light
00:00:838 (838|0) - stop at 00:01:844 -
00:01:844 (1844|2) - change to the hold and stop at 00:02:179 -
00:02:179 (2179|1) - stop at 00:02:849 -
00:02:849 (2849|2) - change to the hold and end at 00:03:520 -
00:03:520 (3520|3) - stop at 00:04:525 -
00:04:525 - http://osu.ppy.sh/ss/1429890
00:10:056 - add a note at 2
00:10:727 - add a note at 4
00:16:257 (16257|1) - move to 1
00:16:592 (16592|3) - move to 2
00:16:592 (16592|0) - del
00:16:928 (16928|1,16928|2) - move to 1 and 4
00:17:263 (17263|0) - move to 2
00:17:594 - 00:20:950 - you need to catch the drum like http://osu.ppy.sh/ss/1429925
00:20:950 - https://osu.ppy.sh/ss/1429958
00:22:291 - 00:27:654 - here https://osu.ppy.sh/ss/1429967 change the pattern like this . dont use useless LN dont catch vocal here
00:28:827 (28827|3,29330|3) - delete
00:30:000 (30000|2) - stop at 00:30:335 -
00:31:006 - 00:38:045 - you can white the vocal only
00:38:380 - add a note
00:39:553 (39553|3) - change to NM note
00:42:235 (42235|2) - ^
00:42:738 - double notes
00:43:743 - http://osu.ppy.sh/ss/1430009
00:51:118 - http://osu.ppy.sh/ss/1430020
00:53:632 - http://osu.ppy.sh/ss/1430023
00:56:481 (56481|3) - move to 2
01:02:849 (62849|1) - del
01:03:520 (63520|2) - ^
01:03:687 (63687|3,63855|0) - ctrl+h
01:04:190 (64190|0) - del
01:07:542 (67542|1) - change to hold end at 01:07:877 -
moderate
00:10:224 (10224|1) - del no sound
00:06:201 - http://osu.ppy.sh/ss/1430079
00:09:889 - http://osu.ppy.sh/ss/1430082
00:11:900 - 00:16:257 - double notes on white line
00:17:430 (17430|1) - del
00:18:101 (18101|0) - ^
00:18:771 (18771|1) - ^
00:18:771 (18771|1,19442|2,19777|0) - ^
00:20:782 (20782|2) - ^
00:21:956 - 00:22:291 - write the 1/4 drum
00:22:291 - 00:27:654 - please add a note for the stress .the heavy beat's sound like "ta"
00:32:347 - 00:33:017 - 1/4
00:34:023 - add
00:36:704 - ^
00:37:039 - ^
00:38:045 - ^
00:43:743 - lke the light diff
hmm i cant understand your diff ..i think you should learn more from others
i have already try my best .
good luck
Selisi

richardfeder wrote:

Actually remap indeed help noters to improve, and as far as I see this mapset seriously need a remap.
Saying this is actually for mapper's good since mod can only improve map's quality but not overturn all it's vice. If this map itself is just man-made auto convert then modders can do nothing to it T.T

@Swayzo try to play more mania specific maps and find the logic of mapping! Take a look at current ranked specific map also help XD Good luck /o/
You're right~ but I suggest mod to improve(learn how to map from other's suggestion), not remap to study. remap may kill mapper's sufferance. and this map might reappear the same problems imo.
@Swayzo just take your ways to improve, if you enjoy mapping. you done this 1st map better than mine T T , take it easy, everyone would suffer this process. :)
I suggest you fix bpm changes, it would make fall speed unstable change.
Edit: if you have studied or done some changes form other's mod, plz give them kusosu, it takes them lots of time to mod your map.
no kudosu
Topic Starter
Swayzo_old

richardfeder wrote:

Sweet Vanilla wrote:

Actually remap indeed help noters to improve, and as far as I see this mapset seriously need a remap.
Saying this is actually for mapper's good since mod can only improve map's quality but not overturn all it's vice. If this map itself is just man-made auto convert then modders can do nothing to it T.T

@Swayzo try to play more mania specific maps and find the logic of mapping! Take a look at current ranked specific map also help XD Good luck /o/
k.
Topic Starter
Swayzo_old
Still updating.. will finish by tomorrow.
Done.
@Victoria_bd and Sweet Vanilla, Thanks, I followed most of your advice, but there are some things I didn't change (like the triple chord for the high piano/drum) because it didn't play well with the song.
Topic Starter
Swayzo_old
And also, just ignore Naxel's comment... Checking all his other posts, and history, he's likely a troll.
NaxelCL
my comment is not negative .____. is very positive , you're a good mapper in initiation
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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